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- ///////////////////////////////////////////////////////////////////////////////
- // Name: bombs1.cpp
- // Purpose: Bombs game
- // Author: P. Foggia 1996
- // Modified by: Wlodzimierz Skiba (ABX) since 2003
- // Created: 1996
- // Copyright: (c) 1996 P. Foggia
- // Licence: wxWindows licence
- ///////////////////////////////////////////////////////////////////////////////
- /*
- * implementation of the methods DrawField and OnEvent of the
- * class BombsCanvas
- */
- #include "wx/wxprec.h"
- #ifdef __BORLANDC__
- # pragma hdrstop
- #endif
- #ifndef WX_PRECOMP
- # include "wx/wx.h"
- #endif //precompiled headers
- #include "bombs.h"
- // Draws the field on the device context dc
- // xc1,yc1 etc. are the (inclusive) limits of the area to be drawn,
- // expressed in cells.
- void BombsCanvas::DrawField(wxDC *dc, int xc1, int yc1, int xc2, int yc2)
- {
- wxString buf;
- wxCoord chw, chh;
- wxColour wxYellow = wxTheColourDatabase->Find(wxT("YELLOW"));
- wxColour wxFocused = wxTheColourDatabase->Find(wxT("GREY"));
- wxPen *bluePen = wxThePenList->FindOrCreatePen(*wxBLUE, 1, wxSOLID);
- wxBrush *focusedBrush = wxTheBrushList->FindOrCreateBrush(wxFocused, wxSOLID);
- wxBrush *yellowBrush = wxTheBrushList->FindOrCreateBrush(wxYellow, wxSOLID);
- dc->SetPen(*wxBLACK_PEN);
- int x, y;
- int xMax = this->GetGridSizeInPixels().GetWidth();
- int yMax = this->GetGridSizeInPixels().GetHeight();
- for(x=xc1; x<=xc2; x++)
- dc->DrawLine(x*m_cellWidth*X_UNIT, 0, x*m_cellWidth*X_UNIT, yMax);
- for(y=xc1; y<=yc2; y++)
- dc->DrawLine(0, y*m_cellHeight*Y_UNIT, xMax, y*m_cellHeight*Y_UNIT);
- wxFont font= BOMBS_FONT;
- dc->SetFont(font);
- for(x=xc1; x<=xc2; x++)
- for(y=yc1; y<=yc2; y++)
- {
- if (m_game->IsMarked(x,y))
- {
- dc->SetPen(*wxBLACK_PEN);
- if (m_game->IsFocussed(x, y))
- dc->SetBrush(*focusedBrush);
- else
- dc->SetBrush(*wxLIGHT_GREY_BRUSH);
- dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
- m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
- buf = wxT("M");
- if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y))
- dc->SetTextForeground(*wxBLUE);
- else
- dc->SetTextForeground(*wxRED);
- dc->SetTextBackground(*wxLIGHT_GREY);
- dc->GetTextExtent(buf, &chw, &chh);
- dc->DrawText( buf,
- x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
- y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2 );
- if (!m_game->IsHidden(x,y) && m_game->IsBomb(x,y))
- {
- dc->SetPen(*wxRED_PEN);
- dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
- (x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT);
- dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT,
- (x+1)*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT);
- }
- }
- else if (m_game->IsHidden(x,y))
- {
- dc->SetPen(*wxBLACK_PEN);
- if (m_game->IsFocussed(x, y))
- dc->SetBrush(*focusedBrush);
- else
- dc->SetBrush(*wxLIGHT_GREY_BRUSH);
- dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
- m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
- }
- else if (m_game->IsBomb(x,y))
- {
- dc->SetPen(*wxBLACK_PEN);
- dc->SetBrush(*wxRED_BRUSH);
- dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
- m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
- buf = wxT("B");
- dc->SetTextForeground(*wxBLACK);
- dc->SetTextBackground(*wxRED);
- dc->GetTextExtent(buf, &chw, &chh);
- dc->DrawText( buf,
- x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
- y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2);
- if (m_game->IsExploded(x,y))
- {
- dc->SetPen(*bluePen);
- dc->DrawLine(x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
- (x+1)*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT);
- dc->DrawLine(x*m_cellWidth*X_UNIT, (y+1)*m_cellHeight*Y_UNIT,
- (x+1)*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT);
- }
- }
- else // Display a digit
- {
- dc->SetPen(*wxBLACK_PEN);
- if (m_game->IsFocussed(x, y))
- dc->SetBrush(*focusedBrush);
- else if (m_game->IsSelected(x,y))
- dc->SetBrush(*wxWHITE_BRUSH);
- else
- dc->SetBrush(*yellowBrush);
- dc->DrawRectangle( x*m_cellWidth*X_UNIT, y*m_cellHeight*Y_UNIT,
- m_cellWidth*X_UNIT+1, m_cellHeight*Y_UNIT+1);
- int digit_value = m_game->Get(x,y) & BG_MASK;
- switch(digit_value)
- {
- case 0:
- buf = wxT("0");
- dc->SetTextForeground(*wxGREEN);
- break;
- case 1:
- buf = wxT("1");
- dc->SetTextForeground(*wxBLUE);
- break;
- default:
- buf.Printf(wxT("%d"),digit_value);
- dc->SetTextForeground(*wxBLACK);
- break;
- }
- dc->GetTextExtent(buf, &chw, &chh);
- dc->SetTextBackground(*wxWHITE);
- dc->DrawText( buf,
- x*m_cellWidth*X_UNIT + (m_cellWidth*X_UNIT-chw)/2,
- y*m_cellHeight*Y_UNIT + (m_cellHeight*Y_UNIT-chh)/2);
- }
- }
- dc->SetFont(wxNullFont);
- wxString msg;
- msg.Printf(wxT("%d bombs, %u marked, %d remaining cells"),
- m_game->GetNumBombs(), m_game->GetNumMarkedCells(),
- m_game->GetNumRemainingCells() );
- #if wxUSE_LOG && wxUSE_STATUSBAR
- wxLogStatus(msg);
- #else
- this->GetParent()->SetTitle(msg);
- #endif
- }
- // Refreshes the field image
- // xc1,yc1 etc. are the (inclusive) limits of the area to be drawn,
- // expressed in cells.
- void BombsCanvas::RefreshField(int xc1, int yc1, int xc2, int yc2)
- {
- wxClientDC dc(this);
- DrawField(& dc, xc1, yc1, xc2, yc2);
- if (m_bmp)
- {
- wxMemoryDC memDC;
- memDC.SelectObject(*m_bmp);
- DrawField(&memDC, xc1, yc1, xc2, yc2);
- memDC.SelectObject(wxNullBitmap);
- }
- }
- // Called when uncovering a cell.
- void BombsCanvas::Uncover(int x, int y)
- {
- m_game->Unhide(x,y,true);
- RefreshField(x, y, x, y);
- const int gridWidth = m_game->GetWidth();
- const int gridHeight = m_game->GetHeight();
- const bool hasWon = m_game->GetNumRemainingCells() == 0;
- if (m_game->IsBomb(x,y) || hasWon)
- {
- wxBell();
- if (hasWon)
- {
- wxMessageBox(wxT("Nice! You found all the bombs!"),
- wxT("wxWin Bombs"), wxOK|wxCENTRE);
- }
- else // x,y is a bomb
- {
- m_game->Explode(x, y);
- }
- for(x=0; x<gridWidth; x++)
- for(y=0; y<gridHeight; y++)
- m_game->Unhide(x,y,false);
- RefreshField(0, 0, gridWidth-1, gridHeight-1);
- }
- else if (0 == (m_game->Get(x, y) & BG_MASK))
- {
- int left = ( x > 0 ) ? x-1 : 0;
- int right = ( x < gridWidth - 1 )
- ? x+1
- : gridWidth - 1;
- int top = ( y > 0 ) ? y-1 : 0;
- int bottom = ( y < gridHeight - 1 )
- ? y+1
- : gridHeight - 1;
- int i, j;
- for (j=top; j<=bottom; j++)
- for (i=left; i<=right; i++)
- if ( (i != x || j != y) && m_game->IsHidden(i, j)
- && !m_game->IsMarked(i, j) )
- {
- Uncover(i, j);
- }
- }
- }
- // Called when the canvas receives a mouse event.
- void BombsCanvas::OnMouseEvent(wxMouseEvent& event)
- {
- const int gridWidth = m_game->GetWidth();
- const int gridHeight = m_game->GetHeight();
- wxCoord fx, fy;
- event.GetPosition(&fx, &fy);
- int x = fx/(m_cellWidth*X_UNIT);
- int y = fy/(m_cellHeight*Y_UNIT);
- if (x<gridWidth && y<gridHeight)
- {
- if ( (event.RightDown() || (event.LeftDown() && event.ShiftDown()))
- && (m_game->IsHidden(x,y)
- || !m_game->GetNumRemainingCells() ) )
- {
- // store previous and current field
- int prevFocusX = m_game->m_gridFocusX;
- int prevFocusY = m_game->m_gridFocusY;
- m_game->m_gridFocusX = x;
- m_game->m_gridFocusY = y;
- RefreshField(prevFocusX, prevFocusY, prevFocusX, prevFocusY);
- m_game->Mark(x, y);
- RefreshField(x, y, x, y);
- return;
- }
- else if (event.LeftDown() && m_game->IsHidden(x,y)
- && !m_game->IsMarked(x,y))
- {
- // store previous and current field
- int prevGridFocusX = m_game->m_gridFocusX;
- int prevGridFocusY = m_game->m_gridFocusY;
- m_game->m_gridFocusX = x;
- m_game->m_gridFocusY = y;
- RefreshField(prevGridFocusX, prevGridFocusY,
- prevGridFocusX, prevGridFocusY);
- Uncover(x, y);
- return;
- }
- }
- }
- void BombsCanvas::OnChar(wxKeyEvent& event)
- {
- int keyCode = event.GetKeyCode();
- int prevGridFocusX = m_game->m_gridFocusX;
- int prevGridFocusY = m_game->m_gridFocusY;
- const int gridWidth = m_game->GetWidth();
- const int gridHeight = m_game->GetHeight();
- switch(keyCode)
- {
- case WXK_RIGHT:
- m_game->m_gridFocusX++;
- if (m_game->m_gridFocusX >= gridWidth) m_game->m_gridFocusX = 0;
- break;
- case WXK_LEFT:
- m_game->m_gridFocusX--;
- if (m_game->m_gridFocusX<0) m_game->m_gridFocusX = gridWidth-1;
- break;
- case WXK_DOWN:
- m_game->m_gridFocusY++;
- if (m_game->m_gridFocusY >= gridHeight) m_game->m_gridFocusY = 0;
- break;
- case WXK_UP:
- m_game->m_gridFocusY--;
- if (m_game->m_gridFocusY<0) m_game->m_gridFocusY = gridHeight-1;
- break;
- case WXK_RETURN:
- if ( (prevGridFocusX == m_game->m_gridFocusX)
- && (prevGridFocusY == m_game->m_gridFocusY)
- && (m_game->IsHidden(m_game->m_gridFocusX, m_game->m_gridFocusY)) )
- {
- m_game->Mark(m_game->m_gridFocusX, m_game->m_gridFocusY);
- if (!m_game->IsMarked(m_game->m_gridFocusX, m_game->m_gridFocusY))
- {
- Uncover(m_game->m_gridFocusX, m_game->m_gridFocusY);
- }
- RefreshField(m_game->m_gridFocusX, m_game->m_gridFocusY,
- m_game->m_gridFocusX, m_game->m_gridFocusY);
- }
- break;
- default:
- event.Skip();
- }
- if ((prevGridFocusX != m_game->m_gridFocusX)
- || (prevGridFocusY != m_game->m_gridFocusY))
- {
- // cause focused field to be visible after first key hit after launching new game
- if( m_game->m_gridFocusX < 0 ) m_game->m_gridFocusX = 0;
- if( m_game->m_gridFocusY < 0 ) m_game->m_gridFocusY = 0;
- // refresh previous field and focused field
- RefreshField(prevGridFocusX, prevGridFocusY,
- prevGridFocusX, prevGridFocusY);
- RefreshField(m_game->m_gridFocusX, m_game->m_gridFocusY,
- m_game->m_gridFocusX, m_game->m_gridFocusY);
- }
- }
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