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- /////////////////////////////////////////////////////////////////////////////
- // Name: wx/xtistrm.h
- // Purpose: streaming runtime metadata information (extended class info)
- // Author: Stefan Csomor
- // Modified by:
- // Created: 27/07/03
- // Copyright: (c) 2003 Stefan Csomor
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- #ifndef _WX_XTISTRMH__
- #define _WX_XTISTRMH__
- #include "wx/defs.h"
- #if wxUSE_EXTENDED_RTTI
- #include "wx/object.h"
- const int wxInvalidObjectID = -2;
- const int wxNullObjectID = -3;
- // Filer contains the interfaces for streaming objects in and out of XML,
- // rendering them either to objects in memory, or to code. Note: We
- // consider the process of generating code to be one of *depersisting* the
- // object from xml, *not* of persisting the object to code from an object
- // in memory. This distinction can be confusing, and should be kept
- // in mind when looking at the property streamers and callback interfaces
- // listed below.
- // ----------------------------------------------------------------------------
- // wxObjectWriterCallback
- //
- // This class will be asked during the streaming-out process about every single
- // property or object instance. It can veto streaming out by returning false
- // or modify the value before it is streamed-out.
- // ----------------------------------------------------------------------------
- /*
- class WXDLLIMPEXP_BASE wxClassInfo;
- class WXDLLIMPEXP_BASE wxAnyList;
- class WXDLLIMPEXP_BASE wxPropertyInfo;
- class WXDLLIMPEXP_BASE wxAny;
- class WXDLLIMPEXP_BASE wxHandlerInfo;
- */
- class WXDLLIMPEXP_BASE wxObjectWriter;
- class WXDLLIMPEXP_BASE wxObjectReader;
- class WXDLLIMPEXP_BASE wxObjectWriterCallback
- {
- public:
- virtual ~wxObjectWriterCallback() {}
- // will be called before an object is written, may veto by returning false
- virtual bool BeforeWriteObject( wxObjectWriter *WXUNUSED(writer),
- const wxObject *WXUNUSED(object),
- const wxClassInfo *WXUNUSED(classInfo),
- const wxStringToAnyHashMap &WXUNUSED(metadata))
- { return true; }
- // will be called after this object has been written, may be
- // needed for adjusting stacks
- virtual void AfterWriteObject( wxObjectWriter *WXUNUSED(writer),
- const wxObject *WXUNUSED(object),
- const wxClassInfo *WXUNUSED(classInfo) )
- {}
- // will be called before a property gets written, may change the value,
- // eg replace a concrete wxSize by wxSize( wxDefaultCoord, wxDefaultCoord )
- // or veto writing that property at all by returning false
- virtual bool BeforeWriteProperty( wxObjectWriter *WXUNUSED(writer),
- const wxObject *WXUNUSED(object),
- const wxPropertyInfo *WXUNUSED(propInfo),
- const wxAny &WXUNUSED(value) )
- { return true; }
- // will be called before a property gets written, may change the value,
- // eg replace a concrete wxSize by wxSize( wxDefaultCoord, wxDefaultCoord )
- // or veto writing that property at all by returning false
- virtual bool BeforeWriteProperty( wxObjectWriter *WXUNUSED(writer),
- const wxObject *WXUNUSED(object),
- const wxPropertyInfo *WXUNUSED(propInfo),
- const wxAnyList &WXUNUSED(value) )
- { return true; }
- // will be called after a property has been written out, may be needed
- // for adjusting stacks
- virtual void AfterWriteProperty( wxObjectWriter *WXUNUSED(writer),
- const wxPropertyInfo *WXUNUSED(propInfo) )
- {}
- // will be called before this delegate gets written
- virtual bool BeforeWriteDelegate( wxObjectWriter *WXUNUSED(writer),
- const wxObject *WXUNUSED(object),
- const wxClassInfo* WXUNUSED(classInfo),
- const wxPropertyInfo *WXUNUSED(propInfo),
- const wxObject *&WXUNUSED(eventSink),
- const wxHandlerInfo* &WXUNUSED(handlerInfo) )
- { return true; }
- virtual void AfterWriteDelegate( wxObjectWriter *WXUNUSED(writer),
- const wxObject *WXUNUSED(object),
- const wxClassInfo* WXUNUSED(classInfo),
- const wxPropertyInfo *WXUNUSED(propInfo),
- const wxObject *&WXUNUSED(eventSink),
- const wxHandlerInfo* &WXUNUSED(handlerInfo) )
- { }
- };
- class WXDLLIMPEXP_BASE wxObjectWriterFunctor: public wxObjectFunctor
- {
- };
- class WXDLLIMPEXP_BASE wxObjectWriter: public wxObject
- {
- friend class wxObjectWriterFunctor;
- public:
- wxObjectWriter();
- virtual ~wxObjectWriter();
- // with this call you start writing out a new top-level object
- void WriteObject(const wxObject *object, const wxClassInfo *classInfo,
- wxObjectWriterCallback *writercallback, const wxString &name,
- const wxStringToAnyHashMap &metadata);
- // Managing the object identity table a.k.a context
- //
- // these methods make sure that no object gets written twice,
- // because sometimes multiple calls to the WriteObject will be
- // made without wanting to have duplicate objects written, the
- // object identity table will be reset manually
- virtual void ClearObjectContext();
- // gets the object Id for a passed in object in the context
- int GetObjectID(const wxObject *obj);
- // returns true if this object has already been written in this context
- bool IsObjectKnown( const wxObject *obj );
- //
- // streaming callbacks
- //
- // these callbacks really write out the values in the stream format
- // begins writing out a new toplevel entry which has the indicated unique name
- virtual void DoBeginWriteTopLevelEntry( const wxString &name ) = 0;
- // ends writing out a new toplevel entry which has the indicated unique name
- virtual void DoEndWriteTopLevelEntry( const wxString &name ) = 0;
- // start of writing an object having the passed in ID
- virtual void DoBeginWriteObject(const wxObject *object, const wxClassInfo *classInfo,
- int objectID, const wxStringToAnyHashMap &metadata ) = 0;
- // end of writing an toplevel object name param is used for unique
- // identification within the container
- virtual void DoEndWriteObject(const wxObject *object,
- const wxClassInfo *classInfo, int objectID ) = 0;
- // writes a simple property in the stream format
- virtual void DoWriteSimpleType( const wxAny &value ) = 0;
- // start of writing a complex property into the stream (
- virtual void DoBeginWriteProperty( const wxPropertyInfo *propInfo ) = 0;
- // end of writing a complex property into the stream
- virtual void DoEndWriteProperty( const wxPropertyInfo *propInfo ) = 0;
- virtual void DoBeginWriteElement() = 0;
- virtual void DoEndWriteElement() = 0;
- // insert an object reference to an already written object
- virtual void DoWriteRepeatedObject( int objectID ) = 0;
- // insert a null reference
- virtual void DoWriteNullObject() = 0;
- // writes a delegate in the stream format
- virtual void DoWriteDelegate( const wxObject *object, const wxClassInfo* classInfo,
- const wxPropertyInfo *propInfo, const wxObject *eventSink,
- int sinkObjectID, const wxClassInfo* eventSinkClassInfo,
- const wxHandlerInfo* handlerIndo ) = 0;
- void WriteObject(const wxObject *object, const wxClassInfo *classInfo,
- wxObjectWriterCallback *writercallback, bool isEmbedded, const wxStringToAnyHashMap &metadata );
- protected:
- struct wxObjectWriterInternal;
- wxObjectWriterInternal* m_data;
- struct wxObjectWriterInternalPropertiesData;
- void WriteAllProperties( const wxObject * obj, const wxClassInfo* ci,
- wxObjectWriterCallback *writercallback,
- wxObjectWriterInternalPropertiesData * data );
- void WriteOneProperty( const wxObject *obj, const wxClassInfo* ci,
- const wxPropertyInfo* pi, wxObjectWriterCallback *writercallback,
- wxObjectWriterInternalPropertiesData *data );
- void FindConnectEntry(const wxEvtHandler * evSource,
- const wxEventSourceTypeInfo* dti, const wxObject* &sink,
- const wxHandlerInfo *&handler);
- };
- /*
- Streaming callbacks for depersisting XML to code, or running objects
- */
- class WXDLLIMPEXP_BASE wxObjectReaderCallback;
- /*
- wxObjectReader handles streaming in a class from a arbitrary format.
- While walking through it issues calls out to interfaces to readercallback
- the guts from the underlying storage format.
- */
- class WXDLLIMPEXP_BASE wxObjectReader: public wxObject
- {
- public:
- wxObjectReader();
- virtual ~wxObjectReader();
- // the only thing wxObjectReader knows about is the class info by object ID
- wxClassInfo *GetObjectClassInfo(int objectID);
- bool HasObjectClassInfo( int objectID );
- void SetObjectClassInfo(int objectID, wxClassInfo* classInfo);
- // Reads the component the reader is pointed at from the underlying format.
- // The return value is the root object ID, which can
- // then be used to ask the depersister about that object
- // if there was a problem you will get back wxInvalidObjectID and the current
- // error log will carry the problems encoutered
- virtual int ReadObject( const wxString &name, wxObjectReaderCallback *readercallback ) = 0;
- private:
- struct wxObjectReaderInternal;
- wxObjectReaderInternal *m_data;
- };
- // This abstract class matches the allocate-init/create model of creation of objects.
- // At runtime, these will create actual instances, and manipulate them.
- // When generating code, these will just create statements of C++
- // code to create the objects.
- class WXDLLIMPEXP_BASE wxObjectReaderCallback
- {
- public:
- virtual ~wxObjectReaderCallback() {}
- // allocate the new object on the heap, that object will have the passed in ID
- virtual void AllocateObject(int objectID, wxClassInfo *classInfo,
- wxStringToAnyHashMap &metadata) = 0;
- // initialize the already allocated object having the ID objectID with the Create method
- // creation parameters which are objects are having their Ids passed in objectIDValues
- // having objectId <> wxInvalidObjectID
- virtual void CreateObject(int objectID,
- const wxClassInfo *classInfo,
- int paramCount,
- wxAny *VariantValues,
- int *objectIDValues,
- const wxClassInfo **objectClassInfos,
- wxStringToAnyHashMap &metadata) = 0;
- // construct the new object on the heap, that object will have the passed in ID
- // (for objects that don't support allocate-create type of creation)
- // creation parameters which are objects are having their Ids passed in
- // objectIDValues having objectId <> wxInvalidObjectID
- virtual void ConstructObject(int objectID,
- const wxClassInfo *classInfo,
- int paramCount,
- wxAny *VariantValues,
- int *objectIDValues,
- const wxClassInfo **objectClassInfos,
- wxStringToAnyHashMap &metadata) = 0;
- // destroy the heap-allocated object having the ID objectID, this may be used
- // if an object is embedded in another object and set via value semantics,
- // so the intermediate object can be destroyed after safely
- virtual void DestroyObject(int objectID, wxClassInfo *classInfo) = 0;
- // set the corresponding property
- virtual void SetProperty(int objectID,
- const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo,
- const wxAny &VariantValue) = 0;
- // sets the corresponding property (value is an object)
- virtual void SetPropertyAsObject(int objectID,
- const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo,
- int valueObjectId) = 0;
- // adds an element to a property collection
- virtual void AddToPropertyCollection( int objectID,
- const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo,
- const wxAny &VariantValue) = 0;
- // sets the corresponding property (value is an object)
- virtual void AddToPropertyCollectionAsObject(int objectID,
- const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo,
- int valueObjectId) = 0;
- // sets the corresponding event handler
- virtual void SetConnect(int EventSourceObjectID,
- const wxClassInfo *EventSourceClassInfo,
- const wxPropertyInfo *delegateInfo,
- const wxClassInfo *EventSinkClassInfo,
- const wxHandlerInfo* handlerInfo,
- int EventSinkObjectID ) = 0;
- };
- /*
- wxObjectRuntimeReaderCallback implements the callbacks that will bring back
- an object into a life memory instance
- */
- class WXDLLIMPEXP_BASE wxObjectRuntimeReaderCallback: public wxObjectReaderCallback
- {
- struct wxObjectRuntimeReaderCallbackInternal;
- wxObjectRuntimeReaderCallbackInternal * m_data;
- public:
- wxObjectRuntimeReaderCallback();
- virtual ~wxObjectRuntimeReaderCallback();
- // returns the object having the corresponding ID fully constructed
- wxObject *GetObject(int objectID);
- // allocate the new object on the heap, that object will have the passed in ID
- virtual void AllocateObject(int objectID, wxClassInfo *classInfo,
- wxStringToAnyHashMap &metadata);
- // initialize the already allocated object having the ID objectID with
- // the Create method creation parameters which are objects are having
- // their Ids passed in objectIDValues having objectId <> wxInvalidObjectID
- virtual void CreateObject(int objectID,
- const wxClassInfo *classInfo,
- int paramCount,
- wxAny *VariantValues,
- int *objectIDValues,
- const wxClassInfo **objectClassInfos,
- wxStringToAnyHashMap &metadata
- );
- // construct the new object on the heap, that object will have the
- // passed in ID (for objects that don't support allocate-create type of
- // creation) creation parameters which are objects are having their Ids
- // passed in objectIDValues having objectId <> wxInvalidObjectID
- virtual void ConstructObject(int objectID,
- const wxClassInfo *classInfo,
- int paramCount,
- wxAny *VariantValues,
- int *objectIDValues,
- const wxClassInfo **objectClassInfos,
- wxStringToAnyHashMap &metadata);
- // destroy the heap-allocated object having the ID objectID, this may be
- // used if an object is embedded in another object and set via value semantics,
- // so the intermediate object can be destroyed after safely
- virtual void DestroyObject(int objectID, wxClassInfo *classInfo);
- // set the corresponding property
- virtual void SetProperty(int objectID,
- const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo,
- const wxAny &variantValue);
- // sets the corresponding property (value is an object)
- virtual void SetPropertyAsObject(int objectId,
- const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo,
- int valueObjectId);
- // adds an element to a property collection
- virtual void AddToPropertyCollection( int objectID,
- const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo,
- const wxAny &VariantValue);
- // sets the corresponding property (value is an object)
- virtual void AddToPropertyCollectionAsObject(int objectID,
- const wxClassInfo *classInfo,
- const wxPropertyInfo* propertyInfo,
- int valueObjectId);
- // sets the corresponding event handler
- virtual void SetConnect(int eventSourceObjectID,
- const wxClassInfo *eventSourceClassInfo,
- const wxPropertyInfo *delegateInfo,
- const wxClassInfo *eventSinkClassInfo,
- const wxHandlerInfo* handlerInfo,
- int eventSinkObjectID );
- };
- #endif // wxUSE_EXTENDED_RTTI
- #endif
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