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- /////////////////////////////////////////////////////////////////////////////
- // Name: wx/dynlib.h
- // Purpose: Dynamic library loading classes
- // Author: Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik
- // Modified by:
- // Created: 20/07/98
- // Copyright: (c) 1998 Guilhem Lavaux
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- #ifndef _WX_DYNLIB_H__
- #define _WX_DYNLIB_H__
- #include "wx/defs.h"
- #if wxUSE_DYNLIB_CLASS
- #include "wx/string.h"
- #include "wx/dynarray.h"
- // note that we have our own dlerror() implementation under Darwin
- #if (defined(HAVE_DLERROR) && !defined(__EMX__)) || defined(__DARWIN__)
- #define wxHAVE_DYNLIB_ERROR
- #endif
- class WXDLLIMPEXP_FWD_BASE wxDynamicLibraryDetailsCreator;
- // ----------------------------------------------------------------------------
- // conditional compilation
- // ----------------------------------------------------------------------------
- // Note: __OS2__/EMX has to be tested first, since we want to use
- // native version, even if configure detected presence of DLOPEN.
- #if defined(__OS2__) || defined(__EMX__) || defined(__WINDOWS__)
- typedef WXHMODULE wxDllType;
- #elif defined(__DARWIN__)
- // Don't include dlfcn.h on Darwin, we may be using our own replacements.
- typedef void *wxDllType;
- #elif defined(HAVE_DLOPEN)
- #include <dlfcn.h>
- typedef void *wxDllType;
- #elif defined(HAVE_SHL_LOAD)
- #include <dl.h>
- typedef shl_t wxDllType;
- #elif defined(__WXMAC__)
- #include <CodeFragments.h>
- typedef CFragConnectionID wxDllType;
- #else
- #error "Dynamic Loading classes can't be compiled on this platform, sorry."
- #endif
- // ----------------------------------------------------------------------------
- // constants
- // ----------------------------------------------------------------------------
- enum wxDLFlags
- {
- wxDL_LAZY = 0x00000001, // resolve undefined symbols at first use
- // (only works on some Unix versions)
- wxDL_NOW = 0x00000002, // resolve undefined symbols on load
- // (default, always the case under Win32)
- wxDL_GLOBAL = 0x00000004, // export extern symbols to subsequently
- // loaded libs.
- wxDL_VERBATIM = 0x00000008, // attempt to load the supplied library
- // name without appending the usual dll
- // filename extension.
- // this flag is obsolete, don't use
- wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded
- // (only for wxPluginManager)
- wxDL_QUIET = 0x00000020, // don't log an error if failed to load
- // this flag is dangerous, for internal use of wxMSW only, don't use at all
- // and especially don't use directly, use wxLoadedDLL instead if you really
- // do need it
- wxDL_GET_LOADED = 0x00000040, // Win32 only: return handle of already
- // loaded DLL or NULL otherwise; Unload()
- // should not be called so don't forget to
- // Detach() if you use this function
- wxDL_DEFAULT = wxDL_NOW // default flags correspond to Win32
- };
- enum wxDynamicLibraryCategory
- {
- wxDL_LIBRARY, // standard library
- wxDL_MODULE // loadable module/plugin
- };
- enum wxPluginCategory
- {
- wxDL_PLUGIN_GUI, // plugin that uses GUI classes
- wxDL_PLUGIN_BASE // wxBase-only plugin
- };
- // ----------------------------------------------------------------------------
- // macros
- // ----------------------------------------------------------------------------
- // when loading a function from a DLL you always have to cast the returned
- // "void *" pointer to the correct type and, even more annoyingly, you have to
- // repeat this type twice if you want to declare and define a function pointer
- // all in one line
- //
- // this macro makes this slightly less painful by allowing you to specify the
- // type only once, as the first parameter, and creating a variable of this type
- // called "pfn<name>" initialized with the "name" from the "dynlib"
- #define wxDYNLIB_FUNCTION(type, name, dynlib) \
- type pfn ## name = (type)(dynlib).GetSymbol(wxT(#name))
- // a more convenient function replacing wxDYNLIB_FUNCTION above
- //
- // it uses the convention that the type of the function is its name suffixed
- // with "_t" but it doesn't define a variable but just assigns the loaded value
- // to it and also allows to pass it the prefix to be used instead of hardcoding
- // "pfn" (the prefix can be "m_" or "gs_pfn" or whatever)
- //
- // notice that this function doesn't generate error messages if the symbol
- // couldn't be loaded, the caller should generate the appropriate message
- #define wxDL_INIT_FUNC(pfx, name, dynlib) \
- pfx ## name = (name ## _t)(dynlib).RawGetSymbol(#name)
- #ifdef __WINDOWS__
- // same as wxDL_INIT_FUNC() but appends 'A' or 'W' to the function name, see
- // wxDynamicLibrary::GetSymbolAorW()
- #define wxDL_INIT_FUNC_AW(pfx, name, dynlib) \
- pfx ## name = (name ## _t)(dynlib).GetSymbolAorW(#name)
- #endif // __WINDOWS__
- // the following macros can be used to redirect a whole library to a class and
- // check at run-time if the library is present and contains all required
- // methods
- //
- // notice that they are supposed to be used inside a class which has "m_ok"
- // member variable indicating if the library had been successfully loaded
- // helper macros constructing the name of the variable storing the function
- // pointer and the name of its type from the function name
- #define wxDL_METHOD_NAME(name) m_pfn ## name
- #define wxDL_METHOD_TYPE(name) name ## _t
- // parameters are:
- // - rettype: return type of the function, e.g. "int"
- // - name: name of the function, e.g. "foo"
- // - args: function signature in parentheses, e.g. "(int x, int y)"
- // - argnames: the names of the parameters in parentheses, e.g. "(x, y)"
- // - defret: the value to return if the library wasn't successfully loaded
- #define wxDL_METHOD_DEFINE( rettype, name, args, argnames, defret ) \
- typedef rettype (* wxDL_METHOD_TYPE(name)) args ; \
- wxDL_METHOD_TYPE(name) wxDL_METHOD_NAME(name); \
- rettype name args \
- { return m_ok ? wxDL_METHOD_NAME(name) argnames : defret; }
- #define wxDL_VOIDMETHOD_DEFINE( name, args, argnames ) \
- typedef void (* wxDL_METHOD_TYPE(name)) args ; \
- wxDL_METHOD_TYPE(name) wxDL_METHOD_NAME(name); \
- void name args \
- { if ( m_ok ) wxDL_METHOD_NAME(name) argnames ; }
- #define wxDL_METHOD_LOAD(lib, name) \
- wxDL_METHOD_NAME(name) = \
- (wxDL_METHOD_TYPE(name)) lib.GetSymbol(#name, &m_ok); \
- if ( !m_ok ) return false
- // ----------------------------------------------------------------------------
- // wxDynamicLibraryDetails: contains details about a loaded wxDynamicLibrary
- // ----------------------------------------------------------------------------
- class WXDLLIMPEXP_BASE wxDynamicLibraryDetails
- {
- public:
- // ctor, normally never used as these objects are only created by
- // wxDynamicLibrary::ListLoaded()
- wxDynamicLibraryDetails() { m_address = NULL; m_length = 0; }
- // get the (base) name
- wxString GetName() const { return m_name; }
- // get the full path of this object
- wxString GetPath() const { return m_path; }
- // get the load address and the extent, return true if this information is
- // available
- bool GetAddress(void **addr, size_t *len) const
- {
- if ( !m_address )
- return false;
- if ( addr )
- *addr = m_address;
- if ( len )
- *len = m_length;
- return true;
- }
- // return the version of the DLL (may be empty if no version info)
- wxString GetVersion() const
- {
- return m_version;
- }
- private:
- wxString m_name,
- m_path,
- m_version;
- void *m_address;
- size_t m_length;
- friend class wxDynamicLibraryDetailsCreator;
- };
- WX_DECLARE_USER_EXPORTED_OBJARRAY(wxDynamicLibraryDetails,
- wxDynamicLibraryDetailsArray,
- WXDLLIMPEXP_BASE);
- // ----------------------------------------------------------------------------
- // wxDynamicLibrary: represents a handle to a DLL/shared object
- // ----------------------------------------------------------------------------
- class WXDLLIMPEXP_BASE wxDynamicLibrary
- {
- public:
- // return a valid handle for the main program itself or NULL if back
- // linking is not supported by the current platform (e.g. Win32)
- static wxDllType GetProgramHandle();
- // return the platform standard DLL extension (with leading dot)
- static wxString GetDllExt(wxDynamicLibraryCategory cat = wxDL_LIBRARY);
- wxDynamicLibrary() : m_handle(0) { }
- wxDynamicLibrary(const wxString& libname, int flags = wxDL_DEFAULT)
- : m_handle(0)
- {
- Load(libname, flags);
- }
- // NOTE: this class is (deliberately) not virtual, do not attempt
- // to use it polymorphically.
- ~wxDynamicLibrary() { Unload(); }
- // return true if the library was loaded successfully
- bool IsLoaded() const { return m_handle != 0; }
- // load the library with the given name (full or not), return true if ok
- bool Load(const wxString& libname, int flags = wxDL_DEFAULT);
- // raw function for loading dynamic libs: always behaves as if
- // wxDL_VERBATIM were specified and doesn't log error message if the
- // library couldn't be loaded but simply returns NULL
- static wxDllType RawLoad(const wxString& libname, int flags = wxDL_DEFAULT);
- // detach the library object from its handle, i.e. prevent the object from
- // unloading the library in its dtor -- the caller is now responsible for
- // doing this
- wxDllType Detach() { wxDllType h = m_handle; m_handle = 0; return h; }
- // unload the given library handle (presumably returned by Detach() before)
- static void Unload(wxDllType handle);
- // unload the library, also done automatically in dtor
- void Unload() { if ( IsLoaded() ) { Unload(m_handle); m_handle = 0; } }
- // Return the raw handle from dlopen and friends.
- wxDllType GetLibHandle() const { return m_handle; }
- // check if the given symbol is present in the library, useful to verify if
- // a loadable module is our plugin, for example, without provoking error
- // messages from GetSymbol()
- bool HasSymbol(const wxString& name) const
- {
- bool ok;
- DoGetSymbol(name, &ok);
- return ok;
- }
- // resolve a symbol in a loaded DLL, such as a variable or function name.
- // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to
- // export unmangled names)
- //
- // Since it is perfectly valid for the returned symbol to actually be NULL,
- // that is not always indication of an error. Pass and test the parameter
- // 'success' for a true indication of success or failure to load the
- // symbol.
- //
- // Returns a pointer to the symbol on success, or NULL if an error occurred
- // or the symbol wasn't found.
- void *GetSymbol(const wxString& name, bool *success = NULL) const;
- // low-level version of GetSymbol()
- static void *RawGetSymbol(wxDllType handle, const wxString& name);
- void *RawGetSymbol(const wxString& name) const
- {
- #if defined (__WXPM__) || defined(__EMX__)
- return GetSymbol(name);
- #else
- return RawGetSymbol(m_handle, name);
- #endif
- }
- #ifdef __WINDOWS__
- // this function is useful for loading functions from the standard Windows
- // DLLs: such functions have an 'A' (in ANSI build) or 'W' (in Unicode, or
- // wide character build) suffix if they take string parameters
- static void *RawGetSymbolAorW(wxDllType handle, const wxString& name)
- {
- return RawGetSymbol
- (
- handle,
- name +
- #if wxUSE_UNICODE
- L'W'
- #else
- 'A'
- #endif
- );
- }
- void *GetSymbolAorW(const wxString& name) const
- {
- return RawGetSymbolAorW(m_handle, name);
- }
- #endif // __WINDOWS__
- // return all modules/shared libraries in the address space of this process
- //
- // returns an empty array if not implemented or an error occurred
- static wxDynamicLibraryDetailsArray ListLoaded();
- // return platform-specific name of dynamic library with proper extension
- // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux)
- static wxString CanonicalizeName(const wxString& name,
- wxDynamicLibraryCategory cat = wxDL_LIBRARY);
- // return name of wxWidgets plugin (adds compiler and version info
- // to the filename):
- static wxString
- CanonicalizePluginName(const wxString& name,
- wxPluginCategory cat = wxDL_PLUGIN_GUI);
- // return plugin directory on platforms where it makes sense and empty
- // string on others:
- static wxString GetPluginsDirectory();
- #ifdef __WINDOWS__
- // return the handle (HMODULE/HINSTANCE) of the DLL with the given name
- // and/or containing the specified address: for XP and later systems only
- // the address is used and the name is ignored but for the previous systems
- // only the name (which may be either a full path to the DLL or just its
- // base name, possibly even without extension) is used
- //
- // the returned handle reference count is not incremented so it doesn't
- // need to be freed using FreeLibrary() but it also means that it can
- // become invalid if the DLL is unloaded
- static WXHMODULE MSWGetModuleHandle(const wxString& name, void *addr);
- #endif // __WINDOWS__
- protected:
- // common part of GetSymbol() and HasSymbol()
- void *DoGetSymbol(const wxString& name, bool *success = 0) const;
- #ifdef wxHAVE_DYNLIB_ERROR
- // log the error after a dlxxx() function failure
- static void Error();
- #endif // wxHAVE_DYNLIB_ERROR
- // the handle to DLL or NULL
- wxDllType m_handle;
- // no copy ctor/assignment operators (or we'd try to unload the library
- // twice)
- wxDECLARE_NO_COPY_CLASS(wxDynamicLibrary);
- };
- #ifdef __WINDOWS__
- // ----------------------------------------------------------------------------
- // wxLoadedDLL is a MSW-only internal helper class allowing to dynamically bind
- // to a DLL already loaded into the project address space
- // ----------------------------------------------------------------------------
- class wxLoadedDLL : public wxDynamicLibrary
- {
- public:
- wxLoadedDLL(const wxString& dllname)
- : wxDynamicLibrary(dllname, wxDL_GET_LOADED | wxDL_VERBATIM | wxDL_QUIET)
- {
- }
- ~wxLoadedDLL()
- {
- Detach();
- }
- };
- #endif // __WINDOWS__
- // ----------------------------------------------------------------------------
- // Interesting defines
- // ----------------------------------------------------------------------------
- #define WXDLL_ENTRY_FUNCTION() \
- extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \
- const wxClassInfo *wxGetClassFirst() { \
- return wxClassInfo::GetFirst(); \
- }
- #endif // wxUSE_DYNLIB_CLASS
- #endif // _WX_DYNLIB_H__
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