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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/univ/inpcons.h
 
- // Purpose:     wxInputConsumer: mix-in class for input handling
 
- // Author:      Vadim Zeitlin
 
- // Modified by:
 
- // Created:     14.08.00
 
- // Copyright:   (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_UNIV_INPCONS_H_
 
- #define _WX_UNIV_INPCONS_H_
 
- class WXDLLIMPEXP_FWD_CORE wxInputHandler;
 
- class WXDLLIMPEXP_FWD_CORE wxWindow;
 
- #include "wx/object.h"
 
- #include "wx/event.h"
 
- // ----------------------------------------------------------------------------
 
- // wxControlAction: the action is currently just a string which identifies it,
 
- // later it might become an atom (i.e. an opaque handler to string).
 
- // ----------------------------------------------------------------------------
 
- typedef wxString wxControlAction;
 
- // the list of actions which apply to all controls (other actions are defined
 
- // in the controls headers)
 
- #define wxACTION_NONE    wxT("")           // no action to perform
 
- // ----------------------------------------------------------------------------
 
- // wxInputConsumer: mix-in class for handling wxControlActions (used by
 
- // wxControl and wxTopLevelWindow).
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_CORE wxInputConsumer
 
- {
 
- public:
 
-     wxInputConsumer() { m_inputHandler = NULL; }
 
-     virtual ~wxInputConsumer() { }
 
-     // get the input handler
 
-     wxInputHandler *GetInputHandler() const { return m_inputHandler; }
 
-     // perform a control-dependent action: an action may have an optional
 
-     // numeric and another (also optional) string argument whose interpretation
 
-     // depends on the action
 
-     //
 
-     // NB: we might use ellipsis in PerformAction() declaration but this
 
-     //     wouldn't be more efficient than always passing 2 unused parameters
 
-     //     but would be more difficult. Another solution would be to have
 
-     //     several overloaded versions but this will expose the problem of
 
-     //     virtual function hiding we don't have here.
 
-     virtual bool PerformAction(const wxControlAction& action,
 
-                                long numArg = -1l,
 
-                                const wxString& strArg = wxEmptyString);
 
-     // get the window to work with (usually the class wxInputConsumer was mixed into)
 
-     virtual wxWindow *GetInputWindow() const = 0;
 
-     // this function must be implemented in any classes process input (i.e. not
 
-     // static controls) to create the standard input handler for the concrete
 
-     // class deriving from this mix-in
 
-     //
 
-     // the parameter is the default input handler which should receive all
 
-     // unprocessed input (i.e. typically handlerDef is passed to
 
-     // wxStdInputHandler ctor) or it may be NULL
 
-     //
 
-     // the returned pointer will not be deleted by caller so it must either
 
-     // point to a static object or be deleted on program termination
 
-     virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef);
 
- protected:
 
-     // event handlers
 
-     void OnMouse(wxMouseEvent& event);
 
-     void OnKeyDown(wxKeyEvent& event);
 
-     void OnKeyUp(wxKeyEvent& event);
 
-     void OnFocus(wxFocusEvent& event);
 
-     void OnActivate(wxActivateEvent& event);
 
-     // create input handler by name, fall back to GetStdInputHandler() if
 
-     // the current theme doesn't define any specific handler of this type
 
-     void CreateInputHandler(const wxString& inphandler);
 
- private:
 
-     // the input processor (we never delete it)
 
-     wxInputHandler *m_inputHandler;
 
- };
 
- // ----------------------------------------------------------------------------
 
- // macros which must be used by the classes derived from wxInputConsumer mix-in
 
- // ----------------------------------------------------------------------------
 
- // declare the methods to be forwarded
 
- #define WX_DECLARE_INPUT_CONSUMER() \
 
- private: \
 
-     void OnMouse(wxMouseEvent& event); \
 
-     void OnKeyDown(wxKeyEvent& event); \
 
-     void OnKeyUp(wxKeyEvent& event); \
 
-     void OnFocus(wxFocusEvent& event); \
 
- public: /* because of docview :-( */ \
 
-     void OnActivate(wxActivateEvent& event); \
 
- private:
 
- // implement the event table entries for wxControlContainer
 
- #define WX_EVENT_TABLE_INPUT_CONSUMER(classname) \
 
-     EVT_KEY_DOWN(classname::OnKeyDown) \
 
-     EVT_KEY_UP(classname::OnKeyUp) \
 
-     EVT_MOUSE_EVENTS(classname::OnMouse) \
 
-     EVT_SET_FOCUS(classname::OnFocus) \
 
-     EVT_KILL_FOCUS(classname::OnFocus) \
 
-     EVT_ACTIVATE(classname::OnActivate)
 
- // Forward event handlers to wxInputConsumer
 
- //
 
- // (We can't use them directly, because wxIC has virtual methods, which forces
 
- // the compiler to include (at least) two vtables into wxControl, one for the
 
- // wxWindow-wxControlBase-wxControl branch and one for the wxIC mix-in.
 
- // Consequently, the "this" pointer has different value when in wxControl's
 
- // and wxIC's method, even though the instance stays same. This doesn't matter
 
- // so far as member pointers aren't used, but that's not wxControl's case.
 
- // When we add an event table entry (= use a member pointer) pointing to
 
- // wxIC's OnXXX method, GCC compiles code that executes wxIC::OnXXX with the
 
- // version of "this" that belongs to wxControl, not wxIC! In our particular
 
- // case, the effect is that m_handler is NULL (probably same memory
 
- // area as the_other_vtable's_this->m_refObj) and input handling doesn't work.)
 
- #define WX_FORWARD_TO_INPUT_CONSUMER(classname) \
 
-     void classname::OnMouse(wxMouseEvent& event) \
 
-     { \
 
-         wxInputConsumer::OnMouse(event); \
 
-     } \
 
-     void classname::OnKeyDown(wxKeyEvent& event) \
 
-     { \
 
-         wxInputConsumer::OnKeyDown(event); \
 
-     } \
 
-     void classname::OnKeyUp(wxKeyEvent& event) \
 
-     { \
 
-         wxInputConsumer::OnKeyUp(event); \
 
-     } \
 
-     void classname::OnFocus(wxFocusEvent& event) \
 
-     { \
 
-         wxInputConsumer::OnFocus(event); \
 
-     } \
 
-     void classname::OnActivate(wxActivateEvent& event) \
 
-     { \
 
-         wxInputConsumer::OnActivate(event); \
 
-     }
 
- #endif // _WX_UNIV_INPCONS_H_
 
 
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