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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/univ/control.h
 
- // Purpose:     universal wxControl: adds handling of mnemonics
 
- // Author:      Vadim Zeitlin
 
- // Modified by:
 
- // Created:     14.08.00
 
- // Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_UNIV_CONTROL_H_
 
- #define _WX_UNIV_CONTROL_H_
 
- class WXDLLIMPEXP_FWD_CORE wxControlRenderer;
 
- class WXDLLIMPEXP_FWD_CORE wxInputHandler;
 
- class WXDLLIMPEXP_FWD_CORE wxRenderer;
 
- // we must include it as most/all control classes derive their handlers from
 
- // it
 
- #include "wx/univ/inphand.h"
 
- #include "wx/univ/inpcons.h"
 
- // ----------------------------------------------------------------------------
 
- // wxControlAction: the action is currently just a string which identifies it,
 
- // later it might become an atom (i.e. an opaque handler to string).
 
- // ----------------------------------------------------------------------------
 
- typedef wxString wxControlAction;
 
- // the list of actions which apply to all controls (other actions are defined
 
- // in the controls headers)
 
- #define wxACTION_NONE    wxT("")           // no action to perform
 
- // ----------------------------------------------------------------------------
 
- // wxControl: the base class for all GUI controls
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_CORE wxControl : public wxControlBase, public wxInputConsumer
 
- {
 
- public:
 
-     wxControl() { Init(); }
 
-     wxControl(wxWindow *parent,
 
-               wxWindowID id,
 
-               const wxPoint& pos = wxDefaultPosition,
 
-               const wxSize& size = wxDefaultSize, long style = 0,
 
-               const wxValidator& validator = wxDefaultValidator,
 
-               const wxString& name = wxControlNameStr)
 
-     {
 
-         Init();
 
-         Create(parent, id, pos, size, style, validator, name);
 
-     }
 
-     bool Create(wxWindow *parent,
 
-                 wxWindowID id,
 
-                 const wxPoint& pos = wxDefaultPosition,
 
-                 const wxSize& size = wxDefaultSize, long style = 0,
 
-                 const wxValidator& validator = wxDefaultValidator,
 
-                 const wxString& name = wxControlNameStr);
 
-     // this function will filter out '&' characters and will put the
 
-     // accelerator char (the one immediately after '&') into m_chAccel
 
-     virtual void SetLabel(const wxString& label);
 
-     // return the current label
 
-     virtual wxString GetLabel() const { return m_label; }
 
-     // wxUniversal-specific methods
 
-     // return the index of the accel char in the label or -1 if none
 
-     int GetAccelIndex() const { return m_indexAccel; }
 
-     // return the accel char itself or 0 if none
 
-     wxChar GetAccelChar() const
 
-     {
 
-         return m_indexAccel == -1 ? wxT('\0') : (wxChar)m_label[m_indexAccel];
 
-     }
 
-     virtual wxWindow *GetInputWindow() const { return (wxWindow*)this; }
 
- protected:
 
-     // common part of all ctors
 
-     void Init();
 
-     // set m_label and m_indexAccel and refresh the control to show the new
 
-     // label (but, unlike SetLabel(), don't call the base class SetLabel() thus
 
-     // avoiding to change wxControlBase::m_labelOrig)
 
-     void UnivDoSetLabel(const wxString& label);
 
- private:
 
-     // label and accel info
 
-     wxString   m_label;
 
-     int        m_indexAccel;
 
-     DECLARE_DYNAMIC_CLASS(wxControl)
 
-     DECLARE_EVENT_TABLE()
 
-     WX_DECLARE_INPUT_CONSUMER()
 
- };
 
- #endif // _WX_UNIV_CONTROL_H_
 
 
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