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							- Installing wxWidgets
 
- --------------------
 
- This is wxWidgets for IBM OS/2 Warp3 and Warp4. This is an unstable
 
- development release and OS/2 is considered to be in beta.
 
- IMPORTANT NOTE: If you experience problems installing, please
 
- re-read this instructions and other related files (changes.txt,
 
- readme.txt, notes on the Web site) carefully before mailing
 
- wx-users or the author. Preferably, try to fix the problem first and
 
- then send a patch to the author. Please report bugs using the
 
- bug report form on the wxWidgets web site.
 
- Unarchiving
 
- -----------
 
- At this time there is no comprehensive setup.exe type installation program.
 
- wxWidgets for OS/2 requires you download various .zip files and unpack them
 
- to your desired location on your system.  Pick a location say,
 
- C:\wx\wxWidgets-2.8.0, copy the .zip files to there and unzip them ensuring you
 
- unzip the subdirectories as well.  You will need:
 
- - All common, generic and OS2-specific wxWidgets source;
 
- - samples;
 
- - documentation in HTML Help format;
 
- - makefiles for VisualAge V3.0 (possibly for EMX and Watcom C++);
 
- - JPEG, TIFF, PNG, ZLIB, wxSTC, REGEX, EXPAT library sources.
 
- All but the documentation is included in wxOS2-2.8.0.zip, documentation
 
- must be downloaded separately from the wxWidgets Web site.
 
- General installation notes
 
- --------------------------
 
- After unzipping everything your directory tree should look something like
 
- this:
 
- x:\wx\wxWidgets-2.8.0\docs (your HTML reference manual)
 
- x:\wx\wxWidgets-2.8.0\include\wx
 
- x:\wx\wxWidgets-2.8.0\include\wx\generic
 
- x:\wx\wxWidgets-2.8.0\include\wx\html
 
- x:\wx\wxWidgets-2.8.0\include\wx\os2
 
- x:\wx\wxWidgets-2.8.0\samples\....  (all the sample directories)
 
- x:\wx\wxWidgets-2.8.0\src
 
- x:\wx\wxWidgets-2.8.0\src\common
 
- x:\wx\wxWidgets-2.8.0\src\generic
 
- x:\wx\wxWidgets-2.8.0\src\html
 
- x:\wx\wxWidgets-2.8.0\src\jpeg
 
- x:\wx\wxWidgets-2.8.0\src\os2
 
- x:\wx\wxWidgets-2.8.0\src\png
 
- x:\wx\wxWidgets-2.8.0\src\tiff
 
- x:\wx\wxWidgets-2.8.0\src\zlib
 
- If you are using VisualAge, you will also need to ensure you have a
 
- \lib directory as well, x:\wx\wxWidgets-2.8.0\lib
 
- and you will have to set a WXWIN environment variable in your
 
- config.sys,
 
- SET WXWIN=X:\WX\WXWINDOWS-2.8.0;
 
- Compilation
 
- -----------
 
- For now, only VisualAge V3.0 FP 8 and EMX-0.9d (with fix4) are supported.
 
- However, the library has been successfully compiled with Watcom C++ as
 
- well. As those build environments get a bit more "formalized", I will add
 
- them here.
 
- Compilation with VisualAge on the one hand and EMX on the other hand are
 
- rather different, VisualAge is essentially following Windows' way of doing
 
- it, EMX is following the example of the unix ports.
 
- Compilation with VisualAge
 
- --------------------------
 
- In addition to VisualAge V3.0 Fixpack 8 you will need the following in order
 
- to successfully build and use wxWidgets for OS/2:
 
- 1.  IBM OS/2 Toolkit Version 4.5 or later
 
- 2.  IBM TCPIP V4.0 or later
 
- 3.  You will need the IBMLAN Lan Requester service and UPM if you wish to use
 
-     network based components of the library (generally a standard part of any
 
-     Warp Connect 3.0 or Warp 4.0 installation.
 
- 4.  I strongly suggest that you have the latest IBM fixpacks installed for
 
-     all your components.
 
- Go to the \src directory and open the file, makeva.env (there should be a
 
- .env for each supported compiler when they are fully supported), for edit.
 
- This is where the "make" environment for wxOS2 is set.  Locate UMPLIB, NETLIB,
 
- and TCPIP environment variables about 20 lines down.  Set these to match
 
- your system.
 
- There are number of possible outputs you can produce.  There is a static
 
- lib and a dynamically linked lib, and both can be built in debug or release
 
- mode.  Since wxOS2 is a beta and a rough one at that, I suggest, for now,
 
- you stick to the debug builds.  The resultant linkable binaries will be
 
- output to the \lib directory as will the .dll files.  The statically linked
 
- lib will be named wx.lib.  Each of the third party libs will be there as well,
 
- including png.lib, jpeg.lib, tiff.lib, and zlib.lib.  For DLL builds the
 
- import libs will have the same name, only with a 'd' appended.  Thus the
 
- import library for the main lib in a dll build is wxd.lib.
 
- Object modules will be output into paths dictated by the build mode.  For
 
- example, for debug static the outputs will be in DebugOS2, for DLLs in
 
- DebugOS2DLL.
 
- For your first build, you can directly build the library.  For subsequent
 
- builds you will want to "clean" the output paths.  To build the static library
 
- go to \src and execute nmake all -f makefile.va.  To clean out the outputs
 
- execute nmake clean -f makefile.va.
 
- To build the wx.dll execut nmake all -f makefile.va WXMAKINGDLL=1.  To clean
 
- the outputs execute namek clean -f makefile.va WXMAKINGDLL=1.  For
 
- VisualAge 3.0 we use the module definition file method.
 
- If, for some reason you encounter linking problems with your dll build you may
 
- need to rebuild the module definition file, wx23.def, found in \src\os2.  To
 
- do this you need to have a static version built.  Go to the \lib directoy and
 
- execute CPPFILT /B /P wx.lib>temp.def.  Copy this file to \src\os2.  Delete
 
- the temp.def from your \lib directory.
 
- I find the following to be the easiest to reconstruct the .def file.  Open
 
- both the wx23.def and the temp.def file.  Copy the header of the wx23.def to
 
- the clipboard and paste it into the top of the temp.def file.  If you have
 
- a valid SQL database client with its SDK on your system you can skip the next
 
- step.  wxWidgets included some ODBC and SQL modules.  They expect the standard
 
- sql.h and such to available.  If you do not have a database client with its
 
- SDK (such as DB/2) then for the .dll build you need to delete the exports for
 
- the following three modules from your temp.def file, db.cpp, dbgrid.cpp and
 
- dbtable.cpp.  save you changes to temp.def.  Delete wx23.def and rename your
 
- temp.def to wx23.def and you are ready to go.
 
- I hope to clean up the .dll builds at some point before the library is
 
- a full fledged production caliber product.  Fortunately EMX and Watcom can use
 
- the import and export pragmas successfully negating the need for manual .def
 
- files.  VA 3.0, unfortunately in C++ does not properly export the mangled
 
- names so we are stuck with the CPPFILT .def file method of .dll builds for
 
- now.
 
- When building an application that uses the wx.dll you need to build it using
 
- the WXUSINGDLL=1 macro.  For example to build the minimal sample you would
 
- go to \samples\minimal and execute nmake all -f makefile.va WXUSINGDLL=1.
 
- I strongly suggest when developing apps using wxWidgets for OS/2 under old
 
- VisualAge 3.0, that you use the dynamically linked library. The library is
 
- very large and even the most trivial statically linked .exe can be very
 
- large and take a long time to link.  The release builds are much smaller,
 
- however.  Fortunately, EMX seems to build much smaller static executables.
 
- Compilation using EMX
 
- ---------------------
 
- In addition to EMX-0.9d you will need a rather complete Unix-like
 
- environment, starting with a shell (e.g. ash) and most of the
 
- GNU file/text/shell utilities, but also flex, bison, sed, grep, awk
 
- and GNU make. Particularly note that uname is relevant to get the
 
- configure script working - the one from GNU shell utilities 1.12
 
- does work (check that uname -s returns "OS/2" and uname -m returns "i386"
 
- and you should be mostly fine.
 
- The first thing to do is to decide on a build directory. You can either
 
- do in-tree builds or you can do the build in a directory separated from
 
- the source directory. The later has the advantage, that it is much easier
 
- to compile and maintain several ports of wxWidgets on OS/2 - if you are
 
- developping cross-platform applications you might want to compile (and
 
- update) e.g. wxGTK or wxX11 as well.
 
- In the following, let's assume you decided to build in
 
- \wx\wxWidgets-2.8.0\build\pm. Now we need to set some environment
 
- variables, namely MAKESHELL (to a Unix like shell, let's assume ash)
 
- and INSTALL (to point to the install script. If you omit this, configure
 
- might find something like the system's tcpip\pcomos\install.exe which will
 
- not do the thing you want), e.g.
 
- SET MAKESHELL=ash
 
- SET INSTALL=/wx/wxWidgets-2.8.0/install-sh -c
 
- Be warned that depending on the precise version of your make, the
 
- variable that needs to be set might be MAKE_SHELL instead of MAKESHELL.
 
- If you have a really deficient version of GNU make, it might even be
 
- necessary to set SHELL or even COMSPEC to a unix like shell as well.
 
- Now run the provided configure script by executing e.g.
 
- `ash -c "../../configure \
 
-    --prefix=directory_where_you_want_wxWidgets_to_be_installed"'
 
- from within the build directory (the relative path might be different
 
- depending on the build directory you selected).
 
- If you are already running some unix-like shell and not cmd, you may
 
- of course ommit the `ash -c' part in the above command.
 
- This will create a whole directory structure containing lib and sample
 
- directories which each essentially contain a suitable makefile.
 
- Calling `make' now should start a compile run which hopefully ends
 
- with a library being placed in the lib subdirectory.
 
- Now you can change in the samples subdirectory and call make to compile
 
- all samples, however currently not all will work on OS/2, so you might
 
- prefer to change into the directory of a specific sample
 
- (e.g. samples\minimal) and call make there to just build this one example.
 
- Essentially, each sample that's not working indicates an area, where help
 
- in porting wxWidgets to OS/2 would be appreciated.
 
- Finally, you can run `make install' which should install wxWidgets to
 
- the desired place.
 
- Note that we also install the wx-config script which wants to help you
 
- compiling your own applications, e.g. `wx-config --cxxflags` will emit the
 
- flags that are needed for compiling source code which includes wxWidgets
 
- headers, `wx-config --libs` will emit the flags needed for linking against
 
- wxWidgets (wx-config is assuming you are calling it from a unix-like shell!).
 
- For building a DLL, the only supported way currently is to first build the
 
- static library and then use Andrew Zabolotny's dllar.cmd. However, this
 
- works quite nicely.
 
- Finally, if you also want to build a different port, e.g. wxGTK, you
 
- essentially have to use the procedure described above, the only difference
 
- being that you have to pass a switch to configure indicating which port
 
- to build. If you do not do this in a separate build directory (e.g.
 
- \wxWidgets-2.8.0\build\gtk), you'll have to do a `make clean' first.
 
- The magical switches that have to be passed to configure for the various
 
- ports are --with-gtk (wxGTK), --with-motif (wxMotif), --with-x11 (wxX11),
 
- and --disable-gui (wxBase). Note that contrary to the native, PM based
 
- OS/2 port, all of those ports work slightly better with POSIX/2's cExt
 
- library. If include and library path include the suitable paths, -lcExt
 
- is automatically appended to the linker flags by the configure script.
 
 
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