| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079 |
- ///////////////////////////////////////////////////////////////////////////////
- // Name: wx/window.h
- // Purpose: wxWindowBase class - the interface of wxWindow
- // Author: Vadim Zeitlin
- // Modified by: Ron Lee
- // Created: 01/02/97
- // Copyright: (c) Vadim Zeitlin
- // Licence: wxWindows licence
- ///////////////////////////////////////////////////////////////////////////////
- #ifndef _WX_WINDOW_H_BASE_
- #define _WX_WINDOW_H_BASE_
- // ----------------------------------------------------------------------------
- // headers which we must include here
- // ----------------------------------------------------------------------------
- #include "wx/event.h" // the base class
- #include "wx/list.h" // defines wxWindowList
- #include "wx/cursor.h" // we have member variables of these classes
- #include "wx/font.h" // so we can't do without them
- #include "wx/colour.h"
- #include "wx/region.h"
- #include "wx/utils.h"
- #include "wx/intl.h"
- #include "wx/validate.h" // for wxDefaultValidator (always include it)
- #if wxUSE_PALETTE
- #include "wx/palette.h"
- #endif // wxUSE_PALETTE
- #if wxUSE_ACCEL
- #include "wx/accel.h"
- #endif // wxUSE_ACCEL
- #if wxUSE_ACCESSIBILITY
- #include "wx/access.h"
- #endif
- // when building wxUniv/Foo we don't want the code for native menu use to be
- // compiled in - it should only be used when building real wxFoo
- #ifdef __WXUNIVERSAL__
- #define wxUSE_MENUS_NATIVE 0
- #else // !__WXUNIVERSAL__
- #define wxUSE_MENUS_NATIVE wxUSE_MENUS
- #endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
- // Define this macro if the corresponding operating system handles the state
- // of children windows automatically when the parent is enabled/disabled.
- // Otherwise wx itself must ensure that when the parent is disabled its
- // children are disabled too, and their initial state is restored when the
- // parent is enabled back.
- #if defined(__WXMSW__) || defined(__WXPM__)
- // must do everything ourselves
- #undef wxHAS_NATIVE_ENABLED_MANAGEMENT
- #elif defined(__WXOSX__)
- #if wxOSX_USE_CARBON
- #define wxHAS_NATIVE_ENABLED_MANAGEMENT
- #else
- // must do everything ourselves
- #undef wxHAS_NATIVE_ENABLED_MANAGEMENT
- #endif
- #else
- #define wxHAS_NATIVE_ENABLED_MANAGEMENT
- #endif
- // ----------------------------------------------------------------------------
- // forward declarations
- // ----------------------------------------------------------------------------
- class WXDLLIMPEXP_FWD_CORE wxCaret;
- class WXDLLIMPEXP_FWD_CORE wxControl;
- class WXDLLIMPEXP_FWD_CORE wxCursor;
- class WXDLLIMPEXP_FWD_CORE wxDC;
- class WXDLLIMPEXP_FWD_CORE wxDropTarget;
- class WXDLLIMPEXP_FWD_CORE wxLayoutConstraints;
- class WXDLLIMPEXP_FWD_CORE wxSizer;
- class WXDLLIMPEXP_FWD_CORE wxToolTip;
- class WXDLLIMPEXP_FWD_CORE wxWindowBase;
- class WXDLLIMPEXP_FWD_CORE wxWindow;
- class WXDLLIMPEXP_FWD_CORE wxScrollHelper;
- #if wxUSE_ACCESSIBILITY
- class WXDLLIMPEXP_FWD_CORE wxAccessible;
- #endif
- // ----------------------------------------------------------------------------
- // helper stuff used by wxWindow
- // ----------------------------------------------------------------------------
- // struct containing all the visual attributes of a control
- struct WXDLLIMPEXP_CORE wxVisualAttributes
- {
- // the font used for control label/text inside it
- wxFont font;
- // the foreground colour
- wxColour colFg;
- // the background colour, may be wxNullColour if the controls background
- // colour is not solid
- wxColour colBg;
- };
- // different window variants, on platforms like eg mac uses different
- // rendering sizes
- enum wxWindowVariant
- {
- wxWINDOW_VARIANT_NORMAL, // Normal size
- wxWINDOW_VARIANT_SMALL, // Smaller size (about 25 % smaller than normal)
- wxWINDOW_VARIANT_MINI, // Mini size (about 33 % smaller than normal)
- wxWINDOW_VARIANT_LARGE, // Large size (about 25 % larger than normal)
- wxWINDOW_VARIANT_MAX
- };
- #if wxUSE_SYSTEM_OPTIONS
- #define wxWINDOW_DEFAULT_VARIANT wxT("window-default-variant")
- #endif
- // valid values for Show/HideWithEffect()
- enum wxShowEffect
- {
- wxSHOW_EFFECT_NONE,
- wxSHOW_EFFECT_ROLL_TO_LEFT,
- wxSHOW_EFFECT_ROLL_TO_RIGHT,
- wxSHOW_EFFECT_ROLL_TO_TOP,
- wxSHOW_EFFECT_ROLL_TO_BOTTOM,
- wxSHOW_EFFECT_SLIDE_TO_LEFT,
- wxSHOW_EFFECT_SLIDE_TO_RIGHT,
- wxSHOW_EFFECT_SLIDE_TO_TOP,
- wxSHOW_EFFECT_SLIDE_TO_BOTTOM,
- wxSHOW_EFFECT_BLEND,
- wxSHOW_EFFECT_EXPAND,
- wxSHOW_EFFECT_MAX
- };
- // flags for SendSizeEvent()
- enum
- {
- wxSEND_EVENT_POST = 1
- };
- // ----------------------------------------------------------------------------
- // (pseudo)template list classes
- // ----------------------------------------------------------------------------
- WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLIMPEXP_CORE);
- // ----------------------------------------------------------------------------
- // global variables
- // ----------------------------------------------------------------------------
- extern WXDLLIMPEXP_DATA_CORE(wxWindowList) wxTopLevelWindows;
- // declared here for compatibility only, main declaration is in wx/app.h
- extern WXDLLIMPEXP_DATA_BASE(wxList) wxPendingDelete;
- // ----------------------------------------------------------------------------
- // wxWindowBase is the base class for all GUI controls/widgets, this is the public
- // interface of this class.
- //
- // Event handler: windows have themselves as their event handlers by default,
- // but their event handlers could be set to another object entirely. This
- // separation can reduce the amount of derivation required, and allow
- // alteration of a window's functionality (e.g. by a resource editor that
- // temporarily switches event handlers).
- // ----------------------------------------------------------------------------
- class WXDLLIMPEXP_CORE wxWindowBase : public wxEvtHandler
- {
- public:
- // creating the window
- // -------------------
- // default ctor, initializes everything which can be initialized before
- // Create()
- wxWindowBase() ;
- virtual ~wxWindowBase();
- // deleting the window
- // -------------------
- // ask the window to close itself, return true if the event handler
- // honoured our request
- bool Close( bool force = false );
- // the following functions delete the C++ objects (the window itself
- // or its children) as well as the GUI windows and normally should
- // never be used directly
- // delete window unconditionally (dangerous!), returns true if ok
- virtual bool Destroy();
- // delete all children of this window, returns true if ok
- bool DestroyChildren();
- // is the window being deleted?
- bool IsBeingDeleted() const;
- // window attributes
- // -----------------
- // label is just the same as the title (but for, e.g., buttons it
- // makes more sense to speak about labels), title access
- // is available from wxTLW classes only (frames, dialogs)
- virtual void SetLabel(const wxString& label) = 0;
- virtual wxString GetLabel() const = 0;
- // the window name is used for ressource setting in X, it is not the
- // same as the window title/label
- virtual void SetName( const wxString &name ) { m_windowName = name; }
- virtual wxString GetName() const { return m_windowName; }
- // sets the window variant, calls internally DoSetVariant if variant
- // has changed
- void SetWindowVariant(wxWindowVariant variant);
- wxWindowVariant GetWindowVariant() const { return m_windowVariant; }
- // get or change the layout direction (LTR or RTL) for this window,
- // wxLayout_Default is returned if layout direction is not supported
- virtual wxLayoutDirection GetLayoutDirection() const
- { return wxLayout_Default; }
- virtual void SetLayoutDirection(wxLayoutDirection WXUNUSED(dir))
- { }
- // mirror coordinates for RTL layout if this window uses it and if the
- // mirroring is not done automatically like Win32
- virtual wxCoord AdjustForLayoutDirection(wxCoord x,
- wxCoord width,
- wxCoord widthTotal) const;
- // window id uniquely identifies the window among its siblings unless
- // it is wxID_ANY which means "don't care"
- void SetId( wxWindowID winid ) { m_windowId = winid; }
- wxWindowID GetId() const { return m_windowId; }
- // generate a unique id (or count of them consecutively), returns a
- // valid id in the auto-id range or wxID_NONE if failed. If using
- // autoid management, it will mark the id as reserved until it is
- // used (by assigning it to a wxWindowIDRef) or unreserved.
- static wxWindowID NewControlId(int count = 1)
- {
- return wxIdManager::ReserveId(count);
- }
- // If an ID generated from NewControlId is not assigned to a wxWindowIDRef,
- // it must be unreserved
- static void UnreserveControlId(wxWindowID id, int count = 1)
- {
- wxIdManager::UnreserveId(id, count);
- }
- // moving/resizing
- // ---------------
- // set the window size and/or position
- void SetSize( int x, int y, int width, int height,
- int sizeFlags = wxSIZE_AUTO )
- { DoSetSize(x, y, width, height, sizeFlags); }
- void SetSize( int width, int height )
- { DoSetSize( wxDefaultCoord, wxDefaultCoord, width, height, wxSIZE_USE_EXISTING ); }
- void SetSize( const wxSize& size )
- { SetSize( size.x, size.y); }
- void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
- { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
- void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
- { DoSetSize(x, y, wxDefaultCoord, wxDefaultCoord, flags); }
- void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
- { Move(pt.x, pt.y, flags); }
- void SetPosition(const wxPoint& pt) { Move(pt); }
- // Z-order
- virtual void Raise() = 0;
- virtual void Lower() = 0;
- // client size is the size of area available for subwindows
- void SetClientSize( int width, int height )
- { DoSetClientSize(width, height); }
- void SetClientSize( const wxSize& size )
- { DoSetClientSize(size.x, size.y); }
- void SetClientSize(const wxRect& rect)
- { SetClientSize( rect.width, rect.height ); }
- // get the window position (pointers may be NULL): notice that it is in
- // client coordinates for child windows and screen coordinates for the
- // top level ones, use GetScreenPosition() if you need screen
- // coordinates for all kinds of windows
- void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
- wxPoint GetPosition() const
- {
- int x, y;
- DoGetPosition(&x, &y);
- return wxPoint(x, y);
- }
- // get the window position in screen coordinates
- void GetScreenPosition(int *x, int *y) const { DoGetScreenPosition(x, y); }
- wxPoint GetScreenPosition() const
- {
- int x, y;
- DoGetScreenPosition(&x, &y);
- return wxPoint(x, y);
- }
- // get the window size (pointers may be NULL)
- void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
- wxSize GetSize() const
- {
- int w, h;
- DoGetSize(& w, & h);
- return wxSize(w, h);
- }
- void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
- wxSize GetClientSize() const
- {
- int w, h;
- DoGetClientSize(&w, &h);
- return wxSize(w, h);
- }
- // get the position and size at once
- wxRect GetRect() const
- {
- int x, y, w, h;
- GetPosition(&x, &y);
- GetSize(&w, &h);
- return wxRect(x, y, w, h);
- }
- wxRect GetScreenRect() const
- {
- int x, y, w, h;
- GetScreenPosition(&x, &y);
- GetSize(&w, &h);
- return wxRect(x, y, w, h);
- }
- // get the origin of the client area of the window relative to the
- // window top left corner (the client area may be shifted because of
- // the borders, scrollbars, other decorations...)
- virtual wxPoint GetClientAreaOrigin() const;
- // get the client rectangle in window (i.e. client) coordinates
- wxRect GetClientRect() const
- {
- return wxRect(GetClientAreaOrigin(), GetClientSize());
- }
- // client<->window size conversion
- virtual wxSize ClientToWindowSize(const wxSize& size) const;
- virtual wxSize WindowToClientSize(const wxSize& size) const;
- // get the size best suited for the window (in fact, minimal
- // acceptable size using which it will still look "nice" in
- // most situations)
- wxSize GetBestSize() const;
- void GetBestSize(int *w, int *h) const
- {
- wxSize s = GetBestSize();
- if ( w )
- *w = s.x;
- if ( h )
- *h = s.y;
- }
- // Determine the best size in the other direction if one of them is
- // fixed. This is used with windows that can wrap their contents and
- // returns input-independent best size for the others.
- int GetBestHeight(int width) const;
- int GetBestWidth(int height) const;
- void SetScrollHelper( wxScrollHelper *sh ) { m_scrollHelper = sh; }
- wxScrollHelper *GetScrollHelper() { return m_scrollHelper; }
- // reset the cached best size value so it will be recalculated the
- // next time it is needed.
- void InvalidateBestSize();
- void CacheBestSize(const wxSize& size) const
- { wxConstCast(this, wxWindowBase)->m_bestSizeCache = size; }
- // This function will merge the window's best size into the window's
- // minimum size, giving priority to the min size components, and
- // returns the results.
- virtual wxSize GetEffectiveMinSize() const;
- wxDEPRECATED_MSG("use GetEffectiveMinSize() instead")
- wxSize GetBestFittingSize() const;
- wxDEPRECATED_MSG("use GetEffectiveMinSize() instead")
- wxSize GetAdjustedMinSize() const;
- // A 'Smart' SetSize that will fill in default size values with 'best'
- // size. Sets the minsize to what was passed in.
- void SetInitialSize(const wxSize& size=wxDefaultSize);
- wxDEPRECATED_MSG("use SetInitialSize() instead")
- void SetBestFittingSize(const wxSize& size=wxDefaultSize);
- // the generic centre function - centers the window on parent by`
- // default or on screen if it doesn't have parent or
- // wxCENTER_ON_SCREEN flag is given
- void Centre(int dir = wxBOTH) { DoCentre(dir); }
- void Center(int dir = wxBOTH) { DoCentre(dir); }
- // centre with respect to the parent window
- void CentreOnParent(int dir = wxBOTH) { DoCentre(dir); }
- void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
- // set window size to wrap around its children
- virtual void Fit();
- // set virtual size to satisfy children
- virtual void FitInside();
- // SetSizeHints is actually for setting the size hints
- // for the wxTLW for a Window Manager - hence the name -
- // and it is therefore overridden in wxTLW to do that.
- // In wxWindow(Base), it has (unfortunately) been abused
- // to mean the same as SetMinSize() and SetMaxSize().
- virtual void SetSizeHints( int minW, int minH,
- int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
- int incW = wxDefaultCoord, int incH = wxDefaultCoord )
- { DoSetSizeHints(minW, minH, maxW, maxH, incW, incH); }
- void SetSizeHints( const wxSize& minSize,
- const wxSize& maxSize=wxDefaultSize,
- const wxSize& incSize=wxDefaultSize)
- { DoSetSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y, incSize.x, incSize.y); }
- #if WXWIN_COMPATIBILITY_2_8
- // these are useless and do nothing since wxWidgets 2.9
- wxDEPRECATED( virtual void SetVirtualSizeHints( int minW, int minH,
- int maxW = wxDefaultCoord, int maxH = wxDefaultCoord ) );
- wxDEPRECATED( void SetVirtualSizeHints( const wxSize& minSize,
- const wxSize& maxSize=wxDefaultSize) );
- #endif // WXWIN_COMPATIBILITY_2_8
- // Call these to override what GetBestSize() returns. This
- // method is only virtual because it is overridden in wxTLW
- // as a different API for SetSizeHints().
- virtual void SetMinSize(const wxSize& minSize);
- virtual void SetMaxSize(const wxSize& maxSize);
- // Like Set*Size, but for client, not window, size
- virtual void SetMinClientSize(const wxSize& size)
- { SetMinSize(ClientToWindowSize(size)); }
- virtual void SetMaxClientSize(const wxSize& size)
- { SetMaxSize(ClientToWindowSize(size)); }
- // Override these methods to impose restrictions on min/max size.
- // The easier way is to call SetMinSize() and SetMaxSize() which
- // will have the same effect. Doing both is non-sense.
- virtual wxSize GetMinSize() const { return wxSize(m_minWidth, m_minHeight); }
- virtual wxSize GetMaxSize() const { return wxSize(m_maxWidth, m_maxHeight); }
- // Like Get*Size, but for client, not window, size
- virtual wxSize GetMinClientSize() const
- { return WindowToClientSize(GetMinSize()); }
- virtual wxSize GetMaxClientSize() const
- { return WindowToClientSize(GetMaxSize()); }
- // Get the min and max values one by one
- int GetMinWidth() const { return GetMinSize().x; }
- int GetMinHeight() const { return GetMinSize().y; }
- int GetMaxWidth() const { return GetMaxSize().x; }
- int GetMaxHeight() const { return GetMaxSize().y; }
- // Methods for accessing the virtual size of a window. For most
- // windows this is just the client area of the window, but for
- // some like scrolled windows it is more or less independent of
- // the screen window size. You may override the DoXXXVirtual
- // methods below for classes where that is the case.
- void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
- void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
- wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
- void GetVirtualSize( int *x, int *y ) const
- {
- wxSize s( DoGetVirtualSize() );
- if( x )
- *x = s.GetWidth();
- if( y )
- *y = s.GetHeight();
- }
- // Override these methods for windows that have a virtual size
- // independent of their client size. eg. the virtual area of a
- // wxScrolledWindow.
- virtual void DoSetVirtualSize( int x, int y );
- virtual wxSize DoGetVirtualSize() const;
- // Return the largest of ClientSize and BestSize (as determined
- // by a sizer, interior children, or other means)
- virtual wxSize GetBestVirtualSize() const
- {
- wxSize client( GetClientSize() );
- wxSize best( GetBestSize() );
- return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
- }
- // returns the magnification of the content of this window
- // eg 2.0 for a window on a retina screen
- virtual double GetContentScaleFactor() const
- { return 1.0; }
-
- // return the size of the left/right and top/bottom borders in x and y
- // components of the result respectively
- virtual wxSize GetWindowBorderSize() const;
- // wxSizer and friends use this to give a chance to a component to recalc
- // its min size once one of the final size components is known. Override
- // this function when that is useful (such as for wxStaticText which can
- // stretch over several lines). Parameter availableOtherDir
- // tells the item how much more space there is available in the opposite
- // direction (-1 if unknown).
- virtual bool
- InformFirstDirection(int direction, int size, int availableOtherDir);
- // sends a size event to the window using its current size -- this has an
- // effect of refreshing the window layout
- //
- // by default the event is sent, i.e. processed immediately, but if flags
- // value includes wxSEND_EVENT_POST then it's posted, i.e. only schedule
- // for later processing
- virtual void SendSizeEvent(int flags = 0);
- // this is a safe wrapper for GetParent()->SendSizeEvent(): it checks that
- // we have a parent window and it's not in process of being deleted
- //
- // this is used by controls such as tool/status bars changes to which must
- // also result in parent re-layout
- void SendSizeEventToParent(int flags = 0);
- // this is a more readable synonym for SendSizeEvent(wxSEND_EVENT_POST)
- void PostSizeEvent() { SendSizeEvent(wxSEND_EVENT_POST); }
- // this is the same as SendSizeEventToParent() but using PostSizeEvent()
- void PostSizeEventToParent() { SendSizeEventToParent(wxSEND_EVENT_POST); }
- // These functions should be used before repositioning the children of
- // this window to reduce flicker or, in MSW case, even avoid display
- // corruption in some situations (so they're more than just optimization).
- //
- // EndRepositioningChildren() should be called if and only if
- // BeginRepositioningChildren() returns true. To ensure that this is always
- // done automatically, use ChildrenRepositioningGuard class below.
- virtual bool BeginRepositioningChildren() { return false; }
- virtual void EndRepositioningChildren() { }
- // A simple helper which ensures that EndRepositioningChildren() is called
- // from its dtor if and only if calling BeginRepositioningChildren() from
- // the ctor returned true.
- class ChildrenRepositioningGuard
- {
- public:
- // Notice that window can be NULL here, for convenience. In this case
- // this class simply doesn't do anything.
- wxEXPLICIT ChildrenRepositioningGuard(wxWindowBase* win)
- : m_win(win),
- m_callEnd(win && win->BeginRepositioningChildren())
- {
- }
- ~ChildrenRepositioningGuard()
- {
- if ( m_callEnd )
- m_win->EndRepositioningChildren();
- }
- private:
- wxWindowBase* const m_win;
- const bool m_callEnd;
- wxDECLARE_NO_COPY_CLASS(ChildrenRepositioningGuard);
- };
- // window state
- // ------------
- // returns true if window was shown/hidden, false if the nothing was
- // done (window was already shown/hidden)
- virtual bool Show( bool show = true );
- bool Hide() { return Show(false); }
- // show or hide the window with a special effect, not implemented on
- // most platforms (where it is the same as Show()/Hide() respectively)
- //
- // timeout specifies how long the animation should take, in ms, the
- // default value of 0 means to use the default (system-dependent) value
- virtual bool ShowWithEffect(wxShowEffect WXUNUSED(effect),
- unsigned WXUNUSED(timeout) = 0)
- {
- return Show();
- }
- virtual bool HideWithEffect(wxShowEffect WXUNUSED(effect),
- unsigned WXUNUSED(timeout) = 0)
- {
- return Hide();
- }
- // returns true if window was enabled/disabled, false if nothing done
- virtual bool Enable( bool enable = true );
- bool Disable() { return Enable(false); }
- virtual bool IsShown() const { return m_isShown; }
- // returns true if the window is really enabled and false otherwise,
- // whether because it had been explicitly disabled itself or because
- // its parent is currently disabled -- then this method returns false
- // whatever is the intrinsic state of this window, use IsThisEnabled(0
- // to retrieve it. In other words, this relation always holds:
- //
- // IsEnabled() == IsThisEnabled() && parent.IsEnabled()
- //
- bool IsEnabled() const;
- // returns the internal window state independently of the parent(s)
- // state, i.e. the state in which the window would be if all its
- // parents were enabled (use IsEnabled() above to get the effective
- // window state)
- bool IsThisEnabled() const { return m_isEnabled; }
- // returns true if the window is visible, i.e. IsShown() returns true
- // if called on it and all its parents up to the first TLW
- virtual bool IsShownOnScreen() const;
- // get/set window style (setting style won't update the window and so
- // is only useful for internal usage)
- virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
- virtual long GetWindowStyleFlag() const { return m_windowStyle; }
- // just some (somewhat shorter) synonyms
- void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
- long GetWindowStyle() const { return GetWindowStyleFlag(); }
- // check if the flag is set
- bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
- virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
- // turn the flag on if it had been turned off before and vice versa,
- // return true if the flag is currently turned on
- bool ToggleWindowStyle(int flag);
- // extra style: the less often used style bits which can't be set with
- // SetWindowStyleFlag()
- virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
- long GetExtraStyle() const { return m_exStyle; }
- bool HasExtraStyle(int exFlag) const { return (m_exStyle & exFlag) != 0; }
- #if WXWIN_COMPATIBILITY_2_8
- // make the window modal (all other windows unresponsive)
- wxDEPRECATED( virtual void MakeModal(bool modal = true) );
- #endif
- // (primitive) theming support
- // ---------------------------
- virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
- virtual bool GetThemeEnabled() const { return m_themeEnabled; }
- // focus and keyboard handling
- // ---------------------------
- // set focus to this window
- virtual void SetFocus() = 0;
- // set focus to this window as the result of a keyboard action
- virtual void SetFocusFromKbd() { SetFocus(); }
- // return the window which currently has the focus or NULL
- static wxWindow *FindFocus();
- static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
- // return true if the window has focus (handles composite windows
- // correctly - returns true if GetMainWindowOfCompositeControl()
- // has focus)
- virtual bool HasFocus() const;
- // can this window have focus in principle?
- //
- // the difference between AcceptsFocus[FromKeyboard]() and CanAcceptFocus
- // [FromKeyboard]() is that the former functions are meant to be
- // overridden in the derived classes to simply return false if the
- // control can't have focus, while the latter are meant to be used by
- // this class clients and take into account the current window state
- virtual bool AcceptsFocus() const { return true; }
- // can this window or one of its children accept focus?
- //
- // usually it's the same as AcceptsFocus() but is overridden for
- // container windows
- virtual bool AcceptsFocusRecursively() const { return AcceptsFocus(); }
- // can this window be given focus by keyboard navigation? if not, the
- // only way to give it focus (provided it accepts it at all) is to
- // click it
- virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
- // Can this window be focused right now, in its current state? This
- // shouldn't be called at all if AcceptsFocus() returns false.
- //
- // It is a convenient helper for the various functions using it below
- // but also a hook allowing to override the default logic for some rare
- // cases (currently just wxRadioBox in wxMSW) when it's inappropriate.
- virtual bool CanBeFocused() const { return IsShown() && IsEnabled(); }
- // can this window itself have focus?
- bool IsFocusable() const { return AcceptsFocus() && CanBeFocused(); }
- // can this window have focus right now?
- //
- // if this method returns true, it means that calling SetFocus() will
- // put focus either to this window or one of its children, if you need
- // to know whether this window accepts focus itself, use IsFocusable()
- bool CanAcceptFocus() const
- { return AcceptsFocusRecursively() && CanBeFocused(); }
- // can this window be assigned focus from keyboard right now?
- bool CanAcceptFocusFromKeyboard() const
- { return AcceptsFocusFromKeyboard() && CanBeFocused(); }
- // call this when the return value of AcceptsFocus() changes
- virtual void SetCanFocus(bool WXUNUSED(canFocus)) { }
- // navigates inside this window
- bool NavigateIn(int flags = wxNavigationKeyEvent::IsForward)
- { return DoNavigateIn(flags); }
- // navigates in the specified direction from this window, this is
- // equivalent to GetParent()->NavigateIn()
- bool Navigate(int flags = wxNavigationKeyEvent::IsForward)
- { return m_parent && ((wxWindowBase *)m_parent)->DoNavigateIn(flags); }
- // this function will generate the appropriate call to Navigate() if the
- // key event is one normally used for keyboard navigation and return true
- // in this case
- bool HandleAsNavigationKey(const wxKeyEvent& event);
- // move this window just before/after the specified one in tab order
- // (the other window must be our sibling!)
- void MoveBeforeInTabOrder(wxWindow *win)
- { DoMoveInTabOrder(win, OrderBefore); }
- void MoveAfterInTabOrder(wxWindow *win)
- { DoMoveInTabOrder(win, OrderAfter); }
- // parent/children relations
- // -------------------------
- // get the list of children
- const wxWindowList& GetChildren() const { return m_children; }
- wxWindowList& GetChildren() { return m_children; }
- // needed just for extended runtime
- const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
- // get the window before/after this one in the parents children list,
- // returns NULL if this is the first/last window
- wxWindow *GetPrevSibling() const { return DoGetSibling(OrderBefore); }
- wxWindow *GetNextSibling() const { return DoGetSibling(OrderAfter); }
- // get the parent or the parent of the parent
- wxWindow *GetParent() const { return m_parent; }
- inline wxWindow *GetGrandParent() const;
- // is this window a top level one?
- virtual bool IsTopLevel() const;
- // is this window a child or grand child of this one (inside the same
- // TLW)?
- bool IsDescendant(wxWindowBase* win) const;
- // it doesn't really change parent, use Reparent() instead
- void SetParent( wxWindowBase *parent );
- // change the real parent of this window, return true if the parent
- // was changed, false otherwise (error or newParent == oldParent)
- virtual bool Reparent( wxWindowBase *newParent );
- // implementation mostly
- virtual void AddChild( wxWindowBase *child );
- virtual void RemoveChild( wxWindowBase *child );
- // returns true if the child is in the client area of the window, i.e. is
- // not scrollbar, toolbar etc.
- virtual bool IsClientAreaChild(const wxWindow *WXUNUSED(child)) const
- { return true; }
- // looking for windows
- // -------------------
- // find window among the descendants of this one either by id or by
- // name (return NULL if not found)
- wxWindow *FindWindow(long winid) const;
- wxWindow *FindWindow(const wxString& name) const;
- // Find a window among any window (all return NULL if not found)
- static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL );
- static wxWindow *FindWindowByName( const wxString& name,
- const wxWindow *parent = NULL );
- static wxWindow *FindWindowByLabel( const wxString& label,
- const wxWindow *parent = NULL );
- // event handler stuff
- // -------------------
- // get the current event handler
- wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
- // replace the event handler (allows to completely subclass the
- // window)
- void SetEventHandler( wxEvtHandler *handler );
- // push/pop event handler: allows to chain a custom event handler to
- // alreasy existing ones
- void PushEventHandler( wxEvtHandler *handler );
- wxEvtHandler *PopEventHandler( bool deleteHandler = false );
- // find the given handler in the event handler chain and remove (but
- // not delete) it from the event handler chain, return true if it was
- // found and false otherwise (this also results in an assert failure so
- // this function should only be called when the handler is supposed to
- // be there)
- bool RemoveEventHandler(wxEvtHandler *handler);
- // Process an event by calling GetEventHandler()->ProcessEvent(): this
- // is a straightforward replacement for ProcessEvent() itself which
- // shouldn't be used directly with windows as it doesn't take into
- // account any event handlers associated with the window
- bool ProcessWindowEvent(wxEvent& event)
- { return GetEventHandler()->ProcessEvent(event); }
- // Call GetEventHandler()->ProcessEventLocally(): this should be used
- // instead of calling ProcessEventLocally() directly on the window
- // itself as this wouldn't take any pushed event handlers into account
- // correctly
- bool ProcessWindowEventLocally(wxEvent& event)
- { return GetEventHandler()->ProcessEventLocally(event); }
- // Process an event by calling GetEventHandler()->ProcessEvent() and
- // handling any exceptions thrown by event handlers. It's mostly useful
- // when processing wx events when called from C code (e.g. in GTK+
- // callback) when the exception wouldn't correctly propagate to
- // wxEventLoop.
- bool HandleWindowEvent(wxEvent& event) const;
- // disable wxEvtHandler double-linked list mechanism:
- virtual void SetNextHandler(wxEvtHandler *handler);
- virtual void SetPreviousHandler(wxEvtHandler *handler);
- // Watcom doesn't allow reducing access with using access declaration, see
- // #10749
- #ifndef __WATCOMC__
- protected:
- // NOTE: we change the access specifier of the following wxEvtHandler functions
- // so that the user won't be able to call them directly.
- // Calling wxWindow::ProcessEvent in fact only works when there are NO
- // event handlers pushed on the window.
- // To ensure correct operation, instead of wxWindow::ProcessEvent
- // you must always call wxWindow::GetEventHandler()->ProcessEvent()
- // or HandleWindowEvent().
- // The same holds for all other wxEvtHandler functions.
- using wxEvtHandler::ProcessEvent;
- using wxEvtHandler::ProcessEventLocally;
- #if wxUSE_THREADS
- using wxEvtHandler::ProcessThreadEvent;
- #endif
- using wxEvtHandler::SafelyProcessEvent;
- using wxEvtHandler::ProcessPendingEvents;
- using wxEvtHandler::AddPendingEvent;
- using wxEvtHandler::QueueEvent;
- #endif // __WATCOMC__
- public:
- // validators
- // ----------
- #if wxUSE_VALIDATORS
- // a window may have an associated validator which is used to control
- // user input
- virtual void SetValidator( const wxValidator &validator );
- virtual wxValidator *GetValidator() { return m_windowValidator; }
- #endif // wxUSE_VALIDATORS
- // dialog oriented functions
- // -------------------------
- // validate the correctness of input, return true if ok
- virtual bool Validate();
- // transfer data between internal and GUI representations
- virtual bool TransferDataToWindow();
- virtual bool TransferDataFromWindow();
- virtual void InitDialog();
- #if wxUSE_ACCEL
- // accelerators
- // ------------
- virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
- { m_acceleratorTable = accel; }
- wxAcceleratorTable *GetAcceleratorTable()
- { return &m_acceleratorTable; }
- #endif // wxUSE_ACCEL
- #if wxUSE_HOTKEY
- // hot keys (system wide accelerators)
- // -----------------------------------
- virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
- virtual bool UnregisterHotKey(int hotkeyId);
- #endif // wxUSE_HOTKEY
- // dialog units translations
- // -------------------------
- wxPoint ConvertPixelsToDialog( const wxPoint& pt ) const;
- wxPoint ConvertDialogToPixels( const wxPoint& pt ) const;
- wxSize ConvertPixelsToDialog( const wxSize& sz ) const
- {
- wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
- return wxSize(pt.x, pt.y);
- }
- wxSize ConvertDialogToPixels( const wxSize& sz ) const
- {
- wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
- return wxSize(pt.x, pt.y);
- }
- // mouse functions
- // ---------------
- // move the mouse to the specified position
- virtual void WarpPointer(int x, int y) = 0;
- // start or end mouse capture, these functions maintain the stack of
- // windows having captured the mouse and after calling ReleaseMouse()
- // the mouse is not released but returns to the window which had had
- // captured it previously (if any)
- void CaptureMouse();
- void ReleaseMouse();
- // get the window which currently captures the mouse or NULL
- static wxWindow *GetCapture();
- // does this window have the capture?
- virtual bool HasCapture() const
- { return (wxWindow *)this == GetCapture(); }
- // painting the window
- // -------------------
- // mark the specified rectangle (or the whole window) as "dirty" so it
- // will be repainted
- virtual void Refresh( bool eraseBackground = true,
- const wxRect *rect = (const wxRect *) NULL ) = 0;
- // a less awkward wrapper for Refresh
- void RefreshRect(const wxRect& rect, bool eraseBackground = true)
- {
- Refresh(eraseBackground, &rect);
- }
- // repaint all invalid areas of the window immediately
- virtual void Update() { }
- // clear the window background
- virtual void ClearBackground();
- // freeze the window: don't redraw it until it is thawed
- void Freeze();
- // thaw the window: redraw it after it had been frozen
- void Thaw();
- // return true if window had been frozen and not unthawed yet
- bool IsFrozen() const { return m_freezeCount != 0; }
- // adjust DC for drawing on this window
- virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
- // return true if the window contents is double buffered by the system
- virtual bool IsDoubleBuffered() const { return false; }
- // the update region of the window contains the areas which must be
- // repainted by the program
- const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
- wxRegion& GetUpdateRegion() { return m_updateRegion; }
- // get the update rectangleregion bounding box in client coords
- wxRect GetUpdateClientRect() const;
- // these functions verify whether the given point/rectangle belongs to
- // (or at least intersects with) the update region
- virtual bool DoIsExposed( int x, int y ) const;
- virtual bool DoIsExposed( int x, int y, int w, int h ) const;
- bool IsExposed( int x, int y ) const
- { return DoIsExposed(x, y); }
- bool IsExposed( int x, int y, int w, int h ) const
- { return DoIsExposed(x, y, w, h); }
- bool IsExposed( const wxPoint& pt ) const
- { return DoIsExposed(pt.x, pt.y); }
- bool IsExposed( const wxRect& rect ) const
- { return DoIsExposed(rect.x, rect.y, rect.width, rect.height); }
- // colours, fonts and cursors
- // --------------------------
- // get the default attributes for the controls of this class: we
- // provide a virtual function which can be used to query the default
- // attributes of an existing control and a static function which can
- // be used even when no existing object of the given class is
- // available, but which won't return any styles specific to this
- // particular control, of course (e.g. "Ok" button might have
- // different -- bold for example -- font)
- virtual wxVisualAttributes GetDefaultAttributes() const
- {
- return GetClassDefaultAttributes(GetWindowVariant());
- }
- static wxVisualAttributes
- GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
- // set/retrieve the window colours (system defaults are used by
- // default): SetXXX() functions return true if colour was changed,
- // SetDefaultXXX() reset the "m_inheritXXX" flag after setting the
- // value to prevent it from being inherited by our children
- virtual bool SetBackgroundColour(const wxColour& colour);
- void SetOwnBackgroundColour(const wxColour& colour)
- {
- if ( SetBackgroundColour(colour) )
- m_inheritBgCol = false;
- }
- wxColour GetBackgroundColour() const;
- bool InheritsBackgroundColour() const
- {
- return m_inheritBgCol;
- }
- bool UseBgCol() const
- {
- return m_hasBgCol;
- }
- virtual bool SetForegroundColour(const wxColour& colour);
- void SetOwnForegroundColour(const wxColour& colour)
- {
- if ( SetForegroundColour(colour) )
- m_inheritFgCol = false;
- }
- wxColour GetForegroundColour() const;
- // Set/get the background style.
- virtual bool SetBackgroundStyle(wxBackgroundStyle style);
- wxBackgroundStyle GetBackgroundStyle() const
- { return m_backgroundStyle; }
- // returns true if the control has "transparent" areas such as a
- // wxStaticText and wxCheckBox and the background should be adapted
- // from a parent window
- virtual bool HasTransparentBackground() { return false; }
- // Returns true if background transparency is supported for this
- // window, i.e. if calling SetBackgroundStyle(wxBG_STYLE_TRANSPARENT)
- // has a chance of succeeding. If reason argument is non-NULL, returns a
- // user-readable explanation of why it isn't supported if the return
- // value is false.
- virtual bool IsTransparentBackgroundSupported(wxString* reason = NULL) const;
- // set/retrieve the font for the window (SetFont() returns true if the
- // font really changed)
- virtual bool SetFont(const wxFont& font) = 0;
- void SetOwnFont(const wxFont& font)
- {
- if ( SetFont(font) )
- m_inheritFont = false;
- }
- wxFont GetFont() const;
- // set/retrieve the cursor for this window (SetCursor() returns true
- // if the cursor was really changed)
- virtual bool SetCursor( const wxCursor &cursor );
- const wxCursor& GetCursor() const { return m_cursor; }
- #if wxUSE_CARET
- // associate a caret with the window
- void SetCaret(wxCaret *caret);
- // get the current caret (may be NULL)
- wxCaret *GetCaret() const { return m_caret; }
- #endif // wxUSE_CARET
- // get the (average) character size for the current font
- virtual int GetCharHeight() const = 0;
- virtual int GetCharWidth() const = 0;
- // get the width/height/... of the text using current or specified
- // font
- void GetTextExtent(const wxString& string,
- int *x, int *y,
- int *descent = NULL,
- int *externalLeading = NULL,
- const wxFont *font = NULL) const
- {
- DoGetTextExtent(string, x, y, descent, externalLeading, font);
- }
- wxSize GetTextExtent(const wxString& string) const
- {
- wxCoord w, h;
- GetTextExtent(string, &w, &h);
- return wxSize(w, h);
- }
- // client <-> screen coords
- // ------------------------
- // translate to/from screen/client coordinates (pointers may be NULL)
- void ClientToScreen( int *x, int *y ) const
- { DoClientToScreen(x, y); }
- void ScreenToClient( int *x, int *y ) const
- { DoScreenToClient(x, y); }
- // wxPoint interface to do the same thing
- wxPoint ClientToScreen(const wxPoint& pt) const
- {
- int x = pt.x, y = pt.y;
- DoClientToScreen(&x, &y);
- return wxPoint(x, y);
- }
- wxPoint ScreenToClient(const wxPoint& pt) const
- {
- int x = pt.x, y = pt.y;
- DoScreenToClient(&x, &y);
- return wxPoint(x, y);
- }
- // test where the given (in client coords) point lies
- wxHitTest HitTest(wxCoord x, wxCoord y) const
- { return DoHitTest(x, y); }
- wxHitTest HitTest(const wxPoint& pt) const
- { return DoHitTest(pt.x, pt.y); }
- // misc
- // ----
- // get the window border style from the given flags: this is different from
- // simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
- // translate wxBORDER_DEFAULT to something reasonable
- wxBorder GetBorder(long flags) const;
- // get border for the flags of this window
- wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
- // send wxUpdateUIEvents to this window, and children if recurse is true
- virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
- // do the window-specific processing after processing the update event
- virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
- #if wxUSE_MENUS
- // show popup menu at the given position, generate events for the items
- // selected in it
- bool PopupMenu(wxMenu *menu, const wxPoint& pos = wxDefaultPosition)
- { return PopupMenu(menu, pos.x, pos.y); }
- bool PopupMenu(wxMenu *menu, int x, int y);
- // simply return the id of the selected item or wxID_NONE without
- // generating any events
- int GetPopupMenuSelectionFromUser(wxMenu& menu,
- const wxPoint& pos = wxDefaultPosition)
- { return DoGetPopupMenuSelectionFromUser(menu, pos.x, pos.y); }
- int GetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y)
- { return DoGetPopupMenuSelectionFromUser(menu, x, y); }
- #endif // wxUSE_MENUS
- // override this method to return true for controls having multiple pages
- virtual bool HasMultiplePages() const { return false; }
- // scrollbars
- // ----------
- // can the window have the scrollbar in this orientation?
- virtual bool CanScroll(int orient) const;
- // does the window have the scrollbar in this orientation?
- bool HasScrollbar(int orient) const;
- // configure the window scrollbars
- virtual void SetScrollbar( int orient,
- int pos,
- int thumbvisible,
- int range,
- bool refresh = true ) = 0;
- virtual void SetScrollPos( int orient, int pos, bool refresh = true ) = 0;
- virtual int GetScrollPos( int orient ) const = 0;
- virtual int GetScrollThumb( int orient ) const = 0;
- virtual int GetScrollRange( int orient ) const = 0;
- // scroll window to the specified position
- virtual void ScrollWindow( int dx, int dy,
- const wxRect* rect = NULL ) = 0;
- // scrolls window by line/page: note that not all controls support this
- //
- // return true if the position changed, false otherwise
- virtual bool ScrollLines(int WXUNUSED(lines)) { return false; }
- virtual bool ScrollPages(int WXUNUSED(pages)) { return false; }
- // convenient wrappers for ScrollLines/Pages
- bool LineUp() { return ScrollLines(-1); }
- bool LineDown() { return ScrollLines(1); }
- bool PageUp() { return ScrollPages(-1); }
- bool PageDown() { return ScrollPages(1); }
- // call this to always show one or both scrollbars, even if the window
- // is big enough to not require them
- virtual void AlwaysShowScrollbars(bool WXUNUSED(horz) = true,
- bool WXUNUSED(vert) = true)
- {
- }
- // return true if AlwaysShowScrollbars() had been called before for the
- // corresponding orientation
- virtual bool IsScrollbarAlwaysShown(int WXUNUSED(orient)) const
- {
- return false;
- }
- // context-sensitive help
- // ----------------------
- // these are the convenience functions wrapping wxHelpProvider methods
- #if wxUSE_HELP
- // associate this help text with this window
- void SetHelpText(const wxString& text);
- #if WXWIN_COMPATIBILITY_2_8
- // Associate this help text with all windows with the same id as this one.
- // Don't use this, do wxHelpProvider::Get()->AddHelp(id, text);
- wxDEPRECATED( void SetHelpTextForId(const wxString& text) );
- #endif // WXWIN_COMPATIBILITY_2_8
- // get the help string associated with the given position in this window
- //
- // notice that pt may be invalid if event origin is keyboard or unknown
- // and this method should return the global window help text then
- virtual wxString GetHelpTextAtPoint(const wxPoint& pt,
- wxHelpEvent::Origin origin) const;
- // returns the position-independent help text
- wxString GetHelpText() const
- {
- return GetHelpTextAtPoint(wxDefaultPosition, wxHelpEvent::Origin_Unknown);
- }
- #else // !wxUSE_HELP
- // silently ignore SetHelpText() calls
- void SetHelpText(const wxString& WXUNUSED(text)) { }
- void SetHelpTextForId(const wxString& WXUNUSED(text)) { }
- #endif // wxUSE_HELP
- // tooltips
- // --------
- #if wxUSE_TOOLTIPS
- // the easiest way to set a tooltip for a window is to use this method
- void SetToolTip( const wxString &tip );
- // attach a tooltip to the window, pointer can be NULL to remove
- // existing tooltip
- void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
- // more readable synonym for SetToolTip(NULL)
- void UnsetToolTip() { SetToolTip(NULL); }
- // get the associated tooltip or NULL if none
- wxToolTip* GetToolTip() const { return m_tooltip; }
- wxString GetToolTipText() const;
- // Use the same tool tip as the given one (which can be NULL to indicate
- // that no tooltip should be used) for this window. This is currently only
- // used by wxCompositeWindow::DoSetToolTip() implementation and is not part
- // of the public wx API.
- //
- // Returns true if tip was valid and we copied it or false if it was NULL
- // and we reset our own tooltip too.
- bool CopyToolTip(wxToolTip *tip);
- #else // !wxUSE_TOOLTIPS
- // make it much easier to compile apps in an environment
- // that doesn't support tooltips, such as PocketPC
- void SetToolTip(const wxString & WXUNUSED(tip)) { }
- void UnsetToolTip() { }
- #endif // wxUSE_TOOLTIPS/!wxUSE_TOOLTIPS
- // drag and drop
- // -------------
- #if wxUSE_DRAG_AND_DROP
- // set/retrieve the drop target associated with this window (may be
- // NULL; it's owned by the window and will be deleted by it)
- virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
- virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
- // Accept files for dragging
- virtual void DragAcceptFiles(bool accept)
- #ifdef __WXMSW__
- // it does have common implementation but not for MSW which has its own
- // native version of it
- = 0
- #endif // __WXMSW__
- ;
- #endif // wxUSE_DRAG_AND_DROP
- // constraints and sizers
- // ----------------------
- #if wxUSE_CONSTRAINTS
- // set the constraints for this window or retrieve them (may be NULL)
- void SetConstraints( wxLayoutConstraints *constraints );
- wxLayoutConstraints *GetConstraints() const { return m_constraints; }
- // implementation only
- void UnsetConstraints(wxLayoutConstraints *c);
- wxWindowList *GetConstraintsInvolvedIn() const
- { return m_constraintsInvolvedIn; }
- void AddConstraintReference(wxWindowBase *otherWin);
- void RemoveConstraintReference(wxWindowBase *otherWin);
- void DeleteRelatedConstraints();
- void ResetConstraints();
- // these methods may be overridden for special layout algorithms
- virtual void SetConstraintSizes(bool recurse = true);
- virtual bool LayoutPhase1(int *noChanges);
- virtual bool LayoutPhase2(int *noChanges);
- virtual bool DoPhase(int phase);
- // these methods are virtual but normally won't be overridden
- virtual void SetSizeConstraint(int x, int y, int w, int h);
- virtual void MoveConstraint(int x, int y);
- virtual void GetSizeConstraint(int *w, int *h) const ;
- virtual void GetClientSizeConstraint(int *w, int *h) const ;
- virtual void GetPositionConstraint(int *x, int *y) const ;
- #endif // wxUSE_CONSTRAINTS
- // when using constraints or sizers, it makes sense to update
- // children positions automatically whenever the window is resized
- // - this is done if autoLayout is on
- void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
- bool GetAutoLayout() const { return m_autoLayout; }
- // lay out the window and its children
- virtual bool Layout();
- // sizers
- void SetSizer(wxSizer *sizer, bool deleteOld = true );
- void SetSizerAndFit( wxSizer *sizer, bool deleteOld = true );
- wxSizer *GetSizer() const { return m_windowSizer; }
- // Track if this window is a member of a sizer
- void SetContainingSizer(wxSizer* sizer);
- wxSizer *GetContainingSizer() const { return m_containingSizer; }
- // accessibility
- // ----------------------
- #if wxUSE_ACCESSIBILITY
- // Override to create a specific accessible object.
- virtual wxAccessible* CreateAccessible();
- // Sets the accessible object.
- void SetAccessible(wxAccessible* accessible) ;
- // Returns the accessible object.
- wxAccessible* GetAccessible() { return m_accessible; }
- // Returns the accessible object, creating if necessary.
- wxAccessible* GetOrCreateAccessible() ;
- #endif
- // Set window transparency if the platform supports it
- virtual bool SetTransparent(wxByte WXUNUSED(alpha)) { return false; }
- virtual bool CanSetTransparent() { return false; }
- // implementation
- // --------------
- // event handlers
- void OnSysColourChanged( wxSysColourChangedEvent& event );
- void OnInitDialog( wxInitDialogEvent &event );
- void OnMiddleClick( wxMouseEvent& event );
- #if wxUSE_HELP
- void OnHelp(wxHelpEvent& event);
- #endif // wxUSE_HELP
- // virtual function for implementing internal idle
- // behaviour
- virtual void OnInternalIdle();
- // Send idle event to window and all subwindows
- // Returns true if more idle time is requested.
- virtual bool SendIdleEvents(wxIdleEvent& event);
- // get the handle of the window for the underlying window system: this
- // is only used for wxWin itself or for user code which wants to call
- // platform-specific APIs
- virtual WXWidget GetHandle() const = 0;
- // associate the window with a new native handle
- virtual void AssociateHandle(WXWidget WXUNUSED(handle)) { }
- // dissociate the current native handle from the window
- virtual void DissociateHandle() { }
- #if wxUSE_PALETTE
- // Store the palette used by DCs in wxWindow so that the dcs can share
- // a palette. And we can respond to palette messages.
- wxPalette GetPalette() const { return m_palette; }
- // When palette is changed tell the DC to set the system palette to the
- // new one.
- void SetPalette(const wxPalette& pal);
- // return true if we have a specific palette
- bool HasCustomPalette() const { return m_hasCustomPalette; }
- // return the first parent window with a custom palette or NULL
- wxWindow *GetAncestorWithCustomPalette() const;
- #endif // wxUSE_PALETTE
- // inherit the parents visual attributes if they had been explicitly set
- // by the user (i.e. we don't inherit default attributes) and if we don't
- // have our own explicitly set
- virtual void InheritAttributes();
- // returns false from here if this window doesn't want to inherit the
- // parents colours even if InheritAttributes() would normally do it
- //
- // this just provides a simple way to customize InheritAttributes()
- // behaviour in the most common case
- virtual bool ShouldInheritColours() const { return false; }
- // returns true if the window can be positioned outside of parent's client
- // area (normal windows can't, but e.g. menubar or statusbar can):
- virtual bool CanBeOutsideClientArea() const { return false; }
- // returns true if the platform should explicitly apply a theme border. Currently
- // used only by Windows
- virtual bool CanApplyThemeBorder() const { return true; }
- // returns the main window of composite control; this is the window
- // that FindFocus returns if the focus is in one of composite control's
- // windows
- virtual wxWindow *GetMainWindowOfCompositeControl()
- { return (wxWindow*)this; }
- // If this function returns true, keyboard navigation events shouldn't
- // escape from it. A typical example of such "navigation domain" is a top
- // level window because pressing TAB in one of them must not transfer focus
- // to a different top level window. But it's not limited to them, e.g. MDI
- // children frames are not top level windows (and their IsTopLevel()
- // returns false) but still are self-contained navigation domains as well.
- virtual bool IsTopNavigationDomain() const { return false; }
- protected:
- // helper for the derived class Create() methods: the first overload, with
- // validator parameter, should be used for child windows while the second
- // one is used for top level ones
- bool CreateBase(wxWindowBase *parent,
- wxWindowID winid,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxPanelNameStr);
- bool CreateBase(wxWindowBase *parent,
- wxWindowID winid,
- const wxPoint& pos,
- const wxSize& size,
- long style,
- const wxString& name);
- // event handling specific to wxWindow
- virtual bool TryBefore(wxEvent& event);
- virtual bool TryAfter(wxEvent& event);
- enum WindowOrder
- {
- OrderBefore, // insert before the given window
- OrderAfter // insert after the given window
- };
- // common part of GetPrev/NextSibling()
- wxWindow *DoGetSibling(WindowOrder order) const;
- // common part of MoveBefore/AfterInTabOrder()
- virtual void DoMoveInTabOrder(wxWindow *win, WindowOrder move);
- // implementation of Navigate() and NavigateIn()
- virtual bool DoNavigateIn(int flags);
- #if wxUSE_CONSTRAINTS
- // satisfy the constraints for the windows but don't set the window sizes
- void SatisfyConstraints();
- #endif // wxUSE_CONSTRAINTS
- // Send the wxWindowDestroyEvent if not done yet and sets m_isBeingDeleted
- // to true
- void SendDestroyEvent();
- // this method should be implemented to use operating system specific code
- // to really enable/disable the widget, it will only be called when we
- // really need to enable/disable window and so no additional checks on the
- // widgets state are necessary
- virtual void DoEnable(bool WXUNUSED(enable)) { }
- // the window id - a number which uniquely identifies a window among
- // its siblings unless it is wxID_ANY
- wxWindowIDRef m_windowId;
- // the parent window of this window (or NULL) and the list of the children
- // of this window
- wxWindow *m_parent;
- wxWindowList m_children;
- // the minimal allowed size for the window (no minimal size if variable(s)
- // contain(s) wxDefaultCoord)
- int m_minWidth,
- m_minHeight,
- m_maxWidth,
- m_maxHeight;
- // event handler for this window: usually is just 'this' but may be
- // changed with SetEventHandler()
- wxEvtHandler *m_eventHandler;
- #if wxUSE_VALIDATORS
- // associated validator or NULL if none
- wxValidator *m_windowValidator;
- #endif // wxUSE_VALIDATORS
- #if wxUSE_DRAG_AND_DROP
- wxDropTarget *m_dropTarget;
- #endif // wxUSE_DRAG_AND_DROP
- // visual window attributes
- wxCursor m_cursor;
- wxFont m_font; // see m_hasFont
- wxColour m_backgroundColour, // m_hasBgCol
- m_foregroundColour; // m_hasFgCol
- #if wxUSE_CARET
- wxCaret *m_caret;
- #endif // wxUSE_CARET
- // the region which should be repainted in response to paint event
- wxRegion m_updateRegion;
- #if wxUSE_ACCEL
- // the accelerator table for the window which translates key strokes into
- // command events
- wxAcceleratorTable m_acceleratorTable;
- #endif // wxUSE_ACCEL
- // the tooltip for this window (may be NULL)
- #if wxUSE_TOOLTIPS
- wxToolTip *m_tooltip;
- #endif // wxUSE_TOOLTIPS
- // constraints and sizers
- #if wxUSE_CONSTRAINTS
- // the constraints for this window or NULL
- wxLayoutConstraints *m_constraints;
- // constraints this window is involved in
- wxWindowList *m_constraintsInvolvedIn;
- #endif // wxUSE_CONSTRAINTS
- // this window's sizer
- wxSizer *m_windowSizer;
- // The sizer this window is a member of, if any
- wxSizer *m_containingSizer;
- // Layout() window automatically when its size changes?
- bool m_autoLayout:1;
- // window state
- bool m_isShown:1;
- bool m_isEnabled:1;
- bool m_isBeingDeleted:1;
- // was the window colours/font explicitly changed by user?
- bool m_hasBgCol:1;
- bool m_hasFgCol:1;
- bool m_hasFont:1;
- // and should it be inherited by children?
- bool m_inheritBgCol:1;
- bool m_inheritFgCol:1;
- bool m_inheritFont:1;
- // window attributes
- long m_windowStyle,
- m_exStyle;
- wxString m_windowName;
- bool m_themeEnabled;
- wxBackgroundStyle m_backgroundStyle;
- #if wxUSE_PALETTE
- wxPalette m_palette;
- bool m_hasCustomPalette;
- #endif // wxUSE_PALETTE
- #if wxUSE_ACCESSIBILITY
- wxAccessible* m_accessible;
- #endif
- // Virtual size (scrolling)
- wxSize m_virtualSize;
- wxScrollHelper *m_scrollHelper;
- wxWindowVariant m_windowVariant ;
- // override this to change the default (i.e. used when no style is
- // specified) border for the window class
- virtual wxBorder GetDefaultBorder() const;
- // this allows you to implement standard control borders without
- // repeating the code in different classes that are not derived from
- // wxControl
- virtual wxBorder GetDefaultBorderForControl() const { return wxBORDER_THEME; }
- // Get the default size for the new window if no explicit size given. TLWs
- // have their own default size so this is just for non top-level windows.
- static int WidthDefault(int w) { return w == wxDefaultCoord ? 20 : w; }
- static int HeightDefault(int h) { return h == wxDefaultCoord ? 20 : h; }
- // Used to save the results of DoGetBestSize so it doesn't need to be
- // recalculated each time the value is needed.
- wxSize m_bestSizeCache;
- wxDEPRECATED_MSG("use SetInitialSize() instead.")
- void SetBestSize(const wxSize& size);
- wxDEPRECATED_MSG("use SetInitialSize() instead.")
- virtual void SetInitialBestSize(const wxSize& size);
- // more pure virtual functions
- // ---------------------------
- // NB: we must have DoSomething() function when Something() is an overloaded
- // method: indeed, we can't just have "virtual Something()" in case when
- // the function is overloaded because then we'd have to make virtual all
- // the variants (otherwise only the virtual function may be called on a
- // pointer to derived class according to C++ rules) which is, in
- // general, absolutely not needed. So instead we implement all
- // overloaded Something()s in terms of DoSomething() which will be the
- // only one to be virtual.
- // text extent
- virtual void DoGetTextExtent(const wxString& string,
- int *x, int *y,
- int *descent = NULL,
- int *externalLeading = NULL,
- const wxFont *font = NULL) const = 0;
- // coordinates translation
- virtual void DoClientToScreen( int *x, int *y ) const = 0;
- virtual void DoScreenToClient( int *x, int *y ) const = 0;
- virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
- // capture/release the mouse, used by Capture/ReleaseMouse()
- virtual void DoCaptureMouse() = 0;
- virtual void DoReleaseMouse() = 0;
- // retrieve the position/size of the window
- virtual void DoGetPosition(int *x, int *y) const = 0;
- virtual void DoGetScreenPosition(int *x, int *y) const;
- virtual void DoGetSize(int *width, int *height) const = 0;
- virtual void DoGetClientSize(int *width, int *height) const = 0;
- // get the size which best suits the window: for a control, it would be
- // the minimal size which doesn't truncate the control, for a panel - the
- // same size as it would have after a call to Fit()
- virtual wxSize DoGetBestSize() const;
- // this method can be overridden instead of DoGetBestSize() if it computes
- // the best size of the client area of the window only, excluding borders
- // (GetBorderSize() will be used to add them)
- virtual wxSize DoGetBestClientSize() const { return wxDefaultSize; }
- // These two methods can be overridden to implement intelligent
- // width-for-height and/or height-for-width best size determination for the
- // window. By default the fixed best size is used.
- virtual int DoGetBestClientHeight(int WXUNUSED(width)) const
- { return wxDefaultCoord; }
- virtual int DoGetBestClientWidth(int WXUNUSED(height)) const
- { return wxDefaultCoord; }
- // this is the virtual function to be overridden in any derived class which
- // wants to change how SetSize() or Move() works - it is called by all
- // versions of these functions in the base class
- virtual void DoSetSize(int x, int y,
- int width, int height,
- int sizeFlags = wxSIZE_AUTO) = 0;
- // same as DoSetSize() for the client size
- virtual void DoSetClientSize(int width, int height) = 0;
- virtual void DoSetSizeHints( int minW, int minH,
- int maxW, int maxH,
- int incW, int incH );
- // return the total size of the window borders, i.e. the sum of the widths
- // of the left and the right border in the x component of the returned size
- // and the sum of the heights of the top and bottom borders in the y one
- //
- // NB: this is currently only implemented properly for wxMSW, wxGTK and
- // wxUniv and doesn't behave correctly in the presence of scrollbars in
- // the other ports
- virtual wxSize DoGetBorderSize() const;
- // move the window to the specified location and resize it: this is called
- // from both DoSetSize() and DoSetClientSize() and would usually just
- // reposition this window except for composite controls which will want to
- // arrange themselves inside the given rectangle
- //
- // Important note: the coordinates passed to this method are in parent's
- // *window* coordinates and not parent's client coordinates (as the values
- // passed to DoSetSize and returned by DoGetPosition are)!
- virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
- // centre the window in the specified direction on parent, note that
- // wxCENTRE_ON_SCREEN shouldn't be specified here, it only makes sense for
- // TLWs
- virtual void DoCentre(int dir);
- #if wxUSE_TOOLTIPS
- virtual void DoSetToolTip( wxToolTip *tip );
- #endif // wxUSE_TOOLTIPS
- #if wxUSE_MENUS
- virtual bool DoPopupMenu(wxMenu *menu, int x, int y) = 0;
- #endif // wxUSE_MENUS
- // Makes an adjustment to the window position to make it relative to the
- // parents client area, e.g. if the parent is a frame with a toolbar, its
- // (0, 0) is just below the toolbar
- virtual void AdjustForParentClientOrigin(int& x, int& y,
- int sizeFlags = 0) const;
- // implements the window variants
- virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
- // really freeze/thaw the window (should have port-specific implementation)
- virtual void DoFreeze() { }
- virtual void DoThaw() { }
- // Must be called when mouse capture is lost to send
- // wxMouseCaptureLostEvent to windows on capture stack.
- static void NotifyCaptureLost();
- private:
- // recursively call our own and our children DoEnable() when the
- // enabled/disabled status changed because a parent window had been
- // enabled/disabled
- void NotifyWindowOnEnableChange(bool enabled);
- #if wxUSE_MENUS
- // temporary event handlers used by GetPopupMenuSelectionFromUser()
- void InternalOnPopupMenu(wxCommandEvent& event);
- void InternalOnPopupMenuUpdate(wxUpdateUIEvent& event);
- // implementation of the public GetPopupMenuSelectionFromUser() method
- int DoGetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y);
- #endif // wxUSE_MENUS
- // layout the window children when its size changes unless this was
- // explicitly disabled with SetAutoLayout(false)
- void InternalOnSize(wxSizeEvent& event);
- // base for dialog unit conversion, i.e. average character size
- wxSize GetDlgUnitBase() const;
- // number of Freeze() calls minus the number of Thaw() calls: we're frozen
- // (i.e. not being updated) if it is positive
- unsigned int m_freezeCount;
- DECLARE_ABSTRACT_CLASS(wxWindowBase)
- wxDECLARE_NO_COPY_CLASS(wxWindowBase);
- DECLARE_EVENT_TABLE()
- };
- // Inlines for some deprecated methods
- inline wxSize wxWindowBase::GetBestFittingSize() const
- {
- return GetEffectiveMinSize();
- }
- inline void wxWindowBase::SetBestFittingSize(const wxSize& size)
- {
- SetInitialSize(size);
- }
- inline void wxWindowBase::SetBestSize(const wxSize& size)
- {
- SetInitialSize(size);
- }
- inline void wxWindowBase::SetInitialBestSize(const wxSize& size)
- {
- SetInitialSize(size);
- }
- // ----------------------------------------------------------------------------
- // now include the declaration of wxWindow class
- // ----------------------------------------------------------------------------
- // include the declaration of the platform-specific class
- #if defined(__WXMSW__)
- #ifdef __WXUNIVERSAL__
- #define wxWindowNative wxWindowMSW
- #else // !wxUniv
- #define wxWindowMSW wxWindow
- #endif // wxUniv/!wxUniv
- #include "wx/msw/window.h"
- #elif defined(__WXMOTIF__)
- #include "wx/motif/window.h"
- #elif defined(__WXGTK20__)
- #ifdef __WXUNIVERSAL__
- #define wxWindowNative wxWindowGTK
- #else // !wxUniv
- #define wxWindowGTK wxWindow
- #endif // wxUniv
- #include "wx/gtk/window.h"
- #elif defined(__WXGTK__)
- #ifdef __WXUNIVERSAL__
- #define wxWindowNative wxWindowGTK
- #else // !wxUniv
- #define wxWindowGTK wxWindow
- #endif // wxUniv
- #include "wx/gtk1/window.h"
- #elif defined(__WXX11__)
- #ifdef __WXUNIVERSAL__
- #define wxWindowNative wxWindowX11
- #else // !wxUniv
- #define wxWindowX11 wxWindow
- #endif // wxUniv
- #include "wx/x11/window.h"
- #elif defined(__WXDFB__)
- #define wxWindowNative wxWindowDFB
- #include "wx/dfb/window.h"
- #elif defined(__WXMAC__)
- #ifdef __WXUNIVERSAL__
- #define wxWindowNative wxWindowMac
- #else // !wxUniv
- #define wxWindowMac wxWindow
- #endif // wxUniv
- #include "wx/osx/window.h"
- #elif defined(__WXCOCOA__)
- #ifdef __WXUNIVERSAL__
- #define wxWindowNative wxWindowCocoa
- #else // !wxUniv
- #define wxWindowCocoa wxWindow
- #endif // wxUniv
- #include "wx/cocoa/window.h"
- #elif defined(__WXPM__)
- #ifdef __WXUNIVERSAL__
- #define wxWindowNative wxWindowOS2
- #else // !wxUniv
- #define wxWindowOS2 wxWindow
- #endif // wxUniv/!wxUniv
- #include "wx/os2/window.h"
- #endif
- // for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
- // for the native ports we already have defined it above
- #if defined(__WXUNIVERSAL__)
- #ifndef wxWindowNative
- #error "wxWindowNative must be defined above!"
- #endif
- #include "wx/univ/window.h"
- #endif // wxUniv
- // ----------------------------------------------------------------------------
- // inline functions which couldn't be declared in the class body because of
- // forward dependencies
- // ----------------------------------------------------------------------------
- inline wxWindow *wxWindowBase::GetGrandParent() const
- {
- return m_parent ? m_parent->GetParent() : NULL;
- }
- // ----------------------------------------------------------------------------
- // global functions
- // ----------------------------------------------------------------------------
- // Find the wxWindow at the current mouse position, also returning the mouse
- // position.
- extern WXDLLIMPEXP_CORE wxWindow* wxFindWindowAtPointer(wxPoint& pt);
- // Get the current mouse position.
- extern WXDLLIMPEXP_CORE wxPoint wxGetMousePosition();
- // get the currently active window of this application or NULL
- extern WXDLLIMPEXP_CORE wxWindow *wxGetActiveWindow();
- // get the (first) top level parent window
- WXDLLIMPEXP_CORE wxWindow* wxGetTopLevelParent(wxWindow *win);
- #if WXWIN_COMPATIBILITY_2_6
- wxDEPRECATED_MSG("use wxWindow::NewControlId() instead")
- inline wxWindowID NewControlId() { return wxWindowBase::NewControlId(); }
- #endif // WXWIN_COMPATIBILITY_2_6
- #if wxUSE_ACCESSIBILITY
- // ----------------------------------------------------------------------------
- // accessible object for windows
- // ----------------------------------------------------------------------------
- class WXDLLIMPEXP_CORE wxWindowAccessible: public wxAccessible
- {
- public:
- wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }
- virtual ~wxWindowAccessible() {}
- // Overridables
- // Can return either a child object, or an integer
- // representing the child element, starting from 1.
- virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
- // Returns the rectangle for this object (id = 0) or a child element (id > 0).
- virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
- // Navigates from fromId to toId/toObject.
- virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
- int* toId, wxAccessible** toObject);
- // Gets the name of the specified object.
- virtual wxAccStatus GetName(int childId, wxString* name);
- // Gets the number of children.
- virtual wxAccStatus GetChildCount(int* childCount);
- // Gets the specified child (starting from 1).
- // If *child is NULL and return value is wxACC_OK,
- // this means that the child is a simple element and
- // not an accessible object.
- virtual wxAccStatus GetChild(int childId, wxAccessible** child);
- // Gets the parent, or NULL.
- virtual wxAccStatus GetParent(wxAccessible** parent);
- // Performs the default action. childId is 0 (the action for this object)
- // or > 0 (the action for a child).
- // Return wxACC_NOT_SUPPORTED if there is no default action for this
- // window (e.g. an edit control).
- virtual wxAccStatus DoDefaultAction(int childId);
- // Gets the default action for this object (0) or > 0 (the action for a child).
- // Return wxACC_OK even if there is no action. actionName is the action, or the empty
- // string if there is no action.
- // The retrieved string describes the action that is performed on an object,
- // not what the object does as a result. For example, a toolbar button that prints
- // a document has a default action of "Press" rather than "Prints the current document."
- virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
- // Returns the description for this object or a child.
- virtual wxAccStatus GetDescription(int childId, wxString* description);
- // Returns help text for this object or a child, similar to tooltip text.
- virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
- // Returns the keyboard shortcut for this object or child.
- // Return e.g. ALT+K
- virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
- // Returns a role constant.
- virtual wxAccStatus GetRole(int childId, wxAccRole* role);
- // Returns a state constant.
- virtual wxAccStatus GetState(int childId, long* state);
- // Returns a localized string representing the value for the object
- // or child.
- virtual wxAccStatus GetValue(int childId, wxString* strValue);
- // Selects the object or child.
- virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
- // Gets the window with the keyboard focus.
- // If childId is 0 and child is NULL, no object in
- // this subhierarchy has the focus.
- // If this object has the focus, child should be 'this'.
- virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
- #if wxUSE_VARIANT
- // Gets a variant representing the selected children
- // of this object.
- // Acceptable values:
- // - a null variant (IsNull() returns true)
- // - a list variant (GetType() == wxT("list")
- // - an integer representing the selected child element,
- // or 0 if this object is selected (GetType() == wxT("long")
- // - a "void*" pointer to a wxAccessible child object
- virtual wxAccStatus GetSelections(wxVariant* selections);
- #endif // wxUSE_VARIANT
- };
- #endif // wxUSE_ACCESSIBILITY
- #endif // _WX_WINDOW_H_BASE_
|