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							- ///////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/univ/gauge.h
 
- // Purpose:     wxUniversal wxGauge declaration
 
- // Author:      Vadim Zeitlin
 
- // Modified by:
 
- // Created:     20.02.01
 
- // Copyright:   (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
 
- // Licence:     wxWindows licence
 
- ///////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_UNIV_GAUGE_H_
 
- #define _WX_UNIV_GAUGE_H_
 
- // ----------------------------------------------------------------------------
 
- // wxGauge: a progress bar
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_CORE wxGauge : public wxGaugeBase
 
- {
 
- public:
 
-     wxGauge() { Init(); }
 
-     wxGauge(wxWindow *parent,
 
-             wxWindowID id,
 
-             int range,
 
-             const wxPoint& pos = wxDefaultPosition,
 
-             const wxSize& size = wxDefaultSize,
 
-             long style = wxGA_HORIZONTAL,
 
-             const wxValidator& validator = wxDefaultValidator,
 
-             const wxString& name = wxGaugeNameStr)
 
-     {
 
-         Init();
 
-         (void)Create(parent, id, range, pos, size, style, validator, name);
 
-     }
 
-     bool Create(wxWindow *parent,
 
-                 wxWindowID id,
 
-                 int range,
 
-                 const wxPoint& pos = wxDefaultPosition,
 
-                 const wxSize& size = wxDefaultSize,
 
-                 long style = wxGA_HORIZONTAL,
 
-                 const wxValidator& validator = wxDefaultValidator,
 
-                 const wxString& name = wxGaugeNameStr);
 
-     // implement base class virtuals
 
-     virtual void SetRange(int range);
 
-     virtual void SetValue(int pos);
 
-     // wxUniv-specific methods
 
-     // is it a smooth progress bar or a discrete one?
 
-     bool IsSmooth() const { return (GetWindowStyle() & wxGA_SMOOTH) != 0; }
 
-     // is it a vertica; progress bar or a horizontal one?
 
-     bool IsVertical() const { return (GetWindowStyle() & wxGA_VERTICAL) != 0; }
 
- protected:
 
-     // common part of all ctors
 
-     void Init();
 
-     // return the def border for a progress bar
 
-     virtual wxBorder GetDefaultBorder() const;
 
-     // return the default size
 
-     virtual wxSize DoGetBestClientSize() const;
 
-     // draw the control
 
-     virtual void DoDraw(wxControlRenderer *renderer);
 
-     DECLARE_DYNAMIC_CLASS(wxGauge)
 
- };
 
- #endif // _WX_UNIV_GAUGE_H_
 
 
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