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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        scrolwin.h
 
- // Purpose:     interface of wxScrolled template
 
- // Author:      wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- /**
 
-     Possible values for the second argument of wxScrolled::ShowScrollbars().
 
-  */
 
- enum wxScrollbarVisibility
 
- {
 
-     wxSHOW_SB_NEVER = -1,   ///< Never show the scrollbar at all.
 
-     wxSHOW_SB_DEFAULT,      ///< Show scrollbar only if it is needed.
 
-     wxSHOW_SB_ALWAYS        ///< Always show scrollbar, even if not needed.
 
- };
 
- /**
 
-     The wxScrolled class manages scrolling for its client area, transforming
 
-     the coordinates according to the scrollbar positions, and setting the
 
-     scroll positions, thumb sizes and ranges according to the area in view.
 
-     There are two commonly used (but not the only possible!) specializations of
 
-     this class:
 
-     - ::wxScrolledWindow, aka wxScrolled<wxPanel>, is equivalent to
 
-       ::wxScrolledWindow from earlier versions. Derived from wxPanel, it shares
 
-       wxPanel's behaviour with regard to TAB traversal and focus handling. Use
 
-       this if the scrolled window will have child controls.
 
-     - ::wxScrolledCanvas, aka wxScrolled<wxWindow>, derives from wxWindow and
 
-       so doesn't handle children specially. This is suitable e.g. for
 
-       implementing scrollable controls such as tree or list controls.
 
-     Starting from version 2.4 of wxWidgets, there are several ways to use a
 
-     ::wxScrolledWindow (and now wxScrolled). In particular, there are
 
-     three ways to set the size of the scrolling area:
 
-     One way is to set the scrollbars directly using a call to SetScrollbars().
 
-     This is the way it used to be in any previous version of wxWidgets and it
 
-     will be kept for backwards compatibility.
 
-     An additional method of manual control, which requires a little less
 
-     computation of your own, is to set the total size of the scrolling area by
 
-     calling either wxWindow::SetVirtualSize(), or wxWindow::FitInside(), and
 
-     setting the scrolling increments for it by calling SetScrollRate().
 
-     Scrolling in some orientation is enabled by setting a non-zero increment
 
-     for it.
 
-     The most automatic and newest way is to simply let sizers determine the
 
-     scrolling area. This is now the default when you set an interior sizer into
 
-     a wxScrolled with wxWindow::SetSizer().  The scrolling area will be
 
-     set to the size requested by the sizer and the scrollbars will be assigned
 
-     for each orientation according to the need for them and the scrolling
 
-     increment set by SetScrollRate().  As above, scrolling is only enabled in
 
-     orientations with a non-zero increment.  You can influence the minimum size
 
-     of the scrolled area controlled by a sizer by calling
 
-     wxWindow::SetVirtualSizeHints(). (Calling SetScrollbars() has analogous
 
-     effects in wxWidgets 2.4 -- in later versions it may not continue to
 
-     override the sizer.)
 
-     Note that if maximum size hints are still supported by
 
-     wxWindow::SetVirtualSizeHints(), use them at your own dire risk. They may
 
-     or may not have been removed for 2.4, but it really only makes sense to set
 
-     minimum size hints here.  We should probably replace
 
-     wxWindow::SetVirtualSizeHints() with wxWindow::SetMinVirtualSize() or
 
-     similar and remove it entirely in future.
 
-     @todo review docs for this class replacing SetVirtualSizeHints() with
 
-           SetMinClientSize().
 
-     As with all windows, an application can draw onto a wxScrolled using a
 
-     @ref overview_dc "device context".
 
-     You have the option of handling the OnPaint handler or overriding the
 
-     wxScrolled::OnDraw() function, which is passed a pre-scrolled device
 
-     context (prepared by wxScrolled::DoPrepareDC()).
 
-     If you don't wish to calculate your own scrolling, you must call
 
-     DoPrepareDC() when not drawing from within OnDraw(), to set the device
 
-     origin for the device context according to the current scroll position.
 
-     A wxScrolled will normally scroll itself and therefore its child windows
 
-     as well. It might however be desired to scroll a different window than
 
-     itself: e.g. when designing a spreadsheet, you will normally only have to
 
-     scroll the (usually white) cell area, whereas the (usually grey) label area
 
-     will scroll very differently. For this special purpose, you can call
 
-     SetTargetWindow() which means that pressing the scrollbars will scroll a
 
-     different window.
 
-     Note that the underlying system knows nothing about scrolling coordinates,
 
-     so that all system functions (mouse events, expose events, refresh calls
 
-     etc) as well as the position of subwindows are relative to the "physical"
 
-     origin of the scrolled window. If the user insert a child window at
 
-     position (10,10) and scrolls the window down 100 pixels (moving the child
 
-     window out of the visible area), the child window will report a position
 
-     of (10,-90).
 
-     @beginStyleTable
 
-     @style{wxHSCROLL}
 
-            If this style is specified and ::wxVSCROLL isn't, the window will be
 
-            scrollable only in horizontal direction (by default, i.e. if neither
 
-            this style nor ::wxVSCROLL is specified, it scrolls in both
 
-            directions).
 
-     @style{wxVSCROLL}
 
-            If this style is specified and ::wxHSCROLL isn't, the window will be
 
-            scrollable only in vertical direction (by default, i.e. if neither
 
-            this style nor ::wxHSCROLL is specified, it scrolls in both
 
-            directions).
 
-     @style{wxALWAYS_SHOW_SB}
 
-            Since wxWidgets 2.9.5, specifying this style makes the window always
 
-            show its scrollbars, even if they are not used. See ShowScrollbars().
 
-     @style{wxRETAINED}
 
-            Uses a backing pixmap to speed refreshes. Motif only.
 
-     @endStyleTable
 
-     @beginEventEmissionTable{wxScrollWinEvent}
 
-     @event{EVT_SCROLLWIN(func)}
 
-         Process all scroll events.
 
-     @event{EVT_SCROLLWIN_TOP(func)}
 
-         Process @c wxEVT_SCROLLWIN_TOP scroll-to-top events.
 
-     @event{EVT_SCROLLWIN_BOTTOM(func)}
 
-         Process @c wxEVT_SCROLLWIN_BOTTOM scroll-to-bottom events.
 
-     @event{EVT_SCROLLWIN_LINEUP(func)}
 
-         Process @c wxEVT_SCROLLWIN_LINEUP line up events.
 
-     @event{EVT_SCROLLWIN_LINEDOWN(func)}
 
-         Process @c wxEVT_SCROLLWIN_LINEDOWN line down events.
 
-     @event{EVT_SCROLLWIN_PAGEUP(func)}
 
-         Process @c wxEVT_SCROLLWIN_PAGEUP page up events.
 
-     @event{EVT_SCROLLWIN_PAGEDOWN(func)}
 
-         Process @c wxEVT_SCROLLWIN_PAGEDOWN page down events.
 
-     @event{EVT_SCROLLWIN_THUMBTRACK(func)}
 
-         Process @c wxEVT_SCROLLWIN_THUMBTRACK thumbtrack events
 
-         (frequent events sent as the user drags the thumbtrack).
 
-     @event{EVT_SCROLLWIN_THUMBRELEASE(func)}
 
-         Process @c wxEVT_SCROLLWIN_THUMBRELEASE thumb release events.
 
-     @endEventTable
 
-     @note
 
-         Don't confuse wxScrollWinEvents generated by this class with
 
-         wxScrollEvent objects generated by wxScrollBar and wxSlider.
 
-     @remarks
 
-     Use wxScrolled for applications where the user scrolls by a fixed amount,
 
-     and where a 'page' can be interpreted to be the current visible portion of
 
-     the window. For more sophisticated applications, use the wxScrolled
 
-     implementation as a guide to build your own scroll behaviour or use
 
-     wxVScrolledWindow or its variants.
 
-     @since The wxScrolled template exists since version 2.9.0. In older versions,
 
-            only ::wxScrolledWindow (equivalent of wxScrolled<wxPanel>) was
 
-            available.
 
-     @library{wxcore}
 
-     @category{miscwnd}
 
-     @see wxScrollBar, wxClientDC, wxPaintDC,
 
-          wxVScrolledWindow, wxHScrolledWindow, wxHVScrolledWindow,
 
- */
 
- template<class T>
 
- class wxScrolled : public T
 
- {
 
- public:
 
-     /// Default constructor.
 
-     wxScrolled();
 
-     /**
 
-         Constructor.
 
-         @param parent
 
-             Parent window.
 
-         @param id
 
-             Window identifier. The value @c wxID_ANY indicates a default value.
 
-         @param pos
 
-             Window position. If a position of ::wxDefaultPosition is specified
 
-             then a default position is chosen.
 
-         @param size
 
-             Window size. If a size of ::wxDefaultSize is specified then the
 
-             window is sized appropriately.
 
-         @param style
 
-             Window style. See wxScrolled.
 
-         @param name
 
-             Window name.
 
-         @remarks The window is initially created without visible scrollbars.
 
-                  Call SetScrollbars() to specify how big the virtual window
 
-                  size should be.
 
-     */
 
-     wxScrolled(wxWindow* parent, wxWindowID id = -1,
 
-                const wxPoint& pos = wxDefaultPosition,
 
-                const wxSize& size = wxDefaultSize,
 
-                long style = wxHSCROLL | wxVSCROLL,
 
-                const wxString& name = "scrolledWindow");
 
-     /**
 
-         Translates the logical coordinates to the device ones. For example, if
 
-         a window is scrolled 10 pixels to the bottom, the device coordinates of
 
-         the origin are (0, 0) (as always), but the logical coordinates are (0,
 
-         10) and so the call to CalcScrolledPosition(0, 10, xx, yy) will return
 
-         0 in yy.
 
-         @beginWxPerlOnly
 
-         In wxPerl this method takes two parameters and returns a
 
-         2-element list (xx, yy).
 
-         @endWxPerlOnly
 
-         @see CalcUnscrolledPosition()
 
-     */
 
-     void CalcScrolledPosition(int x, int y, int* xx, int* yy) const;
 
-     wxPoint CalcScrolledPosition(const wxPoint& pt) const;
 
-     /**
 
-         Translates the device coordinates to the logical ones. For example, if
 
-         a window is scrolled 10 pixels to the bottom, the device coordinates of
 
-         the origin are (0, 0) (as always), but the logical coordinates are (0,
 
-         10) and so the call to CalcUnscrolledPosition(0, 0, xx, yy) will return
 
-         10 in yy.
 
-         @beginWxPerlOnly
 
-         In wxPerl this method takes two parameters and returns a
 
-         2-element list (xx, yy).
 
-         @endWxPerlOnly
 
-         @see CalcScrolledPosition()
 
-     */
 
-     void CalcUnscrolledPosition(int x, int y, int* xx, int* yy) const;
 
-     wxPoint CalcUnscrolledPosition(const wxPoint& pt) const;
 
-     /**
 
-         Creates the window for two-step construction. Derived classes
 
-         should call or replace this function. See wxScrolled::wxScrolled()
 
-         for details.
 
-     */
 
-     bool Create(wxWindow* parent, wxWindowID id = -1,
 
-                 const wxPoint& pos = wxDefaultPosition,
 
-                 const wxSize& size = wxDefaultSize,
 
-                 long style = wxHSCROLL | wxVSCROLL,
 
-                 const wxString& name = "scrolledWindow");
 
-     /**
 
-         Disable use of keyboard keys for scrolling.
 
-         By default cursor movement keys (including Home, End, Page Up and Down)
 
-         are used to scroll the window appropriately. If the derived class uses
 
-         these keys for something else, e.g. changing the currently selected
 
-         item, this function can be used to disable this behaviour as it's not
 
-         only not necessary then but can actually be actively harmful if another
 
-         object forwards a keyboard event corresponding to one of the above keys
 
-         to us using ProcessWindowEvent() because the event will always be
 
-         processed which can be undesirable.
 
-         @since 2.9.1
 
-     */
 
-     void DisableKeyboardScrolling();
 
-     /**
 
-         Call this function to prepare the device context for drawing a scrolled
 
-         image.
 
-         It sets the device origin according to the current scroll position.
 
-         DoPrepareDC() is called automatically within the default @c wxEVT_PAINT
 
-         event handler, so your OnDraw() override will be passed an already
 
-         'pre-scrolled' device context. However, if you wish to draw from
 
-         outside of OnDraw() (e.g. from your own @c wxEVT_PAINT handler), you
 
-         must call this function yourself.
 
-         For example:
 
-         @code
 
-         void MyWindow::OnEvent(wxMouseEvent& event)
 
-         {
 
-           wxClientDC dc(this);
 
-           DoPrepareDC(dc);
 
-           dc.SetPen(*wxBLACK_PEN);
 
-           float x, y;
 
-           event.Position(&x, &y);
 
-           if (xpos > -1 && ypos > -1 && event.Dragging())
 
-           {
 
-             dc.DrawLine(xpos, ypos, x, y);
 
-           }
 
-           xpos = x;
 
-           ypos = y;
 
-         }
 
-         @endcode
 
-         Notice that the function sets the origin by moving it relatively to the
 
-         current origin position, so you shouldn't change the origin before
 
-         calling DoPrepareDC() or, if you do, reset it to (0, 0) later. If you
 
-         call DoPrepareDC() immediately after device context creation, as in the
 
-         example above, this problem doesn't arise, of course, so it is
 
-         customary to do it like this.
 
-     */
 
-     void DoPrepareDC(wxDC& dc);
 
-     /**
 
-         Enable or disable use of wxWindow::ScrollWindow() for scrolling.
 
-         By default, when a scrolled window is logically scrolled,
 
-         wxWindow::ScrollWindow() is called on the underlying window which
 
-         scrolls the window contents and only invalidates the part of the window
 
-         newly brought into view. If @false is passed as an argument, then this
 
-         "physical scrolling" is disabled and the window is entirely invalidated
 
-         whenever it is scrolled by calling wxWindow::Refresh().
 
-         It should be rarely necessary to disable physical scrolling, so this
 
-         method shouldn't be called in normal circumstances.
 
-         @param xScrolling
 
-             If @true, enables physical scrolling in the x direction.
 
-         @param yScrolling
 
-             If @true, enables physical scrolling in the y direction.
 
-     */
 
-     void EnableScrolling(bool xScrolling, bool yScrolling);
 
-     /**
 
-         Set the scrollbar visibility.
 
-         By default the scrollbar in the corresponding direction is only shown
 
-         if it is needed, i.e. if the virtual size of the scrolled window in
 
-         this direction is greater than the current physical window size. Using
 
-         this function the scrollbar visibility can be changed to be:
 
-             - wxSHOW_SB_ALWAYS: To always show the scrollbar, even if it is
 
-                 not needed currently (wxALWAYS_SHOW_SB style can be used during
 
-                 the window creation to achieve the same effect but it applies
 
-                 in both directions).
 
-             - wxSHOW_SB_NEVER: To never show the scrollbar at all. In this case
 
-                 the program should presumably provide some other way for the
 
-                 user to scroll the window.
 
-             - wxSHOW_SB_DEFAULT: To restore the default behaviour described
 
-                 above.
 
-         @param horz
 
-             The desired visibility for the horizontal scrollbar.
 
-         @param vert
 
-             The desired visibility for the vertical scrollbar.
 
-         @since 2.9.0
 
-      */
 
-     void ShowScrollbars(wxScrollbarVisibility horz, wxScrollbarVisibility vert);
 
-     /**
 
-         Get the number of pixels per scroll unit (line), in each direction, as
 
-         set by SetScrollbars(). A value of zero indicates no scrolling in that
 
-         direction.
 
-         @param xUnit
 
-             Receives the number of pixels per horizontal unit.
 
-         @param yUnit
 
-             Receives the number of pixels per vertical unit.
 
-         @beginWxPerlOnly
 
-         In wxPerl this method takes no parameters and returns a
 
-         2-element list (xUnit, yUnit).
 
-         @endWxPerlOnly
 
-         @see SetScrollbars(), GetVirtualSize()
 
-     */
 
-     void GetScrollPixelsPerUnit(int* xUnit, int* yUnit) const;
 
-     /**
 
-         Get the position at which the visible portion of the window starts.
 
-         @param x
 
-             Receives the first visible x position in scroll units.
 
-         @param y
 
-             Receives the first visible y position in scroll units.
 
-         @remarks
 
-             If either of the scrollbars is not at the home position, @a x
 
-             and/or @a y will be greater than zero.
 
-             Combined with wxWindow::GetClientSize(), the application can use this
 
-             function to efficiently redraw only the visible portion of the window.
 
-             The positions are in logical scroll units, not pixels, so to convert
 
-             to pixels you will have to multiply by the number of pixels per scroll
 
-             increment.
 
-         @beginWxPerlOnly
 
-         In wxPerl this method takes no parameters and returns a
 
-         2-element list (x, y).
 
-         @endWxPerlOnly
 
-         @see SetScrollbars(), Scroll()
 
-     */
 
-     void GetViewStart(int* x, int* y) const;
 
-     /**
 
-         This is a simple overload of GetViewStart(int*,int*); see that function
 
-         for more info.
 
-     */
 
-     wxPoint GetViewStart() const;
 
-     /**
 
-         Gets the size in device units of the scrollable window area (as
 
-         opposed to the client size, which is the area of the window currently
 
-         visible).
 
-         @param x
 
-             Receives the length of the scrollable window, in pixels.
 
-         @param y
 
-             Receives the height of the scrollable window, in pixels.
 
-         @remarks Use wxDC::DeviceToLogicalX() and wxDC::DeviceToLogicalY() to
 
-                  translate these units to logical units.
 
-         @beginWxPerlOnly
 
-         In wxPerl this method takes no parameters and returns a
 
-         2-element list (xUnit, yUnit).
 
-         @endWxPerlOnly
 
-         @see SetScrollbars(), GetScrollPixelsPerUnit()
 
-     */
 
-     void GetVirtualSize(int* x, int* y) const;
 
-     /**
 
-         Motif only: @true if the window has a backing bitmap.
 
-     */
 
-     bool IsRetained() const;
 
-     /**
 
-         Called by the default paint event handler to allow the application to
 
-         define painting behaviour without having to worry about calling
 
-         DoPrepareDC().
 
-         Instead of overriding this function you may also just process the paint
 
-         event in the derived class as usual, but then you will have to call
 
-         DoPrepareDC() yourself.
 
-     */
 
-     virtual void OnDraw(wxDC& dc);
 
-     /**
 
-         This function is for backwards compatibility only and simply calls
 
-         DoPrepareDC() now. Notice that it is not called by the default paint
 
-         event handle (DoPrepareDC() is), so overriding this method in your
 
-         derived class is useless.
 
-     */
 
-     void PrepareDC(wxDC& dc);
 
-     /**
 
-         Scrolls a window so the view start is at the given point.
 
-         @param x
 
-             The x position to scroll to, in scroll units.
 
-         @param y
 
-             The y position to scroll to, in scroll units.
 
-         @remarks The positions are in scroll units, not pixels, so to convert to
 
-                  pixels you will have to multiply by the number of
 
-                  pixels per scroll increment. If either parameter is
 
-                  ::wxDefaultCoord (-1), that position will be ignored (no change
 
-                  in that direction).
 
-         @see SetScrollbars(), GetScrollPixelsPerUnit()
 
-     */
 
-     void Scroll(int x, int y);
 
-     /**
 
-         This is an overload of Scroll(int,int); see that function for more info.
 
-     */
 
-     void Scroll(const wxPoint& pt);
 
-     /**
 
-         Set the horizontal and vertical scrolling increment only. See the
 
-         pixelsPerUnit parameter in SetScrollbars().
 
-     */
 
-     void SetScrollRate(int xstep, int ystep);
 
-     /**
 
-         Sets up vertical and/or horizontal scrollbars.
 
-         The first pair of parameters give the number of pixels per 'scroll
 
-         step', i.e. amount moved when the up or down scroll arrows are pressed.
 
-         The second pair gives the length of scrollbar in scroll steps, which
 
-         sets the size of the virtual window.
 
-         @a xPos and @a yPos optionally specify a position to scroll to
 
-         immediately.
 
-         For example, the following gives a window horizontal and vertical
 
-         scrollbars with 20 pixels per scroll step, and a size of 50 steps (1000
 
-         pixels) in each direction:
 
-         @code
 
-         window->SetScrollbars(20, 20, 50, 50);
 
-         @endcode
 
-         wxScrolled manages the page size itself, using the current client
 
-         window size as the page size.
 
-         Note that for more sophisticated scrolling applications, for example
 
-         where scroll steps may be variable according to the position in the
 
-         document, it will be necessary to derive a new class from wxWindow,
 
-         overriding OnSize() and adjusting the scrollbars appropriately.
 
-         @param pixelsPerUnitX
 
-             Pixels per scroll unit in the horizontal direction.
 
-         @param pixelsPerUnitY
 
-             Pixels per scroll unit in the vertical direction.
 
-         @param noUnitsX
 
-             Number of units in the horizontal direction.
 
-         @param noUnitsY
 
-             Number of units in the vertical direction.
 
-         @param xPos
 
-             Position to initialize the scrollbars in the horizontal direction,
 
-             in scroll units.
 
-         @param yPos
 
-             Position to initialize the scrollbars in the vertical direction, in
 
-             scroll units.
 
-         @param noRefresh
 
-             Will not refresh window if @true.
 
-         @see wxWindow::SetVirtualSize()
 
-     */
 
-     void SetScrollbars(int pixelsPerUnitX, int pixelsPerUnitY,
 
-                        int noUnitsX,
 
-                        int noUnitsY,
 
-                        int xPos = 0,
 
-                        int yPos = 0,
 
-                        bool noRefresh = false);
 
-     /**
 
-         Call this function to tell wxScrolled to perform the actual scrolling
 
-         on a different window (and not on itself).
 
-         This method is useful when only a part of the window should be
 
-         scrolled. A typical example is a control consisting of a fixed header
 
-         and the scrollable contents window: the scrollbars are attached to the
 
-         main window itself, hence it, and not the contents window must be
 
-         derived from wxScrolled, but only the contents window scrolls when the
 
-         scrollbars are used. To implement such setup, you need to call this
 
-         method with the contents window as argument.
 
-         Notice that if this method is used, GetSizeAvailableForScrollTarget()
 
-         method must be overridden.
 
-     */
 
-     void SetTargetWindow(wxWindow *window);
 
-     wxWindow *GetTargetWindow() const;
 
-     
 
-     void SetTargetRect(const wxRect& rect);
 
-     wxRect GetTargetRect() const;
 
-     int GetScrollPageSize(int orient) const;
 
-     void SetScrollPageSize(int orient, int pageSize);
 
-     int GetScrollLines( int orient ) const;
 
-     void SetScale(double xs, double ys);
 
-     double GetScaleX() const;
 
-     double GetScaleY() const;
 
-     virtual void AdjustScrollbars();
 
-     /**
 
-        Are we generating the autoscroll events?
 
-      */
 
-     bool IsAutoScrolling() const;
 
-     /**
 
-        Stop generating the scroll events when mouse is held outside the
 
-        window.
 
-      */
 
-     void StopAutoScrolling();
 
-     
 
-     /**
 
-        This method can be overridden in a derived class to forbid sending the
 
-        auto scroll events - note that unlike StopAutoScrolling() it doesn't
 
-        stop the timer, so it will be called repeatedly and will typically
 
-        return different values depending on the current mouse position
 
-     
 
-        The base class version just returns true.
 
-     */
 
-     virtual bool SendAutoScrollEvents(wxScrollWinEvent& event) const;
 
- protected:
 
-     /**
 
-         Function which must be overridden to implement the size available for
 
-         the scroll target for the given size of the main window.
 
-         This method must be overridden if SetTargetWindow() is used (it is
 
-         never called otherwise). The implementation should decrease the @a size
 
-         to account for the size of the non-scrollable parts of the main window
 
-         and return only the size available for the scrollable window itself.
 
-         E.g. in the example given in SetTargetWindow() documentation the
 
-         function would subtract the height of the header window from the
 
-         vertical component of @a size.
 
-      */
 
-     virtual wxSize GetSizeAvailableForScrollTarget(const wxSize& size);
 
- };
 
- /**
 
-     Scrolled window derived from wxPanel.
 
-     See wxScrolled for a detailed description.
 
-     @note Note that because this class derives from wxPanel, it shares its
 
-           behaviour with regard to TAB traversal and focus handling (in
 
-           particular, it forwards focus to its children). If you don't want
 
-           this behaviour, use ::wxScrolledCanvas instead.
 
-     @note ::wxScrolledWindow is an alias for wxScrolled<wxPanel> since version
 
-           2.9.0. In older versions, it was a standalone class.
 
-     @library{wxcore}
 
-     @category{miscwnd}
 
-     @see wxScrolled, ::wxScrolledCanvas
 
- */
 
- typedef wxScrolled<wxPanel> wxScrolledWindow;
 
- /**
 
-     Alias for wxScrolled<wxWindow>. Scrolled window that doesn't have children
 
-     and so doesn't need or want special handling of TAB traversal.
 
-     @since 2.9.0
 
-     @library{wxcore}
 
-     @category{miscwnd}
 
-     @see wxScrolled, ::wxScrolledWindow
 
- */
 
- typedef wxScrolled<wxWindow> wxScrolledCanvas;
 
 
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