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- /////////////////////////////////////////////////////////////////////////////
- // Name: game.cpp
- // Purpose: Forty Thieves patience game
- // Author: Chris Breeze
- // Modified by:
- // Created: 21/07/97
- // Copyright: (c) 1993-1998 Chris Breeze
- // Licence: wxWindows licence
- //---------------------------------------------------------------------------
- // Last modified: 22nd July 1998 - ported to wxWidgets 2.0
- /////////////////////////////////////////////////////////////////////////////
- // For compilers that support precompilation, includes "wx/wx.h".
- #include "wx/wxprec.h"
- #ifdef __BORLANDC__
- #pragma hdrstop
- #endif
- #ifndef WX_PRECOMP
- #include "wx/wx.h"
- #endif
- #include <stdlib.h>
- #include <stdio.h>
- #include <time.h>
- #include <string.h>
- #include "forty.h"
- #include "game.h"
- Game::Game(int wins, int games, int score) :
- m_inPlay(false),
- m_moveIndex(0),
- m_redoIndex(0),
- m_bmap(0),
- m_bmapCard(0)
- {
- int i;
- m_pack = new Pack(2, 2 + 4 * (CardHeight + 2));
- srand(time(0));
- for (i = 0; i < 5; i++) m_pack->Shuffle();
- m_discard = new Discard(2, 2 + 5 * (CardHeight + 2));
- for (i = 0; i < 8; i++)
- {
- m_foundations[i] = new Foundation(2 + (i / 4) * (CardWidth + 2),
- 2 + (i % 4) * (CardHeight + 2));
- }
- for (i = 0; i < 10; i++)
- {
- m_bases[i] = new Base(8 + (i + 2) * (CardWidth + 2), 2);
- }
- Deal();
- m_srcPile = 0;
- m_liftedCard = 0;
- // copy the input parameters for future reference
- m_numWins = wins;
- m_numGames = games;
- m_totalScore = score;
- m_currentScore = 0;
- }
- void Game::Layout()
- {
- int i;
- m_pack->SetPos(2, 2 + 4 * (CardHeight + 2));
- m_discard->SetPos(2, 2 + 5 * (CardHeight + 2));
- for (i = 0; i < 8; i++)
- {
- m_foundations[i]->SetPos(2 + (i / 4) * (CardWidth + 2),
- 2 + (i % 4) * (CardHeight + 2));
- }
- for (i = 0; i < 10; i++)
- {
- m_bases[i]->SetPos(8 + (i + 2) * (CardWidth + 2), 2);
- }
- delete m_bmap;
- delete m_bmapCard;
- m_bmap = 0;
- m_bmapCard = 0;
- }
- // Make sure we delete all objects created by the game object
- Game::~Game()
- {
- int i;
- delete m_pack;
- delete m_discard;
- for (i = 0; i < 8; i++)
- {
- delete m_foundations[i];
- }
- for (i = 0; i < 10; i++)
- {
- delete m_bases[i];
- }
- delete m_bmap;
- delete m_bmapCard;
- }
- /*
- Set the score for a new player.
- NB: call Deal() first if the new player is to start
- a new game
- */
- void Game::NewPlayer(int wins, int games, int score)
- {
- m_numWins = wins;
- m_numGames = games;
- m_totalScore = score;
- m_currentScore = 0;
- }
- // Undo the last move
- void Game::Undo(wxDC& dc)
- {
- if (m_moveIndex > 0)
- {
- m_moveIndex--;
- Card* card = m_moves[m_moveIndex].dest->RemoveTopCard(dc);
- m_moves[m_moveIndex].src->AddCard(dc, card);
- DisplayScore(dc);
- }
- }
- // Redo the last move
- void Game::Redo(wxDC& dc)
- {
- if (m_moveIndex < m_redoIndex)
- {
- Card* card = m_moves[m_moveIndex].src->RemoveTopCard(dc);
- if (m_moves[m_moveIndex].src == m_pack)
- {
- m_pack->Redraw(dc);
- card->TurnCard(faceup);
- }
- m_moves[m_moveIndex].dest->AddCard(dc, card);
- DisplayScore(dc);
- m_moveIndex++;
- }
- }
- void Game::DoMove(wxDC& dc, Pile* src, Pile* dest)
- {
- if (m_moveIndex < MaxMoves)
- {
- if (src == dest)
- {
- wxMessageBox(wxT("Game::DoMove() src == dest"), wxT("Debug message"),
- wxOK | wxICON_EXCLAMATION);
- }
- m_moves[m_moveIndex].src = src;
- m_moves[m_moveIndex].dest = dest;
- m_moveIndex++;
- // when we do a move any moves in redo buffer are discarded
- m_redoIndex = m_moveIndex;
- }
- else
- {
- wxMessageBox(wxT("Game::DoMove() Undo buffer full"), wxT("Debug message"),
- wxOK | wxICON_EXCLAMATION);
- }
- if (!m_inPlay)
- {
- m_inPlay = true;
- m_numGames++;
- }
- DisplayScore(dc);
- if (HaveYouWon())
- {
- wxWindow *frame = wxTheApp->GetTopWindow();
- wxWindow *canvas = (wxWindow *) NULL;
- if (frame)
- {
- wxWindowList::compatibility_iterator node = frame->GetChildren().GetFirst();
- if (node) canvas = (wxWindow*)node->GetData();
- }
- // This game is over
- m_inPlay = false;
- // Redraw the score box to update games won
- DisplayScore(dc);
- if (wxMessageBox(wxT("Do you wish to play again?"),
- wxT("Well Done, You have won!"), wxYES_NO | wxICON_QUESTION) == wxYES)
- {
- Deal();
- canvas->Refresh();
- }
- else
- {
- // user cancelled the dialog - exit the app
- ((wxFrame*)canvas->GetParent())->Close(true);
- }
- }
- }
- void Game::DisplayScore(wxDC& dc)
- {
- wxColour bgColour = FortyApp::BackgroundColour();
- wxPen* pen = wxThePenList->FindOrCreatePen(bgColour, 1, wxSOLID);
- dc.SetTextBackground(bgColour);
- dc.SetTextForeground(FortyApp::TextColour());
- dc.SetBrush(FortyApp::BackgroundBrush());
- dc.SetPen(* pen);
- // count the number of cards in foundations
- m_currentScore = 0;
- for (int i = 0; i < 8; i++)
- {
- m_currentScore += m_foundations[i]->GetNumCards();
- }
- int x, y;
- m_pack->GetTopCardPos(x, y);
- x += 12 * CardWidth - 105;
- wxCoord w, h;
- {
- wxCoord width, height;
- dc.GetTextExtent(wxT("Average score:m_x"), &width, &height);
- w = width;
- h = height;
- }
- dc.DrawRectangle(x + w, y, 20, 4 * h);
- wxString str;
- str.Printf(wxT("%d"), m_currentScore);
- dc.DrawText(wxT("Score:"), x, y);
- dc.DrawText(str, x + w, y);
- y += h;
- str.Printf(wxT("%d"), m_numGames);
- dc.DrawText(wxT("Games played:"), x, y);
- dc.DrawText(str, x + w, y);
- y += h;
- str.Printf(wxT("%d"), m_numWins);
- dc.DrawText(wxT("Games won:"), x, y);
- dc.DrawText(str, x + w, y);
- y += h;
- int average = 0;
- if (m_numGames > 0)
- {
- average = (2 * (m_currentScore + m_totalScore) + m_numGames ) / (2 * m_numGames);
- }
- str.Printf(wxT("%d"), average);
- dc.DrawText(wxT("Average score:"), x, y);
- dc.DrawText(str, x + w, y);
- }
- // Shuffle the m_pack and deal the cards
- void Game::Deal()
- {
- int i, j;
- Card* card;
- // Reset all the piles, the undo buffer and shuffle the m_pack
- m_moveIndex = 0;
- m_pack->ResetPile();
- for (i = 0; i < 5; i++)
- {
- m_pack->Shuffle();
- }
- m_discard->ResetPile();
- for (i = 0; i < 10; i++)
- {
- m_bases[i]->ResetPile();
- }
- for (i = 0; i < 8; i++)
- {
- m_foundations[i]->ResetPile();
- }
- // Deal the initial 40 cards onto the bases
- for (i = 0; i < 10; i++)
- {
- for (j = 1; j <= 4; j++)
- {
- card = m_pack->RemoveTopCard();
- card->TurnCard(faceup);
- m_bases[i]->AddCard(card);
- }
- }
- if (m_inPlay)
- {
- // player has started the game and then redealt
- // and so we must add the score for this game to the total score
- m_totalScore += m_currentScore;
- }
- m_currentScore = 0;
- m_inPlay = false;
- }
- // Redraw the m_pack, discard pile, the bases and the foundations
- void Game::Redraw(wxDC& dc)
- {
- int i;
- m_pack->Redraw(dc);
- m_discard->Redraw(dc);
- for (i = 0; i < 8; i++)
- {
- m_foundations[i]->Redraw(dc);
- }
- for (i = 0; i < 10; i++)
- {
- m_bases[i]->Redraw(dc);
- }
- DisplayScore(dc);
- if (m_bmap == 0)
- {
- m_bmap = new wxBitmap(CardWidth, CardHeight);
- m_bmapCard = new wxBitmap(CardWidth, CardHeight);
- // Initialise the card bitmap to the background colour
- wxMemoryDC memoryDC;
- memoryDC.SelectObject(*m_bmapCard);
- memoryDC.SetPen( *wxTRANSPARENT_PEN );
- memoryDC.SetBrush(FortyApp::BackgroundBrush());
- memoryDC.DrawRectangle(0, 0, CardWidth, CardHeight);
- memoryDC.SelectObject(*m_bmap);
- memoryDC.DrawRectangle(0, 0, CardWidth, CardHeight);
- memoryDC.SelectObject(wxNullBitmap);
- }
- }
- // Test to see if the point (x, y) is over the top card of one of the piles
- // Returns pointer to the pile, or 0 if (x, y) is not over a pile
- // or the pile is empty
- Pile* Game::WhichPile(int x, int y)
- {
- if (m_pack->GetCard(x, y) &&
- m_pack->GetCard(x, y) == m_pack->GetTopCard())
- {
- return m_pack;
- }
- if (m_discard->GetCard(x, y) &&
- m_discard->GetCard(x, y) == m_discard->GetTopCard())
- {
- return m_discard;
- }
- int i;
- for (i = 0; i < 8; i++)
- {
- if (m_foundations[i]->GetCard(x, y) &&
- m_foundations[i]->GetCard(x, y) == m_foundations[i]->GetTopCard())
- {
- return m_foundations[i];
- }
- }
- for (i = 0; i < 10; i++)
- {
- if (m_bases[i]->GetCard(x, y) &&
- m_bases[i]->GetCard(x, y) == m_bases[i]->GetTopCard())
- {
- return m_bases[i];
- }
- }
- return 0;
- }
- // Left button is pressed - if cursor is over the m_pack then deal a card
- // otherwise if it is over a card pick it up ready to be dragged - see MouseMove()
- bool Game::LButtonDown(wxDC& dc, int x, int y)
- {
- m_srcPile = WhichPile(x, y);
- if (m_srcPile == m_pack)
- {
- Card* card = m_pack->RemoveTopCard();
- if (card)
- {
- m_pack->Redraw(dc);
- card->TurnCard(faceup);
- m_discard->AddCard(dc, card);
- DoMove(dc, m_pack, m_discard);
- }
- m_srcPile = 0;
- }
- else if (m_srcPile)
- {
- m_srcPile->GetTopCardPos(m_xPos, m_yPos);
- m_xOffset = m_xPos - x;
- m_yOffset = m_yPos - y;
- // Copy the area under the card
- // Initialise the card bitmap to the background colour
- {
- wxMemoryDC memoryDC;
- memoryDC.SelectObject(*m_bmap);
- m_liftedCard = m_srcPile->RemoveTopCard(memoryDC, m_xPos, m_yPos);
- }
- // Draw the card in card bitmap ready for blitting onto
- // the screen
- {
- wxMemoryDC memoryDC;
- memoryDC.SelectObject(*m_bmapCard);
- m_liftedCard->Draw(memoryDC, 0, 0);
- }
- }
- return m_srcPile != 0;
- }
- // Called when the left button is double clicked
- // If a card is under the pointer and it can move elsewhere then move it.
- // Move onto a foundation as first choice, a populated base as second and
- // an empty base as third choice.
- // NB Cards in the m_pack cannot be moved in this way - they aren't in play
- // yet
- void Game::LButtonDblClk(wxDC& dc, int x, int y)
- {
- Pile* pile = WhichPile(x, y);
- if (!pile) return;
- // Double click on m_pack is the same as left button down
- if (pile == m_pack)
- {
- LButtonDown(dc, x, y);
- }
- else
- {
- Card* card = pile->GetTopCard();
- if (card)
- {
- int i;
- // if the card is an ace then try to place it next
- // to an ace of the same suit
- if (card->GetPipValue() == 1)
- {
- for(i = 0; i < 4; i++)
- {
- Card* m_topCard = m_foundations[i]->GetTopCard();
- if ( m_topCard )
- {
- if (m_topCard->GetSuit() == card->GetSuit() &&
- m_foundations[i + 4] != pile &&
- m_foundations[i + 4]->GetTopCard() == 0)
- {
- pile->RemoveTopCard(dc);
- m_foundations[i + 4]->AddCard(dc, card);
- DoMove(dc, pile, m_foundations[i + 4]);
- return;
- }
- }
- }
- }
- // try to place the card on a foundation
- for(i = 0; i < 8; i++)
- {
- if (m_foundations[i]->AcceptCard(card) && m_foundations[i] != pile)
- {
- pile->RemoveTopCard(dc);
- m_foundations[i]->AddCard(dc, card);
- DoMove(dc, pile, m_foundations[i]);
- return;
- }
- }
- // try to place the card on a populated base
- for(i = 0; i < 10; i++)
- {
- if (m_bases[i]->AcceptCard(card) &&
- m_bases[i] != pile &&
- m_bases[i]->GetTopCard())
- {
- pile->RemoveTopCard(dc);
- m_bases[i]->AddCard(dc, card);
- DoMove(dc, pile, m_bases[i]);
- return;
- }
- }
- // try to place the card on any base
- for(i = 0; i < 10; i++)
- {
- if (m_bases[i]->AcceptCard(card) && m_bases[i] != pile)
- {
- pile->RemoveTopCard(dc);
- m_bases[i]->AddCard(dc, card);
- DoMove(dc, pile, m_bases[i]);
- return;
- }
- }
- }
- }
- }
- // Test to see whether the game has been won:
- // i.e. m_pack, discard and bases are empty
- bool Game::HaveYouWon()
- {
- if (m_pack->GetTopCard()) return false;
- if (m_discard->GetTopCard()) return false;
- for(int i = 0; i < 10; i++)
- {
- if (m_bases[i]->GetTopCard()) return false;
- }
- m_numWins++;
- m_totalScore += m_currentScore;
- m_currentScore = 0;
- return true;
- }
- // See whether the card under the cursor can be moved somewhere else
- // Returns 'true' if it can be moved, 'false' otherwise
- bool Game::CanYouGo(int x, int y)
- {
- Pile* pile = WhichPile(x, y);
- if (pile && pile != m_pack)
- {
- Card* card = pile->GetTopCard();
- if (card)
- {
- int i;
- for(i = 0; i < 8; i++)
- {
- if (m_foundations[i]->AcceptCard(card) && m_foundations[i] != pile)
- {
- return true;
- }
- }
- for(i = 0; i < 10; i++)
- {
- if (m_bases[i]->GetTopCard() &&
- m_bases[i]->AcceptCard(card) &&
- m_bases[i] != pile)
- {
- return true;
- }
- }
- }
- }
- return false;
- }
- // Called when the left button is released after dragging a card
- // Scan the piles to see if this card overlaps a pile and can be added
- // to the pile. If the card overlaps more than one pile on which it can be placed
- // then put it on the nearest pile.
- void Game::LButtonUp(wxDC& dc, int x, int y)
- {
- if (m_srcPile)
- {
- // work out the position of the dragged card
- x += m_xOffset;
- y += m_yOffset;
- Pile* nearestPile = 0;
- int distance = (CardHeight + CardWidth) * (CardHeight + CardWidth);
- // find the nearest pile which will accept the card
- int i;
- for (i = 0; i < 8; i++)
- {
- if (DropCard(x, y, m_foundations[i], m_liftedCard))
- {
- if (m_foundations[i]->CalcDistance(x, y) < distance)
- {
- nearestPile = m_foundations[i];
- distance = nearestPile->CalcDistance(x, y);
- }
- }
- }
- for (i = 0; i < 10; i++)
- {
- if (DropCard(x, y, m_bases[i], m_liftedCard))
- {
- if (m_bases[i]->CalcDistance(x, y) < distance)
- {
- nearestPile = m_bases[i];
- distance = nearestPile->CalcDistance(x, y);
- }
- }
- }
- // Restore the area under the card
- wxMemoryDC memoryDC;
- memoryDC.SelectObject(*m_bmap);
- dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight,
- &memoryDC, 0, 0, wxCOPY);
- // Draw the card in its new position
- if (nearestPile)
- {
- // Add to new pile
- nearestPile->AddCard(dc, m_liftedCard);
- if (nearestPile != m_srcPile)
- {
- DoMove(dc, m_srcPile, nearestPile);
- }
- }
- else
- {
- // Return card to src pile
- m_srcPile->AddCard(dc, m_liftedCard);
- }
- m_srcPile = 0;
- m_liftedCard = 0;
- }
- }
- bool Game::DropCard(int x, int y, Pile* pile, Card* card)
- {
- bool retval = false;
- if (pile->Overlap(x, y))
- {
- if (pile->AcceptCard(card))
- {
- retval = true;
- }
- }
- return retval;
- }
- void Game::MouseMove(wxDC& dc, int mx, int my)
- {
- if (m_liftedCard)
- {
- wxMemoryDC memoryDC;
- memoryDC.SelectObject(*m_bmap);
- int dx = mx + m_xOffset - m_xPos;
- int dy = my + m_yOffset - m_yPos;
- if (abs(dx) >= CardWidth || abs(dy) >= CardHeight)
- {
- // Restore the area under the card
- dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight,
- &memoryDC, 0, 0, wxCOPY);
- // Copy the area under the card in the new position
- memoryDC.Blit(0, 0, CardWidth, CardHeight,
- &dc, m_xPos + dx, m_yPos + dy, wxCOPY);
- }
- else if (dx >= 0)
- {
- // dx >= 0
- dc.Blit(m_xPos, m_yPos, dx, CardHeight, &memoryDC, 0, 0, wxCOPY);
- if (dy >= 0)
- {
- // dy >= 0
- dc.Blit(m_xPos + dx, m_yPos, CardWidth - dx, dy, &memoryDC, dx, 0, wxCOPY);
- memoryDC.Blit(0, 0, CardWidth - dx, CardHeight - dy,
- &memoryDC, dx, dy, wxCOPY);
- memoryDC.Blit(0, CardHeight - dy, CardWidth - dx, dy,
- &dc, m_xPos + dx, m_yPos + CardHeight, wxCOPY);
- }
- else
- {
- // dy < 0
- dc.Blit(m_xPos + dx, m_yPos + dy + CardHeight, CardWidth - dx, -dy,
- &memoryDC, dx, CardHeight + dy, wxCOPY);
- memoryDC.Blit(0, -dy, CardWidth - dx, CardHeight + dy,
- &memoryDC, dx, 0, wxCOPY);
- memoryDC.Blit(0, 0, CardWidth - dx, -dy,
- &dc, m_xPos + dx, m_yPos + dy, wxCOPY);
- }
- memoryDC.Blit(CardWidth - dx, 0, dx, CardHeight,
- &dc, m_xPos + CardWidth, m_yPos + dy, wxCOPY);
- }
- else
- {
- // dx < 0
- dc.Blit(m_xPos + CardWidth + dx, m_yPos, -dx, CardHeight,
- &memoryDC, CardWidth + dx, 0, wxCOPY);
- if (dy >= 0)
- {
- dc.Blit(m_xPos, m_yPos, CardWidth + dx, dy, &memoryDC, 0, 0, wxCOPY);
- memoryDC.Blit(-dx, 0, CardWidth + dx, CardHeight - dy,
- &memoryDC, 0, dy, wxCOPY);
- memoryDC.Blit(-dx, CardHeight - dy, CardWidth + dx, dy,
- &dc, m_xPos, m_yPos + CardHeight, wxCOPY);
- }
- else
- {
- // dy < 0
- dc.Blit(m_xPos, m_yPos + CardHeight + dy, CardWidth + dx, -dy,
- &memoryDC, 0, CardHeight + dy, wxCOPY);
- memoryDC.Blit(-dx, -dy, CardWidth + dx, CardHeight + dy,
- &memoryDC, 0, 0, wxCOPY);
- memoryDC.Blit(-dx, 0, CardWidth + dx, -dy,
- &dc, m_xPos, m_yPos + dy, wxCOPY);
- }
- memoryDC.Blit(0, 0, -dx, CardHeight,
- &dc, m_xPos + dx, m_yPos + dy, wxCOPY);
- }
- m_xPos += dx;
- m_yPos += dy;
- // draw the card in its new position
- memoryDC.SelectObject(*m_bmapCard);
- dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight,
- &memoryDC, 0, 0, wxCOPY);
- }
- }
- //----------------------------------------------//
- // The Pack class: holds the two decks of cards //
- //----------------------------------------------//
- Pack::Pack(int x, int y) : Pile(x, y, 0, 0)
- {
- for (m_topCard = 0; m_topCard < NumCards; m_topCard++)
- {
- m_cards[m_topCard] = new Card(1 + m_topCard / 2, facedown);
- }
- m_topCard = NumCards - 1;
- }
- void Pack::Shuffle()
- {
- Card* temp[NumCards];
- int i;
- // Don't try to shuffle an empty m_pack!
- if (m_topCard < 0) return;
- // Copy the cards into a temporary array. Start by clearing
- // the array and then copy the card into a random position.
- // If the position is occupied then find the next lower position.
- for (i = 0; i <= m_topCard; i++)
- {
- temp[i] = 0;
- }
- for (i = 0; i <= m_topCard; i++)
- {
- int pos = rand() % (m_topCard + 1);
- while (temp[pos])
- {
- pos--;
- if (pos < 0) pos = m_topCard;
- }
- m_cards[i]->TurnCard(facedown);
- temp[pos] = m_cards[i];
- m_cards[i] = 0;
- }
- // Copy each card back into the m_pack in a random
- // position. If position is occupied then find nearest
- // unoccupied position after the random position.
- for (i = 0; i <= m_topCard; i++)
- {
- int pos = rand() % (m_topCard + 1);
- while (m_cards[pos])
- {
- pos++;
- if (pos > m_topCard) pos = 0;
- }
- m_cards[pos] = temp[i];
- }
- }
- void Pack::Redraw(wxDC& dc)
- {
- Pile::Redraw(dc);
- wxString str;
- str.Printf(wxT("%d "), m_topCard + 1);
- dc.SetBackgroundMode( wxSOLID );
- dc.SetTextBackground(FortyApp::BackgroundColour());
- dc.SetTextForeground(FortyApp::TextColour());
- dc.DrawText(str, m_x + CardWidth + 5, m_y + CardHeight / 2);
- }
- void Pack::AddCard(Card* card)
- {
- if (card == m_cards[m_topCard + 1])
- {
- m_topCard++;
- }
- else
- {
- wxMessageBox(wxT("Pack::AddCard() Undo error"), wxT("Forty Thieves: Warning"),
- wxOK | wxICON_EXCLAMATION);
- }
- card->TurnCard(facedown);
- }
- Pack::~Pack()
- {
- for (m_topCard = 0; m_topCard < NumCards; m_topCard++)
- {
- delete m_cards[m_topCard];
- }
- }
- //------------------------------------------------------//
- // The Base class: holds the initial pile of four cards //
- //------------------------------------------------------//
- Base::Base(int x, int y) : Pile(x, y, 0, 12)
- {
- m_topCard = -1;
- }
- bool Base::AcceptCard(Card* card)
- {
- bool retval = false;
- if (m_topCard >= 0)
- {
- if (m_cards[m_topCard]->GetSuit() == card->GetSuit() &&
- m_cards[m_topCard]->GetPipValue() - 1 == card->GetPipValue())
- {
- retval = true;
- }
- }
- else
- {
- // pile is empty - ACCEPT
- retval = true;
- }
- return retval;
- }
- //----------------------------------------------------------------//
- // The Foundation class: holds the cards built up from the ace... //
- //----------------------------------------------------------------//
- Foundation::Foundation(int x, int y) : Pile(x, y, 0, 0)
- {
- m_topCard = -1;
- }
- bool Foundation::AcceptCard(Card* card)
- {
- bool retval = false;
- if (m_topCard >= 0)
- {
- if (m_cards[m_topCard]->GetSuit() == card->GetSuit() &&
- m_cards[m_topCard]->GetPipValue() + 1 == card->GetPipValue())
- {
- retval = true;
- }
- }
- else if (card->GetPipValue() == 1)
- {
- // It's an ace and the pile is empty - ACCEPT
- retval = true;
- }
- return retval;
- }
- //----------------------------------------------------//
- // The Discard class: holds cards dealt from the m_pack //
- //----------------------------------------------------//
- Discard::Discard(int x, int y) : Pile(x, y, 19, 0)
- {
- m_topCard = -1;
- }
- void Discard::Redraw(wxDC& dc)
- {
- if (m_topCard >= 0)
- {
- if (m_dx == 0 && m_dy == 0)
- {
- m_cards[m_topCard]->Draw(dc, m_x, m_y);
- }
- else
- {
- int x = m_x;
- int y = m_y;
- for (int i = 0; i <= m_topCard; i++)
- {
- m_cards[i]->Draw(dc, x, y);
- x += m_dx;
- y += m_dy;
- if (i == 31)
- {
- x = m_x;
- y = m_y + CardHeight / 3;
- }
- }
- }
- }
- else
- {
- Card::DrawNullCard(dc, m_x, m_y);
- }
- }
- void Discard::GetTopCardPos(int& x, int& y)
- {
- if (m_topCard < 0)
- {
- x = m_x;
- y = m_y;
- }
- else if (m_topCard > 31)
- {
- x = m_x + m_dx * (m_topCard - 32);
- y = m_y + CardHeight / 3;
- }
- else
- {
- x = m_x + m_dx * m_topCard;
- y = m_y;
- }
- }
- Card* Discard::RemoveTopCard(wxDC& dc, int m_xOffset, int m_yOffset)
- {
- Card* card;
- if (m_topCard <= 31)
- {
- card = Pile::RemoveTopCard(dc, m_xOffset, m_yOffset);
- }
- else
- {
- int topX, topY, x, y;
- GetTopCardPos(topX, topY);
- card = Pile::RemoveTopCard();
- card->Erase(dc, topX - m_xOffset, topY - m_yOffset);
- GetTopCardPos(x, y);
- dc.SetClippingRegion(topX - m_xOffset, topY - m_yOffset,
- CardWidth, CardHeight);
- for (int i = m_topCard - 31; i <= m_topCard - 31 + CardWidth / m_dx; i++)
- {
- m_cards[i]->Draw(dc, m_x - m_xOffset + i * m_dx, m_y - m_yOffset);
- }
- if (m_topCard > 31)
- {
- m_cards[m_topCard]->Draw(dc, topX - m_xOffset - m_dx, topY - m_yOffset);
- }
- dc.DestroyClippingRegion();
- }
- return card;
- }
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