| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475 |
- /////////////////////////////////////////////////////////////////////////////
- // Name: wx/motif/colour.h
- // Purpose: wxColour class
- // Author: Julian Smart
- // Modified by:
- // Created: 17/09/98
- // Copyright: (c) Julian Smart
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- #ifndef _WX_COLOUR_H_
- #define _WX_COLOUR_H_
- #include "wx/object.h"
- #include "wx/string.h"
- // Colour
- class WXDLLIMPEXP_CORE wxColour : public wxColourBase
- {
- DECLARE_DYNAMIC_CLASS(wxColour)
- public:
- // constructors
- // ------------
- DEFINE_STD_WXCOLOUR_CONSTRUCTORS
- // copy ctors and assignment operators
- wxColour( const wxColour& col );
- wxColour& operator = ( const wxColour& col );
- // dtor
- virtual ~wxColour();
- // accessors
- virtual bool IsOk() const {return m_isInit; }
- unsigned char Red() const { return m_red; }
- unsigned char Green() const { return m_green; }
- unsigned char Blue() const { return m_blue; }
- WXPixel GetPixel() const { return m_pixel; }
- void SetPixel(WXPixel pixel) { m_pixel = pixel; m_isInit = true; }
- inline bool operator == (const wxColour& colour) const { return (m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue); }
- inline bool operator != (const wxColour& colour) const { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
- // Allocate a colour, or nearest colour, using the given display.
- // If realloc is true, ignore the existing pixel, otherwise just return
- // the existing one.
- // Returns the allocated pixel.
- // TODO: can this handle mono displays? If not, we should have an extra
- // flag to specify whether this should be black or white by default.
- WXPixel AllocColour(WXDisplay* display, bool realloc = false);
- protected:
- // Helper function
- void Init();
- virtual void
- InitRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
- private:
- bool m_isInit;
- unsigned char m_red;
- unsigned char m_blue;
- unsigned char m_green;
- public:
- WXPixel m_pixel;
- };
- #endif
- // _WX_COLOUR_H_
|