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- /////////////////////////////////////////////////////////////////////////////
- // Name: dde.h
- // Purpose: interface of wxDDEConnection
- // Author: wxWidgets team
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- /**
- @class wxDDEConnection
- A wxDDEConnection object represents the connection between a client and a
- server. It can be created by making a connection using a wxDDEClient
- object, or by the acceptance of a connection by a wxDDEServer object.
- The bulk of a DDE (Dynamic Data Exchange) conversation is controlled by calling
- members in a wxDDEConnection object or by overriding its members.
- An application should normally derive a new connection class from
- wxDDEConnection, in order to override the communication event handlers to
- do something interesting.
- This DDE-based implementation is available on Windows only, but a
- platform-independent, socket-based version of this API is available using
- wxTCPConnection.
- @library{wxbase}
- @category{ipc}
- @onlyfor{wxmsw}
- @see wxConnectionBase, wxDDEClient, wxDDEServer, @ref overview_ipc
- */
- class wxDDEConnection : public wxConnectionBase
- {
- public:
- /**
- Constructs a connection object. If no user-defined connection object is
- to be derived from wxDDEConnection, then the constructor should not be
- called directly, since the default connection object will be provided
- on requesting (or accepting) a connection. However, if the user defines
- his or her own derived connection object, the
- wxDDEServer::OnAcceptConnection() and/or
- wxDDEClient::OnMakeConnection() members should be replaced by functions
- which construct the new connection object.
- A default buffer will be associated with this connection.
- */
- wxDDEConnection();
- /**
- Constructs a connection object. If no user-defined connection object is
- to be derived from wxDDEConnection, then the constructor should not be
- called directly, since the default connection object will be provided
- on requesting (or accepting) a connection. However, if the user defines
- his or her own derived connection object, the
- wxDDEServer::OnAcceptConnection() and/or
- wxDDEClient::OnMakeConnection() members should be replaced by functions
- which construct the new connection object.
- @param buffer
- Buffer for this connection object to use in transactions.
- @param size
- Size of the buffer given.
- */
- wxDDEConnection(void* buffer, size_t size);
- //@{
- /**
- Called by the server application to advise the client of a change in
- the data associated with the given item. Causes the client connection's
- OnAdvise() member to be called.
- @return @true if successful.
- */
- bool Advise(const wxString& item, const void* data, size_t size,
- wxIPCFormat format = wxIPC_PRIVATE);
- bool Advise(const wxString& item, const char* data);
- bool Advise(const wxString& item, const wchar_t* data);
- bool Advise(const wxString& item, const wxString data);
- //@}
- /**
- Called by the client or server application to disconnect from the other
- program; it causes the OnDisconnect() message to be sent to the
- corresponding connection object in the other program. The default
- behaviour of OnDisconnect() is to delete the connection, but the
- calling application must explicitly delete its side of the connection
- having called Disconnect().
- @return @true if successful.
- */
- bool Disconnect();
- //@{
- /**
- Called by the client application to execute a command on the server.
- Can also be used to transfer arbitrary data to the server (similar to
- Poke() in that respect). Causes the server connection's OnExecute()
- member to be called.
- @return @true if successful.
- */
- bool Execute(const void* data, size_t size,
- wxIPCFormat format = wxIPC_PRIVATE);
- bool Execute(const char* data);
- bool Execute(const wchar_t* data);
- bool Execute(const wxString data);
- //@}
- /**
- Message sent to the client application when the server notifies it of a
- change in the data associated with the given item.
- */
- virtual bool OnAdvise(const wxString& topic, const wxString& item,
- const void* data, size_t size, wxIPCFormat format);
- /**
- Message sent to the client or server application when the other
- application notifies it to delete the connection. Default behaviour is
- to delete the connection object.
- */
- virtual bool OnDisconnect();
- /**
- Message sent to the server application when the client notifies it to
- execute the given data. Note that there is no item associated with
- this message.
- */
- virtual bool OnExecute(const wxString& topic, const void* data,
- size_t size, wxIPCFormat format);
- /**
- Message sent to the server application when the client notifies it to
- accept the given data.
- */
- virtual bool OnPoke(const wxString& topic, const wxString& item,
- const void* data, size_t size, wxIPCFormat format);
- /**
- Message sent to the server application when the client calls Request().
- The server should respond by returning a character string from
- OnRequest(), or @NULL to indicate no data.
- */
- virtual const void* OnRequest(const wxString& topic,
- const wxString& item, size_t* size,
- wxIPCFormat format);
- /**
- Message sent to the server application by the client, when the client
- wishes to start an "advise loop" for the given topic and item. The
- server can refuse to participate by returning @false.
- */
- virtual bool OnStartAdvise(const wxString& topic, const wxString& item);
- /**
- Message sent to the server application by the client, when the client
- wishes to stop an "advise loop" for the given topic and item. The
- server can refuse to stop the advise loop by returning @false, although
- this doesn't have much meaning in practice.
- */
- virtual bool OnStopAdvise(const wxString& topic, const wxString& item);
- //@{
- /**
- Called by the client application to poke data into the server. Can be
- used to transfer arbitrary data to the server. Causes the server
- connection's OnPoke() member to be called.
- @return @true if successful.
- */
- bool Poke(const wxString& item, const void* data, size_t size,
- wxIPCFormat format = wxIPC_PRIVATE);
- bool Poke(const wxString& item, const char* data);
- bool Poke(const wxString& item, const wchar_t* data);
- bool Poke(const wxString& item, const wxString data);
- //@}
- /**
- Called by the client application to request data from the server.
- Causes the server connection's OnRequest() member to be called.
- @return A character string (actually a pointer to the connection's
- buffer) if successful, @NULL otherwise.
- */
- const void* Request(const wxString& item, size_t* size,
- wxIPCFormat format = wxIPC_TEXT);
- /**
- Called by the client application to ask if an advise loop can be
- started with the server. Causes the server connection's OnStartAdvise()
- member to be called.
- @return @true if the server okays it, @false otherwise.
- */
- bool StartAdvise(const wxString& item);
- /**
- Called by the client application to ask if an advise loop can be
- stopped. Causes the server connection's OnStopAdvise() member to be
- called.
- @return @true if the server okays it, @false otherwise.
- */
- bool StopAdvise(const wxString& item);
- };
- /**
- @class wxDDEClient
- A wxDDEClient object represents the client part of a client-server DDE
- (Dynamic Data Exchange) conversation.
- To create a client which can communicate with a suitable server, you need
- to derive a class from wxDDEConnection and another from wxDDEClient. The
- custom wxDDEConnection class will intercept communications in a
- "conversation" with a server, and the custom wxDDEServer is required so
- that a user-overridden OnMakeConnection() member can return a
- wxDDEConnection of the required class, when a connection is made.
- This DDE-based implementation is available on Windows only, but a
- platform-independent, socket-based version of this API is available using
- wxTCPClient.
- @library{wxbase}
- @category{ipc}
- @onlyfor{wxmsw}
- @see wxDDEServer, wxDDEConnection, @ref overview_ipc
- */
- class wxDDEClient : public wxObject
- {
- public:
- /**
- Constructs a client object.
- */
- wxDDEClient();
- /**
- Tries to make a connection with a server specified by the host (machine
- name under UNIX, ignored under Windows), service name (must contain an
- integer port number under UNIX), and topic string. If the server allows
- a connection, a wxDDEConnection object will be returned.
- The type of wxDDEConnection returned can be altered by overriding the
- OnMakeConnection() member to return your own derived connection object.
- */
- wxConnectionBase* MakeConnection(const wxString& host,
- const wxString& service,
- const wxString& topic);
- /**
- The type of wxDDEConnection returned from a MakeConnection() call can
- be altered by deriving the OnMakeConnection() member to return your own
- derived connection object. By default, a wxDDEConnection object is
- returned.
- The advantage of deriving your own connection class is that it will
- enable you to intercept messages initiated by the server, such as
- wxDDEConnection::OnAdvise(). You may also want to store
- application-specific data in instances of the new class.
- */
- wxConnectionBase* OnMakeConnection();
- /**
- Returns @true if this is a valid host name, @false otherwise. This
- always returns @true under MS Windows.
- */
- bool ValidHost(const wxString& host);
- };
- /**
- @class wxDDEServer
- A wxDDEServer object represents the server part of a client-server DDE
- (Dynamic Data Exchange) conversation.
- This DDE-based implementation is available on Windows only, but a
- platform-independent, socket-based version of this API is available using
- wxTCPServer.
- @library{wxbase}
- @category{ipc}
- @onlyfor{wxmsw}
- @see wxDDEClient, wxDDEConnection, @ref overview_ipc
- */
- class wxDDEServer
- {
- public:
- /**
- Constructs a server object.
- */
- wxDDEServer();
- /**
- Registers the server using the given service name. Under UNIX, the
- string must contain an integer id which is used as an Internet port
- number. @false is returned if the call failed (for example, if the port
- number is already in use).
- */
- bool Create(const wxString& service);
- /**
- When a client calls wxDDEClient::MakeConnection(), the server receives
- the message and this member is called. The application should derive a
- member to intercept this message and return a connection object of
- either the standard wxDDEConnection type, or of a user-derived type.
- If the @a topic is "STDIO", the application may wish to refuse the
- connection. Under UNIX, when a server is created the
- OnAcceptConnection() message is always sent for standard input and
- output, but in the context of DDE messages it doesn't make a lot of
- sense.
- */
- virtual wxConnectionBase* OnAcceptConnection(const wxString& topic);
- };
- // ============================================================================
- // Global functions/macros
- // ============================================================================
- /** @addtogroup group_funcmacro_misc */
- //@{
- /**
- Called when wxWidgets exits, to clean up the DDE system. This no longer
- needs to be called by the application.
- @see wxDDEInitialize()
- @header{wx/dde.h}
- */
- void wxDDECleanUp();
- /**
- Initializes the DDE system. May be called multiple times without harm.
- This no longer needs to be called by the application: it will be called by
- wxWidgets if necessary.
- @see wxDDEServer, wxDDEClient, wxDDEConnection, wxDDECleanUp()
- @header{wx/dde.h}
- */
- void wxDDEInitialize();
- //@}
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