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- ///////////////////////////////////////////////////////////////////////////////
- // Name: wx/selstore.h
- // Purpose: wxSelectionStore stores selected items in a control
- // Author: Vadim Zeitlin
- // Modified by:
- // Created: 08.06.03 (extracted from src/generic/listctrl.cpp)
- // Copyright: (c) 2000-2003 Vadim Zeitlin <vadim@wxwidgets.org>
- // Licence: wxWindows licence
- ///////////////////////////////////////////////////////////////////////////////
- #ifndef _WX_SELSTORE_H_
- #define _WX_SELSTORE_H_
- #include "wx/dynarray.h"
- // ----------------------------------------------------------------------------
- // wxSelectedIndices is just a sorted array of indices
- // ----------------------------------------------------------------------------
- inline int CMPFUNC_CONV wxUIntCmp(unsigned n1, unsigned n2)
- {
- return (int)(n1 - n2);
- }
- WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_INT(unsigned, wxUIntCmp, wxSelectedIndices);
- // ----------------------------------------------------------------------------
- // wxSelectionStore is used to store the selected items in the virtual
- // controls, i.e. it is well suited for storing even when the control contains
- // a huge (practically infinite) number of items.
- //
- // Of course, internally it still has to store the selected items somehow (as
- // an array currently) but the advantage is that it can handle the selection
- // of all items (common operation) efficiently and that it could be made even
- // smarter in the future (e.g. store the selections as an array of ranges +
- // individual items) without changing its API.
- // ----------------------------------------------------------------------------
- class WXDLLIMPEXP_CORE wxSelectionStore
- {
- public:
- wxSelectionStore() : m_itemsSel(wxUIntCmp) { Init(); }
- // set the total number of items we handle
- void SetItemCount(unsigned count);
- // special case of SetItemCount(0)
- void Clear() { m_itemsSel.Clear(); m_count = 0; m_defaultState = false; }
- // must be called when a new item is inserted/added
- void OnItemAdd(unsigned WXUNUSED(item)) { wxFAIL_MSG( wxT("TODO") ); }
- // must be called when an item is deleted
- void OnItemDelete(unsigned item);
- // select one item, use SelectRange() insted if possible!
- //
- // returns true if the items selection really changed
- bool SelectItem(unsigned item, bool select = true);
- // select the range of items (inclusive)
- //
- // return true and fill the itemsChanged array with the indices of items
- // which have changed state if "few" of them did, otherwise return false
- // (meaning that too many items changed state to bother counting them
- // individually)
- bool SelectRange(unsigned itemFrom, unsigned itemTo,
- bool select = true,
- wxArrayInt *itemsChanged = NULL);
- // return true if the given item is selected
- bool IsSelected(unsigned item) const;
- // return the total number of selected items
- unsigned GetSelectedCount() const
- {
- return m_defaultState ? m_count - m_itemsSel.GetCount()
- : m_itemsSel.GetCount();
- }
- private:
- // (re)init
- void Init() { m_count = 0; m_defaultState = false; }
- // the total number of items we handle
- unsigned m_count;
- // the default state: normally, false (i.e. off) but maybe set to true if
- // there are more selected items than non selected ones - this allows to
- // handle selection of all items efficiently
- bool m_defaultState;
- // the array of items whose selection state is different from default
- wxSelectedIndices m_itemsSel;
- wxDECLARE_NO_COPY_CLASS(wxSelectionStore);
- };
- #endif // _WX_SELSTORE_H_
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