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- /////////////////////////////////////////////////////////////////////////////
- // Name: event.h
- // Purpose: interface of wxEvtHandler, wxEventBlocker and many
- // wxEvent-derived classes
- // Author: wxWidgets team
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- #if wxUSE_BASE
- /**
- The predefined constants for the number of times we propagate event
- upwards window child-parent chain.
- */
- enum wxEventPropagation
- {
- /// don't propagate it at all
- wxEVENT_PROPAGATE_NONE = 0,
- /// propagate it until it is processed
- wxEVENT_PROPAGATE_MAX = INT_MAX
- };
- /**
- The different categories for a wxEvent; see wxEvent::GetEventCategory.
- @note They are used as OR-combinable flags by wxEventLoopBase::YieldFor.
- */
- enum wxEventCategory
- {
- /**
- This is the category for those events which are generated to update
- the appearance of the GUI but which (usually) do not comport data
- processing, i.e. which do not provide input or output data
- (e.g. size events, scroll events, etc).
- They are events NOT directly generated by the user's input devices.
- */
- wxEVT_CATEGORY_UI = 1,
- /**
- This category groups those events which are generated directly from the
- user through input devices like mouse and keyboard and usually result in
- data to be processed from the application
- (e.g. mouse clicks, key presses, etc).
- */
- wxEVT_CATEGORY_USER_INPUT = 2,
- /// This category is for wxSocketEvent
- wxEVT_CATEGORY_SOCKET = 4,
- /// This category is for wxTimerEvent
- wxEVT_CATEGORY_TIMER = 8,
- /**
- This category is for any event used to send notifications from the
- secondary threads to the main one or in general for notifications among
- different threads (which may or may not be user-generated).
- See e.g. wxThreadEvent.
- */
- wxEVT_CATEGORY_THREAD = 16,
- /**
- This mask is used in wxEventLoopBase::YieldFor to specify that all event
- categories should be processed.
- */
- wxEVT_CATEGORY_ALL =
- wxEVT_CATEGORY_UI|wxEVT_CATEGORY_USER_INPUT|wxEVT_CATEGORY_SOCKET| \
- wxEVT_CATEGORY_TIMER|wxEVT_CATEGORY_THREAD
- };
- /**
- @class wxEvent
- An event is a structure holding information about an event passed to a
- callback or member function.
- wxEvent used to be a multipurpose event object, and is an abstract base class
- for other event classes (see below).
- For more information about events, see the @ref overview_events overview.
- @beginWxPerlOnly
- In wxPerl custom event classes should be derived from
- @c Wx::PlEvent and @c Wx::PlCommandEvent.
- @endWxPerlOnly
- @library{wxbase}
- @category{events}
- @see wxCommandEvent, wxMouseEvent
- */
- class wxEvent : public wxObject
- {
- public:
- /**
- Constructor.
- Notice that events are usually created by wxWidgets itself and creating
- e.g. a wxPaintEvent in your code and sending it to e.g. a wxTextCtrl
- will not usually affect it at all as native controls have no specific
- knowledge about wxWidgets events. However you may construct objects of
- specific types and pass them to wxEvtHandler::ProcessEvent() if you
- want to create your own custom control and want to process its events
- in the same manner as the standard ones.
- Also please notice that the order of parameters in this constructor is
- different from almost all the derived classes which specify the event
- type as the first argument.
- @param id
- The identifier of the object (window, timer, ...) which generated
- this event.
- @param eventType
- The unique type of event, e.g. @c wxEVT_PAINT, @c wxEVT_SIZE or
- @c wxEVT_BUTTON.
- */
- wxEvent(int id = 0, wxEventType eventType = wxEVT_NULL);
- /**
- Returns a copy of the event.
- Any event that is posted to the wxWidgets event system for later action
- (via wxEvtHandler::AddPendingEvent, wxEvtHandler::QueueEvent or wxPostEvent())
- must implement this method.
- All wxWidgets events fully implement this method, but any derived events
- implemented by the user should also implement this method just in case they
- (or some event derived from them) are ever posted.
- All wxWidgets events implement a copy constructor, so the easiest way of
- implementing the Clone function is to implement a copy constructor for
- a new event (call it MyEvent) and then define the Clone function like this:
- @code
- wxEvent *Clone() const { return new MyEvent(*this); }
- @endcode
- */
- virtual wxEvent* Clone() const = 0;
- /**
- Returns the object (usually a window) associated with the event, if any.
- */
- wxObject* GetEventObject() const;
- /**
- Returns the identifier of the given event type, such as @c wxEVT_BUTTON.
- */
- wxEventType GetEventType() const;
- /**
- Returns a generic category for this event.
- wxEvent implementation returns @c wxEVT_CATEGORY_UI by default.
- This function is used to selectively process events in wxEventLoopBase::YieldFor.
- */
- virtual wxEventCategory GetEventCategory() const;
- /**
- Returns the identifier associated with this event, such as a button command id.
- */
- int GetId() const;
- /**
- Return the user data associated with a dynamically connected event handler.
- wxEvtHandler::Connect() and wxEvtHandler::Bind() allow associating
- optional @c userData pointer with the handler and this method returns
- the value of this pointer.
- The returned pointer is owned by wxWidgets and must not be deleted.
- @since 2.9.5
- */
- wxObject *GetEventUserData() const;
- /**
- Returns @true if the event handler should be skipped, @false otherwise.
- */
- bool GetSkipped() const;
- /**
- Gets the timestamp for the event. The timestamp is the time in milliseconds
- since some fixed moment (not necessarily the standard Unix Epoch, so only
- differences between the timestamps and not their absolute values usually make sense).
- @warning
- wxWidgets returns a non-NULL timestamp only for mouse and key events
- (see wxMouseEvent and wxKeyEvent).
- */
- long GetTimestamp() const;
- /**
- Returns @true if the event is or is derived from wxCommandEvent else it returns @false.
- @note exists only for optimization purposes.
- */
- bool IsCommandEvent() const;
- /**
- Sets the propagation level to the given value (for example returned from an
- earlier call to wxEvent::StopPropagation).
- */
- void ResumePropagation(int propagationLevel);
- /**
- Sets the originating object.
- */
- void SetEventObject(wxObject* object);
- /**
- Sets the event type.
- */
- void SetEventType(wxEventType type);
- /**
- Sets the identifier associated with this event, such as a button command id.
- */
- void SetId(int id);
- /**
- Sets the timestamp for the event.
- */
- void SetTimestamp(long timeStamp = 0);
- /**
- Test if this event should be propagated or not, i.e.\ if the propagation level
- is currently greater than 0.
- */
- bool ShouldPropagate() const;
- /**
- This method can be used inside an event handler to control whether further
- event handlers bound to this event will be called after the current one returns.
- Without Skip() (or equivalently if Skip(@false) is used), the event will not
- be processed any more. If Skip(@true) is called, the event processing system
- continues searching for a further handler function for this event, even though
- it has been processed already in the current handler.
- In general, it is recommended to skip all non-command events to allow the
- default handling to take place. The command events are, however, normally not
- skipped as usually a single command such as a button click or menu item
- selection must only be processed by one handler.
- */
- void Skip(bool skip = true);
- /**
- Stop the event from propagating to its parent window.
- Returns the old propagation level value which may be later passed to
- ResumePropagation() to allow propagating the event again.
- */
- int StopPropagation();
- protected:
- /**
- Indicates how many levels the event can propagate.
- This member is protected and should typically only be set in the constructors
- of the derived classes. It may be temporarily changed by StopPropagation()
- and ResumePropagation() and tested with ShouldPropagate().
- The initial value is set to either @c wxEVENT_PROPAGATE_NONE (by default)
- meaning that the event shouldn't be propagated at all or to
- @c wxEVENT_PROPAGATE_MAX (for command events) meaning that it should be
- propagated as much as necessary.
- Any positive number means that the event should be propagated but no more than
- the given number of times. E.g. the propagation level may be set to 1 to
- propagate the event to its parent only, but not to its grandparent.
- */
- int m_propagationLevel;
- };
- #endif // wxUSE_BASE
- #if wxUSE_GUI
- /**
- @class wxEventBlocker
- This class is a special event handler which allows to discard
- any event (or a set of event types) directed to a specific window.
- Example:
- @code
- void MyWindow::DoSomething()
- {
- {
- // block all events directed to this window while
- // we do the 1000 FunctionWhichSendsEvents() calls
- wxEventBlocker blocker(this);
- for ( int i = 0; i 1000; i++ )
- FunctionWhichSendsEvents(i);
- } // ~wxEventBlocker called, old event handler is restored
- // the event generated by this call will be processed:
- FunctionWhichSendsEvents(0)
- }
- @endcode
- @library{wxcore}
- @category{events}
- @see @ref overview_events_processing, wxEvtHandler
- */
- class wxEventBlocker : public wxEvtHandler
- {
- public:
- /**
- Constructs the blocker for the given window and for the given event type.
- If @a type is @c wxEVT_ANY, then all events for that window are blocked.
- You can call Block() after creation to add other event types to the list
- of events to block.
- Note that the @a win window @b must remain alive until the
- wxEventBlocker object destruction.
- */
- wxEventBlocker(wxWindow* win, wxEventType type = -1);
- /**
- Destructor. The blocker will remove itself from the chain of event handlers for
- the window provided in the constructor, thus restoring normal processing of events.
- */
- virtual ~wxEventBlocker();
- /**
- Adds to the list of event types which should be blocked the given @a eventType.
- */
- void Block(wxEventType eventType);
- };
- /**
- Helper class to temporarily change an event to not propagate.
- */
- class wxPropagationDisabler
- {
- public:
- wxPropagationDisabler(wxEvent& event);
- ~wxPropagationDisabler();
- };
- /**
- Helper class to temporarily lower propagation level.
- */
- class wxPropagateOnce
- {
- public:
- wxPropagateOnce(wxEvent& event);
- ~wxPropagateOnce();
- };
- #endif // wxUSE_GUI
- #if wxUSE_BASE
- /**
- @class wxEvtHandler
- A class that can handle events from the windowing system.
- wxWindow is (and therefore all window classes are) derived from this class.
- When events are received, wxEvtHandler invokes the method listed in the
- event table using itself as the object. When using multiple inheritance
- <b>it is imperative that the wxEvtHandler(-derived) class is the first
- class inherited</b> such that the @c this pointer for the overall object
- will be identical to the @c this pointer of the wxEvtHandler portion.
- @library{wxbase}
- @category{events}
- @see @ref overview_events_processing, wxEventBlocker, wxEventLoopBase
- */
- class wxEvtHandler : public wxObject, public wxTrackable
- {
- public:
- /**
- Constructor.
- */
- wxEvtHandler();
- /**
- Destructor.
- If the handler is part of a chain, the destructor will unlink itself
- (see Unlink()).
- */
- virtual ~wxEvtHandler();
- /**
- @name Event queuing and processing
- */
- //@{
- /**
- Queue event for a later processing.
- This method is similar to ProcessEvent() but while the latter is
- synchronous, i.e. the event is processed immediately, before the
- function returns, this one is asynchronous and returns immediately
- while the event will be processed at some later time (usually during
- the next event loop iteration).
- Another important difference is that this method takes ownership of the
- @a event parameter, i.e. it will delete it itself. This implies that
- the event should be allocated on the heap and that the pointer can't be
- used any more after the function returns (as it can be deleted at any
- moment).
- QueueEvent() can be used for inter-thread communication from the worker
- threads to the main thread, it is safe in the sense that it uses
- locking internally and avoids the problem mentioned in AddPendingEvent()
- documentation by ensuring that the @a event object is not used by the
- calling thread any more. Care should still be taken to avoid that some
- fields of this object are used by it, notably any wxString members of
- the event object must not be shallow copies of another wxString object
- as this would result in them still using the same string buffer behind
- the scenes. For example:
- @code
- void FunctionInAWorkerThread(const wxString& str)
- {
- wxCommandEvent* evt = new wxCommandEvent;
- // NOT evt->SetString(str) as this would be a shallow copy
- evt->SetString(str.c_str()); // make a deep copy
- wxTheApp->QueueEvent( evt );
- }
- @endcode
- Note that you can use wxThreadEvent instead of wxCommandEvent
- to avoid this problem:
- @code
- void FunctionInAWorkerThread(const wxString& str)
- {
- wxThreadEvent evt;
- evt->SetString(str);
- // wxThreadEvent::Clone() makes sure that the internal wxString
- // member is not shared by other wxString instances:
- wxTheApp->QueueEvent( evt.Clone() );
- }
- @endcode
- Finally notice that this method automatically wakes up the event loop
- if it is currently idle by calling ::wxWakeUpIdle() so there is no need
- to do it manually when using it.
- @since 2.9.0
- @param event
- A heap-allocated event to be queued, QueueEvent() takes ownership
- of it. This parameter shouldn't be @c NULL.
- */
- virtual void QueueEvent(wxEvent *event);
- /**
- Post an event to be processed later.
- This function is similar to QueueEvent() but can't be used to post
- events from worker threads for the event objects with wxString fields
- (i.e. in practice most of them) because of an unsafe use of the same
- wxString object which happens because the wxString field in the
- original @a event object and its copy made internally by this function
- share the same string buffer internally. Use QueueEvent() to avoid
- this.
- A copy of @a event is made by the function, so the original can be deleted
- as soon as function returns (it is common that the original is created
- on the stack). This requires that the wxEvent::Clone() method be
- implemented by event so that it can be duplicated and stored until it
- gets processed.
- @param event
- Event to add to the pending events queue.
- */
- virtual void AddPendingEvent(const wxEvent& event);
- /**
- Asynchronously call the given method.
- Calling this function on an object schedules an asynchronous call to
- the method specified as CallAfter() argument at a (slightly) later
- time. This is useful when processing some events as certain actions
- typically can't be performed inside their handlers, e.g. you shouldn't
- show a modal dialog from a mouse click event handler as this would
- break the mouse capture state -- but you can call a method showing
- this message dialog after the current event handler completes.
- The method being called must be the method of the object on which
- CallAfter() itself is called.
- Notice that it is safe to use CallAfter() from other, non-GUI,
- threads, but that the method will be always called in the main, GUI,
- thread context.
- Example of use:
- @code
- class MyFrame : public wxFrame {
- void OnClick(wxMouseEvent& event) {
- CallAfter(&MyFrame::ShowPosition, event.GetPosition());
- }
- void ShowPosition(const wxPoint& pos) {
- if ( wxMessageBox(
- wxString::Format("Perform click at (%d, %d)?",
- pos.x, pos.y), "", wxYES_NO) == wxYES )
- {
- ... do take this click into account ...
- }
- }
- };
- @endcode
- @param method The method to call.
- @param x1 The (optional) first parameter to pass to the method.
- Currently, 0, 1 or 2 parameters can be passed. If you need to pass
- more than 2 arguments, you can use the CallAfter<T>(const T& fn)
- overload that can call any functor.
- @note This method is not available with Visual C++ before version 8
- (Visual Studio 2005) as earlier versions of the compiler don't
- have the required support for C++ templates to implement it.
- @since 2.9.5
- */
- template<typename T, typename T1, ...>
- void CallAfter(void (T::*method)(T1, ...), T1 x1, ...);
- /**
- Asynchronously call the given functor.
- Calling this function on an object schedules an asynchronous call to
- the functor specified as CallAfter() argument at a (slightly) later
- time. This is useful when processing some events as certain actions
- typically can't be performed inside their handlers, e.g. you shouldn't
- show a modal dialog from a mouse click event handler as this would
- break the mouse capture state -- but you can call a function showing
- this message dialog after the current event handler completes.
- Notice that it is safe to use CallAfter() from other, non-GUI,
- threads, but that the method will be always called in the main, GUI,
- thread context.
- This overload is particularly useful in combination with C++11 lambdas:
- @code
- wxGetApp().CallAfter([]{
- wxBell();
- });
- @endcode
- @param functor The functor to call.
- @note This method is not available with Visual C++ before version 8
- (Visual Studio 2005) as earlier versions of the compiler don't
- have the required support for C++ templates to implement it.
- @since 3.0
- */
- template<typename T>
- void CallAfter(const T& functor);
- /**
- Processes an event, searching event tables and calling zero or more suitable
- event handler function(s).
- Normally, your application would not call this function: it is called in the
- wxWidgets implementation to dispatch incoming user interface events to the
- framework (and application).
- However, you might need to call it if implementing new functionality
- (such as a new control) where you define new event types, as opposed to
- allowing the user to override virtual functions.
- Notice that you don't usually need to override ProcessEvent() to
- customize the event handling, overriding the specially provided
- TryBefore() and TryAfter() functions is usually enough. For example,
- wxMDIParentFrame may override TryBefore() to ensure that the menu
- events are processed in the active child frame before being processed
- in the parent frame itself.
- The normal order of event table searching is as follows:
- -# wxApp::FilterEvent() is called. If it returns anything but @c -1
- (default) the processing stops here.
- -# TryBefore() is called (this is where wxValidator are taken into
- account for wxWindow objects). If this returns @true, the function exits.
- -# If the object is disabled (via a call to wxEvtHandler::SetEvtHandlerEnabled)
- the function skips to step (7).
- -# Dynamic event table of the handlers bound using Bind<>() is
- searched. If a handler is found, it is executed and the function
- returns @true unless the handler used wxEvent::Skip() to indicate
- that it didn't handle the event in which case the search continues.
- -# Static events table of the handlers bound using event table
- macros is searched for this event handler. If this fails, the base
- class event table is tried, and so on until no more tables
- exist or an appropriate function was found. If a handler is found,
- the same logic as in the previous step applies.
- -# The search is applied down the entire chain of event handlers (usually the
- chain has a length of one). This chain can be formed using wxEvtHandler::SetNextHandler():
- @image html overview_events_chain.png
- (referring to the image, if @c A->ProcessEvent is called and it doesn't handle
- the event, @c B->ProcessEvent will be called and so on...).
- Note that in the case of wxWindow you can build a stack of event handlers
- (see wxWindow::PushEventHandler() for more info).
- If any of the handlers of the chain return @true, the function exits.
- -# TryAfter() is called: for the wxWindow object this may propagate the
- event to the window parent (recursively). If the event is still not
- processed, ProcessEvent() on wxTheApp object is called as the last
- step.
- Notice that steps (2)-(6) are performed in ProcessEventLocally()
- which is called by this function.
- @param event
- Event to process.
- @return
- @true if a suitable event handler function was found and executed,
- and the function did not call wxEvent::Skip.
- @see SearchEventTable()
- */
- virtual bool ProcessEvent(wxEvent& event);
- /**
- Try to process the event in this handler and all those chained to it.
- As explained in ProcessEvent() documentation, the event handlers may be
- chained in a doubly-linked list. This function tries to process the
- event in this handler (including performing any pre-processing done in
- TryBefore(), e.g. applying validators) and all those following it in
- the chain until the event is processed or the chain is exhausted.
- This function is called from ProcessEvent() and, in turn, calls
- TryBefore() and TryAfter(). It is not virtual and so cannot be
- overridden but can, and should, be called to forward an event to
- another handler instead of ProcessEvent() which would result in a
- duplicate call to TryAfter(), e.g. resulting in all unprocessed events
- being sent to the application object multiple times.
- @since 2.9.1
- @param event
- Event to process.
- @return
- @true if this handler of one of those chained to it processed the
- event.
- */
- bool ProcessEventLocally(wxEvent& event);
- /**
- Processes an event by calling ProcessEvent() and handles any exceptions
- that occur in the process.
- If an exception is thrown in event handler, wxApp::OnExceptionInMainLoop is called.
- @param event
- Event to process.
- @return @true if the event was processed, @false if no handler was found
- or an exception was thrown.
- @see wxWindow::HandleWindowEvent
- */
- bool SafelyProcessEvent(wxEvent& event);
- /**
- Processes the pending events previously queued using QueueEvent() or
- AddPendingEvent(); you must call this function only if you are sure
- there are pending events for this handler, otherwise a @c wxCHECK
- will fail.
- The real processing still happens in ProcessEvent() which is called by this
- function.
- Note that this function needs a valid application object (see
- wxAppConsole::GetInstance()) because wxApp holds the list of the event
- handlers with pending events and this function manipulates that list.
- */
- void ProcessPendingEvents();
- /**
- Deletes all events queued on this event handler using QueueEvent() or
- AddPendingEvent().
- Use with care because the events which are deleted are (obviously) not
- processed and this may have unwanted consequences (e.g. user actions events
- will be lost).
- */
- void DeletePendingEvents();
- /**
- Searches the event table, executing an event handler function if an appropriate
- one is found.
- @param table
- Event table to be searched.
- @param event
- Event to be matched against an event table entry.
- @return @true if a suitable event handler function was found and
- executed, and the function did not call wxEvent::Skip.
- @remarks This function looks through the object's event table and tries
- to find an entry that will match the event.
- An entry will match if:
- @li The event type matches, and
- @li the identifier or identifier range matches, or the event table
- entry's identifier is zero.
- If a suitable function is called but calls wxEvent::Skip, this
- function will fail, and searching will continue.
- @todo this function in the header is listed as an "implementation only" function;
- are we sure we want to document it?
- @see ProcessEvent()
- */
- virtual bool SearchEventTable(wxEventTable& table,
- wxEvent& event);
- //@}
- /**
- @name Connecting and disconnecting
- */
- //@{
- /**
- Connects the given function dynamically with the event handler, id and
- event type.
- Notice that Bind() provides a more flexible and safer way to do the
- same thing as Connect(), please use it in any new code -- while
- Connect() is not formally deprecated due to its existing widespread
- usage, it has no advantages compared to Bind().
- This is an alternative to the use of static event tables. It is more
- flexible as it allows to connect events generated by some object to an
- event handler defined in a different object of a different class (which
- is impossible to do directly with the event tables -- the events can be
- only handled in another object if they are propagated upwards to it).
- Do make sure to specify the correct @a eventSink when connecting to an
- event of a different object.
- See @ref overview_events_bind for more detailed explanation
- of this function and the @ref page_samples_event sample for usage
- examples.
- This specific overload allows you to connect an event handler to a @e range
- of @e source IDs.
- Do not confuse @e source IDs with event @e types: source IDs identify the
- event generator objects (typically wxMenuItem or wxWindow objects) while the
- event @e type identify which type of events should be handled by the
- given @e function (an event generator object may generate many different
- types of events!).
- @param id
- The first ID of the identifier range to be associated with the event
- handler function.
- @param lastId
- The last ID of the identifier range to be associated with the event
- handler function.
- @param eventType
- The event type to be associated with this event handler.
- @param function
- The event handler function. Note that this function should
- be explicitly converted to the correct type which can be done using a macro
- called @c wxFooEventHandler for the handler for any @c wxFooEvent.
- @param userData
- Optional data to be associated with the event table entry.
- wxWidgets will take ownership of this pointer, i.e. it will be
- destroyed when the event handler is disconnected or at the program
- termination. This pointer can be retrieved using
- wxEvent::GetEventUserData() later.
- @param eventSink
- Object whose member function should be called. It must be specified
- when connecting an event generated by one object to a member
- function of a different object. If it is omitted, @c this is used.
- @beginWxPerlOnly
- In wxPerl this function takes 4 arguments: @a id, @a lastid,
- @a type, @a method; if @a method is undef, the handler is
- disconnected.}
- @endWxPerlOnly
- @see Bind<>()
- */
- void Connect(int id, int lastId, wxEventType eventType,
- wxObjectEventFunction function,
- wxObject* userData = NULL,
- wxEvtHandler* eventSink = NULL);
- /**
- See the Connect(int, int, wxEventType, wxObjectEventFunction, wxObject*, wxEvtHandler*)
- overload for more info.
- This overload can be used to attach an event handler to a single source ID:
- Example:
- @code
- frame->Connect( wxID_EXIT,
- wxEVT_MENU,
- wxCommandEventHandler(MyFrame::OnQuit) );
- @endcode
- @beginWxPerlOnly
- Not supported by wxPerl.
- @endWxPerlOnly
- */
- void Connect(int id, wxEventType eventType,
- wxObjectEventFunction function,
- wxObject* userData = NULL,
- wxEvtHandler* eventSink = NULL);
- /**
- See the Connect(int, int, wxEventType, wxObjectEventFunction, wxObject*, wxEvtHandler*)
- overload for more info.
- This overload will connect the given event handler so that regardless of the
- ID of the event source, the handler will be called.
- @beginWxPerlOnly
- Not supported by wxPerl.
- @endWxPerlOnly
- */
- void Connect(wxEventType eventType,
- wxObjectEventFunction function,
- wxObject* userData = NULL,
- wxEvtHandler* eventSink = NULL);
- /**
- Disconnects the given function dynamically from the event handler, using the
- specified parameters as search criteria and returning @true if a matching
- function has been found and removed.
- This method can only disconnect functions which have been added using the
- Connect() method. There is no way to disconnect functions connected using
- the (static) event tables.
- @param eventType
- The event type associated with this event handler.
- @param function
- The event handler function.
- @param userData
- Data associated with the event table entry.
- @param eventSink
- Object whose member function should be called.
- @beginWxPerlOnly
- Not supported by wxPerl.
- @endWxPerlOnly
- */
- bool Disconnect(wxEventType eventType,
- wxObjectEventFunction function,
- wxObject* userData = NULL,
- wxEvtHandler* eventSink = NULL);
- /**
- See the Disconnect(wxEventType, wxObjectEventFunction, wxObject*, wxEvtHandler*)
- overload for more info.
- This overload takes the additional @a id parameter.
- @beginWxPerlOnly
- Not supported by wxPerl.
- @endWxPerlOnly
- */
- bool Disconnect(int id = wxID_ANY,
- wxEventType eventType = wxEVT_NULL,
- wxObjectEventFunction function = NULL,
- wxObject* userData = NULL,
- wxEvtHandler* eventSink = NULL);
- /**
- See the Disconnect(wxEventType, wxObjectEventFunction, wxObject*, wxEvtHandler*)
- overload for more info.
- This overload takes an additional range of source IDs.
- @beginWxPerlOnly
- In wxPerl this function takes 3 arguments: @a id,
- @a lastid, @a type.
- @endWxPerlOnly
- */
- bool Disconnect(int id, int lastId,
- wxEventType eventType,
- wxObjectEventFunction function = NULL,
- wxObject* userData = NULL,
- wxEvtHandler* eventSink = NULL);
- //@}
- /**
- @name Binding and Unbinding
- */
- //@{
- /**
- Binds the given function, functor or method dynamically with the event.
- This offers basically the same functionality as Connect(), but it is
- more flexible as it also allows you to use ordinary functions and
- arbitrary functors as event handlers. It is also less restrictive then
- Connect() because you can use an arbitrary method as an event handler,
- whereas Connect() requires a wxEvtHandler derived handler.
- See @ref overview_events_bind for more detailed explanation
- of this function and the @ref page_samples_event sample for usage
- examples.
- @param eventType
- The event type to be associated with this event handler.
- @param functor
- The event handler functor. This can be an ordinary function but also
- an arbitrary functor like boost::function<>.
- @param id
- The first ID of the identifier range to be associated with the event
- handler.
- @param lastId
- The last ID of the identifier range to be associated with the event
- handler.
- @param userData
- Optional data to be associated with the event table entry.
- wxWidgets will take ownership of this pointer, i.e. it will be
- destroyed when the event handler is disconnected or at the program
- termination. This pointer can be retrieved using
- wxEvent::GetEventUserData() later.
- @see @ref overview_cpp_rtti_disabled
- @since 2.9.0
- */
- template <typename EventTag, typename Functor>
- void Bind(const EventTag& eventType,
- Functor functor,
- int id = wxID_ANY,
- int lastId = wxID_ANY,
- wxObject *userData = NULL);
- /**
- See the Bind<>(const EventTag&, Functor, int, int, wxObject*) overload for
- more info.
- This overload will bind the given method as the event handler.
- @param eventType
- The event type to be associated with this event handler.
- @param method
- The event handler method. This can be an arbitrary method (doesn't need
- to be from a wxEvtHandler derived class).
- @param handler
- Object whose method should be called. It must always be specified
- so it can be checked at compile time whether the given method is an
- actual member of the given handler.
- @param id
- The first ID of the identifier range to be associated with the event
- handler.
- @param lastId
- The last ID of the identifier range to be associated with the event
- handler.
- @param userData
- Optional data to be associated with the event table entry.
- wxWidgets will take ownership of this pointer, i.e. it will be
- destroyed when the event handler is disconnected or at the program
- termination. This pointer can be retrieved using
- wxEvent::GetEventUserData() later.
- @see @ref overview_cpp_rtti_disabled
- @since 2.9.0
- */
- template <typename EventTag, typename Class, typename EventArg, typename EventHandler>
- void Bind(const EventTag &eventType,
- void (Class::*method)(EventArg &),
- EventHandler *handler,
- int id = wxID_ANY,
- int lastId = wxID_ANY,
- wxObject *userData = NULL);
- /**
- Unbinds the given function, functor or method dynamically from the
- event handler, using the specified parameters as search criteria and
- returning @true if a matching function has been found and removed.
- This method can only unbind functions, functors or methods which have
- been added using the Bind<>() method. There is no way to unbind
- functions bound using the (static) event tables.
- @param eventType
- The event type associated with this event handler.
- @param functor
- The event handler functor. This can be an ordinary function but also
- an arbitrary functor like boost::function<>.
- @param id
- The first ID of the identifier range associated with the event
- handler.
- @param lastId
- The last ID of the identifier range associated with the event
- handler.
- @param userData
- Data associated with the event table entry.
- @see @ref overview_cpp_rtti_disabled
- @since 2.9.0
- */
- template <typename EventTag, typename Functor>
- bool Unbind(const EventTag& eventType,
- Functor functor,
- int id = wxID_ANY,
- int lastId = wxID_ANY,
- wxObject *userData = NULL);
- /**
- See the Unbind<>(const EventTag&, Functor, int, int, wxObject*)
- overload for more info.
- This overload unbinds the given method from the event..
- @param eventType
- The event type associated with this event handler.
- @param method
- The event handler method associated with this event.
- @param handler
- Object whose method was called.
- @param id
- The first ID of the identifier range associated with the event
- handler.
- @param lastId
- The last ID of the identifier range associated with the event
- handler.
- @param userData
- Data associated with the event table entry.
- @see @ref overview_cpp_rtti_disabled
- @since 2.9.0
- */
- template <typename EventTag, typename Class, typename EventArg, typename EventHandler>
- bool Unbind(const EventTag &eventType,
- void (Class::*method)(EventArg&),
- EventHandler *handler,
- int id = wxID_ANY,
- int lastId = wxID_ANY,
- wxObject *userData = NULL );
- //@}
- /**
- @name User-supplied data
- */
- //@{
- /**
- Returns user-supplied client data.
- @remarks Normally, any extra data the programmer wishes to associate with
- the object should be made available by deriving a new class with
- new data members.
- @see SetClientData()
- */
- void* GetClientData() const;
- /**
- Returns a pointer to the user-supplied client data object.
- @see SetClientObject(), wxClientData
- */
- wxClientData* GetClientObject() const;
- /**
- Sets user-supplied client data.
- @param data
- Data to be associated with the event handler.
- @remarks Normally, any extra data the programmer wishes to associate
- with the object should be made available by deriving a new
- class with new data members. You must not call this method
- and SetClientObject on the same class - only one of them.
- @see GetClientData()
- */
- void SetClientData(void* data);
- /**
- Set the client data object. Any previous object will be deleted.
- @see GetClientObject(), wxClientData
- */
- void SetClientObject(wxClientData* data);
- //@}
- /**
- @name Event handler chaining
- wxEvtHandler can be arranged in a double-linked list of handlers
- which is automatically iterated by ProcessEvent() if needed.
- */
- //@{
- /**
- Returns @true if the event handler is enabled, @false otherwise.
- @see SetEvtHandlerEnabled()
- */
- bool GetEvtHandlerEnabled() const;
- /**
- Returns the pointer to the next handler in the chain.
- @see SetNextHandler(), GetPreviousHandler(), SetPreviousHandler(),
- wxWindow::PushEventHandler, wxWindow::PopEventHandler
- */
- wxEvtHandler* GetNextHandler() const;
- /**
- Returns the pointer to the previous handler in the chain.
- @see SetPreviousHandler(), GetNextHandler(), SetNextHandler(),
- wxWindow::PushEventHandler, wxWindow::PopEventHandler
- */
- wxEvtHandler* GetPreviousHandler() const;
- /**
- Enables or disables the event handler.
- @param enabled
- @true if the event handler is to be enabled, @false if it is to be disabled.
- @remarks You can use this function to avoid having to remove the event
- handler from the chain, for example when implementing a
- dialog editor and changing from edit to test mode.
- @see GetEvtHandlerEnabled()
- */
- void SetEvtHandlerEnabled(bool enabled);
- /**
- Sets the pointer to the next handler.
- @remarks
- See ProcessEvent() for more info about how the chains of event handlers
- are internally used.
- Also remember that wxEvtHandler uses double-linked lists and thus if you
- use this function, you should also call SetPreviousHandler() on the
- argument passed to this function:
- @code
- handlerA->SetNextHandler(handlerB);
- handlerB->SetPreviousHandler(handlerA);
- @endcode
- @param handler
- The event handler to be set as the next handler.
- Cannot be @NULL.
- @see @ref overview_events_processing
- */
- virtual void SetNextHandler(wxEvtHandler* handler);
- /**
- Sets the pointer to the previous handler.
- All remarks about SetNextHandler() apply to this function as well.
- @param handler
- The event handler to be set as the previous handler.
- Cannot be @NULL.
- @see @ref overview_events_processing
- */
- virtual void SetPreviousHandler(wxEvtHandler* handler);
- /**
- Unlinks this event handler from the chain it's part of (if any);
- then links the "previous" event handler to the "next" one
- (so that the chain won't be interrupted).
- E.g. if before calling Unlink() you have the following chain:
- @image html evthandler_unlink_before.png
- then after calling @c B->Unlink() you'll have:
- @image html evthandler_unlink_after.png
- @since 2.9.0
- */
- void Unlink();
- /**
- Returns @true if the next and the previous handler pointers of this
- event handler instance are @NULL.
- @since 2.9.0
- @see SetPreviousHandler(), SetNextHandler()
- */
- bool IsUnlinked() const;
- //@}
- /**
- @name Global event filters.
- Methods for working with the global list of event filters.
- Event filters can be defined to pre-process all the events that happen
- in an application, see wxEventFilter documentation for more information.
- */
- //@{
- /**
- Add an event filter whose FilterEvent() method will be called for each
- and every event processed by wxWidgets.
- The filters are called in LIFO order and wxApp is registered as an
- event filter by default. The pointer must remain valid until it's
- removed with RemoveFilter() and is not deleted by wxEvtHandler.
- @since 2.9.3
- */
- static void AddFilter(wxEventFilter* filter);
- /**
- Remove a filter previously installed with AddFilter().
- It's an error to remove a filter that hadn't been previously added or
- was already removed.
- @since 2.9.3
- */
- static void RemoveFilter(wxEventFilter* filter);
- //@}
- protected:
- /**
- Method called by ProcessEvent() before examining this object event
- tables.
- This method can be overridden to hook into the event processing logic
- as early as possible. You should usually call the base class version
- when overriding this method, even if wxEvtHandler itself does nothing
- here, some derived classes do use this method, e.g. wxWindow implements
- support for wxValidator in it.
- Example:
- @code
- class MyClass : public BaseClass // inheriting from wxEvtHandler
- {
- ...
- protected:
- virtual bool TryBefore(wxEvent& event)
- {
- if ( MyPreProcess(event) )
- return true;
- return BaseClass::TryBefore(event);
- }
- };
- @endcode
- @see ProcessEvent()
- */
- virtual bool TryBefore(wxEvent& event);
- /**
- Method called by ProcessEvent() as last resort.
- This method can be overridden to implement post-processing for the
- events which were not processed anywhere else.
- The base class version handles forwarding the unprocessed events to
- wxApp at wxEvtHandler level and propagating them upwards the window
- child-parent chain at wxWindow level and so should usually be called
- when overriding this method:
- @code
- class MyClass : public BaseClass // inheriting from wxEvtHandler
- {
- ...
- protected:
- virtual bool TryAfter(wxEvent& event)
- {
- if ( BaseClass::TryAfter(event) )
- return true;
- return MyPostProcess(event);
- }
- };
- @endcode
- @see ProcessEvent()
- */
- virtual bool TryAfter(wxEvent& event);
- };
- #endif // wxUSE_BASE
- #if wxUSE_GUI
- /**
- Flags for categories of keys.
- These values are used by wxKeyEvent::IsKeyInCategory(). They may be
- combined via the bitwise operators |, &, and ~.
- @since 2.9.1
- */
- enum wxKeyCategoryFlags
- {
- /// arrow keys, on and off numeric keypads
- WXK_CATEGORY_ARROW,
- /// page up and page down keys, on and off numeric keypads
- WXK_CATEGORY_PAGING,
- /// home and end keys, on and off numeric keypads
- WXK_CATEGORY_JUMP,
- /// tab key, on and off numeric keypads
- WXK_CATEGORY_TAB,
- /// backspace and delete keys, on and off numeric keypads
- WXK_CATEGORY_CUT,
- /// union of WXK_CATEGORY_ARROW, WXK_CATEGORY_PAGING, and WXK_CATEGORY_JUMP categories
- WXK_CATEGORY_NAVIGATION
- };
- /**
- @class wxKeyEvent
- This event class contains information about key press and release events.
- The main information carried by this event is the key being pressed or
- released. It can be accessed using either GetKeyCode() function or
- GetUnicodeKey(). For the printable characters, the latter should be used as
- it works for any keys, including non-Latin-1 characters that can be entered
- when using national keyboard layouts. GetKeyCode() should be used to handle
- special characters (such as cursor arrows keys or @c HOME or @c INS and so
- on) which correspond to ::wxKeyCode enum elements above the @c WXK_START
- constant. While GetKeyCode() also returns the character code for Latin-1
- keys for compatibility, it doesn't work for Unicode characters in general
- and will return @c WXK_NONE for any non-Latin-1 ones. For this reason, it's
- recommended to always use GetUnicodeKey() and only fall back to GetKeyCode()
- if GetUnicodeKey() returned @c WXK_NONE meaning that the event corresponds
- to a non-printable special keys.
- While both of these functions can be used with the events of @c
- wxEVT_KEY_DOWN, @c wxEVT_KEY_UP and @c wxEVT_CHAR types, the values
- returned by them are different for the first two events and the last one.
- For the latter, the key returned corresponds to the character that would
- appear in e.g. a text zone if the user pressed the key in it. As such, its
- value depends on the current state of the Shift key and, for the letters,
- on the state of Caps Lock modifier. For example, if @c A key is pressed
- without Shift being held down, wxKeyEvent of type @c wxEVT_CHAR generated
- for this key press will return (from either GetKeyCode() or GetUnicodeKey()
- as their meanings coincide for ASCII characters) key code of 97
- corresponding the ASCII value of @c a. And if the same key is pressed but
- with Shift being held (or Caps Lock being active), then the key could would
- be 65, i.e. ASCII value of capital @c A.
- However for the key down and up events the returned key code will instead
- be @c A independently of the state of the modifier keys i.e. it depends
- only on physical key being pressed and is not translated to its logical
- representation using the current keyboard state. Such untranslated key
- codes are defined as follows:
- - For the letters they correspond to the @e upper case value of the
- letter.
- - For the other alphanumeric keys (e.g. @c 7 or @c +), the untranslated
- key code corresponds to the character produced by the key when it is
- pressed without Shift. E.g. in standard US keyboard layout the
- untranslated key code for the key @c =/+ in the upper right corner of
- the keyboard is 61 which is the ASCII value of @c =.
- - For the rest of the keys (i.e. special non-printable keys) it is the
- same as the normal key code as no translation is used anyhow.
- Notice that the first rule applies to all Unicode letters, not just the
- usual Latin-1 ones. However for non-Latin-1 letters only GetUnicodeKey()
- can be used to retrieve the key code as GetKeyCode() just returns @c
- WXK_NONE in this case.
- To summarize: you should handle @c wxEVT_CHAR if you need the translated
- key and @c wxEVT_KEY_DOWN if you only need the value of the key itself,
- independent of the current keyboard state.
- @note Not all key down events may be generated by the user. As an example,
- @c wxEVT_KEY_DOWN with @c = key code can be generated using the
- standard US keyboard layout but not using the German one because the @c
- = key corresponds to Shift-0 key combination in this layout and the key
- code for it is @c 0, not @c =. Because of this you should avoid
- requiring your users to type key events that might be impossible to
- enter on their keyboard.
- Another difference between key and char events is that another kind of
- translation is done for the latter ones when the Control key is pressed:
- char events for ASCII letters in this case carry codes corresponding to the
- ASCII value of Ctrl-Latter, i.e. 1 for Ctrl-A, 2 for Ctrl-B and so on until
- 26 for Ctrl-Z. This is convenient for terminal-like applications and can be
- completely ignored by all the other ones (if you need to handle Ctrl-A it
- is probably a better idea to use the key event rather than the char one).
- Notice that currently no translation is done for the presses of @c [, @c
- \\, @c ], @c ^ and @c _ keys which might be mapped to ASCII values from 27
- to 31.
- Since version 2.9.2, the enum values @c WXK_CONTROL_A - @c WXK_CONTROL_Z
- can be used instead of the non-descriptive constant values 1-26.
- Finally, modifier keys only generate key events but no char events at all.
- The modifiers keys are @c WXK_SHIFT, @c WXK_CONTROL, @c WXK_ALT and various
- @c WXK_WINDOWS_XXX from ::wxKeyCode enum.
- Modifier keys events are special in one additional aspect: usually the
- keyboard state associated with a key press is well defined, e.g.
- wxKeyboardState::ShiftDown() returns @c true only if the Shift key was held
- pressed when the key that generated this event itself was pressed. There is
- an ambiguity for the key press events for Shift key itself however. By
- convention, it is considered to be already pressed when it is pressed and
- already released when it is released. In other words, @c wxEVT_KEY_DOWN
- event for the Shift key itself will have @c wxMOD_SHIFT in GetModifiers()
- and ShiftDown() will return true while the @c wxEVT_KEY_UP event for Shift
- itself will not have @c wxMOD_SHIFT in its modifiers and ShiftDown() will
- return false.
- @b Tip: You may discover the key codes and modifiers generated by all the
- keys on your system interactively by running the @ref
- page_samples_keyboard wxWidgets sample and pressing some keys in it.
- @note If a key down (@c EVT_KEY_DOWN) event is caught and the event handler
- does not call @c event.Skip() then the corresponding char event
- (@c EVT_CHAR) will not happen. This is by design and enables the
- programs that handle both types of events to avoid processing the
- same key twice. As a consequence, if you do not want to suppress the
- @c wxEVT_CHAR events for the keys you handle, always call @c
- event.Skip() in your @c wxEVT_KEY_DOWN handler. Not doing may also
- prevent accelerators defined using this key from working.
- @note If a key is maintained in a pressed state, you will typically get a
- lot of (automatically generated) key down events but only one key up
- one at the end when the key is released so it is wrong to assume that
- there is one up event corresponding to each down one.
- @note For Windows programmers: The key and char events in wxWidgets are
- similar to but slightly different from Windows @c WM_KEYDOWN and
- @c WM_CHAR events. In particular, Alt-x combination will generate a
- char event in wxWidgets (unless it is used as an accelerator) and
- almost all keys, including ones without ASCII equivalents, generate
- char events too.
- @beginEventTable{wxKeyEvent}
- @event{EVT_KEY_DOWN(func)}
- Process a @c wxEVT_KEY_DOWN event (any key has been pressed). If this
- event is handled and not skipped, @c wxEVT_CHAR will not be generated
- at all for this key press (but @c wxEVT_KEY_UP will be).
- @event{EVT_KEY_UP(func)}
- Process a @c wxEVT_KEY_UP event (any key has been released).
- @event{EVT_CHAR(func)}
- Process a @c wxEVT_CHAR event.
- @event{EVT_CHAR_HOOK(func)}
- Process a @c wxEVT_CHAR_HOOK event. Unlike all the other key events,
- this event is propagated upwards the window hierarchy which allows
- intercepting it in the parent window of the focused window to which it
- is sent initially (if there is no focused window, this event is sent to
- the wxApp global object). It is also generated before any other key
- events and so gives the parent window an opportunity to modify the
- keyboard handling of its children, e.g. it is used internally by
- wxWidgets in some ports to intercept pressing Esc key in any child of a
- dialog to close the dialog itself when it's pressed. By default, if
- this event is handled, i.e. the handler doesn't call wxEvent::Skip(),
- neither @c wxEVT_KEY_DOWN nor @c wxEVT_CHAR events will be generated
- (although @c wxEVT_KEY_UP still will be), i.e. it replaces the normal
- key events. However by calling the special DoAllowNextEvent() method
- you can handle @c wxEVT_CHAR_HOOK and still allow normal events
- generation. This is something that is rarely useful but can be required
- if you need to prevent a parent @c wxEVT_CHAR_HOOK handler from running
- without suppressing the normal key events. Finally notice that this
- event is not generated when the mouse is captured as it is considered
- that the window which has the capture should receive all the keyboard
- events too without allowing its parent wxTopLevelWindow to interfere
- with their processing.
- @endEventTable
- @see wxKeyboardState
- @library{wxcore}
- @category{events}
- */
- class wxKeyEvent : public wxEvent,
- public wxKeyboardState
- {
- public:
- /**
- Constructor.
- Currently, the only valid event types are @c wxEVT_CHAR and @c wxEVT_CHAR_HOOK.
- */
- wxKeyEvent(wxEventType keyEventType = wxEVT_NULL);
- /**
- Returns the key code of the key that generated this event.
- ASCII symbols return normal ASCII values, while events from special
- keys such as "left cursor arrow" (@c WXK_LEFT) return values outside of
- the ASCII range. See ::wxKeyCode for a full list of the virtual key
- codes.
- Note that this method returns a meaningful value only for special
- non-alphanumeric keys or if the user entered a Latin-1 character (this
- includes ASCII and the accented letters found in Western European
- languages but not letters of other alphabets such as e.g. Cyrillic).
- Otherwise it simply method returns @c WXK_NONE and GetUnicodeKey()
- should be used to obtain the corresponding Unicode character.
- Using GetUnicodeKey() is in general the right thing to do if you are
- interested in the characters typed by the user, GetKeyCode() should be
- only used for special keys (for which GetUnicodeKey() returns @c
- WXK_NONE). To handle both kinds of keys you might write:
- @code
- void MyHandler::OnChar(wxKeyEvent& event)
- {
- wxChar uc = event.GetUnicodeKey();
- if ( uc != WXK_NONE )
- {
- // It's a "normal" character. Notice that this includes
- // control characters in 1..31 range, e.g. WXK_RETURN or
- // WXK_BACK, so check for them explicitly.
- if ( uc >= 32 )
- {
- wxLogMessage("You pressed '%c'", uc);
- }
- else
- {
- // It's a control character
- ...
- }
- }
- else // No Unicode equivalent.
- {
- // It's a special key, deal with all the known ones:
- switch ( event.GetKeyCode() )
- {
- case WXK_LEFT:
- case WXK_RIGHT:
- ... move cursor ...
- break;
- case WXK_F1:
- ... give help ...
- break;
- }
- }
- }
- @endcode
- */
- int GetKeyCode() const;
- /**
- Returns true if the key is in the given key category.
- @param category
- A bitwise combination of named ::wxKeyCategoryFlags constants.
- @since 2.9.1
- */
- bool IsKeyInCategory(int category) const;
- //@{
- /**
- Obtains the position (in client coordinates) at which the key was pressed.
- Notice that under most platforms this position is simply the current
- mouse pointer position and has no special relationship to the key event
- itself.
- @a x and @a y may be @NULL if the corresponding coordinate is not
- needed.
- */
- wxPoint GetPosition() const;
- void GetPosition(wxCoord* x, wxCoord* y) const;
- //@}
- /**
- Returns the raw key code for this event.
- The flags are platform-dependent and should only be used if the
- functionality provided by other wxKeyEvent methods is insufficient.
- Under MSW, the raw key code is the value of @c wParam parameter of the
- corresponding message.
- Under GTK, the raw key code is the @c keyval field of the corresponding
- GDK event.
- Under OS X, the raw key code is the @c keyCode field of the
- corresponding NSEvent.
- @note Currently the raw key codes are not supported by all ports, use
- @ifdef_ wxHAS_RAW_KEY_CODES to determine if this feature is available.
- */
- wxUint32 GetRawKeyCode() const;
- /**
- Returns the low level key flags for this event.
- The flags are platform-dependent and should only be used if the
- functionality provided by other wxKeyEvent methods is insufficient.
- Under MSW, the raw flags are just the value of @c lParam parameter of
- the corresponding message.
- Under GTK, the raw flags contain the @c hardware_keycode field of the
- corresponding GDK event.
- Under OS X, the raw flags contain the modifiers state.
- @note Currently the raw key flags are not supported by all ports, use
- @ifdef_ wxHAS_RAW_KEY_CODES to determine if this feature is available.
- */
- wxUint32 GetRawKeyFlags() const;
- /**
- Returns the Unicode character corresponding to this key event.
- If the key pressed doesn't have any character value (e.g. a cursor key)
- this method will return @c WXK_NONE. In this case you should use
- GetKeyCode() to retrieve the value of the key.
- This function is only available in Unicode build, i.e. when
- @c wxUSE_UNICODE is 1.
- */
- wxChar GetUnicodeKey() const;
- /**
- Returns the X position (in client coordinates) of the event.
- @see GetPosition()
- */
- wxCoord GetX() const;
- /**
- Returns the Y position (in client coordinates) of the event.
- @see GetPosition()
- */
- wxCoord GetY() const;
- /**
- Allow normal key events generation.
- Can be called from @c wxEVT_CHAR_HOOK handler to indicate that the
- generation of normal events should @em not be suppressed, as it happens
- by default when this event is handled.
- The intended use of this method is to allow some window object to
- prevent @c wxEVT_CHAR_HOOK handler in its parent window from running by
- defining its own handler for this event. Without calling this method,
- this would result in not generating @c wxEVT_KEY_DOWN nor @c wxEVT_CHAR
- events at all but by calling it you can ensure that these events would
- still be generated, even if @c wxEVT_CHAR_HOOK event was handled.
- @since 2.9.3
- */
- void DoAllowNextEvent();
- /**
- Returns @true if DoAllowNextEvent() had been called, @false by default.
- This method is used by wxWidgets itself to determine whether the normal
- key events should be generated after @c wxEVT_CHAR_HOOK processing.
- @since 2.9.3
- */
- bool IsNextEventAllowed() const;
- };
- enum
- {
- wxJOYSTICK1,
- wxJOYSTICK2
- };
- // Which button is down?
- enum
- {
- wxJOY_BUTTON_ANY = -1,
- wxJOY_BUTTON1 = 1,
- wxJOY_BUTTON2 = 2,
- wxJOY_BUTTON3 = 4,
- wxJOY_BUTTON4 = 8
- };
- /**
- @class wxJoystickEvent
- This event class contains information about joystick events, particularly
- events received by windows.
- @beginEventTable{wxJoystickEvent}
- @event{EVT_JOY_BUTTON_DOWN(func)}
- Process a @c wxEVT_JOY_BUTTON_DOWN event.
- @event{EVT_JOY_BUTTON_UP(func)}
- Process a @c wxEVT_JOY_BUTTON_UP event.
- @event{EVT_JOY_MOVE(func)}
- Process a @c wxEVT_JOY_MOVE event.
- @event{EVT_JOY_ZMOVE(func)}
- Process a @c wxEVT_JOY_ZMOVE event.
- @event{EVT_JOYSTICK_EVENTS(func)}
- Processes all joystick events.
- @endEventTable
- @library{wxcore}
- @category{events}
- @see wxJoystick
- */
- class wxJoystickEvent : public wxEvent
- {
- public:
- /**
- Constructor.
- */
- wxJoystickEvent(wxEventType eventType = wxEVT_NULL, int state = 0,
- int joystick = wxJOYSTICK1,
- int change = 0);
- /**
- Returns @true if the event was a down event from the specified button
- (or any button).
- @param button
- Can be @c wxJOY_BUTTONn where @c n is 1, 2, 3 or 4; or @c wxJOY_BUTTON_ANY to
- indicate any button down event.
- */
- bool ButtonDown(int button = wxJOY_BUTTON_ANY) const;
- /**
- Returns @true if the specified button (or any button) was in a down state.
- @param button
- Can be @c wxJOY_BUTTONn where @c n is 1, 2, 3 or 4; or @c wxJOY_BUTTON_ANY to
- indicate any button down event.
- */
- bool ButtonIsDown(int button = wxJOY_BUTTON_ANY) const;
- /**
- Returns @true if the event was an up event from the specified button
- (or any button).
- @param button
- Can be @c wxJOY_BUTTONn where @c n is 1, 2, 3 or 4; or @c wxJOY_BUTTON_ANY to
- indicate any button down event.
- */
- bool ButtonUp(int button = wxJOY_BUTTON_ANY) const;
- /**
- Returns the identifier of the button changing state.
- This is a @c wxJOY_BUTTONn identifier, where @c n is one of 1, 2, 3, 4.
- */
- int GetButtonChange() const;
- /**
- Returns the down state of the buttons.
- This is a @c wxJOY_BUTTONn identifier, where @c n is one of 1, 2, 3, 4.
- */
- int GetButtonState() const;
- /**
- Returns the identifier of the joystick generating the event - one of
- wxJOYSTICK1 and wxJOYSTICK2.
- */
- int GetJoystick() const;
- /**
- Returns the x, y position of the joystick event.
- These coordinates are valid for all the events except wxEVT_JOY_ZMOVE.
- */
- wxPoint GetPosition() const;
- /**
- Returns the z position of the joystick event.
- This method can only be used for wxEVT_JOY_ZMOVE events.
- */
- int GetZPosition() const;
- /**
- Returns @true if this was a button up or down event
- (@e not 'is any button down?').
- */
- bool IsButton() const;
- /**
- Returns @true if this was an x, y move event.
- */
- bool IsMove() const;
- /**
- Returns @true if this was a z move event.
- */
- bool IsZMove() const;
- };
- /**
- @class wxScrollWinEvent
- A scroll event holds information about events sent from scrolling windows.
- Note that you can use the EVT_SCROLLWIN* macros for intercepting scroll window events
- from the receiving window.
- @beginEventTable{wxScrollWinEvent}
- @event{EVT_SCROLLWIN(func)}
- Process all scroll events.
- @event{EVT_SCROLLWIN_TOP(func)}
- Process @c wxEVT_SCROLLWIN_TOP scroll-to-top events.
- @event{EVT_SCROLLWIN_BOTTOM(func)}
- Process @c wxEVT_SCROLLWIN_BOTTOM scroll-to-bottom events.
- @event{EVT_SCROLLWIN_LINEUP(func)}
- Process @c wxEVT_SCROLLWIN_LINEUP line up events.
- @event{EVT_SCROLLWIN_LINEDOWN(func)}
- Process @c wxEVT_SCROLLWIN_LINEDOWN line down events.
- @event{EVT_SCROLLWIN_PAGEUP(func)}
- Process @c wxEVT_SCROLLWIN_PAGEUP page up events.
- @event{EVT_SCROLLWIN_PAGEDOWN(func)}
- Process @c wxEVT_SCROLLWIN_PAGEDOWN page down events.
- @event{EVT_SCROLLWIN_THUMBTRACK(func)}
- Process @c wxEVT_SCROLLWIN_THUMBTRACK thumbtrack events
- (frequent events sent as the user drags the thumbtrack).
- @event{EVT_SCROLLWIN_THUMBRELEASE(func)}
- Process @c wxEVT_SCROLLWIN_THUMBRELEASE thumb release events.
- @endEventTable
- @library{wxcore}
- @category{events}
- @see wxScrollEvent, @ref overview_events
- */
- class wxScrollWinEvent : public wxEvent
- {
- public:
- /**
- Constructor.
- */
- wxScrollWinEvent(wxEventType commandType = wxEVT_NULL, int pos = 0,
- int orientation = 0);
- /**
- Returns wxHORIZONTAL or wxVERTICAL, depending on the orientation of the
- scrollbar.
- @todo wxHORIZONTAL and wxVERTICAL should go in their own enum
- */
- int GetOrientation() const;
- /**
- Returns the position of the scrollbar for the thumb track and release events.
- Note that this field can't be used for the other events, you need to query
- the window itself for the current position in that case.
- */
- int GetPosition() const;
- void SetOrientation(int orient);
- void SetPosition(int pos);
- };
- /**
- @class wxSysColourChangedEvent
- This class is used for system colour change events, which are generated
- when the user changes the colour settings using the control panel.
- This is only appropriate under Windows.
- @remarks
- The default event handler for this event propagates the event to child windows,
- since Windows only sends the events to top-level windows.
- If intercepting this event for a top-level window, remember to call the base
- class handler, or to pass the event on to the window's children explicitly.
- @beginEventTable{wxSysColourChangedEvent}
- @event{EVT_SYS_COLOUR_CHANGED(func)}
- Process a @c wxEVT_SYS_COLOUR_CHANGED event.
- @endEventTable
- @library{wxcore}
- @category{events}
- @see @ref overview_events
- */
- class wxSysColourChangedEvent : public wxEvent
- {
- public:
- /**
- Constructor.
- */
- wxSysColourChangedEvent();
- };
- /**
- @class wxCommandEvent
- This event class contains information about command events, which originate
- from a variety of simple controls.
- Note that wxCommandEvents and wxCommandEvent-derived event classes by default
- and unlike other wxEvent-derived classes propagate upward from the source
- window (the window which emits the event) up to the first parent which processes
- the event. Be sure to read @ref overview_events_propagation.
- More complex controls, such as wxTreeCtrl, have separate command event classes.
- @beginEventTable{wxCommandEvent}
- @event{EVT_COMMAND(id, event, func)}
- Process a command, supplying the window identifier, command event identifier,
- and member function.
- @event{EVT_COMMAND_RANGE(id1, id2, event, func)}
- Process a command for a range of window identifiers, supplying the minimum and
- maximum window identifiers, command event identifier, and member function.
- @event{EVT_BUTTON(id, func)}
- Process a @c wxEVT_BUTTON command, which is generated by a wxButton control.
- @event{EVT_CHECKBOX(id, func)}
- Process a @c wxEVT_CHECKBOX command, which is generated by a wxCheckBox control.
- @event{EVT_CHOICE(id, func)}
- Process a @c wxEVT_CHOICE command, which is generated by a wxChoice control.
- @event{EVT_COMBOBOX(id, func)}
- Process a @c wxEVT_COMBOBOX command, which is generated by a wxComboBox control.
- @event{EVT_LISTBOX(id, func)}
- Process a @c wxEVT_LISTBOX command, which is generated by a wxListBox control.
- @event{EVT_LISTBOX_DCLICK(id, func)}
- Process a @c wxEVT_LISTBOX_DCLICK command, which is generated by a wxListBox control.
- @event{EVT_CHECKLISTBOX(id, func)}
- Process a @c wxEVT_CHECKLISTBOX command, which is generated by a wxCheckListBox control.
- @event{EVT_MENU(id, func)}
- Process a @c wxEVT_MENU command, which is generated by a menu item.
- @event{EVT_MENU_RANGE(id1, id2, func)}
- Process a @c wxEVT_MENU command, which is generated by a range of menu items.
- @event{EVT_CONTEXT_MENU(func)}
- Process the event generated when the user has requested a popup menu to appear by
- pressing a special keyboard key (under Windows) or by right clicking the mouse.
- @event{EVT_RADIOBOX(id, func)}
- Process a @c wxEVT_RADIOBOX command, which is generated by a wxRadioBox control.
- @event{EVT_RADIOBUTTON(id, func)}
- Process a @c wxEVT_RADIOBUTTON command, which is generated by a wxRadioButton control.
- @event{EVT_SCROLLBAR(id, func)}
- Process a @c wxEVT_SCROLLBAR command, which is generated by a wxScrollBar
- control. This is provided for compatibility only; more specific scrollbar event macros
- should be used instead (see wxScrollEvent).
- @event{EVT_SLIDER(id, func)}
- Process a @c wxEVT_SLIDER command, which is generated by a wxSlider control.
- @event{EVT_TEXT(id, func)}
- Process a @c wxEVT_TEXT command, which is generated by a wxTextCtrl control.
- @event{EVT_TEXT_ENTER(id, func)}
- Process a @c wxEVT_TEXT_ENTER command, which is generated by a wxTextCtrl control.
- Note that you must use wxTE_PROCESS_ENTER flag when creating the control if you want it
- to generate such events.
- @event{EVT_TEXT_MAXLEN(id, func)}
- Process a @c wxEVT_TEXT_MAXLEN command, which is generated by a wxTextCtrl control
- when the user tries to enter more characters into it than the limit previously set
- with SetMaxLength().
- @event{EVT_TOGGLEBUTTON(id, func)}
- Process a @c wxEVT_TOGGLEBUTTON event.
- @event{EVT_TOOL(id, func)}
- Process a @c wxEVT_TOOL event (a synonym for @c wxEVT_MENU).
- Pass the id of the tool.
- @event{EVT_TOOL_RANGE(id1, id2, func)}
- Process a @c wxEVT_TOOL event for a range of identifiers. Pass the ids of the tools.
- @event{EVT_TOOL_RCLICKED(id, func)}
- Process a @c wxEVT_TOOL_RCLICKED event. Pass the id of the tool. (Not available on wxOSX.)
- @event{EVT_TOOL_RCLICKED_RANGE(id1, id2, func)}
- Process a @c wxEVT_TOOL_RCLICKED event for a range of ids. Pass the ids of the tools. (Not available on wxOSX.)
- @event{EVT_TOOL_ENTER(id, func)}
- Process a @c wxEVT_TOOL_ENTER event. Pass the id of the toolbar itself.
- The value of wxCommandEvent::GetSelection() is the tool id, or -1 if the mouse cursor
- has moved off a tool. (Not available on wxOSX.)
- @event{EVT_COMMAND_LEFT_CLICK(id, func)}
- Process a @c wxEVT_COMMAND_LEFT_CLICK command, which is generated by a control (wxMSW only).
- @event{EVT_COMMAND_LEFT_DCLICK(id, func)}
- Process a @c wxEVT_COMMAND_LEFT_DCLICK command, which is generated by a control (wxMSW only).
- @event{EVT_COMMAND_RIGHT_CLICK(id, func)}
- Process a @c wxEVT_COMMAND_RIGHT_CLICK command, which is generated by a control (wxMSW only).
- @event{EVT_COMMAND_SET_FOCUS(id, func)}
- Process a @c wxEVT_COMMAND_SET_FOCUS command, which is generated by a control (wxMSW only).
- @event{EVT_COMMAND_KILL_FOCUS(id, func)}
- Process a @c wxEVT_COMMAND_KILL_FOCUS command, which is generated by a control (wxMSW only).
- @event{EVT_COMMAND_ENTER(id, func)}
- Process a @c wxEVT_COMMAND_ENTER command, which is generated by a control.
- @endEventTable
- @library{wxcore}
- @category{events}
- */
- class wxCommandEvent : public wxEvent
- {
- public:
- /**
- Constructor.
- */
- wxCommandEvent(wxEventType commandEventType = wxEVT_NULL, int id = 0);
- /**
- Returns client data pointer for a listbox or choice selection event
- (not valid for a deselection).
- */
- void* GetClientData() const;
- /**
- Returns client object pointer for a listbox or choice selection event
- (not valid for a deselection).
- */
- wxClientData* GetClientObject() const;
- /**
- Returns extra information dependent on the event objects type.
- If the event comes from a listbox selection, it is a boolean
- determining whether the event was a selection (@true) or a
- deselection (@false). A listbox deselection only occurs for
- multiple-selection boxes, and in this case the index and string values
- are indeterminate and the listbox must be examined by the application.
- */
- long GetExtraLong() const;
- /**
- Returns the integer identifier corresponding to a listbox, choice or
- radiobox selection (only if the event was a selection, not a deselection),
- or a boolean value representing the value of a checkbox.
- For a menu item, this method returns -1 if the item is not checkable or
- a boolean value (true or false) for checkable items indicating the new
- state of the item.
- */
- int GetInt() const;
- /**
- Returns item index for a listbox or choice selection event (not valid for
- a deselection).
- */
- int GetSelection() const;
- /**
- Returns item string for a listbox or choice selection event. If one
- or several items have been deselected, returns the index of the first
- deselected item. If some items have been selected and others deselected
- at the same time, it will return the index of the first selected item.
- */
- wxString GetString() const;
- /**
- This method can be used with checkbox and menu events: for the checkboxes, the
- method returns @true for a selection event and @false for a deselection one.
- For the menu events, this method indicates if the menu item just has become
- checked or unchecked (and thus only makes sense for checkable menu items).
- Notice that this method cannot be used with wxCheckListBox currently.
- */
- bool IsChecked() const;
- /**
- For a listbox or similar event, returns @true if it is a selection, @false
- if it is a deselection. If some items have been selected and others deselected
- at the same time, it will return @true.
- */
- bool IsSelection() const;
- /**
- Sets the client data for this event.
- */
- void SetClientData(void* clientData);
- /**
- Sets the client object for this event. The client object is not owned by the
- event object and the event object will not delete the client object in its destructor.
- The client object must be owned and deleted by another object (e.g. a control)
- that has longer life time than the event object.
- */
- void SetClientObject(wxClientData* clientObject);
- /**
- Sets the @b m_extraLong member.
- */
- void SetExtraLong(long extraLong);
- /**
- Sets the @b m_commandInt member.
- */
- void SetInt(int intCommand);
- /**
- Sets the @b m_commandString member.
- */
- void SetString(const wxString& string);
- };
- /**
- @class wxWindowCreateEvent
- This event is sent just after the actual window associated with a wxWindow
- object has been created.
- Since it is derived from wxCommandEvent, the event propagates up
- the window hierarchy.
- @beginEventTable{wxWindowCreateEvent}
- @event{EVT_WINDOW_CREATE(func)}
- Process a @c wxEVT_CREATE event.
- @endEventTable
- @library{wxcore}
- @category{events}
- @see @ref overview_events, wxWindowDestroyEvent
- */
- class wxWindowCreateEvent : public wxCommandEvent
- {
- public:
- /**
- Constructor.
- */
- wxWindowCreateEvent(wxWindow* win = NULL);
- /// Return the window being created.
- wxWindow *GetWindow() const;
- };
- /**
- @class wxPaintEvent
- A paint event is sent when a window's contents needs to be repainted.
- The handler of this event must create a wxPaintDC object and use it for
- painting the window contents. For example:
- @code
- void MyWindow::OnPaint(wxPaintEvent& event)
- {
- wxPaintDC dc(this);
- DrawMyDocument(dc);
- }
- @endcode
- Notice that you must @e not create other kinds of wxDC (e.g. wxClientDC or
- wxWindowDC) in EVT_PAINT handlers and also don't create wxPaintDC outside
- of this event handlers.
- You can optimize painting by retrieving the rectangles that have been damaged
- and only repainting these. The rectangles are in terms of the client area,
- and are unscrolled, so you will need to do some calculations using the current
- view position to obtain logical, scrolled units.
- Here is an example of using the wxRegionIterator class:
- @code
- // Called when window needs to be repainted.
- void MyWindow::OnPaint(wxPaintEvent& event)
- {
- wxPaintDC dc(this);
- // Find Out where the window is scrolled to
- int vbX,vbY; // Top left corner of client
- GetViewStart(&vbX,&vbY);
- int vX,vY,vW,vH; // Dimensions of client area in pixels
- wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
- while (upd)
- {
- vX = upd.GetX();
- vY = upd.GetY();
- vW = upd.GetW();
- vH = upd.GetH();
- // Alternatively we can do this:
- // wxRect rect(upd.GetRect());
- // Repaint this rectangle
- ...some code...
- upd ++ ;
- }
- }
- @endcode
- @remarks
- Please notice that in general it is impossible to change the drawing of a
- standard control (such as wxButton) and so you shouldn't attempt to handle
- paint events for them as even if it might work on some platforms, this is
- inherently not portable and won't work everywhere.
- @beginEventTable{wxPaintEvent}
- @event{EVT_PAINT(func)}
- Process a @c wxEVT_PAINT event.
- @endEventTable
- @library{wxcore}
- @category{events}
- @see @ref overview_events
- */
- class wxPaintEvent : public wxEvent
- {
- public:
- /**
- Constructor.
- */
- wxPaintEvent(int id = 0);
- };
- /**
- @class wxMaximizeEvent
- An event being sent when a top level window is maximized. Notice that it is
- not sent when the window is restored to its original size after it had been
- maximized, only a normal wxSizeEvent is generated in this case.
- Currently this event is only generated in wxMSW, wxGTK, wxOSX/Cocoa and wxOS2
- ports so portable programs should only rely on receiving @c wxEVT_SIZE and
- not necessarily this event when the window is maximized.
- @beginEventTable{wxMaximizeEvent}
- @event{EVT_MAXIMIZE(func)}
- Process a @c wxEVT_MAXIMIZE event.
- @endEventTable
- @library{wxcore}
- @category{events}
- @see @ref overview_events, wxTopLevelWindow::Maximize,
- wxTopLevelWindow::IsMaximized
- */
- class wxMaximizeEvent : public wxEvent
- {
- public:
- /**
- Constructor. Only used by wxWidgets internally.
- */
- wxMaximizeEvent(int id = 0);
- };
- /**
- The possibles modes to pass to wxUpdateUIEvent::SetMode().
- */
- enum wxUpdateUIMode
- {
- /** Send UI update events to all windows. */
- wxUPDATE_UI_PROCESS_ALL,
- /** Send UI update events to windows that have
- the wxWS_EX_PROCESS_UI_UPDATES flag specified. */
- wxUPDATE_UI_PROCESS_SPECIFIED
- };
- /**
- @class wxUpdateUIEvent
- This class is used for pseudo-events which are called by wxWidgets
- to give an application the chance to update various user interface elements.
- Without update UI events, an application has to work hard to check/uncheck,
- enable/disable, show/hide, and set the text for elements such as menu items
- and toolbar buttons. The code for doing this has to be mixed up with the code
- that is invoked when an action is invoked for a menu item or button.
- With update UI events, you define an event handler to look at the state of the
- application and change UI elements accordingly. wxWidgets will call your member
- functions in idle time, so you don't have to worry where to call this code.
- In addition to being a clearer and more declarative method, it also means you don't
- have to worry whether you're updating a toolbar or menubar identifier. The same
- handler can update a menu item and toolbar button, if the identifier is the same.
- Instead of directly manipulating the menu or button, you call functions in the event
- object, such as wxUpdateUIEvent::Check. wxWidgets will determine whether such a
- call has been made, and which UI element to update.
- These events will work for popup menus as well as menubars. Just before a menu is
- popped up, wxMenu::UpdateUI is called to process any UI events for the window that
- owns the menu.
- If you find that the overhead of UI update processing is affecting your application,
- you can do one or both of the following:
- @li Call wxUpdateUIEvent::SetMode with a value of wxUPDATE_UI_PROCESS_SPECIFIED,
- and set the extra style wxWS_EX_PROCESS_UI_UPDATES for every window that should
- receive update events. No other windows will receive update events.
- @li Call wxUpdateUIEvent::SetUpdateInterval with a millisecond value to set the delay
- between updates. You may need to call wxWindow::UpdateWindowUI at critical points,
- for example when a dialog is about to be shown, in case the user sees a slight
- delay before windows are updated.
- Note that although events are sent in idle time, defining a wxIdleEvent handler
- for a window does not affect this because the events are sent from wxWindow::OnInternalIdle
- which is always called in idle time.
- wxWidgets tries to optimize update events on some platforms.
- On Windows and GTK+, events for menubar items are only sent when the menu is about
- to be shown, and not in idle time.
- @beginEventTable{wxUpdateUIEvent}
- @event{EVT_UPDATE_UI(id, func)}
- Process a @c wxEVT_UPDATE_UI event for the command with the given id.
- @event{EVT_UPDATE_UI_RANGE(id1, id2, func)}
- Process a @c wxEVT_UPDATE_UI event for any command with id included in the given range.
- @endEventTable
- @library{wxcore}
- @category{events}
- @see @ref overview_events
- */
- class wxUpdateUIEvent : public wxCommandEvent
- {
- public:
- /**
- Constructor.
- */
- wxUpdateUIEvent(wxWindowID commandId = 0);
- /**
- Returns @true if it is appropriate to update (send UI update events to)
- this window.
- This function looks at the mode used (see wxUpdateUIEvent::SetMode),
- the wxWS_EX_PROCESS_UI_UPDATES flag in @a window, the time update events
- were last sent in idle time, and the update interval, to determine whether
- events should be sent to this window now. By default this will always
- return @true because the update mode is initially wxUPDATE_UI_PROCESS_ALL
- and the interval is set to 0; so update events will be sent as often as
- possible. You can reduce the frequency that events are sent by changing the
- mode and/or setting an update interval.
- @see ResetUpdateTime(), SetUpdateInterval(), SetMode()
- */
- static bool CanUpdate(wxWindow* window);
- /**
- Check or uncheck the UI element.
- */
- void Check(bool check);
- /**
- Enable or disable the UI element.
- */
- void Enable(bool enable);
- /**
- Returns @true if the UI element should be checked.
- */
- bool GetChecked() const;
- /**
- Returns @true if the UI element should be enabled.
- */
- bool GetEnabled() const;
- /**
- Static function returning a value specifying how wxWidgets will send update
- events: to all windows, or only to those which specify that they will process
- the events.
- @see SetMode()
- */
- static wxUpdateUIMode GetMode();
- /**
- Returns @true if the application has called Check().
- For wxWidgets internal use only.
- */
- bool GetSetChecked() const;
- /**
- Returns @true if the application has called Enable().
- For wxWidgets internal use only.
- */
- bool GetSetEnabled() const;
- /**
- Returns @true if the application has called Show().
- For wxWidgets internal use only.
- */
- bool GetSetShown() const;
- /**
- Returns @true if the application has called SetText().
- For wxWidgets internal use only.
- */
- bool GetSetText() const;
- /**
- Returns @true if the UI element should be shown.
- */
- bool GetShown() const;
- /**
- Returns the text that should be set for the UI element.
- */
- wxString GetText() const;
- /**
- Returns the current interval between updates in milliseconds.
- The value -1 disables updates, 0 updates as frequently as possible.
- @see SetUpdateInterval().
- */
- static long GetUpdateInterval();
- /**
- Used internally to reset the last-updated time to the current time.
- It is assumed that update events are normally sent in idle time, so this
- is called at the end of idle processing.
- @see CanUpdate(), SetUpdateInterval(), SetMode()
- */
- static void ResetUpdateTime();
- /**
- Specify how wxWidgets will send update events: to all windows, or only to
- those which specify that they will process the events.
- @param mode
- this parameter may be one of the ::wxUpdateUIMode enumeration values.
- The default mode is wxUPDATE_UI_PROCESS_ALL.
- */
- static void SetMode(wxUpdateUIMode mode);
- /**
- Sets the text for this UI element.
- */
- void SetText(const wxString& text);
- /**
- Sets the interval between updates in milliseconds.
- Set to -1 to disable updates, or to 0 to update as frequently as possible.
- The default is 0.
- Use this to reduce the overhead of UI update events if your application
- has a lot of windows. If you set the value to -1 or greater than 0,
- you may also need to call wxWindow::UpdateWindowUI at appropriate points
- in your application, such as when a dialog is about to be shown.
- */
- static void SetUpdateInterval(long updateInterval);
- /**
- Show or hide the UI element.
- */
- void Show(bool show);
- };
- /**
- @class wxClipboardTextEvent
- This class represents the events generated by a control (typically a
- wxTextCtrl but other windows can generate these events as well) when its
- content gets copied or cut to, or pasted from the clipboard.
- There are three types of corresponding events @c wxEVT_TEXT_COPY,
- @c wxEVT_TEXT_CUT and @c wxEVT_TEXT_PASTE.
- If any of these events is processed (without being skipped) by an event
- handler, the corresponding operation doesn't take place which allows to
- prevent the text from being copied from or pasted to a control. It is also
- possible to examine the clipboard contents in the PASTE event handler and
- transform it in some way before inserting in a control -- for example,
- changing its case or removing invalid characters.
- Finally notice that a CUT event is always preceded by the COPY event which
- makes it possible to only process the latter if it doesn't matter if the
- text was copied or cut.
- @note
- These events are currently only generated by wxTextCtrl in wxGTK and wxOSX
- but are also generated by wxComboBox without wxCB_READONLY style in wxMSW.
- @beginEventTable{wxClipboardTextEvent}
- @event{EVT_TEXT_COPY(id, func)}
- Some or all of the controls content was copied to the clipboard.
- @event{EVT_TEXT_CUT(id, func)}
- Some or all of the controls content was cut (i.e. copied and
- deleted).
- @event{EVT_TEXT_PASTE(id, func)}
- Clipboard content was pasted into the control.
- @endEventTable
- @library{wxcore}
- @category{events}
- @see wxClipboard
- */
- class wxClipboardTextEvent : public wxCommandEvent
- {
- public:
- /**
- Constructor.
- */
- wxClipboardTextEvent(wxEventType commandType = wxEVT_NULL, int id = 0);
- };
- /**
- Possible axis values for mouse wheel scroll events.
- @since 2.9.4
- */
- enum wxMouseWheelAxis
- {
- wxMOUSE_WHEEL_VERTICAL, ///< Vertical scroll event.
- wxMOUSE_WHEEL_HORIZONTAL ///< Horizontal scroll event.
- };
- /**
- @class wxMouseEvent
- This event class contains information about the events generated by the mouse:
- they include mouse buttons press and release events and mouse move events.
- All mouse events involving the buttons use @c wxMOUSE_BTN_LEFT for the
- left mouse button, @c wxMOUSE_BTN_MIDDLE for the middle one and
- @c wxMOUSE_BTN_RIGHT for the right one. And if the system supports more
- buttons, the @c wxMOUSE_BTN_AUX1 and @c wxMOUSE_BTN_AUX2 events
- can also be generated. Note that not all mice have even a middle button so a
- portable application should avoid relying on the events from it (but the right
- button click can be emulated using the left mouse button with the control key
- under Mac platforms with a single button mouse).
- For the @c wxEVT_ENTER_WINDOW and @c wxEVT_LEAVE_WINDOW events
- purposes, the mouse is considered to be inside the window if it is in the
- window client area and not inside one of its children. In other words, the
- parent window receives @c wxEVT_LEAVE_WINDOW event not only when the
- mouse leaves the window entirely but also when it enters one of its children.
- The position associated with a mouse event is expressed in the window
- coordinates of the window which generated the event, you can use
- wxWindow::ClientToScreen() to convert it to screen coordinates and possibly
- call wxWindow::ScreenToClient() next to convert it to window coordinates of
- another window.
- @note Note that under Windows CE mouse enter and leave events are not natively
- supported by the system but are generated by wxWidgets itself. This has several
- drawbacks: the LEAVE_WINDOW event might be received some time after the mouse
- left the window and the state variables for it may have changed during this time.
- @note Note the difference between methods like wxMouseEvent::LeftDown and
- the inherited wxMouseState::LeftIsDown: the former returns @true when
- the event corresponds to the left mouse button click while the latter
- returns @true if the left mouse button is currently being pressed.
- For example, when the user is dragging the mouse you can use
- wxMouseEvent::LeftIsDown to test whether the left mouse button is
- (still) depressed. Also, by convention, if wxMouseEvent::LeftDown
- returns @true, wxMouseEvent::LeftIsDown will also return @true in
- wxWidgets whatever the underlying GUI behaviour is (which is
- platform-dependent). The same applies, of course, to other mouse
- buttons as well.
- @beginEventTable{wxMouseEvent}
- @event{EVT_LEFT_DOWN(func)}
- Process a @c wxEVT_LEFT_DOWN event. The handler of this event should normally
- call event.Skip() to allow the default processing to take place as otherwise
- the window under mouse wouldn't get the focus.
- @event{EVT_LEFT_UP(func)}
- Process a @c wxEVT_LEFT_UP event.
- @event{EVT_LEFT_DCLICK(func)}
- Process a @c wxEVT_LEFT_DCLICK event.
- @event{EVT_MIDDLE_DOWN(func)}
- Process a @c wxEVT_MIDDLE_DOWN event.
- @event{EVT_MIDDLE_UP(func)}
- Process a @c wxEVT_MIDDLE_UP event.
- @event{EVT_MIDDLE_DCLICK(func)}
- Process a @c wxEVT_MIDDLE_DCLICK event.
- @event{EVT_RIGHT_DOWN(func)}
- Process a @c wxEVT_RIGHT_DOWN event.
- @event{EVT_RIGHT_UP(func)}
- Process a @c wxEVT_RIGHT_UP event.
- @event{EVT_RIGHT_DCLICK(func)}
- Process a @c wxEVT_RIGHT_DCLICK event.
- @event{EVT_MOUSE_AUX1_DOWN(func)}
- Process a @c wxEVT_AUX1_DOWN event.
- @event{EVT_MOUSE_AUX1_UP(func)}
- Process a @c wxEVT_AUX1_UP event.
- @event{EVT_MOUSE_AUX1_DCLICK(func)}
- Process a @c wxEVT_AUX1_DCLICK event.
- @event{EVT_MOUSE_AUX2_DOWN(func)}
- Process a @c wxEVT_AUX2_DOWN event.
- @event{EVT_MOUSE_AUX2_UP(func)}
- Process a @c wxEVT_AUX2_UP event.
- @event{EVT_MOUSE_AUX2_DCLICK(func)}
- Process a @c wxEVT_AUX2_DCLICK event.
- @event{EVT_MOTION(func)}
- Process a @c wxEVT_MOTION event.
- @event{EVT_ENTER_WINDOW(func)}
- Process a @c wxEVT_ENTER_WINDOW event.
- @event{EVT_LEAVE_WINDOW(func)}
- Process a @c wxEVT_LEAVE_WINDOW event.
- @event{EVT_MOUSEWHEEL(func)}
- Process a @c wxEVT_MOUSEWHEEL event.
- @event{EVT_MOUSE_EVENTS(func)}
- Process all mouse events.
- @endEventTable
- @library{wxcore}
- @category{events}
- @see wxKeyEvent
- */
- class wxMouseEvent : public wxEvent,
- public wxMouseState
- {
- public:
- /**
- Constructor. Valid event types are:
- @li @c wxEVT_ENTER_WINDOW
- @li @c wxEVT_LEAVE_WINDOW
- @li @c wxEVT_LEFT_DOWN
- @li @c wxEVT_LEFT_UP
- @li @c wxEVT_LEFT_DCLICK
- @li @c wxEVT_MIDDLE_DOWN
- @li @c wxEVT_MIDDLE_UP
- @li @c wxEVT_MIDDLE_DCLICK
- @li @c wxEVT_RIGHT_DOWN
- @li @c wxEVT_RIGHT_UP
- @li @c wxEVT_RIGHT_DCLICK
- @li @c wxEVT_AUX1_DOWN
- @li @c wxEVT_AUX1_UP
- @li @c wxEVT_AUX1_DCLICK
- @li @c wxEVT_AUX2_DOWN
- @li @c wxEVT_AUX2_UP
- @li @c wxEVT_AUX2_DCLICK
- @li @c wxEVT_MOTION
- @li @c wxEVT_MOUSEWHEEL
- */
- wxMouseEvent(wxEventType mouseEventType = wxEVT_NULL);
- /**
- Returns @true if the event was a first extra button double click.
- */
- bool Aux1DClick() const;
- /**
- Returns @true if the first extra button mouse button changed to down.
- */
- bool Aux1Down() const;
- /**
- Returns @true if the first extra button mouse button changed to up.
- */
- bool Aux1Up() const;
- /**
- Returns @true if the event was a second extra button double click.
- */
- bool Aux2DClick() const;
- /**
- Returns @true if the second extra button mouse button changed to down.
- */
- bool Aux2Down() const;
- /**
- Returns @true if the second extra button mouse button changed to up.
- */
- bool Aux2Up() const;
- /**
- Returns @true if the event was generated by the specified button.
- @see wxMouseState::ButtoinIsDown()
- */
- bool Button(wxMouseButton but) const;
- /**
- If the argument is omitted, this returns @true if the event was a mouse
- double click event. Otherwise the argument specifies which double click event
- was generated (see Button() for the possible values).
- */
- bool ButtonDClick(wxMouseButton but = wxMOUSE_BTN_ANY) const;
- /**
- If the argument is omitted, this returns @true if the event was a mouse
- button down event. Otherwise the argument specifies which button-down event
- was generated (see Button() for the possible values).
- */
- bool ButtonDown(wxMouseButton but = wxMOUSE_BTN_ANY) const;
- /**
- If the argument is omitted, this returns @true if the event was a mouse
- button up event. Otherwise the argument specifies which button-up event
- was generated (see Button() for the possible values).
- */
- bool ButtonUp(wxMouseButton but = wxMOUSE_BTN_ANY) const;
- /**
- Returns @true if this was a dragging event (motion while a button is depressed).
- @see Moving()
- */
- bool Dragging() const;
- /**
- Returns @true if the mouse was entering the window.
- @see Leaving()
- */
- bool Entering() const;
- /**
- Returns the mouse button which generated this event or @c wxMOUSE_BTN_NONE
- if no button is involved (for mouse move, enter or leave event, for example).
- Otherwise @c wxMOUSE_BTN_LEFT is returned for the left button down, up and
- double click events, @c wxMOUSE_BTN_MIDDLE and @c wxMOUSE_BTN_RIGHT
- for the same events for the middle and the right buttons respectively.
- */
- int GetButton() const;
- /**
- Returns the number of mouse clicks for this event: 1 for a simple click, 2
- for a double-click, 3 for a triple-click and so on.
- Currently this function is implemented only in wxMac and returns -1 for the
- other platforms (you can still distinguish simple clicks from double-clicks as
- they generate different kinds of events however).
- @since 2.9.0
- */
- int GetClickCount() const;
- /**
- Returns the configured number of lines (or whatever) to be scrolled per
- wheel action.
- Default value under most platforms is three.
- @see GetColumnsPerAction()
- */
- int GetLinesPerAction() const;
- /**
- Returns the configured number of columns (or whatever) to be scrolled per
- wheel action.
- Default value under most platforms is three.
- @see GetLinesPerAction()
- @since 2.9.5
- */
- int GetColumnsPerAction() const;
- /**
- Returns the logical mouse position in pixels (i.e.\ translated according to the
- translation set for the DC, which usually indicates that the window has been
- scrolled).
- */
- wxPoint GetLogicalPosition(const wxDC& dc) const;
- /**
- Get wheel delta, normally 120.
- This is the threshold for action to be taken, and one such action
- (for example, scrolling one increment) should occur for each delta.
- */
- int GetWheelDelta() const;
- /**
- Get wheel rotation, positive or negative indicates direction of rotation.
- Current devices all send an event when rotation is at least +/-WheelDelta, but
- finer resolution devices can be created in the future.
- Because of this you shouldn't assume that one event is equal to 1 line, but you
- should be able to either do partial line scrolling or wait until several
- events accumulate before scrolling.
- */
- int GetWheelRotation() const;
- /**
- Gets the axis the wheel operation concerns.
- Usually the mouse wheel is used to scroll vertically so @c
- wxMOUSE_WHEEL_VERTICAL is returned but some mice (and most trackpads)
- also allow to use the wheel to scroll horizontally in which case
- @c wxMOUSE_WHEEL_HORIZONTAL is returned.
- Notice that before wxWidgets 2.9.4 this method returned @c int.
- */
- wxMouseWheelAxis GetWheelAxis() const;
- /**
- Returns @true if the event was a mouse button event (not necessarily a button
- down event - that may be tested using ButtonDown()).
- */
- bool IsButton() const;
- /**
- Returns @true if the system has been setup to do page scrolling with
- the mouse wheel instead of line scrolling.
- */
- bool IsPageScroll() const;
- /**
- Returns @true if the mouse was leaving the window.
- @see Entering().
- */
- bool Leaving() const;
- /**
- Returns @true if the event was a left double click.
- */
- bool LeftDClick() const;
- /**
- Returns @true if the left mouse button changed to down.
- */
- bool LeftDown() const;
- /**
- Returns @true if the left mouse button changed to up.
- */
- bool LeftUp() const;
- /**
- Returns @true if the Meta key was down at the time of the event.
- */
- bool MetaDown() const;
- /**
- Returns @true if the event was a middle double click.
- */
- bool MiddleDClick() const;
- /**
- Returns @true if the middle mouse button changed to down.
- */
- bool MiddleDown() const;
- /**
- Returns @true if the middle mouse button changed to up.
- */
- bool MiddleUp() const;
- /**
- Returns @true if this was a motion event and no mouse buttons were pressed.
- If any mouse button is held pressed, then this method returns @false and
- Dragging() returns @true.
- */
- bool Moving() const;
- /**
- Returns @true if the event was a right double click.
- */
- bool RightDClick() const;
- /**
- Returns @true if the right mouse button changed to down.
- */
- bool RightDown() const;
- /**
- Returns @true if the right mouse button changed to up.
- */
- bool RightUp() const;
- };
- /**
- @class wxDropFilesEvent
- This class is used for drop files events, that is, when files have been dropped
- onto the window. This functionality is currently only available under Windows.
- The window must have previously been enabled for dropping by calling
- wxWindow::DragAcceptFiles().
- Important note: this is a separate implementation to the more general drag and drop
- implementation documented in the @ref overview_dnd. It uses the older, Windows
- message-based approach of dropping files.
- @beginEventTable{wxDropFilesEvent}
- @event{EVT_DROP_FILES(func)}
- Process a @c wxEVT_DROP_FILES event.
- @endEventTable
- @onlyfor{wxmsw}
- @library{wxcore}
- @category{events}
- @see @ref overview_events
- */
- class wxDropFilesEvent : public wxEvent
- {
- public:
- /**
- Constructor.
- */
- wxDropFilesEvent(wxEventType id = 0, int noFiles = 0,
- wxString* files = NULL);
- /**
- Returns an array of filenames.
- */
- wxString* GetFiles() const;
- /**
- Returns the number of files dropped.
- */
- int GetNumberOfFiles() const;
- /**
- Returns the position at which the files were dropped.
- Returns an array of filenames.
- */
- wxPoint GetPosition() const;
- };
- /**
- @class wxActivateEvent
- An activate event is sent when a window or application is being activated
- or deactivated.
- @beginEventTable{wxActivateEvent}
- @event{EVT_ACTIVATE(func)}
- Process a @c wxEVT_ACTIVATE event.
- @event{EVT_ACTIVATE_APP(func)}
- Process a @c wxEVT_ACTIVATE_APP event.
- This event is received by the wxApp-derived instance only.
- @event{EVT_HIBERNATE(func)}
- Process a hibernate event, supplying the member function. This event applies
- to wxApp only, and only on Windows SmartPhone and PocketPC.
- It is generated when the system is low on memory; the application should free
- up as much memory as possible, and restore full working state when it receives
- a @c wxEVT_ACTIVATE or @c wxEVT_ACTIVATE_APP event.
- @endEventTable
- @library{wxcore}
- @category{events}
- @see @ref overview_events, wxApp::IsActive
- */
- class wxActivateEvent : public wxEvent
- {
- public:
- /**
- Specifies the reason for the generation of this event.
- See GetActivationReason().
- @since 3.0
- */
- enum Reason
- {
- /// Window activated by mouse click.
- Reason_Mouse,
- /// Window was activated with some other method than mouse click.
- Reason_Unknown
- };
- /**
- Constructor.
- */
- wxActivateEvent(wxEventType eventType = wxEVT_NULL, bool active = true,
- int id = 0, Reason ActivationReason = Reason_Unknown);
- /**
- Returns @true if the application or window is being activated, @false otherwise.
- */
- bool GetActive() const;
- /**
- Allows to check if the window was activated by clicking it with the
- mouse or in some other way.
- This method is currently only implemented in wxMSW and returns @c
- Reason_Mouse there if the window was activated by a mouse click and @c
- Reason_Unknown if it was activated in any other way (e.g. from
- keyboard or programmatically).
- Under all the other platforms, @c Reason_Unknown is always returned.
- @since 3.0
- */
- Reason GetActivationReason() const;
- };
- /**
- @class wxContextMenuEvent
- This class is used for context menu events, sent to give
- the application a chance to show a context (popup) menu for a wxWindow.
- Note that if wxContextMenuEvent::GetPosition returns wxDefaultPosition, this
- means that the event originated from a keyboard context button event, and you
- should compute a suitable position yourself, for example by calling wxGetMousePosition().
- Notice that the exact sequence of mouse events is different across the
- platforms. For example, under MSW the context menu event is generated after
- @c EVT_RIGHT_UP event and only if it was not handled but under GTK the
- context menu event is generated after @c EVT_RIGHT_DOWN event. This is
- correct in the sense that it ensures that the context menu is shown
- according to the current platform UI conventions and also means that you
- must not handle (or call wxEvent::Skip() in your handler if you do have
- one) neither right mouse down nor right mouse up event if you plan on
- handling @c EVT_CONTEXT_MENU event.
- @beginEventTable{wxContextMenuEvent}
- @event{EVT_CONTEXT_MENU(func)}
- A right click (or other context menu command depending on platform) has been detected.
- @endEventTable
- @library{wxcore}
- @category{events}
- @see wxCommandEvent, @ref overview_events
- */
- class wxContextMenuEvent : public wxCommandEvent
- {
- public:
- /**
- Constructor.
- */
- wxContextMenuEvent(wxEventType type = wxEVT_NULL, int id = 0,
- const wxPoint& pos = wxDefaultPosition);
- /**
- Returns the position in screen coordinates at which the menu should be shown.
- Use wxWindow::ScreenToClient to convert to client coordinates.
- You can also omit a position from wxWindow::PopupMenu in order to use
- the current mouse pointer position.
- If the event originated from a keyboard event, the value returned from this
- function will be wxDefaultPosition.
- */
- const wxPoint& GetPosition() const;
- /**
- Sets the position at which the menu should be shown.
- */
- void SetPosition(const wxPoint& point);
- };
- /**
- @class wxEraseEvent
- An erase event is sent when a window's background needs to be repainted.
- On some platforms, such as GTK+, this event is simulated (simply generated just
- before the paint event) and may cause flicker. It is therefore recommended that
- you set the text background colour explicitly in order to prevent flicker.
- The default background colour under GTK+ is grey.
- To intercept this event, use the EVT_ERASE_BACKGROUND macro in an event table
- definition.
- You must use the device context returned by GetDC() to draw on, don't create
- a wxPaintDC in the event handler.
- @beginEventTable{wxEraseEvent}
- @event{EVT_ERASE_BACKGROUND(func)}
- Process a @c wxEVT_ERASE_BACKGROUND event.
- @endEventTable
- @library{wxcore}
- @category{events}
- @see @ref overview_events
- */
- class wxEraseEvent : public wxEvent
- {
- public:
- /**
- Constructor.
- */
- wxEraseEvent(int id = 0, wxDC* dc = NULL);
- /**
- Returns the device context associated with the erase event to draw on.
- The returned pointer is never @NULL.
- */
- wxDC* GetDC() const;
- };
- /**
- @class wxFocusEvent
- A focus event is sent when a window's focus changes. The window losing focus
- receives a "kill focus" event while the window gaining it gets a "set focus" one.
- Notice that the set focus event happens both when the user gives focus to the
- window (whether using the mouse or keyboard) and when it is done from the
- program itself using wxWindow::SetFocus.
- The focus event handlers should almost invariably call wxEvent::Skip() on
- their event argument to allow the default handling to take place. Failure
- to do this may result in incorrect behaviour of the native controls. Also
- note that wxEVT_KILL_FOCUS handler must not call wxWindow::SetFocus() as
- this, again, is not supported by all native controls. If you need to do
- this, consider using the @ref sec_delayed_action described in wxIdleEvent
- documentation.
- @beginEventTable{wxFocusEvent}
- @event{EVT_SET_FOCUS(func)}
- Process a @c wxEVT_SET_FOCUS event.
- @event{EVT_KILL_FOCUS(func)}
- Process a @c wxEVT_KILL_FOCUS event.
- @endEventTable
- @library{wxcore}
- @category{events}
- @see @ref overview_events
- */
- class wxFocusEvent : public wxEvent
- {
- public:
- /**
- Constructor.
- */
- wxFocusEvent(wxEventType eventType = wxEVT_NULL, int id = 0);
- /**
- Returns the window associated with this event, that is the window which had the
- focus before for the @c wxEVT_SET_FOCUS event and the window which is
- going to receive focus for the @c wxEVT_KILL_FOCUS one.
- Warning: the window pointer may be @NULL!
- */
- wxWindow *GetWindow() const;
- void SetWindow(wxWindow *win);
- };
- /**
- @class wxChildFocusEvent
- A child focus event is sent to a (parent-)window when one of its child windows
- gains focus, so that the window could restore the focus back to its corresponding
- child if it loses it now and regains later.
- Notice that child window is the direct child of the window receiving event.
- Use wxWindow::FindFocus() to retrieve the window which is actually getting focus.
- @beginEventTable{wxChildFocusEvent}
- @event{EVT_CHILD_FOCUS(func)}
- Process a @c wxEVT_CHILD_FOCUS event.
- @endEventTable
- @library{wxcore}
- @category{events}
- @see @ref overview_events
- */
- class wxChildFocusEvent : public wxCommandEvent
- {
- public:
- /**
- Constructor.
- @param win
- The direct child which is (or which contains the window which is) receiving
- the focus.
- */
- wxChildFocusEvent(wxWindow* win = NULL);
- /**
- Returns the direct child which receives the focus, or a (grand-)parent of the
- control receiving the focus.
- To get the actually focused control use wxWindow::FindFocus.
- */
- wxWindow *GetWindow() const;
- };
- /**
- @class wxMouseCaptureLostEvent
- A mouse capture lost event is sent to a window that had obtained mouse capture,
- which was subsequently lost due to an "external" event (for example, when a dialog
- box is shown or if another application captures the mouse).
- If this happens, this event is sent to all windows that are on the capture stack
- (i.e. called CaptureMouse, but didn't call ReleaseMouse yet). The event is
- not sent if the capture changes because of a call to CaptureMouse or
- ReleaseMouse.
- This event is currently emitted under Windows only.
- @beginEventTable{wxMouseCaptureLostEvent}
- @event{EVT_MOUSE_CAPTURE_LOST(func)}
- Process a @c wxEVT_MOUSE_CAPTURE_LOST event.
- @endEventTable
- @onlyfor{wxmsw}
- @library{wxcore}
- @category{events}
- @see wxMouseCaptureChangedEvent, @ref overview_events,
- wxWindow::CaptureMouse, wxWindow::ReleaseMouse, wxWindow::GetCapture
- */
- class wxMouseCaptureLostEvent : public wxEvent
- {
- public:
- /**
- Constructor.
- */
- wxMouseCaptureLostEvent(wxWindowID windowId = 0);
- };
- class wxDisplayChangedEvent : public wxEvent
- {
- public:
- wxDisplayChangedEvent();
- };
- class wxPaletteChangedEvent : public wxEvent
- {
- public:
- wxPaletteChangedEvent(wxWindowID winid = 0);
- void SetChangedWindow(wxWindow* win);
- wxWindow* GetChangedWindow() const;
- };
- class wxQueryNewPaletteEvent : public wxEvent
- {
- public:
- wxQueryNewPaletteEvent(wxWindowID winid = 0);
-
- void SetPaletteRealized(bool realized);
- bool GetPaletteRealized();
- };
- /**
- @class wxNotifyEvent
- This class is not used by the event handlers by itself, but is a base class
- for other event classes (such as wxBookCtrlEvent).
- It (or an object of a derived class) is sent when the controls state is being
- changed and allows the program to wxNotifyEvent::Veto() this change if it wants
- to prevent it from happening.
- @library{wxcore}
- @category{events}
- @see wxBookCtrlEvent
- */
- class wxNotifyEvent : public wxCommandEvent
- {
- public:
- /**
- Constructor (used internally by wxWidgets only).
- */
- wxNotifyEvent(wxEventType eventType = wxEVT_NULL, int id = 0);
- /**
- This is the opposite of Veto(): it explicitly allows the event to be processed.
- For most events it is not necessary to call this method as the events are allowed
- anyhow but some are forbidden by default (this will be mentioned in the corresponding
- event description).
- */
- void Allow();
- /**
- Returns @true if the change is allowed (Veto() hasn't been called) or @false
- otherwise (if it was).
- */
- bool IsAllowed() const;
- /**
- Prevents the change announced by this event from happening.
- It is in general a good idea to notify the user about the reasons for vetoing
- the change because otherwise the applications behaviour (which just refuses to
- do what the user wants) might be quite surprising.
- */
- void Veto();
- };
- /**
- @class wxThreadEvent
- This class adds some simple functionality to wxEvent to facilitate
- inter-thread communication.
- This event is not natively emitted by any control/class: it is just
- a helper class for the user.
- Its most important feature is the GetEventCategory() implementation which
- allows thread events @b NOT to be processed by wxEventLoopBase::YieldFor calls
- (unless the @c wxEVT_CATEGORY_THREAD is specified - which is never in wx code).
- @library{wxcore}
- @category{events,threading}
- @see @ref overview_thread, wxEventLoopBase::YieldFor
- @since 2.9.0
- */
- class wxThreadEvent : public wxEvent
- {
- public:
- /**
- Constructor.
- */
- wxThreadEvent(wxEventType eventType = wxEVT_THREAD, int id = wxID_ANY);
- /**
- Clones this event making sure that all internal members which use
- COW (only @c m_commandString for now; see @ref overview_refcount)
- are unshared (see wxObject::UnShare).
- */
- virtual wxEvent *Clone() const;
- /**
- Returns @c wxEVT_CATEGORY_THREAD.
- This is important to avoid unwanted processing of thread events
- when calling wxEventLoopBase::YieldFor().
- */
- virtual wxEventCategory GetEventCategory() const;
- /**
- Sets custom data payload.
- The @a payload argument may be of any type that wxAny can handle
- (i.e. pretty much anything). Note that T's copy constructor must be
- thread-safe, i.e. create a copy that doesn't share anything with
- the original (see Clone()).
- @note This method is not available with Visual C++ 6.
- @since 2.9.1
- @see GetPayload(), wxAny
- */
- template<typename T>
- void SetPayload(const T& payload);
- /**
- Get custom data payload.
- Correct type is checked in debug builds.
- @note This method is not available with Visual C++ 6.
- @since 2.9.1
- @see SetPayload(), wxAny
- */
- template<typename T>
- T GetPayload() const;
- /**
- Returns extra information integer value.
- */
- long GetExtraLong() const;
- /**
- Returns stored integer value.
- */
- int GetInt() const;
- /**
- Returns stored string value.
- */
- wxString GetString() const;
- /**
- Sets the extra information value.
- */
- void SetExtraLong(long extraLong);
- /**
- Sets the integer value.
- */
- void SetInt(int intCommand);
- /**
- Sets the string value.
- */
- void SetString(const wxString& string);
- };
- /**
- @class wxHelpEvent
- A help event is sent when the user has requested context-sensitive help.
- This can either be caused by the application requesting context-sensitive help mode
- via wxContextHelp, or (on MS Windows) by the system generating a WM_HELP message when
- the user pressed F1 or clicked on the query button in a dialog caption.
- A help event is sent to the window that the user clicked on, and is propagated
- up the window hierarchy until the event is processed or there are no more event
- handlers.
- The application should call wxEvent::GetId to check the identity of the
- clicked-on window, and then either show some suitable help or call wxEvent::Skip()
- if the identifier is unrecognised.
- Calling Skip is important because it allows wxWidgets to generate further
- events for ancestors of the clicked-on window. Otherwise it would be impossible to
- show help for container windows, since processing would stop after the first window
- found.
- @beginEventTable{wxHelpEvent}
- @event{EVT_HELP(id, func)}
- Process a @c wxEVT_HELP event.
- @event{EVT_HELP_RANGE(id1, id2, func)}
- Process a @c wxEVT_HELP event for a range of ids.
- @endEventTable
- @library{wxcore}
- @category{events}
- @see wxContextHelp, wxDialog, @ref overview_events
- */
- class wxHelpEvent : public wxCommandEvent
- {
- public:
- /**
- Indicates how a wxHelpEvent was generated.
- */
- enum Origin
- {
- Origin_Unknown, /**< unrecognized event source. */
- Origin_Keyboard, /**< event generated from F1 key press. */
- /** event generated by wxContextHelp or from the [?] button on
- the title bar (Windows). */
- Origin_HelpButton
- };
- /**
- Constructor.
- */
- wxHelpEvent(wxEventType type = wxEVT_NULL,
- wxWindowID winid = 0,
- const wxPoint& pt = wxDefaultPosition,
- wxHelpEvent::Origin origin = Origin_Unknown);
- /**
- Returns the origin of the help event which is one of the wxHelpEvent::Origin
- values.
- The application may handle events generated using the keyboard or mouse
- differently, e.g. by using wxGetMousePosition() for the mouse events.
- @see SetOrigin()
- */
- wxHelpEvent::Origin GetOrigin() const;
- /**
- Returns the left-click position of the mouse, in screen coordinates.
- This allows the application to position the help appropriately.
- */
- const wxPoint& GetPosition() const;
- /**
- Set the help event origin, only used internally by wxWidgets normally.
- @see GetOrigin()
- */
- void SetOrigin(wxHelpEvent::Origin origin);
- /**
- Sets the left-click position of the mouse, in screen coordinates.
- */
- void SetPosition(const wxPoint& pt);
- };
- /**
- @class wxScrollEvent
- A scroll event holds information about events sent from stand-alone
- scrollbars (see wxScrollBar) and sliders (see wxSlider).
- Note that scrolled windows send the wxScrollWinEvent which does not derive from
- wxCommandEvent, but from wxEvent directly - don't confuse these two kinds of
- events and use the event table macros mentioned below only for the scrollbar-like
- controls.
- @section scrollevent_diff The difference between EVT_SCROLL_THUMBRELEASE and EVT_SCROLL_CHANGED
- The EVT_SCROLL_THUMBRELEASE event is only emitted when actually dragging the thumb
- using the mouse and releasing it (This EVT_SCROLL_THUMBRELEASE event is also followed
- by an EVT_SCROLL_CHANGED event).
- The EVT_SCROLL_CHANGED event also occurs when using the keyboard to change the thumb
- position, and when clicking next to the thumb (In all these cases the EVT_SCROLL_THUMBRELEASE
- event does not happen).
- In short, the EVT_SCROLL_CHANGED event is triggered when scrolling/ moving has finished
- independently of the way it had started. Please see the widgets sample ("Slider" page)
- to see the difference between EVT_SCROLL_THUMBRELEASE and EVT_SCROLL_CHANGED in action.
- @remarks
- Note that unless specifying a scroll control identifier, you will need to test for scrollbar
- orientation with wxScrollEvent::GetOrientation, since horizontal and vertical scroll events
- are processed using the same event handler.
- @beginEventTable{wxScrollEvent}
- You can use EVT_COMMAND_SCROLL... macros with window IDs for when intercepting
- scroll events from controls, or EVT_SCROLL... macros without window IDs for
- intercepting scroll events from the receiving window -- except for this, the
- macros behave exactly the same.
- @event{EVT_SCROLL(func)}
- Process all scroll events.
- @event{EVT_SCROLL_TOP(func)}
- Process @c wxEVT_SCROLL_TOP scroll-to-top events (minimum position).
- @event{EVT_SCROLL_BOTTOM(func)}
- Process @c wxEVT_SCROLL_BOTTOM scroll-to-bottom events (maximum position).
- @event{EVT_SCROLL_LINEUP(func)}
- Process @c wxEVT_SCROLL_LINEUP line up events.
- @event{EVT_SCROLL_LINEDOWN(func)}
- Process @c wxEVT_SCROLL_LINEDOWN line down events.
- @event{EVT_SCROLL_PAGEUP(func)}
- Process @c wxEVT_SCROLL_PAGEUP page up events.
- @event{EVT_SCROLL_PAGEDOWN(func)}
- Process @c wxEVT_SCROLL_PAGEDOWN page down events.
- @event{EVT_SCROLL_THUMBTRACK(func)}
- Process @c wxEVT_SCROLL_THUMBTRACK thumbtrack events (frequent events sent as the
- user drags the thumbtrack).
- @event{EVT_SCROLL_THUMBRELEASE(func)}
- Process @c wxEVT_SCROLL_THUMBRELEASE thumb release events.
- @event{EVT_SCROLL_CHANGED(func)}
- Process @c wxEVT_SCROLL_CHANGED end of scrolling events (MSW only).
- @event{EVT_COMMAND_SCROLL(id, func)}
- Process all scroll events.
- @event{EVT_COMMAND_SCROLL_TOP(id, func)}
- Process @c wxEVT_SCROLL_TOP scroll-to-top events (minimum position).
- @event{EVT_COMMAND_SCROLL_BOTTOM(id, func)}
- Process @c wxEVT_SCROLL_BOTTOM scroll-to-bottom events (maximum position).
- @event{EVT_COMMAND_SCROLL_LINEUP(id, func)}
- Process @c wxEVT_SCROLL_LINEUP line up events.
- @event{EVT_COMMAND_SCROLL_LINEDOWN(id, func)}
- Process @c wxEVT_SCROLL_LINEDOWN line down events.
- @event{EVT_COMMAND_SCROLL_PAGEUP(id, func)}
- Process @c wxEVT_SCROLL_PAGEUP page up events.
- @event{EVT_COMMAND_SCROLL_PAGEDOWN(id, func)}
- Process @c wxEVT_SCROLL_PAGEDOWN page down events.
- @event{EVT_COMMAND_SCROLL_THUMBTRACK(id, func)}
- Process @c wxEVT_SCROLL_THUMBTRACK thumbtrack events (frequent events sent
- as the user drags the thumbtrack).
- @event{EVT_COMMAND_SCROLL_THUMBRELEASE(func)}
- Process @c wxEVT_SCROLL_THUMBRELEASE thumb release events.
- @event{EVT_COMMAND_SCROLL_CHANGED(func)}
- Process @c wxEVT_SCROLL_CHANGED end of scrolling events (MSW only).
- @endEventTable
- @library{wxcore}
- @category{events}
- @see wxScrollBar, wxSlider, wxSpinButton, wxScrollWinEvent, @ref overview_events
- */
- class wxScrollEvent : public wxCommandEvent
- {
- public:
- /**
- Constructor.
- */
- wxScrollEvent(wxEventType commandType = wxEVT_NULL, int id = 0, int pos = 0,
- int orientation = 0);
- /**
- Returns wxHORIZONTAL or wxVERTICAL, depending on the orientation of the
- scrollbar.
- */
- int GetOrientation() const;
- /**
- Returns the position of the scrollbar.
- */
- int GetPosition() const;
-
- void SetOrientation(int orient);
- void SetPosition(int pos);
- };
- #endif // wxUSE_GUI
- #if wxUSE_BASE
- /**
- See wxIdleEvent::SetMode() for more info.
- */
- enum wxIdleMode
- {
- /** Send idle events to all windows */
- wxIDLE_PROCESS_ALL,
- /** Send idle events to windows that have the wxWS_EX_PROCESS_IDLE flag specified */
- wxIDLE_PROCESS_SPECIFIED
- };
- /**
- @class wxIdleEvent
- This class is used for idle events, which are generated when the system becomes
- idle. Note that, unless you do something specifically, the idle events are not
- sent if the system remains idle once it has become it, e.g. only a single idle
- event will be generated until something else resulting in more normal events
- happens and only then is the next idle event sent again.
- If you need to ensure a continuous stream of idle events, you can either use
- wxIdleEvent::RequestMore method in your handler or call wxWakeUpIdle() periodically
- (for example from a timer event handler), but note that both of these approaches
- (and especially the first one) increase the system load and so should be avoided
- if possible.
- By default, idle events are sent to all windows, including even the hidden
- ones because they may be shown if some condition is met from their @c
- wxEVT_IDLE (or related @c wxEVT_UPDATE_UI) handler. The children of hidden
- windows do not receive idle events however as they can't change their state
- in any way noticeable by the user. Finally, the global wxApp object also
- receives these events, as usual, so it can be used for any global idle time
- processing.
- If sending idle events to all windows is causing a significant overhead in
- your application, you can call wxIdleEvent::SetMode with the value
- wxIDLE_PROCESS_SPECIFIED, and set the wxWS_EX_PROCESS_IDLE extra window
- style for every window which should receive idle events, all the other ones
- will not receive them in this case.
- @beginEventTable{wxIdleEvent}
- @event{EVT_IDLE(func)}
- Process a @c wxEVT_IDLE event.
- @endEventTable
- @library{wxbase}
- @category{events}
- @section sec_delayed_action Delayed Action Mechanism
- wxIdleEvent can be used to perform some action "at slightly later time".
- This can be necessary in several circumstances when, for whatever reason,
- something can't be done in the current event handler. For example, if a
- mouse event handler is called with the mouse button pressed, the mouse can
- be currently captured and some operations with it -- notably capturing it
- again -- might be impossible or lead to undesirable results. If you still
- want to capture it, you can do it from @c wxEVT_IDLE handler when it is
- called the next time instead of doing it immediately.
- This can be achieved in two different ways: when using static event tables,
- you will need a flag indicating to the (always connected) idle event
- handler whether the desired action should be performed. The originally
- called handler would then set it to indicate that it should indeed be done
- and the idle handler itself would reset it to prevent it from doing the
- same action again.
- Using dynamically connected event handlers things are even simpler as the
- original event handler can simply wxEvtHandler::Connect() or
- wxEvtHandler::Bind() the idle event handler which would only be executed
- then and could wxEvtHandler::Disconnect() or wxEvtHandler::Unbind() itself.
- @see @ref overview_events, wxUpdateUIEvent, wxWindow::OnInternalIdle
- */
- class wxIdleEvent : public wxEvent
- {
- public:
- /**
- Constructor.
- */
- wxIdleEvent();
- /**
- Static function returning a value specifying how wxWidgets will send idle
- events: to all windows, or only to those which specify that they
- will process the events.
- @see SetMode().
- */
- static wxIdleMode GetMode();
- /**
- Returns @true if the OnIdle function processing this event requested more
- processing time.
- @see RequestMore()
- */
- bool MoreRequested() const;
- /**
- Tells wxWidgets that more processing is required.
- This function can be called by an OnIdle handler for a window or window event
- handler to indicate that wxApp::OnIdle should forward the OnIdle event once
- more to the application windows.
- If no window calls this function during OnIdle, then the application will
- remain in a passive event loop (not calling OnIdle) until a new event is
- posted to the application by the windowing system.
- @see MoreRequested()
- */
- void RequestMore(bool needMore = true);
- /**
- Static function for specifying how wxWidgets will send idle events: to
- all windows, or only to those which specify that they will process the events.
- @param mode
- Can be one of the ::wxIdleMode values.
- The default is wxIDLE_PROCESS_ALL.
- */
- static void SetMode(wxIdleMode mode);
- };
- #endif // wxUSE_BASE
- #if wxUSE_GUI
- /**
- @class wxInitDialogEvent
- A wxInitDialogEvent is sent as a dialog or panel is being initialised.
- Handlers for this event can transfer data to the window.
- The default handler calls wxWindow::TransferDataToWindow.
- @beginEventTable{wxInitDialogEvent}
- @event{EVT_INIT_DIALOG(func)}
- Process a @c wxEVT_INIT_DIALOG event.
- @endEventTable
- @library{wxcore}
- @category{events}
- @see @ref overview_events
- */
- class wxInitDialogEvent : public wxEvent
- {
- public:
- /**
- Constructor.
- */
- wxInitDialogEvent(int id = 0);
- };
- /**
- @class wxWindowDestroyEvent
- This event is sent as early as possible during the window destruction
- process.
- For the top level windows, as early as possible means that this is done by
- wxFrame or wxDialog destructor, i.e. after the destructor of the derived
- class was executed and so any methods specific to the derived class can't
- be called any more from this event handler. If you need to do this, you
- must call wxWindow::SendDestroyEvent() from your derived class destructor.
- For the child windows, this event is generated just before deleting the
- window from wxWindow::Destroy() (which is also called when the parent
- window is deleted) or from the window destructor if operator @c delete was
- used directly (which is not recommended for this very reason).
- It is usually pointless to handle this event in the window itself but it ca
- be very useful to receive notifications about the window destruction in the
- parent window or in any other object interested in this window.
- @library{wxcore}
- @category{events}
- @see @ref overview_events, wxWindowCreateEvent
- */
- class wxWindowDestroyEvent : public wxCommandEvent
- {
- public:
- /**
- Constructor.
- */
- wxWindowDestroyEvent(wxWindow* win = NULL);
- /// Return the window being destroyed.
- wxWindow *GetWindow() const;
- };
- /**
- @class wxNavigationKeyEvent
- This event class contains information about navigation events,
- generated by navigation keys such as tab and page down.
- This event is mainly used by wxWidgets implementations.
- A wxNavigationKeyEvent handler is automatically provided by wxWidgets
- when you enable keyboard navigation inside a window by inheriting it from
- wxNavigationEnabled<>.
- @beginEventTable{wxNavigationKeyEvent}
- @event{EVT_NAVIGATION_KEY(func)}
- Process a navigation key event.
- @endEventTable
- @library{wxcore}
- @category{events}
- @see wxWindow::Navigate, wxWindow::NavigateIn
- */
- class wxNavigationKeyEvent : public wxEvent
- {
- public:
- /**
- Flags which can be used with wxNavigationKeyEvent.
- */
- enum wxNavigationKeyEventFlags
- {
- IsBackward = 0x0000,
- IsForward = 0x0001,
- WinChange = 0x0002,
- FromTab = 0x0004
- };
- wxNavigationKeyEvent();
- wxNavigationKeyEvent(const wxNavigationKeyEvent& event);
- /**
- Returns the child that has the focus, or @NULL.
- */
- wxWindow* GetCurrentFocus() const;
- /**
- Returns @true if the navigation was in the forward direction.
- */
- bool GetDirection() const;
- /**
- Returns @true if the navigation event was from a tab key.
- This is required for proper navigation over radio buttons.
- */
- bool IsFromTab() const;
- /**
- Returns @true if the navigation event represents a window change
- (for example, from Ctrl-Page Down in a notebook).
- */
- bool IsWindowChange() const;
- /**
- Sets the current focus window member.
- */
- void SetCurrentFocus(wxWindow* currentFocus);
- /**
- Sets the direction to forward if @a direction is @true, or backward
- if @false.
- */
- void SetDirection(bool direction);
- /**
- Sets the flags for this event.
- The @a flags can be a combination of the
- wxNavigationKeyEvent::wxNavigationKeyEventFlags values.
- */
- void SetFlags(long flags);
- /**
- Marks the navigation event as from a tab key.
- */
- void SetFromTab(bool fromTab);
- /**
- Marks the event as a window change event.
- */
- void SetWindowChange(bool windowChange);
- };
- /**
- @class wxMouseCaptureChangedEvent
- An mouse capture changed event is sent to a window that loses its
- mouse capture. This is called even if wxWindow::ReleaseMouse
- was called by the application code. Handling this event allows
- an application to cater for unexpected capture releases which
- might otherwise confuse mouse handling code.
- @onlyfor{wxmsw}
- @beginEventTable{wxMouseCaptureChangedEvent}
- @event{EVT_MOUSE_CAPTURE_CHANGED(func)}
- Process a @c wxEVT_MOUSE_CAPTURE_CHANGED event.
- @endEventTable
- @library{wxcore}
- @category{events}
- @see wxMouseCaptureLostEvent, @ref overview_events,
- wxWindow::CaptureMouse, wxWindow::ReleaseMouse, wxWindow::GetCapture
- */
- class wxMouseCaptureChangedEvent : public wxEvent
- {
- public:
- /**
- Constructor.
- */
- wxMouseCaptureChangedEvent(wxWindowID windowId = 0,
- wxWindow* gainedCapture = NULL);
- /**
- Returns the window that gained the capture, or @NULL if it was a
- non-wxWidgets window.
- */
- wxWindow* GetCapturedWindow() const;
- };
- /**
- @class wxCloseEvent
- This event class contains information about window and session close events.
- The handler function for EVT_CLOSE is called when the user has tried to close a
- a frame or dialog box using the window manager (X) or system menu (Windows).
- It can also be invoked by the application itself programmatically, for example by
- calling the wxWindow::Close function.
- You should check whether the application is forcing the deletion of the window
- using wxCloseEvent::CanVeto. If this is @false, you @e must destroy the window
- using wxWindow::Destroy.
- If the return value is @true, it is up to you whether you respond by destroying
- the window.
- If you don't destroy the window, you should call wxCloseEvent::Veto to
- let the calling code know that you did not destroy the window.
- This allows the wxWindow::Close function to return @true or @false depending
- on whether the close instruction was honoured or not.
- Example of a wxCloseEvent handler:
- @code
- void MyFrame::OnClose(wxCloseEvent& event)
- {
- if ( event.CanVeto() && m_bFileNotSaved )
- {
- if ( wxMessageBox("The file has not been saved... continue closing?",
- "Please confirm",
- wxICON_QUESTION | wxYES_NO) != wxYES )
- {
- event.Veto();
- return;
- }
- }
- Destroy(); // you may also do: event.Skip();
- // since the default event handler does call Destroy(), too
- }
- @endcode
- The EVT_END_SESSION event is slightly different as it is sent by the system
- when the user session is ending (e.g. because of log out or shutdown) and
- so all windows are being forcefully closed. At least under MSW, after the
- handler for this event is executed the program is simply killed by the
- system. Because of this, the default handler for this event provided by
- wxWidgets calls all the usual cleanup code (including wxApp::OnExit()) so
- that it could still be executed and exit()s the process itself, without
- waiting for being killed. If this behaviour is for some reason undesirable,
- make sure that you define a handler for this event in your wxApp-derived
- class and do not call @c event.Skip() in it (but be aware that the system
- will still kill your application).
- @beginEventTable{wxCloseEvent}
- @event{EVT_CLOSE(func)}
- Process a @c wxEVT_CLOSE_WINDOW command event, supplying the member function.
- This event applies to wxFrame and wxDialog classes.
- @event{EVT_QUERY_END_SESSION(func)}
- Process a @c wxEVT_QUERY_END_SESSION session event, supplying the member function.
- This event can be handled in wxApp-derived class only.
- @event{EVT_END_SESSION(func)}
- Process a @c wxEVT_END_SESSION session event, supplying the member function.
- This event can be handled in wxApp-derived class only.
- @endEventTable
- @library{wxcore}
- @category{events}
- @see wxWindow::Close, @ref overview_windowdeletion
- */
- class wxCloseEvent : public wxEvent
- {
- public:
- /**
- Constructor.
- */
- wxCloseEvent(wxEventType commandEventType = wxEVT_NULL, int id = 0);
- /**
- Returns @true if you can veto a system shutdown or a window close event.
- Vetoing a window close event is not possible if the calling code wishes to
- force the application to exit, and so this function must be called to check this.
- */
- bool CanVeto() const;
- /**
- Returns @true if the user is just logging off or @false if the system is
- shutting down. This method can only be called for end session and query end
- session events, it doesn't make sense for close window event.
- */
- bool GetLoggingOff() const;
- /**
- Sets the 'can veto' flag.
- */
- void SetCanVeto(bool canVeto);
- /**
- Sets the 'logging off' flag.
- */
- void SetLoggingOff(bool loggingOff);
- /**
- Call this from your event handler to veto a system shutdown or to signal
- to the calling application that a window close did not happen.
- You can only veto a shutdown if CanVeto() returns @true.
- */
- void Veto(bool veto = true);
- /**
- Returns whether the Veto flag was set.
- */
- bool GetVeto() const;
- };
- /**
- @class wxMenuEvent
- This class is used for a variety of menu-related events. Note that
- these do not include menu command events, which are
- handled using wxCommandEvent objects.
- The default handler for @c wxEVT_MENU_HIGHLIGHT displays help
- text in the first field of the status bar.
- @beginEventTable{wxMenuEvent}
- @event{EVT_MENU_OPEN(func)}
- A menu is about to be opened. On Windows, this is only sent once for each
- navigation of the menubar (up until all menus have closed).
- @event{EVT_MENU_CLOSE(func)}
- A menu has been just closed. Notice that this event is currently being
- sent before the menu selection (@c wxEVT_MENU) event, if any.
- @event{EVT_MENU_HIGHLIGHT(id, func)}
- The menu item with the specified id has been highlighted: used to show
- help prompts in the status bar by wxFrame
- @event{EVT_MENU_HIGHLIGHT_ALL(func)}
- A menu item has been highlighted, i.e. the currently selected menu item has changed.
- @endEventTable
- @library{wxcore}
- @category{events}
- @see wxCommandEvent, @ref overview_events
- */
- class wxMenuEvent : public wxEvent
- {
- public:
- /**
- Constructor.
- */
- wxMenuEvent(wxEventType type = wxEVT_NULL, int id = 0, wxMenu* menu = NULL);
- /**
- Returns the menu which is being opened or closed.
- This method can only be used with the @c OPEN and @c CLOSE events.
- The returned value is never @NULL in the ports implementing this
- function, which currently includes all the major ones.
- */
- wxMenu* GetMenu() const;
- /**
- Returns the menu identifier associated with the event.
- This method should be only used with the @c HIGHLIGHT events.
- */
- int GetMenuId() const;
- /**
- Returns @true if the menu which is being opened or closed is a popup menu,
- @false if it is a normal one.
- This method should only be used with the @c OPEN and @c CLOSE events.
- */
- bool IsPopup() const;
- };
- /**
- @class wxShowEvent
- An event being sent when the window is shown or hidden.
- The event is triggered by calls to wxWindow::Show(), and any user
- action showing a previously hidden window or vice versa (if allowed by
- the current platform and/or window manager).
- Notice that the event is not triggered when the application is iconized
- (minimized) or restored under wxMSW.
- @onlyfor{wxmsw,wxgtk,wxos2}
- @beginEventTable{wxShowEvent}
- @event{EVT_SHOW(func)}
- Process a @c wxEVT_SHOW event.
- @endEventTable
- @library{wxcore}
- @category{events}
- @see @ref overview_events, wxWindow::Show,
- wxWindow::IsShown
- */
- class wxShowEvent : public wxEvent
- {
- public:
- /**
- Constructor.
- */
- wxShowEvent(int winid = 0, bool show = false);
- /**
- Set whether the windows was shown or hidden.
- */
- void SetShow(bool show);
- /**
- Return @true if the window has been shown, @false if it has been
- hidden.
- */
- bool IsShown() const;
- /**
- @deprecated This function is deprecated in favour of IsShown().
- */
- bool GetShow() const;
- };
- /**
- @class wxIconizeEvent
- An event being sent when the frame is iconized (minimized) or restored.
- Currently only wxMSW and wxGTK generate such events.
- @onlyfor{wxmsw,wxgtk}
- @beginEventTable{wxIconizeEvent}
- @event{EVT_ICONIZE(func)}
- Process a @c wxEVT_ICONIZE event.
- @endEventTable
- @library{wxcore}
- @category{events}
- @see @ref overview_events, wxTopLevelWindow::Iconize,
- wxTopLevelWindow::IsIconized
- */
- class wxIconizeEvent : public wxEvent
- {
- public:
- /**
- Constructor.
- */
- wxIconizeEvent(int id = 0, bool iconized = true);
- /**
- Returns @true if the frame has been iconized, @false if it has been
- restored.
- */
- bool IsIconized() const;
- /**
- @deprecated This function is deprecated in favour of IsIconized().
- */
- bool Iconized() const;
- };
- /**
- @class wxMoveEvent
- A move event holds information about wxTopLevelWindow move change events.
- These events are currently only generated by wxMSW port.
- @beginEventTable{wxMoveEvent}
- @event{EVT_MOVE(func)}
- Process a @c wxEVT_MOVE event, which is generated when a window is moved.
- @event{EVT_MOVE_START(func)}
- Process a @c wxEVT_MOVE_START event, which is generated when the user starts
- to move or size a window. wxMSW only.
- @event{EVT_MOVING(func)}
- Process a @c wxEVT_MOVING event, which is generated while the user is
- moving the window. wxMSW only.
- @event{EVT_MOVE_END(func)}
- Process a @c wxEVT_MOVE_END event, which is generated when the user stops
- moving or sizing a window. wxMSW only.
- @endEventTable
- @library{wxcore}
- @category{events}
- @see wxPoint, @ref overview_events
- */
- class wxMoveEvent : public wxEvent
- {
- public:
- /**
- Constructor.
- */
- wxMoveEvent(const wxPoint& pt, int id = 0);
- /**
- Returns the position of the window generating the move change event.
- */
- wxPoint GetPosition() const;
- wxRect GetRect() const;
- void SetRect(const wxRect& rect);
- void SetPosition(const wxPoint& pos);
- };
- /**
- @class wxSizeEvent
- A size event holds information about size change events of wxWindow.
- The EVT_SIZE handler function will be called when the window has been resized.
- You may wish to use this for frames to resize their child windows as appropriate.
- Note that the size passed is of the whole window: call wxWindow::GetClientSize()
- for the area which may be used by the application.
- When a window is resized, usually only a small part of the window is damaged
- and you may only need to repaint that area. However, if your drawing depends on the
- size of the window, you may need to clear the DC explicitly and repaint the whole window.
- In which case, you may need to call wxWindow::Refresh to invalidate the entire window.
- @b Important : Sizers ( see @ref overview_sizer ) rely on size events to function
- correctly. Therefore, in a sizer-based layout, do not forget to call Skip on all
- size events you catch (and don't catch size events at all when you don't need to).
-
- @beginEventTable{wxSizeEvent}
- @event{EVT_SIZE(func)}
- Process a @c wxEVT_SIZE event.
- @endEventTable
- @library{wxcore}
- @category{events}
- @see wxSize, @ref overview_events
- */
- class wxSizeEvent : public wxEvent
- {
- public:
- /**
- Constructor.
- */
- wxSizeEvent(const wxSize& sz, int id = 0);
- /**
- Returns the entire size of the window generating the size change event.
- This is the new total size of the window, i.e. the same size as would
- be returned by wxWindow::GetSize() if it were called now. Use
- wxWindow::GetClientSize() if you catch this event in a top level window
- such as wxFrame to find the size available for the window contents.
- */
- wxSize GetSize() const;
- void SetSize(wxSize size);
- wxRect GetRect() const;
- void SetRect(wxRect rect);
- };
- /**
- @class wxSetCursorEvent
- A wxSetCursorEvent is generated from wxWindow when the mouse cursor is about
- to be set as a result of mouse motion.
- This event gives the application the chance to perform specific mouse cursor
- processing based on the current position of the mouse within the window.
- Use wxSetCursorEvent::SetCursor to specify the cursor you want to be displayed.
- @beginEventTable{wxSetCursorEvent}
- @event{EVT_SET_CURSOR(func)}
- Process a @c wxEVT_SET_CURSOR event.
- @endEventTable
- @library{wxcore}
- @category{events}
- @see ::wxSetCursor, wxWindow::SetCursor
- */
- class wxSetCursorEvent : public wxEvent
- {
- public:
- /**
- Constructor, used by the library itself internally to initialize the event
- object.
- */
- wxSetCursorEvent(wxCoord x = 0, wxCoord y = 0);
- /**
- Returns a reference to the cursor specified by this event.
- */
- const wxCursor& GetCursor() const;
- /**
- Returns the X coordinate of the mouse in client coordinates.
- */
- wxCoord GetX() const;
- /**
- Returns the Y coordinate of the mouse in client coordinates.
- */
- wxCoord GetY() const;
- /**
- Returns @true if the cursor specified by this event is a valid cursor.
- @remarks You cannot specify wxNullCursor with this event, as it is not
- considered a valid cursor.
- */
- bool HasCursor() const;
- /**
- Sets the cursor associated with this event.
- */
- void SetCursor(const wxCursor& cursor);
- };
- #endif // wxUSE_GUI
- // ============================================================================
- // Global functions/macros
- // ============================================================================
- /** @addtogroup group_funcmacro_events */
- //@{
- #if wxUSE_BASE
- /**
- A value uniquely identifying the type of the event.
- The values of this type should only be created using wxNewEventType().
- See the macro DEFINE_EVENT_TYPE() for more info.
- @see @ref overview_events
- */
- typedef int wxEventType;
- /**
- A special event type usually used to indicate that some wxEvent has yet
- no type assigned.
- */
- wxEventType wxEVT_NULL;
- wxEventType wxEVT_ANY;
- /**
- Generates a new unique event type.
- Usually this function is only used by wxDEFINE_EVENT() and not called
- directly.
- */
- wxEventType wxNewEventType();
- /**
- Define a new event type associated with the specified event class.
- This macro defines a new unique event type @a name associated with the
- event class @a cls.
- For example:
- @code
- wxDEFINE_EVENT(MY_COMMAND_EVENT, wxCommandEvent);
- class MyCustomEvent : public wxEvent { ... };
- wxDEFINE_EVENT(MY_CUSTOM_EVENT, MyCustomEvent);
- @endcode
- @see wxDECLARE_EVENT(), @ref overview_events_custom
- */
- #define wxDEFINE_EVENT(name, cls) \
- const wxEventTypeTag< cls > name(wxNewEventType())
- /**
- Declares a custom event type.
- This macro declares a variable called @a name which must be defined
- elsewhere using wxDEFINE_EVENT().
- The class @a cls must be the wxEvent-derived class associated with the
- events of this type and its full declaration must be visible from the point
- of use of this macro.
- For example:
- @code
- wxDECLARE_EVENT(MY_COMMAND_EVENT, wxCommandEvent);
- class MyCustomEvent : public wxEvent { ... };
- wxDECLARE_EVENT(MY_CUSTOM_EVENT, MyCustomEvent);
- @endcode
- */
- #define wxDECLARE_EVENT(name, cls) \
- wxDECLARE_EXPORTED_EVENT(wxEMPTY_PARAMETER_VALUE, name, cls)
- /**
- Variant of wxDECLARE_EVENT() used for event types defined inside a shared
- library.
- This is mostly used by wxWidgets internally, e.g.
- @code
- wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_BUTTON, wxCommandEvent)
- @endcode
- */
- #define wxDECLARE_EXPORTED_EVENT( expdecl, name, cls ) \
- extern const expdecl wxEventTypeTag< cls > name;
- /**
- Helper macro for definition of custom event table macros.
- This macro must only be used if wxEVENTS_COMPATIBILITY_2_8 is 1, otherwise
- it is better and more clear to just use the address of the function
- directly as this is all this macro does in this case. However it needs to
- explicitly cast @a func to @a functype, which is the type of wxEvtHandler
- member function taking the custom event argument when
- wxEVENTS_COMPATIBILITY_2_8 is 0.
- See wx__DECLARE_EVT0 for an example of use.
- @see @ref overview_events_custom_ownclass
- */
- #define wxEVENT_HANDLER_CAST(functype, func) (&func)
- /**
- This macro is used to define event table macros for handling custom
- events.
- Example of use:
- @code
- class MyEvent : public wxEvent { ... };
- // note that this is not necessary unless using old compilers: for the
- // reasonably new ones just use &func instead of MyEventHandler(func)
- typedef void (wxEvtHandler::*MyEventFunction)(MyEvent&);
- #define MyEventHandler(func) wxEVENT_HANDLER_CAST(MyEventFunction, func)
- wxDEFINE_EVENT(MY_EVENT_TYPE, MyEvent);
- #define EVT_MY(id, func) \
- wx__DECLARE_EVT1(MY_EVENT_TYPE, id, MyEventHandler(func))
- ...
- wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MY(wxID_ANY, MyFrame::OnMyEvent)
- wxEND_EVENT_TABLE()
- @endcode
- @param evt
- The event type to handle.
- @param id
- The identifier of events to handle.
- @param fn
- The event handler method.
- */
- #define wx__DECLARE_EVT1(evt, id, fn) \
- wx__DECLARE_EVT2(evt, id, wxID_ANY, fn)
- /**
- Generalized version of the wx__DECLARE_EVT1() macro taking a range of
- IDs instead of a single one.
- Argument @a id1 is the first identifier of the range, @a id2 is the
- second identifier of the range.
- */
- #define wx__DECLARE_EVT2(evt, id1, id2, fn) \
- DECLARE_EVENT_TABLE_ENTRY(evt, id1, id2, fn, NULL),
- /**
- Simplified version of the wx__DECLARE_EVT1() macro, to be used when the
- event type must be handled regardless of the ID associated with the
- specific event instances.
- */
- #define wx__DECLARE_EVT0(evt, fn) \
- wx__DECLARE_EVT1(evt, wxID_ANY, fn)
- /**
- Use this macro inside a class declaration to declare a @e static event table
- for that class.
- In the implementation file you'll need to use the wxBEGIN_EVENT_TABLE()
- and the wxEND_EVENT_TABLE() macros, plus some additional @c EVT_xxx macro
- to capture events.
-
- Note that this macro requires a final semicolon.
- @see @ref overview_events_eventtables
- */
- #define wxDECLARE_EVENT_TABLE()
- /**
- Use this macro in a source file to start listing @e static event handlers
- for a specific class.
- Use wxEND_EVENT_TABLE() to terminate the event-declaration block.
- @see @ref overview_events_eventtables
- */
- #define wxBEGIN_EVENT_TABLE(theClass, baseClass)
- /**
- Use this macro in a source file to end listing @e static event handlers
- for a specific class.
- Use wxBEGIN_EVENT_TABLE() to start the event-declaration block.
- @see @ref overview_events_eventtables
- */
- #define wxEND_EVENT_TABLE()
- /**
- In a GUI application, this function posts @a event to the specified @e dest
- object using wxEvtHandler::AddPendingEvent().
- Otherwise, it dispatches @a event immediately using
- wxEvtHandler::ProcessEvent(). See the respective documentation for details
- (and caveats). Because of limitation of wxEvtHandler::AddPendingEvent()
- this function is not thread-safe for event objects having wxString fields,
- use wxQueueEvent() instead.
- @header{wx/event.h}
- */
- void wxPostEvent(wxEvtHandler* dest, const wxEvent& event);
- /**
- Queue an event for processing on the given object.
- This is a wrapper around wxEvtHandler::QueueEvent(), see its documentation
- for more details.
- @header{wx/event.h}
- @param dest
- The object to queue the event on, can't be @c NULL.
- @param event
- The heap-allocated and non-@c NULL event to queue, the function takes
- ownership of it.
- */
- void wxQueueEvent(wxEvtHandler* dest, wxEvent *event);
- #endif // wxUSE_BASE
- #if wxUSE_GUI
- wxEventType wxEVT_BUTTON;
- wxEventType wxEVT_CHECKBOX;
- wxEventType wxEVT_CHOICE;
- wxEventType wxEVT_LISTBOX;
- wxEventType wxEVT_LISTBOX_DCLICK;
- wxEventType wxEVT_CHECKLISTBOX;
- wxEventType wxEVT_MENU;
- wxEventType wxEVT_SLIDER;
- wxEventType wxEVT_RADIOBOX;
- wxEventType wxEVT_RADIOBUTTON;
- wxEventType wxEVT_SCROLLBAR;
- wxEventType wxEVT_VLBOX;
- wxEventType wxEVT_COMBOBOX;
- wxEventType wxEVT_TOOL_RCLICKED;
- wxEventType wxEVT_TOOL_DROPDOWN;
- wxEventType wxEVT_TOOL_ENTER;
- wxEventType wxEVT_COMBOBOX_DROPDOWN;
- wxEventType wxEVT_COMBOBOX_CLOSEUP;
- wxEventType wxEVT_THREAD;
- wxEventType wxEVT_LEFT_DOWN;
- wxEventType wxEVT_LEFT_UP;
- wxEventType wxEVT_MIDDLE_DOWN;
- wxEventType wxEVT_MIDDLE_UP;
- wxEventType wxEVT_RIGHT_DOWN;
- wxEventType wxEVT_RIGHT_UP;
- wxEventType wxEVT_MOTION;
- wxEventType wxEVT_ENTER_WINDOW;
- wxEventType wxEVT_LEAVE_WINDOW;
- wxEventType wxEVT_LEFT_DCLICK;
- wxEventType wxEVT_MIDDLE_DCLICK;
- wxEventType wxEVT_RIGHT_DCLICK;
- wxEventType wxEVT_SET_FOCUS;
- wxEventType wxEVT_KILL_FOCUS;
- wxEventType wxEVT_CHILD_FOCUS;
- wxEventType wxEVT_MOUSEWHEEL;
- wxEventType wxEVT_AUX1_DOWN;
- wxEventType wxEVT_AUX1_UP;
- wxEventType wxEVT_AUX1_DCLICK;
- wxEventType wxEVT_AUX2_DOWN;
- wxEventType wxEVT_AUX2_UP;
- wxEventType wxEVT_AUX2_DCLICK;
- wxEventType wxEVT_CHAR;
- wxEventType wxEVT_CHAR_HOOK;
- wxEventType wxEVT_NAVIGATION_KEY;
- wxEventType wxEVT_KEY_DOWN;
- wxEventType wxEVT_KEY_UP;
- wxEventType wxEVT_HOTKEY;
- wxEventType wxEVT_SET_CURSOR;
- wxEventType wxEVT_SCROLL_TOP;
- wxEventType wxEVT_SCROLL_BOTTOM;
- wxEventType wxEVT_SCROLL_LINEUP;
- wxEventType wxEVT_SCROLL_LINEDOWN;
- wxEventType wxEVT_SCROLL_PAGEUP;
- wxEventType wxEVT_SCROLL_PAGEDOWN;
- wxEventType wxEVT_SCROLL_THUMBTRACK;
- wxEventType wxEVT_SCROLL_THUMBRELEASE;
- wxEventType wxEVT_SCROLL_CHANGED;
- wxEventType wxEVT_SPIN_UP;
- wxEventType wxEVT_SPIN_DOWN;
- wxEventType wxEVT_SPIN;
- wxEventType wxEVT_SCROLLWIN_TOP;
- wxEventType wxEVT_SCROLLWIN_BOTTOM;
- wxEventType wxEVT_SCROLLWIN_LINEUP;
- wxEventType wxEVT_SCROLLWIN_LINEDOWN;
- wxEventType wxEVT_SCROLLWIN_PAGEUP;
- wxEventType wxEVT_SCROLLWIN_PAGEDOWN;
- wxEventType wxEVT_SCROLLWIN_THUMBTRACK;
- wxEventType wxEVT_SCROLLWIN_THUMBRELEASE;
- wxEventType wxEVT_SIZE;
- wxEventType wxEVT_MOVE;
- wxEventType wxEVT_CLOSE_WINDOW;
- wxEventType wxEVT_END_SESSION;
- wxEventType wxEVT_QUERY_END_SESSION;
- wxEventType wxEVT_ACTIVATE_APP;
- wxEventType wxEVT_ACTIVATE;
- wxEventType wxEVT_CREATE;
- wxEventType wxEVT_DESTROY;
- wxEventType wxEVT_SHOW;
- wxEventType wxEVT_ICONIZE;
- wxEventType wxEVT_MAXIMIZE;
- wxEventType wxEVT_MOUSE_CAPTURE_CHANGED;
- wxEventType wxEVT_MOUSE_CAPTURE_LOST;
- wxEventType wxEVT_PAINT;
- wxEventType wxEVT_ERASE_BACKGROUND;
- wxEventType wxEVT_NC_PAINT;
- wxEventType wxEVT_MENU_OPEN;
- wxEventType wxEVT_MENU_CLOSE;
- wxEventType wxEVT_MENU_HIGHLIGHT;
- wxEventType wxEVT_CONTEXT_MENU;
- wxEventType wxEVT_SYS_COLOUR_CHANGED;
- wxEventType wxEVT_DISPLAY_CHANGED;
- wxEventType wxEVT_QUERY_NEW_PALETTE;
- wxEventType wxEVT_PALETTE_CHANGED;
- wxEventType wxEVT_JOY_BUTTON_DOWN;
- wxEventType wxEVT_JOY_BUTTON_UP;
- wxEventType wxEVT_JOY_MOVE;
- wxEventType wxEVT_JOY_ZMOVE;
- wxEventType wxEVT_DROP_FILES;
- wxEventType wxEVT_INIT_DIALOG;
- wxEventType wxEVT_IDLE;
- wxEventType wxEVT_UPDATE_UI;
- wxEventType wxEVT_SIZING;
- wxEventType wxEVT_MOVING;
- wxEventType wxEVT_MOVE_START;
- wxEventType wxEVT_MOVE_END;
- wxEventType wxEVT_HIBERNATE;
- wxEventType wxEVT_TEXT_COPY;
- wxEventType wxEVT_TEXT_CUT;
- wxEventType wxEVT_TEXT_PASTE;
- wxEventType wxEVT_COMMAND_LEFT_CLICK;
- wxEventType wxEVT_COMMAND_LEFT_DCLICK;
- wxEventType wxEVT_COMMAND_RIGHT_CLICK;
- wxEventType wxEVT_COMMAND_RIGHT_DCLICK;
- wxEventType wxEVT_COMMAND_SET_FOCUS;
- wxEventType wxEVT_COMMAND_KILL_FOCUS;
- wxEventType wxEVT_COMMAND_ENTER;
- wxEventType wxEVT_HELP;
- wxEventType wxEVT_DETAILED_HELP;
- wxEventType wxEVT_TOOL;
- wxEventType wxEVT_WINDOW_MODAL_DIALOG_CLOSED;
- #endif // wxUSE_GUI
- //@}
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