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							- ///////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/cocoa/string.h
 
- // Purpose:     String conversion methods
 
- // Author:      David Elliott
 
- // Modified by:
 
- // Created:     2003/04/13
 
- // Copyright:   (c) 2003 David Elliott
 
- // Licence:     wxWindows licence
 
- ///////////////////////////////////////////////////////////////////////////////
 
- #ifndef __WX_COCOA_STRING_H__
 
- #define __WX_COCOA_STRING_H__
 
- #import <Foundation/NSString.h>
 
- #include "wx/string.h"
 
- // FIXME: In unicode mode we are doing the conversion twice.  wxString
 
- // converts to UTF-8 and NSString converts from UTF-8.
 
- // One possible optimization is to convert to the wxString internal
 
- // representation which is an unsigned short (unichar) but unfortunately
 
- // there is little documentation on which encoding it uses by default.
 
- // Return an autoreleased NSString
 
- inline NSString* wxNSStringWithWxString(const wxString &wxstring)
 
- {
 
- #if wxUSE_UNICODE
 
-     return [NSString stringWithUTF8String: wxstring.utf8_str()];
 
- #else
 
-     return [NSString stringWithCString: wxstring.c_str() length:wxstring.Len()];
 
- #endif // wxUSE_UNICODE
 
- }
 
- // Intialize an NSString which has already been allocated
 
- inline NSString* wxInitNSStringWithWxString(NSString *nsstring, const wxString &wxstring)
 
- {
 
- #if wxUSE_UNICODE
 
-     return [nsstring initWithUTF8String: wxstring.utf8_str()];
 
- #else
 
-     return [nsstring initWithCString: wxstring.c_str() length:wxstring.Len()];
 
- #endif // wxUSE_UNICODE
 
- }
 
- inline wxString wxStringWithNSString(NSString *nsstring)
 
- {
 
- #if wxUSE_UNICODE
 
-     return wxString::FromUTF8Unchecked([nsstring UTF8String]);
 
- #else
 
-     return wxString([nsstring lossyCString]);
 
- #endif // wxUSE_UNICODE
 
- }
 
- #endif // __WX_COCOA_STRING_H__
 
 
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