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							- ///////////////////////////////////////////////////////////////////////////////
 
- // Name:        game.h
 
- // Purpose:     Bombs game
 
- // Author:      P. Foggia 1996
 
- // Modified by: Wlodzimierz Skiba (ABX) since 2003
 
- // Created:     1996
 
- // Copyright:   (c) 1996 P. Foggia
 
- // Licence:     wxWindows licence
 
- ///////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_DEMOS_BOMBS_GAME_H_
 
- #define _WX_DEMOS_BOMBS_GAME_H_
 
- #define BG_HIDDEN   0x100
 
- #define BG_BOMB     0x200
 
- #define BG_MARKED   0x400
 
- #define BG_EXPLODED 0x800
 
- #define BG_SELECTED 0x080
 
- #define BG_MASK     0x03F
 
- #include <stddef.h>
 
- class BombsGame
 
- {
 
- public:
 
-     BombsGame()
 
-     {
 
-         m_width = m_height = 0;
 
-         m_field = NULL;
 
-     };
 
-     ~BombsGame();
 
-     int GetWidth() const { return m_width; };
 
-     int GetHeight() const { return m_height; };
 
-     int Get(int x, int y) const
 
-     {
 
-         return m_field[x+y*m_width];
 
-     };
 
-     int IsFocussed(int x, int y) const
 
-     {
 
-         return (m_gridFocusX == x) && (m_gridFocusY == y);
 
-     }
 
-     int IsHidden(int x, int y) const
 
-     {
 
-         return Get(x,y) & BG_HIDDEN;
 
-     };
 
-     int IsMarked(int x, int y) const
 
-     {
 
-         return Get(x,y) & BG_MARKED;
 
-     };
 
-     int IsBomb(int x, int y) const
 
-     {
 
-         return Get(x,y) & BG_BOMB;
 
-     };
 
-     int IsExploded(int x, int y) const
 
-     {
 
-         return Get(x,y) & BG_EXPLODED;
 
-     };
 
-     int IsSelected(int x, int y) const
 
-     {
 
-         return Get(x,y) & BG_SELECTED;
 
-     };
 
-     int GetNumBombs() const
 
-     {
 
-         return m_numBombCells;
 
-     };
 
-     int GetNumRemainingCells() const
 
-     {
 
-         return m_numRemainingCells;
 
-     };
 
-     int GetNumMarkedCells() const
 
-     {
 
-         return m_numMarkedCells;
 
-     };
 
-     bool Init(int width, int height, bool easyCorner = false);
 
-     // Marks/unmarks a cell
 
-     void Mark(int x, int y);
 
-     // Unhides a cell
 
-     void Unhide(int x, int y, bool b_selected);
 
-     // Makes a cell exploded
 
-     void Explode(int x, int y);
 
-     int m_gridFocusX;
 
-     int m_gridFocusY;
 
- private:
 
-     // Current difficulty level (Determines grid size).
 
-     //int m_level;
 
-     int m_width, m_height;
 
-     short *m_field;
 
-     int m_numBombCells, m_numRemainingCells, m_numMarkedCells;
 
- };
 
- #endif // #ifndef _WX_DEMOS_BOMBS_GAME_H_
 
 
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