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- /////////////////////////////////////////////////////////////////////////////
- // Name: splash.cpp
- // Purpose: wxSplashScreen sample
- // Author: Wlodzimierz ABX Skiba
- // Modified by:
- // Created: 04/08/2004
- // Copyright: (c) Wlodzimierz Skiba
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- // ============================================================================
- // declarations
- // ============================================================================
- // ----------------------------------------------------------------------------
- // headers
- // ----------------------------------------------------------------------------
- // For compilers that support precompilation, includes "wx/wx.h".
- #include "wx/wxprec.h"
- #ifdef __BORLANDC__
- #pragma hdrstop
- #endif
- // for all others, include the necessary headers (this file is usually all you
- // need because it includes almost all "standard" wxWidgets headers)
- #ifndef WX_PRECOMP
- #include "wx/wx.h"
- #endif
- #include "wx/image.h"
- #include "wx/splash.h"
- #include "wx/mediactrl.h"
- // ----------------------------------------------------------------------------
- // resources
- // ----------------------------------------------------------------------------
- // the application icon (under Windows and OS/2 it is in resources and even
- // though we could still include the XPM here it would be unused)
- #ifndef wxHAS_IMAGES_IN_RESOURCES
- #include "../sample.xpm"
- #endif
- // for smartphone, pda and other small screens use resized embedded image
- // instead of full colour png dedicated to desktops
- #include "mobile.xpm"
- // ----------------------------------------------------------------------------
- // private classes
- // ----------------------------------------------------------------------------
- // Define a new application type, each program should derive a class from wxApp
- class MyApp : public wxApp
- {
- public:
- // override base class virtuals
- // ----------------------------
- // this one is called on application startup and is a good place for the app
- // initialization (doing it here and not in the ctor allows to have an error
- // return: if OnInit() returns false, the application terminates)
- virtual bool OnInit();
- };
- // Define a new frame type: this is going to be our main frame
- class MyFrame : public wxFrame
- {
- public:
- // ctor(s)
- MyFrame(const wxString& title);
- // event handlers (these functions should _not_ be virtual)
- void OnQuit(wxCommandEvent& event);
- void OnAbout(wxCommandEvent& event);
- bool m_isPda;
- private:
- // any class wishing to process wxWidgets events must use this macro
- wxDECLARE_EVENT_TABLE();
- };
- // ----------------------------------------------------------------------------
- // constants
- // ----------------------------------------------------------------------------
- // IDs for the controls and the menu commands
- enum
- {
- Minimal_Run = wxID_HIGHEST + 1
- };
- // ----------------------------------------------------------------------------
- // event tables and other macros for wxWidgets
- // ----------------------------------------------------------------------------
- // the event tables connect the wxWidgets events with the functions (event
- // handlers) which process them. It can be also done at run-time, but for the
- // simple menu events like this the static method is much simpler.
- wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU(wxID_EXIT, MyFrame::OnQuit)
- EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
- wxEND_EVENT_TABLE()
- // Create a new application object: this macro will allow wxWidgets to create
- // the application object during program execution (it's better than using a
- // static object for many reasons) and also implements the accessor function
- // wxGetApp() which will return the reference of the right type (i.e. MyApp and
- // not wxApp)
- IMPLEMENT_APP(MyApp)
- // ============================================================================
- // implementation
- // ============================================================================
- // ----------------------------------------------------------------------------
- // the application class
- // ----------------------------------------------------------------------------
- // 'Main program' equivalent: the program execution "starts" here
- bool MyApp::OnInit()
- {
- if ( !wxApp::OnInit() )
- return false;
- wxImage::AddHandler(new wxPNGHandler);
- // create the main application window
- MyFrame *frame = new MyFrame(wxT("wxSplashScreen sample application"));
- wxBitmap bitmap;
- if (frame->m_isPda)
- bitmap = wxBitmap(mobile_xpm);
- bool ok = frame->m_isPda
- ? bitmap.IsOk()
- : bitmap.LoadFile(wxT("splash.png"), wxBITMAP_TYPE_PNG);
- if (ok)
- {
- new wxSplashScreen(bitmap,
- wxSPLASH_CENTRE_ON_SCREEN|wxSPLASH_TIMEOUT,
- 6000, frame, wxID_ANY, wxDefaultPosition, wxDefaultSize,
- wxSIMPLE_BORDER|wxSTAY_ON_TOP);
- }
- #if !defined(__WXGTK20__)
- // we don't need it at least on wxGTK with GTK+ 2.12.9
- wxYield();
- #endif
- // and show it (the frames, unlike simple controls, are not shown when
- // created initially)
- frame->Show(true);
- // success: wxApp::OnRun() will be called which will enter the main message
- // loop and the application will run. If we returned false here, the
- // application would exit immediately.
- return true;
- }
- // ----------------------------------------------------------------------------
- // main frame
- // ----------------------------------------------------------------------------
- // frame constructor
- MyFrame::MyFrame(const wxString& title)
- : wxFrame(NULL, wxID_ANY, title)
- {
- m_isPda = (wxSystemSettings::GetScreenType() <= wxSYS_SCREEN_PDA);
- // set the frame icon
- SetIcon(wxICON(sample));
- #if wxUSE_MENUS
- // create a menu bar
- wxMenu *menuFile = new wxMenu;
- // the "About" item should be in the help menu
- wxMenu *helpMenu = new wxMenu;
- helpMenu->Append(wxID_ABOUT, wxT("&About\tF1"), wxT("Show about frame"));
- menuFile->Append(wxID_EXIT, wxT("E&xit\tAlt-X"), wxT("Quit this program"));
- // now append the freshly created menu to the menu bar...
- wxMenuBar *menuBar = new wxMenuBar();
- menuBar->Append(menuFile, wxT("&File"));
- menuBar->Append(helpMenu, wxT("&Help"));
- // ... and attach this menu bar to the frame
- SetMenuBar(menuBar);
- #endif // wxUSE_MENUS
- #if wxUSE_STATUSBAR
- // create a status bar just for fun (by default with 1 pane only)
- CreateStatusBar(2);
- SetStatusText(wxT("Welcome to wxWidgets!"));
- #endif // wxUSE_STATUSBAR
- }
- // event handlers
- void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
- {
- // true is to force the frame to close
- Close(true);
- }
- void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
- {
- wxBitmap bitmap;
- if (m_isPda) bitmap = wxBitmap(mobile_xpm);
- bool ok = m_isPda
- ? bitmap.IsOk()
- : bitmap.LoadFile(wxT("splash.png"), wxBITMAP_TYPE_PNG);
- if (ok)
- {
- wxImage image = bitmap.ConvertToImage();
- // do not scale on already small screens
- if (!m_isPda)
- image.Rescale( bitmap.GetWidth()/2, bitmap.GetHeight()/2 );
- bitmap = wxBitmap(image);
- wxSplashScreen *splash = new wxSplashScreen(bitmap,
- wxSPLASH_CENTRE_ON_PARENT | wxSPLASH_NO_TIMEOUT,
- 0, this, wxID_ANY, wxDefaultPosition, wxDefaultSize,
- wxSIMPLE_BORDER|wxSTAY_ON_TOP);
- wxWindow *win = splash->GetSplashWindow();
- #if wxUSE_MEDIACTRL
- wxMediaCtrl *media = new wxMediaCtrl( win, wxID_EXIT, wxT("press.mpg"), wxPoint(2,2));
- media->Play();
- #else
- wxStaticText *text = new wxStaticText( win,
- wxID_EXIT,
- wxT("click somewhere\non this image"),
- wxPoint(m_isPda ? 0 : 13,
- m_isPda ? 0 : 11)
- );
- text->SetBackgroundColour(*wxWHITE);
- text->SetForegroundColour(*wxBLACK);
- wxFont font = text->GetFont();
- font.SetPointSize(2*font.GetPointSize()/3);
- text->SetFont(font);
- #endif
- }
- }
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