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- /////////////////////////////////////////////////////////////////////////////
- // Name: wx/validate.h
- // Purpose: wxValidator class
- // Author: Julian Smart
- // Modified by:
- // Created: 29/01/98
- // Copyright: (c) 1998 Julian Smart
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- #ifndef _WX_VALIDATE_H_
- #define _WX_VALIDATE_H_
- #include "wx/defs.h"
- #if wxUSE_VALIDATORS
- #include "wx/event.h"
- class WXDLLIMPEXP_FWD_CORE wxWindow;
- class WXDLLIMPEXP_FWD_CORE wxWindowBase;
- /*
- A validator has up to three purposes:
- 1) To validate the data in the window that's associated
- with the validator.
- 2) To transfer data to and from the window.
- 3) To filter input, using its role as a wxEvtHandler
- to intercept e.g. OnChar.
- Note that wxValidator and derived classes use reference counting.
- */
- class WXDLLIMPEXP_CORE wxValidator : public wxEvtHandler
- {
- public:
- wxValidator();
- wxValidator(const wxValidator& other)
- : wxEvtHandler()
- , m_validatorWindow(other.m_validatorWindow)
- {
- }
- virtual ~wxValidator();
- // Make a clone of this validator (or return NULL) - currently necessary
- // if you're passing a reference to a validator.
- // Another possibility is to always pass a pointer to a new validator
- // (so the calling code can use a copy constructor of the relevant class).
- virtual wxObject *Clone() const
- { return NULL; }
- bool Copy(const wxValidator& val)
- { m_validatorWindow = val.m_validatorWindow; return true; }
- // Called when the value in the window must be validated.
- // This function can pop up an error message.
- virtual bool Validate(wxWindow *WXUNUSED(parent)) { return false; }
- // Called to transfer data to the window
- virtual bool TransferToWindow() { return false; }
- // Called to transfer data from the window
- virtual bool TransferFromWindow() { return false; }
- // accessors
- wxWindow *GetWindow() const { return (wxWindow *)m_validatorWindow; }
- void SetWindow(wxWindowBase *win) { m_validatorWindow = win; }
- // validators beep by default if invalid key is pressed, this function
- // allows to change this
- static void SuppressBellOnError(bool suppress = true)
- { ms_isSilent = suppress; }
- // test if beep is currently disabled
- static bool IsSilent() { return ms_isSilent; }
- // this function is deprecated because it handled its parameter
- // unnaturally: it disabled the bell when it was true, not false as could
- // be expected; use SuppressBellOnError() instead
- #if WXWIN_COMPATIBILITY_2_8
- static wxDEPRECATED_INLINE(
- void SetBellOnError(bool doIt = true),
- ms_isSilent = doIt;
- )
- #endif
- protected:
- wxWindowBase *m_validatorWindow;
- private:
- static bool ms_isSilent;
- DECLARE_DYNAMIC_CLASS(wxValidator)
- wxDECLARE_NO_ASSIGN_CLASS(wxValidator);
- };
- extern WXDLLIMPEXP_DATA_CORE(const wxValidator) wxDefaultValidator;
- #define wxVALIDATOR_PARAM(val) val
- #else // !wxUSE_VALIDATORS
- // wxWidgets is compiled without support for wxValidator, but we still
- // want to be able to pass wxDefaultValidator to the functions which take
- // a wxValidator parameter to avoid using "#if wxUSE_VALIDATORS"
- // everywhere
- class WXDLLIMPEXP_FWD_CORE wxValidator;
- static const wxValidator* const wxDefaultValidatorPtr = NULL;
- #define wxDefaultValidator (*wxDefaultValidatorPtr)
- // this macro allows to avoid warnings about unused parameters when
- // wxUSE_VALIDATORS == 0
- #define wxVALIDATOR_PARAM(val)
- #endif // wxUSE_VALIDATORS/!wxUSE_VALIDATORS
- #endif // _WX_VALIDATE_H_
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