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- /////////////////////////////////////////////////////////////////////////////
- // Name: zip.cpp
- // Purpose: wxHtml sample: Demonstrates embedded controls
- // Author: ?
- // Modified by:
- // Created: ?
- // Copyright: (c) wxWidgets team
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- // For compilers that support precompilation, includes "wx/wx.h".
- #include "wx/wxprec.h"
- #ifdef __BORLANDC__
- #pragma hdrstop
- #endif
- // for all others, include the necessary headers (this file is usually all you
- // need because it includes almost all "standard" wxWidgets headers
- #ifndef WX_PRECOMP
- #include "wx/wx.h"
- #endif
- #include "wx/html/htmlwin.h"
- #include "../../sample.xpm"
- // ----------------------------------------------------------------------------
- // TAG HANDER FOR 'MYBIND' TAG
- // ----------------------------------------------------------------------------
- #include "wx/html/m_templ.h"
- TAG_HANDLER_BEGIN(MYBIND, "MYBIND")
- TAG_HANDLER_PROC(tag)
- {
- wxWindow *wnd;
- int ax, ay;
- int fl = 0;
- tag.ScanParam(wxT("X"), wxT("%i"), &ax);
- tag.ScanParam(wxT("Y"), wxT("%i"), &ay);
- if (tag.HasParam(wxT("FLOAT"))) fl = ax;
- wnd = new wxTextCtrl
- (
- m_WParser->GetWindowInterface()->GetHTMLWindow(),
- wxID_ANY,
- tag.GetParam(wxT("NAME")),
- wxPoint(0,0),
- wxSize(ax, ay),
- wxTE_MULTILINE
- );
- wnd->Show(true);
- m_WParser->GetContainer()->InsertCell(new wxHtmlWidgetCell(wnd, fl));
- return false;
- }
- TAG_HANDLER_END(MYBIND)
- TAGS_MODULE_BEGIN(MyBind)
- TAGS_MODULE_ADD(MYBIND)
- TAGS_MODULE_END(MyBind)
- // ----------------------------------------------------------------------------
- // private classes
- // ----------------------------------------------------------------------------
- // Define a new application type, each program should derive a class from wxApp
- class MyApp : public wxApp
- {
- public:
- // override base class virtuals
- // ----------------------------
- // this one is called on application startup and is a good place for the app
- // initialization (doing it here and not in the ctor allows to have an error
- // return: if OnInit() returns false, the application terminates)
- virtual bool OnInit();
- };
- // Define a new frame type: this is going to be our main frame
- class MyFrame : public wxFrame
- {
- public:
- // ctor(s)
- MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
- // event handlers (these functions should _not_ be virtual)
- void OnQuit(wxCommandEvent& event);
- void OnBack(wxCommandEvent& event);
- void OnForward(wxCommandEvent& event);
- private:
- // any class wishing to process wxWidgets events must use this macro
- wxDECLARE_EVENT_TABLE();
- };
- // ----------------------------------------------------------------------------
- // constants
- // ----------------------------------------------------------------------------
- // IDs for the controls and the menu commands
- enum
- {
- // menu items
- Minimal_Quit = 1,
- Minimal_Back,
- Minimal_Forward,
- // controls start here (the numbers are, of course, arbitrary)
- Minimal_Text = 1000
- };
- // ----------------------------------------------------------------------------
- // event tables and other macros for wxWidgets
- // ----------------------------------------------------------------------------
- // the event tables connect the wxWidgets events with the functions (event
- // handlers) which process them. It can be also done at run-time, but for the
- // simple menu events like this the static method is much simpler.
- wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
- EVT_MENU(Minimal_Back, MyFrame::OnBack)
- EVT_MENU(Minimal_Forward, MyFrame::OnForward)
- wxEND_EVENT_TABLE()
- // Create a new application object: this macro will allow wxWidgets to create
- // the application object during program execution (it's better than using a
- // static object for many reasons) and also declares the accessor function
- // wxGetApp() which will return the reference of the right type (i.e. MyApp and
- // not wxApp)
- IMPLEMENT_APP(MyApp)
- // ============================================================================
- // implementation
- // ============================================================================
- // ----------------------------------------------------------------------------
- // the application class
- // ----------------------------------------------------------------------------
- // `Main program' equivalent: the program execution "starts" here
- bool MyApp::OnInit()
- {
- if ( !wxApp::OnInit() )
- return false;
- // Create the main application window
- MyFrame *frame = new MyFrame( _("wxHtmlWindow testing application"),
- wxDefaultPosition, wxSize(640, 480) );
- // Show it
- frame->Show(true);
- // success: wxApp::OnRun() will be called which will enter the main message
- // loop and the application will run. If we returned false here, the
- // application would exit immediately.
- return true;
- }
- // ----------------------------------------------------------------------------
- // main frame
- // ----------------------------------------------------------------------------
- wxHtmlWindow *html;
- // frame constructor
- MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
- : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
- {
- SetIcon(wxICON(sample));
- // create a menu bar
- wxMenu *menuFile = new wxMenu;
- wxMenu *menuNav = new wxMenu;
- menuFile->Append(Minimal_Quit, _("E&xit"));
- menuNav->Append(Minimal_Back, _("Go &BACK"));
- menuNav->Append(Minimal_Forward, _("Go &FORWARD"));
- // now append the freshly created menu to the menu bar...
- wxMenuBar *menuBar = new wxMenuBar;
- menuBar->Append(menuFile, _("&File"));
- menuBar->Append(menuNav, _("&Navigate"));
- // ... and attach this menu bar to the frame
- SetMenuBar(menuBar);
- SetIcon(wxIcon(sample_xpm));
- #if wxUSE_STATUSBAR
- CreateStatusBar(2);
- #endif // wxUSE_STATUSBAR
- html = new wxHtmlWindow(this);
- html -> SetRelatedFrame(this, _("wxHTML Demo: '%s'"));
- #if wxUSE_STATUSBAR
- html -> SetRelatedStatusBar(1);
- #endif // wxUSE_STATUSBAR
- html -> LoadPage(wxT("start.htm"));
- }
- // event handlers
- void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
- {
- // true is to force the frame to close
- Close(true);
- }
- void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
- {
- if (!html -> HistoryBack()) wxMessageBox(_("You reached prehistory era!"));
- }
- void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
- {
- if (!html -> HistoryForward()) wxMessageBox(_("No more items in history!"));
- }
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