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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        font.h
 
- // Purpose:     topic overview
 
- // Author:      wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- /**
 
- @page overview_font wxFont Overview
 
- @tableofcontents
 
- A font is an object which determines the appearance of text, primarily when
 
- drawing text to a window or device context. A font is determined by the
 
- following parameters (not all of them have to be specified, of course):
 
- @beginDefList
 
- @itemdef{Point size, This is the standard way of referring to text size.}
 
- @itemdef{Family,
 
-         Supported families are:
 
-         @b wxDEFAULT, @b wxDECORATIVE, @b wxROMAN, @b wxSCRIPT, @b wxSWISS, @b wxMODERN.
 
-         @b wxMODERN is a fixed pitch font; the others are either fixed or variable pitch.}
 
- @itemdef{Style, The value can be @b wxNORMAL, @b wxSLANT or @b wxITALIC.}
 
- @itemdef{Weight, The value can be @b wxNORMAL, @b wxLIGHT or @b wxBOLD.}
 
- @itemdef{Underlining, The value can be @true or @false.}
 
- @itemdef{Face name,
 
-         An optional string specifying the actual typeface to be used. If @NULL,
 
-         a default typeface will chosen based on the family.}
 
- @itemdef{Encoding,
 
-         The font encoding (see @b wxFONTENCODING_XXX
 
-         constants and the @ref overview_fontencoding for more details)}
 
- @endDefList
 
- Specifying a family, rather than a specific typeface name, ensures a degree of
 
- portability across platforms because a suitable font will be chosen for the
 
- given font family, however it doesn't allow to choose a font precisely as the
 
- parameters above don't suffice, in general, to identify all the available fonts
 
- and this is where using the native font descriptions may be helpful - see
 
- below.
 
- Under Windows, the face name can be one of the installed fonts on the user's
 
- system. Since the choice of fonts differs from system to system, either choose
 
- standard Windows fonts, or if allowing the user to specify a face name, store
 
- the family name with any file that might be transported to a different Windows
 
- machine or other platform.
 
- @see wxFont, wxFontDialog
 
- @note There is currently a difference between the appearance of fonts on the
 
-       two platforms, if the mapping mode is anything other than wxMM_TEXT.
 
-       Under X, font size is always specified in points. Under MS Windows, the
 
-       unit for text is points but the text is scaled according to the current
 
-       mapping mode. However, user scaling on a device context will also scale
 
-       fonts under both environments.
 
- @section overview_font_nativeinfo Native Font Information
 
- An alternative way of choosing fonts is to use the native font description.
 
- This is the only acceptable solution if the user is allowed to choose the font
 
- using the wxFontDialog because the selected font cannot
 
- be described using only the family name and so, if only family name is stored
 
- permanently, the user would almost surely see a different font in the program
 
- later.
 
- Instead, you should store the value returned by wxFont::GetNativeFontInfoDesc and pass
 
- it to wxFont::SetNativeFontInfo later to recreate exactly the same font.
 
- Note that the contents of this string depends on the platform and shouldn't be
 
- used for any other purpose (in particular, it is not meant to be shown to the
 
- user). Also please note that although the native font information is currently
 
- implemented for Windows and Unix (GTK+ and Motif) ports only, all the methods
 
- are available for all the ports and should be used to make your program work
 
- correctly when they are implemented later.
 
- */
 
 
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