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- /////////////////////////////////////////////////////////////////////////////
- // Name: splash.pov
- // Purpose: POV-Ray scene used to generate splash image for wxWidgets
- // Author: Wlodzimierz ABX Skiba
- // Modified by:
- // Created: 04/08/2004
- // Copyright: (c) Wlodzimierz Skiba
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
-
- #version 3.6;
- // Rendering options : +FN +W638 +H478 +AM1 +A0.05 +R5
- #include "colors.inc"
- #include "rad_def.inc"
- #include "screen.inc"
- #include "shapes.inc"
- global_settings {
- assumed_gamma 1.0
- radiosity {}
- }
- #local Location = <0,5,-100> ;
- Set_Camera_Location(Location)
- Set_Camera_Look_At(<0,0,0>)
- background { rgb White }
- light_source { 1000*y color White }
- light_source { Location color White }
- union{
- Center_Object( text {
- ttf
- "crystal.ttf",
- ". wxWidgets ."
- .01, 0
- scale 20 translate 22*y
- pigment { color Black }
- } , x )
- Center_Object( text {
- ttf
- "crystal.ttf",
- ". Cross-Platform GUI Library ."
- .01, 0
- scale 10 translate 10*y
- pigment { color Black }
- } , x )
- Center_Object( text {
- ttf
- "crystal.ttf",
- ". wxSplashScreen sample ."
- .01, 0
- scale 2 translate 3 * y translate -z*84
- pigment { color Gray }
- } , x )
- plane { y 0 pigment { checker Black White } }
- rotate z*25
- }
- #local Square = mesh {
- triangle { <0,0,0> <0,1,0> <1,0,0> }
- triangle { <1,1,0> <0,1,0> <1,0,0> }
- }
- #macro Round_Cone3(PtA, RadiusA, PtB, RadiusB, UseMerge)
- #local Axis = vnormalize(PtB - PtA);
- #local Len = VDist(PtA, PtB);
- #local SA = atan2(RadiusB - RadiusA, Len);
- #local Pt_A = PtA + Axis*RadiusA;
- #local Pt_B = PtB - Axis*RadiusB;
- #if(UseMerge)
- merge {
- #else
- union {
- #end
- cone {Pt_A, RadiusA, Pt_B, RadiusB}
- sphere {Pt_A + Axis*tan(SA)*RadiusA, RadiusA/cos(SA)}
- sphere {Pt_B + Axis*tan(SA)*RadiusB, RadiusB/cos(SA)}
- }
- #end
- #local Line = object {
- Round_Cone3_Union( <.15,.15,0>, .05, <.15,.9,0>, .05)
- pigment { color White }
- finish { ambient 1 diffuse 0 }
- scale <1,1,.01>
- }
- #macro Put_Square ( With_Pigment , At_Location , Order )
- #local Next_Square = union{
- object{ Square pigment { With_Pigment } }
- object{ Line }
- scale .15
- };
- Screen_Object (Next_Square, At_Location, 0, false, .1 + Order / 100 )
- #end
- Put_Square( pigment {color Red} , <0.65,0.1> , 3 )
- Put_Square( pigment {color Blue} , <0.72,0.2> , 2 )
- Put_Square( pigment {color Yellow} , <0.81,0.13> , 1 )
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