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- ///////////////////////////////////////////////////////////////////////////////
- // Name: wx/univ/window.h
- // Purpose: wxWindow class which is the base class for all
- // wxUniv port controls, it supports the customization of the
- // window drawing and input processing.
- // Author: Vadim Zeitlin
- // Modified by:
- // Created: 06.08.00
- // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
- // Licence: wxWindows licence
- ///////////////////////////////////////////////////////////////////////////////
- #ifndef _WX_UNIV_WINDOW_H_
- #define _WX_UNIV_WINDOW_H_
- #include "wx/bitmap.h" // for m_bitmapBg
- class WXDLLIMPEXP_FWD_CORE wxControlRenderer;
- class WXDLLIMPEXP_FWD_CORE wxEventLoop;
- #if wxUSE_MENUS
- class WXDLLIMPEXP_FWD_CORE wxMenu;
- class WXDLLIMPEXP_FWD_CORE wxMenuBar;
- #endif // wxUSE_MENUS
- class WXDLLIMPEXP_FWD_CORE wxRenderer;
- #if wxUSE_SCROLLBAR
- class WXDLLIMPEXP_FWD_CORE wxScrollBar;
- #endif // wxUSE_SCROLLBAR
- #ifdef __WXX11__
- #define wxUSE_TWO_WINDOWS 1
- #else
- #define wxUSE_TWO_WINDOWS 0
- #endif
- // ----------------------------------------------------------------------------
- // wxWindow
- // ----------------------------------------------------------------------------
- #if defined(__WXMSW__)
- #define wxWindowNative wxWindowMSW
- #elif defined(__WXGTK__)
- #define wxWindowNative wxWindowGTK
- #elif defined(__WXX11__)
- #define wxWindowNative wxWindowX11
- #elif defined(__WXMAC__)
- #define wxWindowNative wxWindowMac
- #endif
- class WXDLLIMPEXP_CORE wxWindow : public wxWindowNative
- {
- public:
- // ctors and create functions
- // ---------------------------
- wxWindow() { Init(); }
- wxWindow(wxWindow *parent,
- wxWindowID id,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxString& name = wxPanelNameStr)
- : wxWindowNative(parent, id, pos, size, style | wxCLIP_CHILDREN, name)
- { Init(); }
- bool Create(wxWindow *parent,
- wxWindowID id,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = 0,
- const wxString& name = wxPanelNameStr);
- virtual ~wxWindow();
- // background pixmap support
- // -------------------------
- virtual void SetBackground(const wxBitmap& bitmap,
- int alignment = wxALIGN_CENTRE,
- wxStretch stretch = wxSTRETCH_NOT);
- const wxBitmap& GetBackgroundBitmap(int *alignment = NULL,
- wxStretch *stretch = NULL) const;
- // scrollbars: we (re)implement it ourselves using our own scrollbars
- // instead of the native ones
- // ------------------------------------------------------------------
- virtual void SetScrollbar(int orient,
- int pos,
- int page,
- int range,
- bool refresh = true );
- virtual void SetScrollPos(int orient, int pos, bool refresh = true);
- virtual int GetScrollPos(int orient) const;
- virtual int GetScrollThumb(int orient) const;
- virtual int GetScrollRange(int orient) const;
- virtual void ScrollWindow(int dx, int dy,
- const wxRect* rect = NULL);
- // take into account the borders here
- virtual wxPoint GetClientAreaOrigin() const;
- // popup menu support
- // ------------------
- // NB: all menu related functions are implemented in menu.cpp
- #if wxUSE_MENUS
- // this is wxUniv-specific private method to be used only by wxMenu
- void DismissPopupMenu();
- #endif // wxUSE_MENUS
- // miscellaneous other methods
- // ---------------------------
- // get the state information
- virtual bool IsFocused() const;
- virtual bool IsCurrent() const;
- virtual bool IsPressed() const;
- virtual bool IsDefault() const;
- // return all state flags at once (combination of wxCONTROL_XXX values)
- int GetStateFlags() const;
- // set the "highlighted" flag and return true if it changed
- virtual bool SetCurrent(bool doit = true);
- #if wxUSE_SCROLLBAR
- // get the scrollbar (may be NULL) for the given orientation
- wxScrollBar *GetScrollbar(int orient) const
- {
- return orient & wxVERTICAL ? m_scrollbarVert : m_scrollbarHorz;
- }
- #endif // wxUSE_SCROLLBAR
- // methods used by wxColourScheme to choose the colours for this window
- // --------------------------------------------------------------------
- // return true if this is a panel/canvas window which contains other
- // controls only
- virtual bool IsCanvasWindow() const { return false; }
- // return true if this control can be highlighted when the mouse is over
- // it (the theme decides itself whether it is really highlighted or not)
- virtual bool CanBeHighlighted() const { return false; }
- // return true if we should use the colours/fonts returned by the
- // corresponding GetXXX() methods instead of the default ones
- bool UseFgCol() const { return m_hasFgCol; }
- bool UseFont() const { return m_hasFont; }
- // return true if this window serves as a container for the other windows
- // only and doesn't get any input itself
- virtual bool IsStaticBox() const { return false; }
- // returns the (low level) renderer to use for drawing the control by
- // querying the current theme
- wxRenderer *GetRenderer() const { return m_renderer; }
- // scrolling helper: like ScrollWindow() except that it doesn't refresh the
- // uncovered window areas but returns the rectangle to update (don't call
- // this with both dx and dy non zero)
- wxRect ScrollNoRefresh(int dx, int dy, const wxRect *rect = NULL);
- // after scrollbars are added or removed they must be refreshed by calling
- // this function
- void RefreshScrollbars();
- // erase part of the control
- virtual void EraseBackground(wxDC& dc, const wxRect& rect);
- // overridden base class methods
- // -----------------------------
- // the rect coordinates are, for us, in client coords, but if no rect is
- // specified, the entire window is refreshed
- virtual void Refresh(bool eraseBackground = true,
- const wxRect *rect = (const wxRect *) NULL);
- // we refresh the window when it is dis/enabled
- virtual bool Enable(bool enable = true);
- // should we use the standard control colours or not?
- virtual bool ShouldInheritColours() const { return false; }
- virtual bool IsClientAreaChild(const wxWindow *child) const
- {
- #if wxUSE_SCROLLBAR
- if ( child == (wxWindow*)m_scrollbarHorz ||
- child == (wxWindow*)m_scrollbarVert )
- return false;
- #endif
- return wxWindowNative::IsClientAreaChild(child);
- }
- protected:
- // common part of all ctors
- void Init();
- #if wxUSE_MENUS
- virtual bool DoPopupMenu(wxMenu *menu, int x, int y);
- #endif // wxUSE_MENUS
- // we deal with the scrollbars in these functions
- virtual void DoSetClientSize(int width, int height);
- virtual void DoGetClientSize(int *width, int *height) const;
- virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
- // event handlers
- void OnSize(wxSizeEvent& event);
- void OnNcPaint(wxNcPaintEvent& event);
- void OnPaint(wxPaintEvent& event);
- void OnErase(wxEraseEvent& event);
- #if wxUSE_ACCEL || wxUSE_MENUS
- void OnKeyDown(wxKeyEvent& event);
- #endif // wxUSE_ACCEL
- #if wxUSE_MENUS
- void OnChar(wxKeyEvent& event);
- void OnKeyUp(wxKeyEvent& event);
- #endif // wxUSE_MENUS
- // draw the control background, return true if done
- virtual bool DoDrawBackground(wxDC& dc);
- // draw the controls border
- virtual void DoDrawBorder(wxDC& dc, const wxRect& rect);
- // draw the controls contents
- virtual void DoDraw(wxControlRenderer *renderer);
- // override the base class method to return the size of the window borders
- virtual wxSize DoGetBorderSize() const;
- // adjust the size of the window to take into account its borders
- wxSize AdjustSize(const wxSize& size) const;
- // put the scrollbars along the edges of the window
- void PositionScrollbars();
- #if wxUSE_MENUS
- // return the menubar of the parent frame or NULL
- wxMenuBar *GetParentFrameMenuBar() const;
- #endif // wxUSE_MENUS
- // the renderer we use
- wxRenderer *m_renderer;
- // background bitmap info
- wxBitmap m_bitmapBg;
- int m_alignBgBitmap;
- wxStretch m_stretchBgBitmap;
- // old size
- wxSize m_oldSize;
- // is the mouse currently inside the window?
- bool m_isCurrent:1;
- #ifdef __WXMSW__
- public:
- // override MSWWindowProc() to process WM_NCHITTEST
- WXLRESULT MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
- #endif // __WXMSW__
- private:
- #if wxUSE_SCROLLBAR
- // the window scrollbars
- wxScrollBar *m_scrollbarHorz,
- *m_scrollbarVert;
- #endif // wxUSE_SCROLLBAR
- #if wxUSE_MENUS
- // the current modal event loop for the popup menu we show or NULL
- static wxEventLoop *ms_evtLoopPopup;
- // the last window over which Alt was pressed (used by OnKeyUp)
- static wxWindow *ms_winLastAltPress;
- #endif // wxUSE_MENUS
- DECLARE_DYNAMIC_CLASS(wxWindow)
- DECLARE_EVENT_TABLE()
- };
- #endif // _WX_UNIV_WINDOW_H_
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