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- //////////////////////////////////////////////////////////////////////////////
- // Name: wx/generic/dragimgg.h
- // Purpose: wxDragImage class: a kind of a cursor, that can cope
- // with more sophisticated images
- // Author: Julian Smart
- // Modified by:
- // Created: 29/2/2000
- // Copyright: (c) Julian Smart
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- #ifndef _WX_DRAGIMGG_H_
- #define _WX_DRAGIMGG_H_
- #include "wx/bitmap.h"
- #include "wx/icon.h"
- #include "wx/cursor.h"
- #include "wx/treectrl.h"
- #include "wx/listctrl.h"
- #include "wx/log.h"
- #include "wx/overlay.h"
- /*
- To use this class, create a wxDragImage when you start dragging, for example:
- void MyTreeCtrl::OnBeginDrag(wxTreeEvent& event)
- {
- #ifdef __WXMSW__
- ::UpdateWindow((HWND) GetHWND()); // We need to implement this in wxWidgets
- #endif
- CaptureMouse();
- m_dragImage = new wxDragImage(* this, itemId);
- m_dragImage->BeginDrag(wxPoint(0, 0), this);
- m_dragImage->Move(pt, this);
- m_dragImage->Show(this);
- ...
- }
- In your OnMouseMove function, hide the image, do any display updating required,
- then move and show the image again:
- void MyTreeCtrl::OnMouseMove(wxMouseEvent& event)
- {
- if (m_dragMode == MY_TREE_DRAG_NONE)
- {
- event.Skip();
- return;
- }
- // Prevent screen corruption by hiding the image
- if (m_dragImage)
- m_dragImage->Hide(this);
- // Do some updating of the window, such as highlighting the drop target
- ...
- #ifdef __WXMSW__
- if (updateWindow)
- ::UpdateWindow((HWND) GetHWND());
- #endif
- // Move and show the image again
- m_dragImage->Move(event.GetPosition(), this);
- m_dragImage->Show(this);
- }
- Eventually we end the drag and delete the drag image.
- void MyTreeCtrl::OnLeftUp(wxMouseEvent& event)
- {
- ...
- // End the drag and delete the drag image
- if (m_dragImage)
- {
- m_dragImage->EndDrag(this);
- delete m_dragImage;
- m_dragImage = NULL;
- }
- ReleaseMouse();
- }
- */
- /*
- * wxGenericDragImage
- */
- class WXDLLIMPEXP_CORE wxGenericDragImage: public wxObject
- {
- public:
- // Ctors & dtor
- ////////////////////////////////////////////////////////////////////////////
- wxGenericDragImage(const wxCursor& cursor = wxNullCursor)
- {
- Init();
- Create(cursor);
- }
- wxGenericDragImage(const wxBitmap& image, const wxCursor& cursor = wxNullCursor)
- {
- Init();
- Create(image, cursor);
- }
- wxGenericDragImage(const wxIcon& image, const wxCursor& cursor = wxNullCursor)
- {
- Init();
- Create(image, cursor);
- }
- wxGenericDragImage(const wxString& str, const wxCursor& cursor = wxNullCursor)
- {
- Init();
- Create(str, cursor);
- }
- #if WXWIN_COMPATIBILITY_2_6
- // don't use in new code, use versions without hot spot parameter
- wxDEPRECATED( wxGenericDragImage(const wxCursor& cursor, const wxPoint& cursorHotspot) );
- wxDEPRECATED( wxGenericDragImage(const wxBitmap& image, const wxCursor& cursor, const wxPoint& cursorHotspot) );
- wxDEPRECATED( wxGenericDragImage(const wxIcon& image, const wxCursor& cursor, const wxPoint& cursorHotspot) );
- wxDEPRECATED( wxGenericDragImage(const wxString& str, const wxCursor& cursor, const wxPoint& cursorHotspot) );
- wxDEPRECATED( bool Create(const wxCursor& cursor, const wxPoint& cursorHotspot) );
- wxDEPRECATED( bool Create(const wxBitmap& image, const wxCursor& cursor, const wxPoint& cursorHotspot) );
- wxDEPRECATED( bool Create(const wxIcon& image, const wxCursor& cursor, const wxPoint& cursorHotspot) );
- wxDEPRECATED( bool Create(const wxString& str, const wxCursor& cursor, const wxPoint& cursorHotspot) );
- #endif // WXWIN_COMPATIBILITY_2_6
- #if wxUSE_TREECTRL
- wxGenericDragImage(const wxTreeCtrl& treeCtrl, wxTreeItemId& id)
- {
- Init();
- Create(treeCtrl, id);
- }
- #endif
- #if wxUSE_LISTCTRL
- wxGenericDragImage(const wxListCtrl& listCtrl, long id)
- {
- Init();
- Create(listCtrl, id);
- }
- #endif
- virtual ~wxGenericDragImage();
- // Attributes
- ////////////////////////////////////////////////////////////////////////////
- #ifdef wxHAS_NATIVE_OVERLAY
- // backing store is not used when native overlays are
- void SetBackingBitmap(wxBitmap* WXUNUSED(bitmap)) { }
- #else
- // For efficiency, tell wxGenericDragImage to use a bitmap that's already
- // created (e.g. from last drag)
- void SetBackingBitmap(wxBitmap* bitmap) { m_pBackingBitmap = bitmap; }
- #endif // wxHAS_NATIVE_OVERLAY/!wxHAS_NATIVE_OVERLAY
- // Operations
- ////////////////////////////////////////////////////////////////////////////
- // Create a drag image with a virtual image (need to override DoDrawImage, GetImageRect)
- bool Create(const wxCursor& cursor = wxNullCursor);
- // Create a drag image from a bitmap and optional cursor
- bool Create(const wxBitmap& image, const wxCursor& cursor = wxNullCursor);
- // Create a drag image from an icon and optional cursor
- bool Create(const wxIcon& image, const wxCursor& cursor = wxNullCursor);
- // Create a drag image from a string and optional cursor
- bool Create(const wxString& str, const wxCursor& cursor = wxNullCursor);
- #if wxUSE_TREECTRL
- // Create a drag image for the given tree control item
- bool Create(const wxTreeCtrl& treeCtrl, wxTreeItemId& id);
- #endif
- #if wxUSE_LISTCTRL
- // Create a drag image for the given list control item
- bool Create(const wxListCtrl& listCtrl, long id);
- #endif
- // Begin drag. hotspot is the location of the drag position relative to the upper-left
- // corner of the image.
- bool BeginDrag(const wxPoint& hotspot, wxWindow* window, bool fullScreen = false, wxRect* rect = NULL);
- // Begin drag. hotspot is the location of the drag position relative to the upper-left
- // corner of the image. This is full screen only. fullScreenRect gives the
- // position of the window on the screen, to restrict the drag to.
- bool BeginDrag(const wxPoint& hotspot, wxWindow* window, wxWindow* fullScreenRect);
- // End drag
- bool EndDrag();
- // Move the image: call from OnMouseMove. Pt is in window client coordinates if window
- // is non-NULL, or in screen coordinates if NULL.
- bool Move(const wxPoint& pt);
- // Show the image
- bool Show();
- // Hide the image
- bool Hide();
- // Implementation
- ////////////////////////////////////////////////////////////////////////////
- void Init();
- // Override this if you are using a virtual image (drawing your own image)
- virtual wxRect GetImageRect(const wxPoint& pos) const;
- // Override this if you are using a virtual image (drawing your own image)
- virtual bool DoDrawImage(wxDC& dc, const wxPoint& pos) const;
- // Override this if you wish to draw the window contents to the backing bitmap
- // yourself. This can be desirable if you wish to avoid flicker by not having to
- // redraw the window itself before dragging in order to be graphic-minus-dragged-objects.
- // Instead, paint the drag image's backing bitmap to be correct, and leave the window
- // to be updated only when dragging the objects away (thus giving a smoother appearance).
- virtual bool UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC,
- const wxRect& sourceRect, const wxRect& destRect) const;
- // Erase and redraw simultaneously if possible
- virtual bool RedrawImage(const wxPoint& oldPos, const wxPoint& newPos, bool eraseOld, bool drawNew);
- protected:
- wxBitmap m_bitmap;
- wxIcon m_icon;
- wxCursor m_cursor;
- wxCursor m_oldCursor;
- // wxPoint m_hotspot;
- wxPoint m_offset; // The hostpot value passed to BeginDrag
- wxPoint m_position;
- bool m_isDirty;
- bool m_isShown;
- wxWindow* m_window;
- wxDC* m_windowDC;
- #ifdef wxHAS_NATIVE_OVERLAY
- wxOverlay m_overlay;
- wxDCOverlay* m_dcOverlay;
- #else
- // Stores the window contents while we're dragging the image around
- wxBitmap m_backingBitmap;
- wxBitmap* m_pBackingBitmap; // Pointer to existing backing bitmap
- // (pass to wxGenericDragImage as an efficiency measure)
- // A temporary bitmap for repairing/redrawing
- wxBitmap m_repairBitmap;
- #endif // !wxHAS_NATIVE_OVERLAY
- wxRect m_boundingRect;
- bool m_fullScreen;
- private:
- DECLARE_DYNAMIC_CLASS(wxGenericDragImage)
- wxDECLARE_NO_COPY_CLASS(wxGenericDragImage);
- };
- #endif
- // _WX_DRAGIMGG_H_
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