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- /////////////////////////////////////////////////////////////////////////////
- // Name: press.pov
- // Purpose: POV-Ray scene used to generate clip for splash
- // Author: Wlodzimierz ABX Skiba
- // Modified by:
- // Created: 24/11/2004
- // Copyright: (c) Wlodzimierz Skiba
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
-
- #version 3.6;
- // Rendering options : +FT +W80 +H60 +AM1 +A0.05 +R5 +J0 +KFF500
- // Produced TGA images converted to MPG with good old (1993) CMPEG tool
- // Conversion : cmpeg.exe -v1 ipb.ctl frames.lst press.mpg
- #include "colors.inc"
- #include "rad_def.inc"
- global_settings {
- assumed_gamma 1.0
- max_trace_level 100
- }
- background { colour White }
- #declare Texts = array[ 3 ];
- #declare Texts[0] = "PRESS";
- #declare Texts[1] = "ANY";
- #declare Texts[2] = "KEY";
- camera{ orthographic look_at .5 location .5-z right 1.05*x up 1.05*y }
- #declare Items = dimension_size( Texts , 1 );
-
- #declare Objects = array[ Items + 1 ];
- #declare f_line = function(x,xa,ya,xb,yb){((yb-ya)/(xb-xa))*(x-xa)+ya};
- #declare Counter = 0;
- #while ( Counter <= Items )
- #if ( Counter < Items )
- #declare Object = text{ ttf "crystal.ttf" Texts[ Counter ] 1 0 };
- #else
- #declare Object = Objects[ Items ];
- #end
- #declare M = max_extent( Object );
- #declare m = min_extent( Object );
- #declare S = M - m;
- #declare Objects[ Counter ] = object{ Object translate -m + z*Counter scale <1/S.x,1/S.y,1> };
- #declare Objects[ Items ] =
- #if ( Counter = 0 | Counter = Items )
- object{
- #else
- union{
- object{ Objects[ Items ] translate y*1.1 }
- #end
- object{ Objects[ Counter ] }
- };
- #declare Pause=0.1;
- #declare X0=(Counter+Pause)/(Items+2);
- #declare Y0=0;
- #declare X1=(Counter+1)/(Items+2);
- #declare Y1=1;
- #declare X2=(Counter+2-Pause)/(Items+2);
- #declare Y2=0;
- #declare C1=f_line(clock,0,0,3/4,1);
- #declare C2=(Items+1)/(Items+2);
- #declare C3=f_line(clock,1/4,0,1,1);
- #declare C=max(min(C1,C2),C3);
-
- #declare increase=f_line(C,X0,Y0,X1,Y1);
- #declare decrease=f_line(C,X1,Y1,X2,Y2);
- #declare change=min(increase,decrease);
- #declare level=min(max(change,0),1);
- object{
- Objects[ Counter ]
- pigment{ rgb level transmit 1-level }
- }
- #declare Counter = Counter + 1;
- #end
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