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- /////////////////////////////////////////////////////////////////////////////
- // Name: dynarray.h
- // Purpose: interface of wxArray<T>
- // Author: wxWidgets team
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- /**
- This section describes the so called @e "dynamic arrays". This is a C
- array-like type safe data structure i.e. the member access time is constant
- (and not linear according to the number of container elements as for linked
- lists). However, these arrays are dynamic in the sense that they will
- automatically allocate more memory if there is not enough of it for adding
- a new element. They also perform range checking on the index values but in
- debug mode only, so please be sure to compile your application in debug
- mode to use it (see @ref overview_debugging for details). So, unlike the
- arrays in some other languages, attempt to access an element beyond the
- arrays bound doesn't automatically expand the array but provokes an
- assertion failure instead in debug build and does nothing (except possibly
- crashing your program) in the release build.
- The array classes were designed to be reasonably efficient, both in terms
- of run-time speed and memory consumption and the executable size. The speed
- of array item access is, of course, constant (independent of the number of
- elements) making them much more efficient than linked lists (wxList).
- Adding items to the arrays is also implemented in more or less constant
- time, but the price is preallocating the memory in advance. In the
- "memory management" function section, you may find some useful hints about
- optimizing wxArray memory usage. As for executable size, all wxArray
- functions are inline, so they do not take @e any space at all.
- wxWidgets has three different kinds of array. All of them derive from
- wxBaseArray class which works with untyped data and cannot be used
- directly. The standard macros WX_DEFINE_ARRAY(), WX_DEFINE_SORTED_ARRAY()
- and WX_DEFINE_OBJARRAY() are used to define a new class deriving from it.
- The classes declared will be called in this documentation wxArray,
- wxSortedArray and wxObjArray but you should keep in mind that no classes
- with such names actually exist, each time you use one of the
- WX_DEFINE_XXXARRAY() macros, you define a class with a new name. In fact,
- these names are "template" names and each usage of one of the macros
- mentioned above creates a template specialization for the given element
- type.
- wxArray is suitable for storing integer types and pointers which it does
- not treat as objects in any way, i.e. the element pointed to by the pointer
- is not deleted when the element is removed from the array. It should be
- noted that all of wxArray's functions are inline, so it costs strictly
- nothing to define as many array types as you want (either in terms of the
- executable size or the speed) as long as at least one of them is defined
- and this is always the case because wxArrays are used by wxWidgets
- internally. This class has one serious limitation: it can only be used for
- storing integral types (bool, char, short, int, long and their unsigned
- variants) or pointers (of any kind). An attempt to use with objects of
- @c sizeof() greater than @c sizeof(long) will provoke a runtime assertion
- failure, however declaring a wxArray of floats will not (on the machines
- where @c "sizeof(float) <= sizeof(long)"), yet it will @b not work, please
- use wxObjArray for storing floats and doubles.
- wxSortedArray is a wxArray variant which should be used when searching in
- the array is a frequently used operation. It requires you to define an
- additional function for comparing two elements of the array element type
- and always stores its items in the sorted order (according to this
- function). Thus, its Index() function execution time is @c "O(log(N))"
- instead of @c "O(N)" for the usual arrays but the Add() method is slower:
- it is @c "O(log(N))" instead of constant time (neglecting time spent in
- memory allocation routine). However, in a usual situation elements are
- added to an array much less often than searched inside it, so wxSortedArray
- may lead to huge performance improvements compared to wxArray. Finally, it
- should be noticed that, as wxArray, wxSortedArray can be only used for
- storing integral types or pointers.
- wxObjArray class treats its elements like "objects". It may delete them
- when they are removed from the array (invoking the correct destructor) and
- copies them using the objects copy constructor. In order to implement this
- behaviour the definition of the wxObjArray arrays is split in two parts:
- first, you should declare the new wxObjArray class using the
- WX_DECLARE_OBJARRAY() macro and then you must include the file defining the
- implementation of template type: @<wx/arrimpl.cpp@> and define the array
- class with the WX_DEFINE_OBJARRAY() macro from a point where the full (as
- opposed to 'forward') declaration of the array elements class is in scope.
- As it probably sounds very complicated here is an example:
- @code
- #include <wx/dynarray.h>
- // We must forward declare the array because it is used
- // inside the class declaration.
- class MyDirectory;
- class MyFile;
- // This defines two new types: ArrayOfDirectories and ArrayOfFiles which
- // can be now used as shown below.
- WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
- WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles);
- class MyDirectory
- {
- // ...
- ArrayOfDirectories m_subdirectories; // All subdirectories
- ArrayOfFiles m_files; // All files in this directory
- };
- // ...
- // Now that we have MyDirectory declaration in scope we may finish the
- // definition of ArrayOfDirectories -- note that this expands into some C++
- // code and so should only be compiled once (i.e., don't put this in the
- // header, but into a source file or you will get linking errors)
- #include <wx/arrimpl.cpp> // This is a magic incantation which must be done!
- WX_DEFINE_OBJARRAY(ArrayOfDirectories);
- // that's all!
- @endcode
- It is not as elegant as writing this:
- @code
- typedef std::vector<MyDirectory> ArrayOfDirectories;
- @endcode
- But is not that complicated and allows the code to be compiled with any,
- however dumb, C++ compiler in the world.
- Remember to include @<wx/arrimpl.cpp@> just before each
- WX_DEFINE_OBJARRAY() occurrence in your code, even if you have several in
- the same file.
- Things are much simpler for wxArray and wxSortedArray however: it is enough
- just to write:
- @code
- WX_DEFINE_ARRAY_INT(int, ArrayOfInts);
- WX_DEFINE_SORTED_ARRAY_INT(int, ArrayOfSortedInts);
- @endcode
- There is only one @c DEFINE macro and no need for separate @c DECLARE one.
- For the arrays of the primitive types, the macros
- @c WX_DEFINE_ARRAY_CHAR/SHORT/INT/SIZE_T/LONG/DOUBLE should be used
- depending on the sizeof of the values (notice that storing values of
- smaller type, e.g. shorts, in an array of larger one, e.g. @c ARRAY_INT,
- does not work on all architectures!).
- @section array_macros Macros for Template Array Definition
- To use an array you must first define the array class. This is done with
- the help of the macros in this section. The class of array elements must be
- (at least) forward declared for WX_DEFINE_ARRAY(), WX_DEFINE_SORTED_ARRAY()
- and WX_DECLARE_OBJARRAY() macros and must be fully declared before you use
- WX_DEFINE_OBJARRAY() macro.
- - WX_DEFINE_ARRAY()
- - WX_DEFINE_EXPORTED_ARRAY()
- - WX_DEFINE_USER_EXPORTED_ARRAY()
- - WX_DEFINE_SORTED_ARRAY()
- - WX_DEFINE_SORTED_EXPORTED_ARRAY()
- - WX_DEFINE_SORTED_USER_EXPORTED_ARRAY()
- - WX_DECLARE_EXPORTED_OBJARRAY()
- - WX_DECLARE_USER_EXPORTED_OBJARRAY()
- - WX_DEFINE_OBJARRAY()
- - WX_DEFINE_EXPORTED_OBJARRAY()
- - WX_DEFINE_USER_EXPORTED_OBJARRAY()
- To slightly complicate the matters even further, the operator "->" defined
- by default for the array iterators by these macros only makes sense if the
- array element type is not a pointer itself and, although it still works,
- this provokes warnings from some compilers and to avoid them you should use
- the @c _PTR versions of the macros above. For example, to define an array
- of pointers to @c double you should use:
- @code
- WX_DEFINE_ARRAY_PTR(double *, MyArrayOfDoublePointers);
- @endcode
- Note that the above macros are generally only useful for wxObject types.
- There are separate macros for declaring an array of a simple type, such as
- an int.
- The following simple types are supported:
- - @c int
- - @c long
- - @c size_t
- - @c double
- To create an array of a simple type, simply append the type you want in
- CAPS to the array definition.
- For example, you'd use one of the following variants for an integer array:
- - WX_DEFINE_ARRAY_INT()
- - WX_DEFINE_EXPORTED_ARRAY_INT()
- - WX_DEFINE_USER_EXPORTED_ARRAY_INT()
- - WX_DEFINE_SORTED_ARRAY_INT()
- - WX_DEFINE_SORTED_EXPORTED_ARRAY_INT()
- - WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_INT()
- @section array_predef Predefined array types
- wxWidgets defines the following dynamic array types:
- - ::wxArrayShort
- - ::wxArrayInt
- - ::wxArrayDouble
- - ::wxArrayLong
- - ::wxArrayPtrVoid
- To use them you don't need any macro; you just need to include @c dynarray.h.
- @library{wxbase}
- @category{containers}
- @see @ref overview_container, wxList<T>, wxVector<T>
- */
- template <typename T>
- class wxArray<T>
- {
- public:
- /**
- @name Constructors and Destructors
- Array classes are 100% C++ objects and as such they have the
- appropriate copy constructors and assignment operators. Copying wxArray
- just copies the elements but copying wxObjArray copies the arrays
- items. However, for memory-efficiency sake, neither of these classes
- has virtual destructor. It is not very important for wxArray which has
- trivial destructor anyhow, but it does mean that you should avoid
- deleting wxObjArray through a wxBaseArray pointer (as you would never
- use wxBaseArray anyhow it shouldn't be a problem) and that you should
- not derive your own classes from the array classes.
- */
- //@{
- /**
- Default constructor.
- */
- wxArray();
- /**
- Default constructor initializes an empty array object.
- */
- wxObjArray();
- /**
- There is no default constructor for wxSortedArray classes - you must
- initialize it with a function to use for item comparison. It is a
- function which is passed two arguments of type @c T where @c T is the
- array element type and which should return a negative, zero or positive
- value according to whether the first element passed to it is less than,
- equal to or greater than the second one.
- */
- wxSortedArray(int (*)(T first, T second)compareFunction);
- /**
- Performs a shallow array copy (i.e.\ doesn't copy the objects pointed to
- even if the source array contains the items of pointer type).
- */
- wxArray(const wxArray& array);
- /**
- Performs a shallow array copy (i.e.\ doesn't copy the objects pointed to
- even if the source array contains the items of pointer type).
- */
- wxSortedArray(const wxSortedArray& array);
- /**
- Performs a deep copy (i.e.\ the array element are copied too).
- */
- wxObjArray(const wxObjArray& array);
- /**
- Performs a shallow array copy (i.e.\ doesn't copy the objects pointed to
- even if the source array contains the items of pointer type).
- */
- wxArray& operator=(const wxArray& array);
- /**
- Performs a shallow array copy (i.e.\ doesn't copy the objects pointed to
- even if the source array contains the items of pointer type).
- */
- wxSortedArray& operator=(const wxSortedArray& array);
- /**
- Performs a deep copy (i.e.\ the array element are copied too).
- */
- wxObjArray& operator=(const wxObjArray& array);
- /**
- This destructor does not delete all the items owned by the array, you
- may use the WX_CLEAR_ARRAY() macro for this.
- */
- ~wxArray();
- /**
- This destructor does not delete all the items owned by the array, you
- may use the WX_CLEAR_ARRAY() macro for this.
- */
- ~wxSortedArray();
- /**
- This destructor deletes all the items owned by the array.
- */
- ~wxObjArray();
- //@}
- /**
- @name Memory Management
- Automatic array memory management is quite trivial: the array starts by
- preallocating some minimal amount of memory (defined by
- @c WX_ARRAY_DEFAULT_INITIAL_SIZE) and when further new items exhaust
- already allocated memory it reallocates it adding 50% of the currently
- allocated amount, but no more than some maximal number which is defined
- by the @c ARRAY_MAXSIZE_INCREMENT constant. Of course, this may lead to
- some memory being wasted (@c ARRAY_MAXSIZE_INCREMENT in the worst case,
- i.e. 4Kb in the current implementation), so the Shrink() function is
- provided to deallocate the extra memory. The Alloc() function can also
- be quite useful if you know in advance how many items you are going to
- put in the array and will prevent the array code from reallocating the
- memory more times than needed.
- */
- //@{
- /**
- Preallocates memory for a given number of array elements. It is worth
- calling when the number of items which are going to be added to the
- array is known in advance because it will save unneeded memory
- reallocation. If the array already has enough memory for the given
- number of items, nothing happens. In any case, the existing contents of
- the array is not modified.
- */
- void Alloc(size_t count);
- /**
- Frees all memory unused by the array. If the program knows that no new
- items will be added to the array it may call Shrink() to reduce its
- memory usage. However, if a new item is added to the array, some extra
- memory will be allocated again.
- */
- void Shrink();
- //@}
- /**
- @name Number of Elements and Simple Item Access
- Functions in this section return the total number of array elements and
- allow to retrieve them - possibly using just the C array indexing []
- operator which does exactly the same as the Item() method.
- */
- //@{
- /**
- Return the number of items in the array.
- */
- size_t GetCount() const;
- /**
- Returns @true if the array is empty, @false otherwise.
- */
- bool IsEmpty() const;
- /**
- Returns the item at the given position in the array. If @a index is out
- of bounds, an assert failure is raised in the debug builds but nothing
- special is done in the release build.
- The returned value is of type "reference to the array element type" for
- all of the array classes.
- */
- T& Item(size_t index) const;
- /**
- Returns the last element in the array, i.e.\ is the same as calling
- "Item(GetCount() - 1)". An assert failure is raised in the debug mode
- if the array is empty.
- The returned value is of type "reference to the array element type" for
- all of the array classes.
- */
- T& Last() const;
- //@}
- /**
- @name Adding Items
- */
- //@{
- /**
- Appends the given number of @a copies of the @a item to the array
- consisting of the elements of type @c T.
- This version is used with wxArray.
- You may also use WX_APPEND_ARRAY() macro to append all elements of one
- array to another one but it is more efficient to use the @a copies
- parameter and modify the elements in place later if you plan to append
- a lot of items.
- */
- void Add(T item, size_t copies = 1);
- /**
- Appends the @a item to the array consisting of the elements of type
- @c T.
- This version is used with wxSortedArray, returning the index where
- @a item is stored.
- */
- size_t Add(T item);
- /**
- Appends the @a item to the array consisting of the elements of type
- @c T.
- This version is used with wxObjArray. The array will take ownership of
- the @a item, deleting it when the item is deleted from the array. Note
- that you cannot append more than one pointer as reusing it would lead
- to deleting it twice (or more) resulting in a crash.
- You may also use WX_APPEND_ARRAY() macro to append all elements of one
- array to another one but it is more efficient to use the @a copies
- parameter and modify the elements in place later if you plan to append
- a lot of items.
- */
- void Add(T* item);
- /**
- Appends the given number of @a copies of the @a item to the array
- consisting of the elements of type @c T.
- This version is used with wxObjArray. The array will make a copy of the
- item and will not take ownership of the original item.
- You may also use WX_APPEND_ARRAY() macro to append all elements of one
- array to another one but it is more efficient to use the @a copies
- parameter and modify the elements in place later if you plan to append
- a lot of items.
- */
- void Add(T& item, size_t copies = 1);
- /**
- Inserts the given @a item into the array in the specified @e index
- position.
- Be aware that you will set out the order of the array if you give a
- wrong position.
- This function is useful in conjunction with IndexForInsert() for a
- common operation of "insert only if not found".
- */
- void AddAt(T item, size_t index);
- /**
- Insert the given number of @a copies of the @a item into the array
- before the existing item @a n - thus, @e Insert(something, 0u) will
- insert an item in such way that it will become the first array element.
- wxSortedArray doesn't have this function because inserting in wrong
- place would break its sorted condition.
- Please see Add() for an explanation of the differences between the
- overloaded versions of this function.
- */
- void Insert(T item, size_t n, size_t copies = 1);
- /**
- Insert the @a item into the array before the existing item @a n - thus,
- @e Insert(something, 0u) will insert an item in such way that it will
- become the first array element.
- wxSortedArray doesn't have this function because inserting in wrong
- place would break its sorted condition.
- Please see Add() for an explanation of the differences between the
- overloaded versions of this function.
- */
- void Insert(T* item, size_t n);
- /**
- Insert the given number of @a copies of the @a item into the array
- before the existing item @a n - thus, @e Insert(something, 0u) will
- insert an item in such way that it will become the first array element.
- wxSortedArray doesn't have this function because inserting in wrong
- place would break its sorted condition.
- Please see Add() for an explanation of the differences between the
- overloaded versions of this function.
- */
- void Insert(T& item, size_t n, size_t copies = 1);
- /**
- This function ensures that the number of array elements is at least
- @a count. If the array has already @a count or more items, nothing is
- done. Otherwise, @a count - GetCount() elements are added and
- initialized to the value @a defval.
- @see GetCount()
- */
- void SetCount(size_t count, T defval = T(0));
- //@}
- /**
- @name Removing Items
- */
- //@{
- /**
- This function does the same as Empty() and additionally frees the
- memory allocated to the array.
- */
- void Clear();
- /**
- Removes the element from the array, but unlike Remove(), it doesn't
- delete it. The function returns the pointer to the removed element.
- */
- T* Detach(size_t index);
- /**
- Empties the array. For wxObjArray classes, this destroys all of the
- array elements. For wxArray and wxSortedArray this does nothing except
- marking the array of being empty - this function does not free the
- allocated memory, use Clear() for this.
- */
- void Empty();
- /**
- Removes an element from the array by value: the first item of the array
- equal to @a item is removed, an assert failure will result from an
- attempt to remove an item which doesn't exist in the array.
- When an element is removed from wxObjArray it is deleted by the array -
- use Detach() if you don't want this to happen. On the other hand, when
- an object is removed from a wxArray nothing happens - you should delete
- it manually if required:
- @code
- T *item = array[n];
- array.Remove(item);
- delete item;
- @endcode
- See also WX_CLEAR_ARRAY() macro which deletes all elements of a wxArray
- (supposed to contain pointers).
- Notice that for sorted arrays this method uses binary search to find
- the item so it doesn't necessarily remove the first matching item, but
- the first one found by the binary search.
- @see RemoveAt()
- */
- void Remove(T item);
- /**
- Removes @a count elements starting at @a index from the array. When an
- element is removed from wxObjArray it is deleted by the array - use
- Detach() if you don't want this to happen. On the other hand, when an
- object is removed from a wxArray nothing happens - you should delete it
- manually if required:
- @code
- T *item = array[n];
- delete item;
- array.RemoveAt(n);
- @endcode
- See also WX_CLEAR_ARRAY() macro which deletes all elements of a wxArray
- (supposed to contain pointers).
- */
- void RemoveAt(size_t index, size_t count = 1);
- //@}
- /**
- @name Searching and Sorting
- */
- //@{
- /**
- This version of Index() is for wxArray and wxObjArray only.
- Searches the element in the array, starting from either beginning or
- the end depending on the value of @a searchFromEnd parameter.
- @c wxNOT_FOUND is returned if the element is not found, otherwise the
- index of the element is returned.
- @note Even for wxObjArray classes, the operator "==" of the elements in
- the array is @b not used by this function. It searches exactly
- the given element in the array and so will only succeed if this
- element had been previously added to the array, but fail even if
- another, identical, element is in the array.
- */
- int Index(T& item, bool searchFromEnd = false) const;
- /**
- This version of Index() is for wxSortedArray only.
- Searches for the element in the array, using binary search.
- @c wxNOT_FOUND is returned if the element is not found, otherwise the
- index of the element is returned.
- */
- int Index(T& item) const;
- /**
- Search for a place to insert @a item into the sorted array (binary
- search). The index returned is just before the first existing item that
- is greater or equal (according to the compare function) to the given
- @a item.
- You have to do extra work to know if the @a item already exists in
- array.
- This function is useful in conjunction with AddAt() for a common
- operation of "insert only if not found".
- */
- size_t IndexForInsert(T item) const;
- /**
- The notation @c "CMPFUNCT<T>" should be read as if we had the following
- declaration:
- @code
- template int CMPFUNC(T *first, T *second);
- @endcode
- Where @e T is the type of the array elements. I.e. it is a function
- returning @e int which is passed two arguments of type @e T*.
- Sorts the array using the specified compare function: this function
- should return a negative, zero or positive value according to whether
- the first element passed to it is less than, equal to or greater than
- the second one.
- wxSortedArray doesn't have this function because it is always sorted.
- */
- void Sort(CMPFUNC<T> compareFunction);
- //@}
- };
- /**
- This macro may be used to append all elements of the @a wxArray_arrayToBeAppended
- array to the @a wxArray_arrayToModify. The two arrays must be of the same type.
- */
- #define WX_APPEND_ARRAY(wxArray_arrayToModify, wxArray_arrayToBeAppended)
- /**
- This macro may be used to delete all elements of the array before emptying
- it. It cannot be used with wxObjArrays - but they will delete their
- elements anyway when you call Empty().
- */
- #define WX_CLEAR_ARRAY(wxArray_arrayToBeCleared)
- //@{
- /**
- This macro declares a new object array class named @a name and containing
- the elements of type @e T.
- An exported array is used when compiling wxWidgets as a DLL under Windows
- and the array needs to be visible outside the DLL. An user exported array
- needed for exporting an array from a user DLL.
- Example:
- @code
- class MyClass;
- WX_DECLARE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
- @endcode
- You must use WX_DEFINE_OBJARRAY() macro to define the array class,
- otherwise you would get link errors.
- */
- #define WX_DECLARE_OBJARRAY(T, name)
- #define WX_DECLARE_EXPORTED_OBJARRAY(T, name)
- #define WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name)
- //@}
- //@{
- /**
- This macro defines a new array class named @a name and containing the
- elements of type @a T.
- An exported array is used when compiling wxWidgets as a DLL under Windows
- and the array needs to be visible outside the DLL. An user exported array
- needed for exporting an array from a user DLL.
- Example:
- @code
- WX_DEFINE_ARRAY_INT(int, MyArrayInt);
- class MyClass;
- WX_DEFINE_ARRAY(MyClass *, ArrayOfMyClass);
- @endcode
- Note that wxWidgets predefines the following standard array classes:
- @b wxArrayInt, @b wxArrayLong, @b wxArrayShort, @b wxArrayDouble,
- @b wxArrayPtrVoid.
- */
- #define WX_DEFINE_ARRAY(T, name)
- #define WX_DEFINE_EXPORTED_ARRAY(T, name)
- #define WX_DEFINE_USER_EXPORTED_ARRAY(T, name, exportspec)
- //@}
- //@{
- /**
- This macro defines the methods of the array class @a name not defined by
- the WX_DECLARE_OBJARRAY() macro. You must include the file
- @<wx/arrimpl.cpp@> before using this macro and you must have the full
- declaration of the class of array elements in scope! If you forget to do
- the first, the error will be caught by the compiler, but, unfortunately,
- many compilers will not give any warnings if you forget to do the second -
- but the objects of the class will not be copied correctly and their real
- destructor will not be called.
- An exported array is used when compiling wxWidgets as a DLL under Windows
- and the array needs to be visible outside the DLL. An user exported array
- needed for exporting an array from a user DLL.
- Example of usage:
- @code
- // first declare the class!
- class MyClass
- {
- public:
- MyClass(const MyClass&);
- // ...
- virtual ~MyClass();
- };
- #include <wx/arrimpl.cpp>
- WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
- @endcode
- */
- #define WX_DEFINE_OBJARRAY(name)
- #define WX_DEFINE_EXPORTED_OBJARRAY(name)
- #define WX_DEFINE_USER_EXPORTED_OBJARRAY(name)
- //@}
- //@{
- /**
- This macro defines a new sorted array class named @a name and containing
- the elements of type @e T.
- An exported array is used when compiling wxWidgets as a DLL under Windows
- and the array needs to be visible outside the DLL. An user exported array
- needed for exporting an array from a user DLL.
- Example:
- @code
- WX_DEFINE_SORTED_ARRAY_INT(int, MySortedArrayInt);
- class MyClass;
- WX_DEFINE_SORTED_ARRAY(MyClass *, ArrayOfMyClass);
- @endcode
- You will have to initialize the objects of this class by passing a
- comparison function to the array object constructor like this:
- @code
- int CompareInts(int n1, int n2)
- {
- return n1 - n2;
- }
- MySortedArrayInt sorted(CompareInts);
- int CompareMyClassObjects(MyClass *item1, MyClass *item2)
- {
- // sort the items by their address...
- return Stricmp(item1->GetAddress(), item2->GetAddress());
- }
- ArrayOfMyClass another(CompareMyClassObjects);
- @endcode
- */
- #define WX_DEFINE_SORTED_ARRAY(T, name)
- #define WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name)
- #define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY(T, name)
- //@}
- /**
- This macro may be used to prepend all elements of the @a wxArray_arrayToBePrepended
- array to the @a wxArray_arrayToModify. The two arrays must be of the same type.
- */
- #define WX_PREPEND_ARRAY(wxArray_arrayToModify, wxArray_arrayToBePrepended)
- //@{
- /**
- Predefined specialization of wxArray<T> for standard types.
- */
- typedef wxArray<int> wxArrayInt;
- typedef wxArray<long> wxArrayLong;
- typedef wxArray<short> wxArrayShort;
- typedef wxArray<double> wxArrayDouble;
- typedef wxArray<void*> wxArrayPtrVoid;
- //@}
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