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- /////////////////////////////////////////////////////////////////////////////
- // Name: wx/dialog.h
- // Purpose: wxDialogBase class
- // Author: Vadim Zeitlin
- // Modified by:
- // Created: 29.06.99
- // Copyright: (c) Vadim Zeitlin
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- #ifndef _WX_DIALOG_H_BASE_
- #define _WX_DIALOG_H_BASE_
- #include "wx/toplevel.h"
- #include "wx/containr.h"
- #include "wx/sharedptr.h"
- class WXDLLIMPEXP_FWD_CORE wxSizer;
- class WXDLLIMPEXP_FWD_CORE wxStdDialogButtonSizer;
- class WXDLLIMPEXP_FWD_CORE wxBoxSizer;
- class WXDLLIMPEXP_FWD_CORE wxDialogLayoutAdapter;
- class WXDLLIMPEXP_FWD_CORE wxDialog;
- class WXDLLIMPEXP_FWD_CORE wxButton;
- class WXDLLIMPEXP_FWD_CORE wxScrolledWindow;
- class wxTextSizerWrapper;
- // Also see the bit summary table in wx/toplevel.h.
- #define wxDIALOG_NO_PARENT 0x00000020 // Don't make owned by apps top window
- #ifdef __WXWINCE__
- #define wxDEFAULT_DIALOG_STYLE (wxCAPTION | wxMAXIMIZE | wxCLOSE_BOX | wxNO_BORDER)
- #else
- #define wxDEFAULT_DIALOG_STYLE (wxCAPTION | wxSYSTEM_MENU | wxCLOSE_BOX)
- #endif
- // Layout adaptation levels, for SetLayoutAdaptationLevel
- // Don't do any layout adaptation
- #define wxDIALOG_ADAPTATION_NONE 0
- // Only look for wxStdDialogButtonSizer for non-scrolling part
- #define wxDIALOG_ADAPTATION_STANDARD_SIZER 1
- // Also look for any suitable sizer for non-scrolling part
- #define wxDIALOG_ADAPTATION_ANY_SIZER 2
- // Also look for 'loose' standard buttons for non-scrolling part
- #define wxDIALOG_ADAPTATION_LOOSE_BUTTONS 3
- // Layout adaptation mode, for SetLayoutAdaptationMode
- enum wxDialogLayoutAdaptationMode
- {
- wxDIALOG_ADAPTATION_MODE_DEFAULT = 0, // use global adaptation enabled status
- wxDIALOG_ADAPTATION_MODE_ENABLED = 1, // enable this dialog overriding global status
- wxDIALOG_ADAPTATION_MODE_DISABLED = 2 // disable this dialog overriding global status
- };
- enum wxDialogModality
- {
- wxDIALOG_MODALITY_NONE = 0,
- wxDIALOG_MODALITY_WINDOW_MODAL = 1,
- wxDIALOG_MODALITY_APP_MODAL = 2
- };
- extern WXDLLIMPEXP_DATA_CORE(const char) wxDialogNameStr[];
- class WXDLLIMPEXP_CORE wxDialogBase : public wxNavigationEnabled<wxTopLevelWindow>
- {
- public:
- wxDialogBase();
- virtual ~wxDialogBase() { }
- // define public wxDialog methods to be implemented by the derived classes
- virtual int ShowModal() = 0;
- virtual void EndModal(int retCode) = 0;
- virtual bool IsModal() const = 0;
- // show the dialog frame-modally (needs a parent), using app-modal
- // dialogs on platforms that don't support it
- virtual void ShowWindowModal () ;
- virtual void SendWindowModalDialogEvent ( wxEventType type );
- #ifdef wxHAS_EVENT_BIND
- template<typename Functor>
- void ShowWindowModalThenDo(const Functor& onEndModal);
- #endif // wxHAS_EVENT_BIND
- // Modal dialogs have a return code - usually the id of the last
- // pressed button
- void SetReturnCode(int returnCode) { m_returnCode = returnCode; }
- int GetReturnCode() const { return m_returnCode; }
- // Set the identifier for the affirmative button: this button will close
- // the dialog after validating data and calling TransferDataFromWindow()
- void SetAffirmativeId(int affirmativeId);
- int GetAffirmativeId() const { return m_affirmativeId; }
- // Set identifier for Esc key translation: the button with this id will
- // close the dialog without doing anything else; special value wxID_NONE
- // means to not handle Esc at all while wxID_ANY means to map Esc to
- // wxID_CANCEL if present and GetAffirmativeId() otherwise
- void SetEscapeId(int escapeId);
- int GetEscapeId() const { return m_escapeId; }
- // Find the parent to use for modal dialog: try to use the specified parent
- // but fall back to the current active window or main application window as
- // last resort if it is unsuitable.
- //
- // As this function is often called from the ctor, the window style may be
- // not set yet and hence must be passed explicitly to it so that we could
- // check whether it contains wxDIALOG_NO_PARENT bit.
- //
- // This function always returns a valid top level window or NULL.
- wxWindow *GetParentForModalDialog(wxWindow *parent, long style) const;
- // This overload can only be used for already initialized windows, i.e. not
- // from the ctor. It uses the current window parent and style.
- wxWindow *GetParentForModalDialog() const
- {
- return GetParentForModalDialog(GetParent(), GetWindowStyle());
- }
- #if wxUSE_STATTEXT // && wxUSE_TEXTCTRL
- // splits text up at newlines and places the lines into a vertical
- // wxBoxSizer
- wxSizer *CreateTextSizer( const wxString& message );
- // same as above but uses a customized wxTextSizerWrapper to create
- // non-standard controls for the lines
- wxSizer *CreateTextSizer( const wxString& message,
- wxTextSizerWrapper& wrapper );
- #endif // wxUSE_STATTEXT // && wxUSE_TEXTCTRL
- // returns a horizontal wxBoxSizer containing the given buttons
- //
- // notice that the returned sizer can be NULL if no buttons are put in the
- // sizer (this mostly happens under smart phones and other atypical
- // platforms which have hardware buttons replacing OK/Cancel and such)
- wxSizer *CreateButtonSizer(long flags);
- // returns a sizer containing the given one and a static line separating it
- // from the preceding elements if it's appropriate for the current platform
- wxSizer *CreateSeparatedSizer(wxSizer *sizer);
- // returns the sizer containing CreateButtonSizer() below a separating
- // static line for the platforms which use static lines for items
- // separation (i.e. not Mac)
- //
- // this is just a combination of CreateButtonSizer() and
- // CreateSeparatedSizer()
- wxSizer *CreateSeparatedButtonSizer(long flags);
- #if wxUSE_BUTTON
- wxStdDialogButtonSizer *CreateStdDialogButtonSizer( long flags );
- #endif // wxUSE_BUTTON
- // Do layout adaptation
- virtual bool DoLayoutAdaptation();
- // Can we do layout adaptation?
- virtual bool CanDoLayoutAdaptation();
- // Returns a content window if there is one. This can be used by the layout adapter, for
- // example to make the pages of a book control into scrolling windows
- virtual wxWindow* GetContentWindow() const { return NULL; }
- // Add an id to the list of main button identifiers that should be in the button sizer
- void AddMainButtonId(wxWindowID id) { m_mainButtonIds.Add((int) id); }
- wxArrayInt& GetMainButtonIds() { return m_mainButtonIds; }
- // Is this id in the main button id array?
- bool IsMainButtonId(wxWindowID id) const { return (m_mainButtonIds.Index((int) id) != wxNOT_FOUND); }
- // Level of adaptation, from none (Level 0) to full (Level 3). To disable adaptation,
- // set level 0, for example in your dialog constructor. You might
- // do this if you know that you are displaying on a large screen and you don't want the
- // dialog changed.
- void SetLayoutAdaptationLevel(int level) { m_layoutAdaptationLevel = level; }
- int GetLayoutAdaptationLevel() const { return m_layoutAdaptationLevel; }
- /// Override global adaptation enabled/disabled status
- void SetLayoutAdaptationMode(wxDialogLayoutAdaptationMode mode) { m_layoutAdaptationMode = mode; }
- wxDialogLayoutAdaptationMode GetLayoutAdaptationMode() const { return m_layoutAdaptationMode; }
- // Returns true if the adaptation has been done
- void SetLayoutAdaptationDone(bool adaptationDone) { m_layoutAdaptationDone = adaptationDone; }
- bool GetLayoutAdaptationDone() const { return m_layoutAdaptationDone; }
- // Set layout adapter class, returning old adapter
- static wxDialogLayoutAdapter* SetLayoutAdapter(wxDialogLayoutAdapter* adapter);
- static wxDialogLayoutAdapter* GetLayoutAdapter() { return sm_layoutAdapter; }
- // Global switch for layout adaptation
- static bool IsLayoutAdaptationEnabled() { return sm_layoutAdaptation; }
- static void EnableLayoutAdaptation(bool enable) { sm_layoutAdaptation = enable; }
- // modality kind
- virtual wxDialogModality GetModality() const;
- protected:
- // emulate click of a button with the given id if it's present in the dialog
- //
- // return true if button was "clicked" or false if we don't have it
- bool EmulateButtonClickIfPresent(int id);
- // this function is used by OnCharHook() to decide whether the given key
- // should close the dialog
- //
- // for most platforms the default implementation (which just checks for
- // Esc) is sufficient, but Mac port also adds Cmd-. here and other ports
- // could do something different if needed
- virtual bool IsEscapeKey(const wxKeyEvent& event);
- // end either modal or modeless dialog, for the modal dialog rc is used as
- // the dialog return code
- void EndDialog(int rc);
- // call Validate() and TransferDataFromWindow() and close dialog with
- // wxID_OK return code
- void AcceptAndClose();
- // The return code from modal dialog
- int m_returnCode;
- // The identifier for the affirmative button (usually wxID_OK)
- int m_affirmativeId;
- // The identifier for cancel button (usually wxID_CANCEL)
- int m_escapeId;
- // Flags whether layout adaptation has been done for this dialog
- bool m_layoutAdaptationDone;
- // Extra button identifiers to be taken as 'main' button identifiers
- // to be placed in the non-scrolling area
- wxArrayInt m_mainButtonIds;
- // Adaptation level
- int m_layoutAdaptationLevel;
- // Local override for global adaptation enabled status
- wxDialogLayoutAdaptationMode m_layoutAdaptationMode;
- // Global layout adapter
- static wxDialogLayoutAdapter* sm_layoutAdapter;
- // Global adaptation switch
- static bool sm_layoutAdaptation;
- private:
- // helper of GetParentForModalDialog(): returns the passed in window if it
- // can be used as our parent or NULL if it can't
- wxWindow *CheckIfCanBeUsedAsParent(wxWindow *parent) const;
- // Helper of OnCharHook() and OnCloseWindow(): find the appropriate button
- // for closing the dialog and send a click event for it.
- //
- // Return true if we found a button to close the dialog and "clicked" it or
- // false otherwise.
- bool SendCloseButtonClickEvent();
- // handle Esc key presses
- void OnCharHook(wxKeyEvent& event);
- // handle closing the dialog window
- void OnCloseWindow(wxCloseEvent& event);
- // handle the standard buttons
- void OnButton(wxCommandEvent& event);
- // update the background colour
- void OnSysColourChanged(wxSysColourChangedEvent& event);
- wxDECLARE_NO_COPY_CLASS(wxDialogBase);
- DECLARE_EVENT_TABLE()
- };
- /*!
- * Base class for layout adapters - code that, for example, turns a dialog into a
- * scrolling dialog if there isn't enough screen space. You can derive further
- * adapter classes to do any other kind of adaptation, such as applying a watermark, or adding
- * a help mechanism.
- */
- class WXDLLIMPEXP_CORE wxDialogLayoutAdapter: public wxObject
- {
- DECLARE_CLASS(wxDialogLayoutAdapter)
- public:
- wxDialogLayoutAdapter() {}
- // Override this function to indicate that adaptation should be done
- virtual bool CanDoLayoutAdaptation(wxDialog* dialog) = 0;
- // Override this function to do the adaptation
- virtual bool DoLayoutAdaptation(wxDialog* dialog) = 0;
- };
- /*!
- * Standard adapter. Does scrolling adaptation for paged and regular dialogs.
- *
- */
- class WXDLLIMPEXP_CORE wxStandardDialogLayoutAdapter: public wxDialogLayoutAdapter
- {
- DECLARE_CLASS(wxStandardDialogLayoutAdapter)
- public:
- wxStandardDialogLayoutAdapter() {}
- // Overrides
- // Indicate that adaptation should be done
- virtual bool CanDoLayoutAdaptation(wxDialog* dialog);
- // Do layout adaptation
- virtual bool DoLayoutAdaptation(wxDialog* dialog);
- // Implementation
- // Create the scrolled window
- virtual wxScrolledWindow* CreateScrolledWindow(wxWindow* parent);
- #if wxUSE_BUTTON
- // Find a standard or horizontal box sizer
- virtual wxSizer* FindButtonSizer(bool stdButtonSizer, wxDialog* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder = 0);
- // Check if this sizer contains standard buttons, and so can be repositioned in the dialog
- virtual bool IsOrdinaryButtonSizer(wxDialog* dialog, wxBoxSizer* sizer);
- // Check if this is a standard button
- virtual bool IsStandardButton(wxDialog* dialog, wxButton* button);
- // Find 'loose' main buttons in the existing layout and add them to the standard dialog sizer
- virtual bool FindLooseButtons(wxDialog* dialog, wxStdDialogButtonSizer* buttonSizer, wxSizer* sizer, int& count);
- #endif // wxUSE_BUTTON
- // Reparent the controls to the scrolled window, except those in buttonSizer
- virtual void ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
- static void DoReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
- // A function to fit the dialog around its contents, and then adjust for screen size.
- // If scrolled windows are passed, scrolling is enabled in the required orientation(s).
- virtual bool FitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow);
- virtual bool FitWithScrolling(wxDialog* dialog, wxWindowList& windows);
- static bool DoFitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow);
- static bool DoFitWithScrolling(wxDialog* dialog, wxWindowList& windows);
- // Find whether scrolling will be necessary for the dialog, returning wxVERTICAL, wxHORIZONTAL or both
- virtual int MustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize);
- static int DoMustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize);
- };
- #if defined(__WXUNIVERSAL__) && !defined(__WXMICROWIN__)
- #include "wx/univ/dialog.h"
- #else
- #if defined(__WXMSW__)
- #include "wx/msw/dialog.h"
- #elif defined(__WXMOTIF__)
- #include "wx/motif/dialog.h"
- #elif defined(__WXGTK20__)
- #include "wx/gtk/dialog.h"
- #elif defined(__WXGTK__)
- #include "wx/gtk1/dialog.h"
- #elif defined(__WXMAC__)
- #include "wx/osx/dialog.h"
- #elif defined(__WXCOCOA__)
- #include "wx/cocoa/dialog.h"
- #elif defined(__WXPM__)
- #include "wx/os2/dialog.h"
- #endif
- #endif
- class WXDLLIMPEXP_CORE wxWindowModalDialogEvent : public wxCommandEvent
- {
- public:
- wxWindowModalDialogEvent (wxEventType commandType = wxEVT_NULL, int id = 0)
- : wxCommandEvent(commandType, id) { }
- wxDialog *GetDialog() const
- { return wxStaticCast(GetEventObject(), wxDialog); }
- int GetReturnCode() const
- { return GetDialog()->GetReturnCode(); }
- virtual wxEvent *Clone() const { return new wxWindowModalDialogEvent (*this); }
- private:
- DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxWindowModalDialogEvent )
- };
- wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_WINDOW_MODAL_DIALOG_CLOSED , wxWindowModalDialogEvent );
- typedef void (wxEvtHandler::*wxWindowModalDialogEventFunction)(wxWindowModalDialogEvent &);
- #define wxWindowModalDialogEventHandler(func) \
- wxEVENT_HANDLER_CAST(wxWindowModalDialogEventFunction, func)
- #define EVT_WINDOW_MODAL_DIALOG_CLOSED(winid, func) \
- wx__DECLARE_EVT1(wxEVT_WINDOW_MODAL_DIALOG_CLOSED, winid, wxWindowModalDialogEventHandler(func))
- #ifdef wxHAS_EVENT_BIND
- template<typename Functor>
- class wxWindowModalDialogEventFunctor
- {
- public:
- wxWindowModalDialogEventFunctor(const Functor& f)
- : m_f(new Functor(f))
- {}
- void operator()(wxWindowModalDialogEvent& event)
- {
- if ( m_f )
- {
- // We only want to call this handler once. Also, by deleting
- // the functor here, its data (such as wxWindowPtr pointing to
- // the dialog) are freed immediately after exiting this operator().
- wxSharedPtr<Functor> functor(m_f);
- m_f.reset();
- (*functor)(event.GetReturnCode());
- }
- else // was already called once
- {
- event.Skip();
- }
- }
- private:
- wxSharedPtr<Functor> m_f;
- };
- template<typename Functor>
- void wxDialogBase::ShowWindowModalThenDo(const Functor& onEndModal)
- {
- Bind(wxEVT_WINDOW_MODAL_DIALOG_CLOSED,
- wxWindowModalDialogEventFunctor<Functor>(onEndModal));
- ShowWindowModal();
- }
- #endif // wxHAS_EVENT_BIND
- #endif
- // _WX_DIALOG_H_BASE_
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