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- /////////////////////////////////////////////////////////////////////////////
- // Name: region.h
- // Purpose: interface of wxRegionIterator
- // Author: wxWidgets team
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- /**
- Types of results returned from a call to wxRegion::Contains().
- */
- enum wxRegionContain
- {
- /** The specified value is not contained within this region. */
- wxOutRegion = 0,
- /**
- The specified value is partially contained within this region.
- On Windows, this result is not supported. ::wxInRegion will be returned
- instead.
- */
- wxPartRegion = 1,
- /**
- The specified value is fully contained within this region.
- On Windows, this result will be returned even if only part of the specified
- value is contained in this region.
- */
- wxInRegion = 2
- };
- /**
- @class wxRegionIterator
- This class is used to iterate through the rectangles in a region,
- typically when examining the damaged regions of a window within an OnPaint call.
- To use it, construct an iterator object on the stack and loop through the
- regions, testing the object and incrementing the iterator at the end of the
- loop.
- See wxPaintEvent for an example of use.
- @library{wxcore}
- @category{gdi}
- @stdobjects
- ::wxNullRegion
- @see wxPaintEvent
- */
- class wxRegionIterator : public wxObject
- {
- public:
- /**
- Default constructor.
- */
- wxRegionIterator();
- /**
- Creates an iterator object given a region.
- */
- wxRegionIterator(const wxRegion& region);
- /**
- An alias for GetHeight().
- */
- wxCoord GetH() const;
- /**
- Returns the height value for the current region.
- */
- wxCoord GetHeight() const;
- /**
- Returns the current rectangle.
- */
- wxRect GetRect() const;
- /**
- An alias for GetWidth().
- */
- wxCoord GetW() const;
- /**
- Returns the width value for the current region.
- */
- wxCoord GetWidth() const;
- /**
- Returns the x value for the current region.
- */
- wxCoord GetX() const;
- /**
- Returns the y value for the current region.
- */
- wxCoord GetY() const;
- /**
- Returns @true if there are still some rectangles; otherwise returns @false.
- */
- bool HaveRects() const;
- /**
- Resets the iterator to the beginning of the rectangles.
- */
- void Reset();
- /**
- Resets the iterator to the given region.
- */
- void Reset(const wxRegion& region);
- /**
- Increment operator. Increments the iterator to the next region.
- */
- wxRegionIterator& operator ++();
- /**
- Returns @true if there are still some rectangles; otherwise returns @false.
- You can use this to test the iterator object as if it were of type @c bool.
- */
- operator bool() const;
- };
- /**
- @class wxRegion
- A wxRegion represents a simple or complex region on a device context or window.
- This class uses @ref overview_refcount "reference counting and copy-on-write"
- internally so that assignments between two instances of this class are very
- cheap. You can therefore use actual objects instead of pointers without
- efficiency problems. If an instance of this class is changed it will create
- its own data internally so that other instances, which previously shared the
- data using the reference counting, are not affected.
- @stdobjects
- - ::wxNullRegion
- @library{wxcore}
- @category{data,gdi}
- @see wxRegionIterator
- */
- class wxRegion : public wxGDIObject
- {
- public:
- /**
- Default constructor.
- This constructor creates an invalid, or null, object, i.e. calling
- IsOk() on it returns @false and IsEmpty() returns @true.
- */
- wxRegion();
- /**
- Constructs a rectangular region with the given position and size.
- */
- wxRegion(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
- /**
- Constructs a rectangular region from the top left point and the bottom right
- point.
- */
- wxRegion(const wxPoint& topLeft, const wxPoint& bottomRight);
- /**
- Constructs a rectangular region a wxRect object.
- */
- wxRegion(const wxRect& rect);
- /**
- Copy constructor, uses @ref overview_refcount.
- */
- wxRegion(const wxRegion& region);
- /**
- Constructs a region corresponding to the polygon made of @a n points
- in the provided array.
- @a fillStyle parameter may have values @c wxWINDING_RULE or @c wxODDEVEN_RULE.
- */
- wxRegion(size_t n, const wxPoint* points, wxPolygonFillMode fillStyle = wxODDEVEN_RULE);
- /**
- Constructs a region using a bitmap. See Union() for more details.
- */
- wxRegion(const wxBitmap& bmp);
- /**
- Constructs a region using the non-transparent pixels of a bitmap. See
- Union() for more details.
- */
- wxRegion(const wxBitmap& bmp, const wxColour& transColour,
- int tolerance = 0);
- /**
- Destructor.
- See @ref overview_refcount_destruct "reference-counted object destruction" for
- more info.
- */
- virtual ~wxRegion();
- /**
- Clears the current region.
- The object becomes invalid, or null, after being cleared.
- */
- virtual void Clear();
- /**
- Returns a value indicating whether the given point is contained within the region.
- This method always returns @c wxOutRegion for an invalid region but
- may, nevertheless, be safely called in this case.
- @return The return value is one of @c wxOutRegion and @c wxInRegion.
- */
- wxRegionContain Contains(wxCoord x, wxCoord y) const;
- /**
- Returns a value indicating whether the given point is contained within the region.
- This method always returns @c wxOutRegion for an invalid region but
- may, nevertheless, be safely called in this case.
- @return The return value is one of @c wxOutRegion and @c wxInRegion.
- */
- wxRegionContain Contains(const wxPoint& pt) const;
- /**
- Returns a value indicating whether the given rectangle is contained within the
- region.
- This method always returns @c wxOutRegion for an invalid region but
- may, nevertheless, be safely called in this case.
- @return One of ::wxOutRegion, ::wxPartRegion or ::wxInRegion.
- @note On Windows, only ::wxOutRegion and ::wxInRegion are returned; a value
- ::wxInRegion then indicates that all or some part of the region is
- contained in this region.
- */
- wxRegionContain Contains(wxCoord x, wxCoord y, wxCoord width, wxCoord height) const;
- /**
- Returns a value indicating whether the given rectangle is contained within the
- region.
- This method always returns @c wxOutRegion for an invalid region but
- may, nevertheless, be safely called in this case.
- @return One of ::wxOutRegion, ::wxPartRegion or ::wxInRegion.
- @note On Windows, only ::wxOutRegion and ::wxInRegion are returned; a value
- ::wxInRegion then indicates that all or some part of the region is
- contained in this region.
- */
- wxRegionContain Contains(const wxRect& rect) const;
- /**
- Convert the region to a black and white bitmap with the white pixels
- being inside the region.
- This method can't be used for invalid region.
- */
- wxBitmap ConvertToBitmap() const;
- //@{
- /**
- Returns the outer bounds of the region.
- This method returns 0-sized bounding box for invalid regions.
- */
- void GetBox(wxCoord& x, wxCoord& y, wxCoord& width,
- wxCoord& height) const;
- wxRect GetBox() const;
- //@}
- /**
- Finds the intersection of this region and another, rectangular region,
- specified using position and size.
- This method always fails, i.e. returns @false, if this region is
- invalid but may nevertheless be safely used even in this case.
- @return @true if successful, @false otherwise.
- @remarks Creates the intersection of the two regions, that is, the parts
- which are in both regions. The result is stored in this
- region.
- */
- bool Intersect(wxCoord x, wxCoord y, wxCoord width,
- wxCoord height);
- /**
- Finds the intersection of this region and another, rectangular region.
- This method always fails, i.e. returns @false, if this region is
- invalid but may nevertheless be safely used even in this case.
- @return @true if successful, @false otherwise.
- @remarks Creates the intersection of the two regions, that is, the parts
- which are in both regions. The result is stored in this
- region.
- */
- bool Intersect(const wxRect& rect);
- /**
- Finds the intersection of this region and another region.
- This method always fails, i.e. returns @false, if this region is
- invalid but may nevertheless be safely used even in this case.
- @return @true if successful, @false otherwise.
- @remarks Creates the intersection of the two regions, that is, the parts
- which are in both regions. The result is stored in this
- region.
- */
- bool Intersect(const wxRegion& region);
- /**
- Returns @true if the region is empty, @false otherwise.
- Always returns @true if the region is invalid.
- */
- virtual bool IsEmpty() const;
- /**
- Returns @true if the region is equal to, i.e.\ covers the same area as,
- another one.
- If both this region and @a region are both invalid, they are considered
- to be equal.
- */
- bool IsEqual(const wxRegion& region) const;
- //@{
- /**
- Moves the region by the specified offsets in horizontal and vertical
- directions.
- This method can't be called if the region is invalid as it doesn't make
- sense to offset it then. Attempts to do it will result in assert
- failure.
- @return @true if successful, @false otherwise (the region is unchanged
- then).
- */
- bool Offset(wxCoord x, wxCoord y);
- bool Offset(const wxPoint& pt);
- //@}
- /**
- Subtracts a rectangular region from this region.
- This method always fails, i.e. returns @false, if this region is
- invalid but may nevertheless be safely used even in this case.
- @return @true if successful, @false otherwise.
- @remarks This operation combines the parts of 'this' region that are not
- part of the second region. The result is stored in this
- region.
- */
- bool Subtract(const wxRect& rect);
- /**
- Subtracts a region from this region.
- This method always fails, i.e. returns @false, if this region is
- invalid but may nevertheless be safely used even in this case.
- @return @true if successful, @false otherwise.
- @remarks This operation combines the parts of 'this' region that are not
- part of the second region. The result is stored in this
- region.
- */
- bool Subtract(const wxRegion& region);
- /**
- Finds the union of this region and another, rectangular region, specified using
- position and size.
- This method can be used even if this region is invalid and has the
- natural behaviour in this case, i.e. makes this region equal to the
- given rectangle.
- @return @true if successful, @false otherwise.
- @remarks This operation creates a region that combines all of this region
- and the second region. The result is stored in this
- region.
- */
- bool Union(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
- /**
- Finds the union of this region and another, rectangular region.
- This method can be used even if this region is invalid and has the
- natural behaviour in this case, i.e. makes this region equal to the
- given rectangle.
- @return @true if successful, @false otherwise.
- @remarks This operation creates a region that combines all of this region
- and the second region. The result is stored in this
- region.
- */
- bool Union(const wxRect& rect);
- /**
- Finds the union of this region and another region.
- This method can be used even if this region is invalid and has the
- natural behaviour in this case, i.e. makes this region equal to the
- given @a region.
- @return @true if successful, @false otherwise.
- @remarks This operation creates a region that combines all of this region
- and the second region. The result is stored in this
- region.
- */
- bool Union(const wxRegion& region);
- /**
- Finds the union of this region and the non-transparent pixels of a
- bitmap. The bitmap's mask is used to determine transparency. If the
- bitmap doesn't have a mask, the bitmap's full dimensions are used.
- @return @true if successful, @false otherwise.
- @remarks This operation creates a region that combines all of this region
- and the second region. The result is stored in this
- region.
- */
- bool Union(const wxBitmap& bmp);
- /**
- Finds the union of this region and the non-transparent pixels of a
- bitmap. Colour to be treated as transparent is specified in the
- @a transColour argument, along with an optional colour tolerance value.
- @return @true if successful, @false otherwise.
- @remarks This operation creates a region that combines all of this region
- and the second region. The result is stored in this
- region.
- */
- bool Union(const wxBitmap& bmp, const wxColour& transColour,
- int tolerance = 0);
- /**
- Finds the Xor of this region and another, rectangular region, specified using
- position and size.
- This method can be used even if this region is invalid and has the
- natural behaviour in this case, i.e. makes this region equal to the
- given rectangle.
- @return @true if successful, @false otherwise.
- @remarks This operation creates a region that combines all of this region
- and the second region, except for any overlapping
- areas. The result is stored in this region.
- */
- bool Xor(wxCoord x, wxCoord y, wxCoord width, wxCoord height);
- /**
- Finds the Xor of this region and another, rectangular region.
- This method can be used even if this region is invalid and has the
- natural behaviour in this case, i.e. makes this region equal to the
- given rectangle.
- @return @true if successful, @false otherwise.
- @remarks This operation creates a region that combines all of this region
- and the second region, except for any overlapping
- areas. The result is stored in this region.
- */
- bool Xor(const wxRect& rect);
- /**
- Finds the Xor of this region and another region.
- This method can be used even if this region is invalid and has the
- natural behaviour in this case, i.e. makes this region equal to the
- given @a region.
- @return @true if successful, @false otherwise.
- @remarks This operation creates a region that combines all of this region
- and the second region, except for any overlapping
- areas. The result is stored in this region.
- */
- bool Xor(const wxRegion& region);
- /**
- Assignment operator, using @ref overview_refcount.
- */
- wxRegion& operator=(const wxRegion& region);
- };
- /**
- An empty region.
- */
- wxRegion wxNullRegion;
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