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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        game.cpp
 
- // Purpose:     Forty Thieves patience game
 
- // Author:      Chris Breeze
 
- // Modified by:
 
- // Created:     21/07/97
 
- // Copyright:   (c) 1993-1998 Chris Breeze
 
- // Licence:     wxWindows licence
 
- //---------------------------------------------------------------------------
 
- // Last modified: 22nd July 1998 - ported to wxWidgets 2.0
 
- /////////////////////////////////////////////////////////////////////////////
 
- // For compilers that support precompilation, includes "wx/wx.h".
 
- #include "wx/wxprec.h"
 
- #ifdef __BORLANDC__
 
- #pragma hdrstop
 
- #endif
 
- #ifndef WX_PRECOMP
 
- #include "wx/wx.h"
 
- #endif
 
- #include <stdlib.h>
 
- #include <stdio.h>
 
- #include <time.h>
 
- #include <string.h>
 
- #include "forty.h"
 
- #include "game.h"
 
- Game::Game(int wins, int games, int score) :
 
-     m_inPlay(false),
 
-     m_moveIndex(0),
 
-     m_redoIndex(0),
 
-     m_bmap(0),
 
-     m_bmapCard(0)
 
- {
 
-     int i;
 
-     m_pack = new Pack(2, 2 + 4 * (CardHeight + 2));
 
-     srand(time(0));
 
-     for (i = 0; i < 5; i++) m_pack->Shuffle();
 
-     m_discard = new Discard(2, 2 + 5 * (CardHeight + 2));
 
-     for (i = 0; i < 8; i++)
 
-     {
 
-         m_foundations[i] = new Foundation(2 + (i / 4) * (CardWidth + 2),
 
-                     2 + (i % 4) * (CardHeight + 2));
 
-     }
 
-     for (i = 0; i < 10; i++)
 
-     {
 
-         m_bases[i] = new Base(8 + (i + 2) * (CardWidth + 2), 2);
 
-     }
 
-     Deal();
 
-     m_srcPile = 0;
 
-     m_liftedCard = 0;
 
-     // copy the input parameters for future reference
 
-     m_numWins = wins;
 
-     m_numGames = games;
 
-     m_totalScore = score;
 
-     m_currentScore = 0;
 
- }
 
- void Game::Layout()
 
- {
 
-     int i;
 
-     m_pack->SetPos(2, 2 + 4 * (CardHeight + 2));
 
-     m_discard->SetPos(2, 2 + 5 * (CardHeight + 2));
 
-     for (i = 0; i < 8; i++)
 
-     {
 
-                 m_foundations[i]->SetPos(2 + (i / 4) * (CardWidth + 2),
 
-                                          2 + (i % 4) * (CardHeight + 2));
 
-     }
 
-     for (i = 0; i < 10; i++)
 
-     {
 
-         m_bases[i]->SetPos(8 + (i + 2) * (CardWidth + 2), 2);
 
-     }
 
-     delete m_bmap;
 
-     delete m_bmapCard;
 
-     m_bmap = 0;
 
-     m_bmapCard = 0;
 
- }
 
- // Make sure we delete all objects created by the game object
 
- Game::~Game()
 
- {
 
-     int i;
 
-     delete m_pack;
 
-     delete m_discard;
 
-     for (i = 0; i < 8; i++)
 
-     {
 
-         delete m_foundations[i];
 
-     }
 
-     for (i = 0; i < 10; i++)
 
-     {
 
-         delete m_bases[i];
 
-     }
 
-     delete m_bmap;
 
-     delete m_bmapCard;
 
- }
 
- /*
 
- Set the score for a new player.
 
- NB: call Deal() first if the new player is to start
 
- a new game
 
- */
 
- void Game::NewPlayer(int wins, int games, int score)
 
- {
 
-     m_numWins = wins;
 
-     m_numGames = games;
 
-     m_totalScore = score;
 
-     m_currentScore = 0;
 
- }
 
- // Undo the last move
 
- void Game::Undo(wxDC& dc)
 
- {
 
-     if (m_moveIndex > 0)
 
-     {
 
-         m_moveIndex--;
 
-         Card* card = m_moves[m_moveIndex].dest->RemoveTopCard(dc);
 
-         m_moves[m_moveIndex].src->AddCard(dc, card);
 
-         DisplayScore(dc);
 
-     }
 
- }
 
- // Redo the last move
 
- void Game::Redo(wxDC& dc)
 
- {
 
-     if (m_moveIndex < m_redoIndex)
 
-     {
 
-         Card* card = m_moves[m_moveIndex].src->RemoveTopCard(dc);
 
-         if (m_moves[m_moveIndex].src == m_pack)
 
-         {
 
-             m_pack->Redraw(dc);
 
-             card->TurnCard(faceup);
 
-         }
 
-         m_moves[m_moveIndex].dest->AddCard(dc, card);
 
-         DisplayScore(dc);
 
-         m_moveIndex++;
 
-     }
 
- }
 
- void Game::DoMove(wxDC& dc, Pile* src, Pile* dest)
 
- {
 
-     if (m_moveIndex < MaxMoves)
 
-     {
 
-         if (src == dest)
 
-         {
 
-             wxMessageBox(wxT("Game::DoMove() src == dest"), wxT("Debug message"),
 
-                    wxOK | wxICON_EXCLAMATION);
 
-         }
 
-         m_moves[m_moveIndex].src = src;
 
-         m_moves[m_moveIndex].dest = dest;
 
-         m_moveIndex++;
 
-         // when we do a move any moves in redo buffer are discarded
 
-         m_redoIndex = m_moveIndex;
 
-     }
 
-     else
 
-     {
 
-         wxMessageBox(wxT("Game::DoMove() Undo buffer full"), wxT("Debug message"),
 
-                wxOK | wxICON_EXCLAMATION);
 
-     }
 
-     if (!m_inPlay)
 
-     {
 
-         m_inPlay = true;
 
-         m_numGames++;
 
-     }
 
-     DisplayScore(dc);
 
-     if (HaveYouWon())
 
-     {
 
-         wxWindow *frame = wxTheApp->GetTopWindow();
 
-         wxWindow *canvas = (wxWindow *) NULL;
 
-         if (frame)
 
-         {
 
-             wxWindowList::compatibility_iterator node = frame->GetChildren().GetFirst();
 
-             if (node) canvas = (wxWindow*)node->GetData();
 
-         }
 
-         // This game is over
 
-         m_inPlay = false;
 
-         // Redraw the score box to update games won
 
-         DisplayScore(dc);
 
-         if (wxMessageBox(wxT("Do you wish to play again?"),
 
-             wxT("Well Done, You have won!"), wxYES_NO | wxICON_QUESTION) == wxYES)
 
-         {
 
-             Deal();
 
-             canvas->Refresh();
 
-         }
 
-         else
 
-         {
 
-             // user cancelled the dialog - exit the app
 
-             ((wxFrame*)canvas->GetParent())->Close(true);
 
-         }
 
-     }
 
- }
 
- void Game::DisplayScore(wxDC& dc)
 
- {
 
-     wxColour bgColour = FortyApp::BackgroundColour();
 
-     wxPen* pen = wxThePenList->FindOrCreatePen(bgColour, 1, wxSOLID);
 
-     dc.SetTextBackground(bgColour);
 
-     dc.SetTextForeground(FortyApp::TextColour());
 
-     dc.SetBrush(FortyApp::BackgroundBrush());
 
-     dc.SetPen(* pen);
 
-     // count the number of cards in foundations
 
-     m_currentScore = 0;
 
-     for (int i = 0; i < 8; i++)
 
-     {
 
-         m_currentScore += m_foundations[i]->GetNumCards();
 
-     }
 
-     int x, y;
 
-     m_pack->GetTopCardPos(x, y);
 
-     x += 12 * CardWidth - 105;
 
-     wxCoord w, h;
 
-     {
 
-         wxCoord width, height;
 
-         dc.GetTextExtent(wxT("Average score:m_x"), &width, &height);
 
-         w = width;
 
-         h = height;
 
-     }
 
-     dc.DrawRectangle(x + w, y, 20, 4 * h);
 
-     wxString str;
 
-     str.Printf(wxT("%d"), m_currentScore);
 
-     dc.DrawText(wxT("Score:"), x, y);
 
-     dc.DrawText(str, x + w, y);
 
-     y += h;
 
-     str.Printf(wxT("%d"), m_numGames);
 
-     dc.DrawText(wxT("Games played:"), x, y);
 
-     dc.DrawText(str, x + w, y);
 
-     y += h;
 
-     str.Printf(wxT("%d"), m_numWins);
 
-     dc.DrawText(wxT("Games won:"), x, y);
 
-     dc.DrawText(str, x + w, y);
 
-     y += h;
 
-     int average = 0;
 
-     if (m_numGames > 0)
 
-     {
 
-         average = (2 * (m_currentScore + m_totalScore) + m_numGames ) / (2 * m_numGames);
 
-     }
 
-     str.Printf(wxT("%d"), average);
 
-     dc.DrawText(wxT("Average score:"), x, y);
 
-     dc.DrawText(str, x + w, y);
 
- }
 
- // Shuffle the m_pack and deal the cards
 
- void Game::Deal()
 
- {
 
-     int i, j;
 
-     Card* card;
 
-     // Reset all the piles, the undo buffer and shuffle the m_pack
 
-     m_moveIndex = 0;
 
-     m_pack->ResetPile();
 
-     for (i = 0; i < 5; i++)
 
-     {
 
-         m_pack->Shuffle();
 
-     }
 
-     m_discard->ResetPile();
 
-     for (i = 0; i < 10; i++)
 
-     {
 
-         m_bases[i]->ResetPile();
 
-     }
 
-     for (i = 0; i <  8; i++)
 
-     {
 
-         m_foundations[i]->ResetPile();
 
-     }
 
-     // Deal the initial 40 cards onto the bases
 
-     for (i = 0; i < 10; i++)
 
-     {
 
-         for (j = 1; j <= 4; j++)
 
-         {
 
-             card = m_pack->RemoveTopCard();
 
-             card->TurnCard(faceup);
 
-             m_bases[i]->AddCard(card);
 
-         }
 
-     }
 
-     if (m_inPlay)
 
-     {
 
-         // player has started the game and then redealt
 
-         // and so we must add the score for this game to the total score
 
-         m_totalScore += m_currentScore;
 
-     }
 
-     m_currentScore = 0;
 
-     m_inPlay = false;
 
- }
 
- // Redraw the m_pack, discard pile, the bases and the foundations
 
- void Game::Redraw(wxDC& dc)
 
- {
 
-     int i;
 
-     m_pack->Redraw(dc);
 
-     m_discard->Redraw(dc);
 
-     for (i = 0; i < 8; i++)
 
-     {
 
-         m_foundations[i]->Redraw(dc);
 
-     }
 
-     for (i = 0; i < 10; i++)
 
-     {
 
-         m_bases[i]->Redraw(dc);
 
-     }
 
-     DisplayScore(dc);
 
-     if (m_bmap == 0)
 
-     {
 
-         m_bmap = new wxBitmap(CardWidth, CardHeight);
 
-         m_bmapCard = new wxBitmap(CardWidth, CardHeight);
 
-         // Initialise the card bitmap to the background colour
 
-         wxMemoryDC memoryDC;
 
-         memoryDC.SelectObject(*m_bmapCard);
 
-         memoryDC.SetPen( *wxTRANSPARENT_PEN );
 
-         memoryDC.SetBrush(FortyApp::BackgroundBrush());
 
-         memoryDC.DrawRectangle(0, 0, CardWidth, CardHeight);
 
-         memoryDC.SelectObject(*m_bmap);
 
-         memoryDC.DrawRectangle(0, 0, CardWidth, CardHeight);
 
-         memoryDC.SelectObject(wxNullBitmap);
 
-     }
 
- }
 
- // Test to see if the point (x, y) is over the top card of one of the piles
 
- // Returns pointer to the pile, or 0 if (x, y) is not over a pile
 
- // or the pile is empty
 
- Pile* Game::WhichPile(int x, int y)
 
- {
 
-     if (m_pack->GetCard(x, y) &&
 
-         m_pack->GetCard(x, y) == m_pack->GetTopCard())
 
-     {
 
-         return m_pack;
 
-     }
 
-     if (m_discard->GetCard(x, y) &&
 
-         m_discard->GetCard(x, y) == m_discard->GetTopCard())
 
-     {
 
-         return m_discard;
 
-     }
 
-     int i;
 
-     for (i = 0; i < 8; i++)
 
-     {
 
-         if (m_foundations[i]->GetCard(x, y) &&
 
-             m_foundations[i]->GetCard(x, y) == m_foundations[i]->GetTopCard())
 
-         {
 
-             return m_foundations[i];
 
-         }
 
-     }
 
-     for (i = 0; i < 10; i++)
 
-     {
 
-         if (m_bases[i]->GetCard(x, y) &&
 
-             m_bases[i]->GetCard(x, y) == m_bases[i]->GetTopCard())
 
-         {
 
-             return m_bases[i];
 
-         }
 
-     }
 
-     return 0;
 
- }
 
- // Left button is pressed - if cursor is over the m_pack then deal a card
 
- // otherwise if it is over a card pick it up ready to be dragged - see MouseMove()
 
- bool Game::LButtonDown(wxDC& dc, int x, int y)
 
- {
 
-     m_srcPile = WhichPile(x, y);
 
-     if (m_srcPile == m_pack)
 
-     {
 
-         Card* card = m_pack->RemoveTopCard();
 
-         if (card)
 
-         {
 
-             m_pack->Redraw(dc);
 
-             card->TurnCard(faceup);
 
-             m_discard->AddCard(dc, card);
 
-             DoMove(dc, m_pack, m_discard);
 
-         }
 
-         m_srcPile = 0;
 
-     }
 
-     else if (m_srcPile)
 
-     {
 
-         m_srcPile->GetTopCardPos(m_xPos, m_yPos);
 
-         m_xOffset = m_xPos - x;
 
-         m_yOffset = m_yPos - y;
 
-         // Copy the area under the card
 
-         // Initialise the card bitmap to the background colour
 
-         {
 
-             wxMemoryDC memoryDC;
 
-             memoryDC.SelectObject(*m_bmap);
 
-             m_liftedCard = m_srcPile->RemoveTopCard(memoryDC, m_xPos, m_yPos);
 
-         }
 
-         // Draw the card in card bitmap ready for blitting onto
 
-         // the screen
 
-         {
 
-             wxMemoryDC memoryDC;
 
-             memoryDC.SelectObject(*m_bmapCard);
 
-             m_liftedCard->Draw(memoryDC, 0, 0);
 
-         }
 
-     }
 
-     return m_srcPile != 0;
 
- }
 
- // Called when the left button is double clicked
 
- // If a card is under the pointer and it can move elsewhere then move it.
 
- // Move onto a foundation as first choice, a populated base as second and
 
- // an empty base as third choice.
 
- // NB Cards in the m_pack cannot be moved in this way - they aren't in play
 
- // yet
 
- void Game::LButtonDblClk(wxDC& dc, int x, int y)
 
- {
 
-     Pile* pile = WhichPile(x, y);
 
-     if (!pile) return;
 
-     // Double click on m_pack is the same as left button down
 
-     if (pile == m_pack)
 
-     {
 
-         LButtonDown(dc, x, y);
 
-     }
 
-     else
 
-     {
 
-         Card* card = pile->GetTopCard();
 
-         if (card)
 
-         {
 
-             int i;
 
-             // if the card is an ace then try to place it next
 
-             // to an ace of the same suit
 
-             if (card->GetPipValue() == 1)
 
-             {
 
-                 for(i = 0; i < 4; i++)
 
-                 {
 
-                     Card* m_topCard = m_foundations[i]->GetTopCard();
 
-                     if ( m_topCard )
 
-                     {
 
-                         if (m_topCard->GetSuit() == card->GetSuit() &&
 
-                             m_foundations[i + 4] != pile &&
 
-                             m_foundations[i + 4]->GetTopCard() == 0)
 
-                         {
 
-                             pile->RemoveTopCard(dc);
 
-                             m_foundations[i + 4]->AddCard(dc, card);
 
-                             DoMove(dc, pile, m_foundations[i + 4]);
 
-                             return;
 
-                         }
 
-                     }
 
-                 }
 
-             }
 
-             // try to place the card on a foundation
 
-             for(i = 0; i < 8; i++)
 
-             {
 
-                 if (m_foundations[i]->AcceptCard(card) && m_foundations[i] != pile)
 
-                 {
 
-                     pile->RemoveTopCard(dc);
 
-                     m_foundations[i]->AddCard(dc, card);
 
-                     DoMove(dc, pile, m_foundations[i]);
 
-                     return;
 
-                 }
 
-             }
 
-             // try to place the card on a populated base
 
-             for(i = 0; i < 10; i++)
 
-             {
 
-                 if (m_bases[i]->AcceptCard(card) &&
 
-                     m_bases[i] != pile &&
 
-                     m_bases[i]->GetTopCard())
 
-                 {
 
-                     pile->RemoveTopCard(dc);
 
-                     m_bases[i]->AddCard(dc, card);
 
-                     DoMove(dc, pile, m_bases[i]);
 
-                     return;
 
-                 }
 
-             }
 
-             // try to place the card on any base
 
-             for(i = 0; i < 10; i++)
 
-             {
 
-                 if (m_bases[i]->AcceptCard(card) && m_bases[i] != pile)
 
-                 {
 
-                     pile->RemoveTopCard(dc);
 
-                     m_bases[i]->AddCard(dc, card);
 
-                     DoMove(dc, pile, m_bases[i]);
 
-                     return;
 
-                 }
 
-             }
 
-         }
 
-     }
 
- }
 
- // Test to see whether the game has been won:
 
- // i.e. m_pack, discard and bases are empty
 
- bool Game::HaveYouWon()
 
- {
 
-     if (m_pack->GetTopCard()) return false;
 
-     if (m_discard->GetTopCard()) return false;
 
-     for(int i = 0; i < 10; i++)
 
-     {
 
-         if (m_bases[i]->GetTopCard()) return false;
 
-     }
 
-     m_numWins++;
 
-     m_totalScore += m_currentScore;
 
-     m_currentScore = 0;
 
-     return true;
 
- }
 
- // See whether the card under the cursor can be moved somewhere else
 
- // Returns 'true' if it can be moved, 'false' otherwise
 
- bool Game::CanYouGo(int x, int y)
 
- {
 
-     Pile* pile = WhichPile(x, y);
 
-     if (pile && pile != m_pack)
 
-     {
 
-         Card* card = pile->GetTopCard();
 
-         if (card)
 
-         {
 
-             int i;
 
-             for(i = 0; i < 8; i++)
 
-             {
 
-                 if (m_foundations[i]->AcceptCard(card) && m_foundations[i] != pile)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-             for(i = 0; i < 10; i++)
 
-             {
 
-                 if (m_bases[i]->GetTopCard() &&
 
-                     m_bases[i]->AcceptCard(card) &&
 
-                     m_bases[i] != pile)
 
-                 {
 
-                     return true;
 
-                 }
 
-             }
 
-         }
 
-     }
 
-     return false;
 
- }
 
- // Called when the left button is released after dragging a card
 
- // Scan the piles to see if this card overlaps a pile and can be added
 
- // to the pile. If the card overlaps more than one pile on which it can be placed
 
- // then put it on the nearest pile.
 
- void Game::LButtonUp(wxDC& dc, int x, int y)
 
- {
 
-     if (m_srcPile)
 
-     {
 
-         // work out the position of the dragged card
 
-         x += m_xOffset;
 
-         y += m_yOffset;
 
-         Pile* nearestPile = 0;
 
-         int distance = (CardHeight + CardWidth) * (CardHeight + CardWidth);
 
-         // find the nearest pile which will accept the card
 
-         int i;
 
-         for (i = 0; i < 8; i++)
 
-         {
 
-             if (DropCard(x, y, m_foundations[i], m_liftedCard))
 
-             {
 
-                 if (m_foundations[i]->CalcDistance(x, y) < distance)
 
-                 {
 
-                     nearestPile = m_foundations[i];
 
-                     distance = nearestPile->CalcDistance(x, y);
 
-                 }
 
-             }
 
-         }
 
-         for (i = 0; i < 10; i++)
 
-         {
 
-             if (DropCard(x, y, m_bases[i], m_liftedCard))
 
-             {
 
-                 if (m_bases[i]->CalcDistance(x, y) < distance)
 
-                 {
 
-                     nearestPile = m_bases[i];
 
-                     distance = nearestPile->CalcDistance(x, y);
 
-                 }
 
-             }
 
-         }
 
-         // Restore the area under the card
 
-         wxMemoryDC memoryDC;
 
-         memoryDC.SelectObject(*m_bmap);
 
-         dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight,
 
-                &memoryDC, 0, 0, wxCOPY);
 
-         // Draw the card in its new position
 
-         if (nearestPile)
 
-         {
 
-             // Add to new pile
 
-             nearestPile->AddCard(dc, m_liftedCard);
 
-             if (nearestPile != m_srcPile)
 
-             {
 
-                 DoMove(dc, m_srcPile, nearestPile);
 
-             }
 
-         }
 
-         else
 
-         {
 
-             // Return card to src pile
 
-             m_srcPile->AddCard(dc, m_liftedCard);
 
-         }
 
-         m_srcPile = 0;
 
-         m_liftedCard = 0;
 
-     }
 
- }
 
- bool Game::DropCard(int x, int y, Pile* pile, Card* card)
 
- {
 
-     bool retval = false;
 
-     if (pile->Overlap(x, y))
 
-     {
 
-         if (pile->AcceptCard(card))
 
-         {
 
-             retval = true;
 
-         }
 
-     }
 
-     return retval;
 
- }
 
- void Game::MouseMove(wxDC& dc, int mx, int my)
 
- {
 
-     if (m_liftedCard)
 
-     {
 
-         wxMemoryDC memoryDC;
 
-         memoryDC.SelectObject(*m_bmap);
 
-         int dx = mx + m_xOffset - m_xPos;
 
-         int dy = my + m_yOffset - m_yPos;
 
-         if (abs(dx) >= CardWidth || abs(dy) >= CardHeight)
 
-         {
 
-             // Restore the area under the card
 
-             dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight,
 
-                &memoryDC, 0, 0, wxCOPY);
 
-             // Copy the area under the card in the new position
 
-             memoryDC.Blit(0, 0, CardWidth, CardHeight,
 
-                &dc, m_xPos + dx, m_yPos + dy, wxCOPY);
 
-         }
 
-         else if (dx >= 0)
 
-         {
 
-             // dx >= 0
 
-             dc.Blit(m_xPos, m_yPos, dx, CardHeight, &memoryDC, 0, 0, wxCOPY);
 
-             if (dy >= 0)
 
-             {
 
-                 // dy >= 0
 
-                 dc.Blit(m_xPos + dx, m_yPos, CardWidth - dx, dy, &memoryDC, dx, 0, wxCOPY);
 
-                 memoryDC.Blit(0, 0, CardWidth - dx, CardHeight - dy,
 
-                        &memoryDC, dx, dy, wxCOPY);
 
-                 memoryDC.Blit(0, CardHeight - dy, CardWidth - dx, dy,
 
-                        &dc, m_xPos + dx, m_yPos + CardHeight, wxCOPY);
 
-             }
 
-             else
 
-             {
 
-                 // dy < 0
 
-                 dc.Blit(m_xPos + dx, m_yPos + dy + CardHeight, CardWidth - dx, -dy,
 
-                        &memoryDC, dx, CardHeight + dy, wxCOPY);
 
-                 memoryDC.Blit(0, -dy, CardWidth - dx, CardHeight + dy,
 
-                        &memoryDC, dx, 0, wxCOPY);
 
-                 memoryDC.Blit(0, 0, CardWidth - dx, -dy,
 
-                        &dc, m_xPos + dx, m_yPos + dy, wxCOPY);
 
-             }
 
-             memoryDC.Blit(CardWidth - dx, 0, dx, CardHeight,
 
-                    &dc, m_xPos + CardWidth, m_yPos + dy, wxCOPY);
 
-         }
 
-         else
 
-         {
 
-             // dx < 0
 
-             dc.Blit(m_xPos + CardWidth + dx, m_yPos, -dx, CardHeight,
 
-                    &memoryDC, CardWidth + dx, 0, wxCOPY);
 
-             if (dy >= 0)
 
-             {
 
-                 dc.Blit(m_xPos, m_yPos, CardWidth + dx, dy, &memoryDC, 0, 0, wxCOPY);
 
-                 memoryDC.Blit(-dx, 0, CardWidth + dx, CardHeight - dy,
 
-                        &memoryDC, 0, dy, wxCOPY);
 
-                 memoryDC.Blit(-dx, CardHeight - dy, CardWidth + dx, dy,
 
-                        &dc, m_xPos, m_yPos + CardHeight, wxCOPY);
 
-             }
 
-             else
 
-             {
 
-                 // dy < 0
 
-                 dc.Blit(m_xPos, m_yPos + CardHeight + dy, CardWidth + dx, -dy,
 
-                        &memoryDC, 0, CardHeight + dy, wxCOPY);
 
-                 memoryDC.Blit(-dx, -dy, CardWidth + dx, CardHeight + dy,
 
-                        &memoryDC, 0, 0, wxCOPY);
 
-                 memoryDC.Blit(-dx, 0, CardWidth + dx, -dy,
 
-                        &dc, m_xPos, m_yPos + dy, wxCOPY);
 
-             }
 
-             memoryDC.Blit(0, 0, -dx, CardHeight,
 
-                    &dc, m_xPos + dx, m_yPos + dy, wxCOPY);
 
-         }
 
-         m_xPos += dx;
 
-         m_yPos += dy;
 
-         // draw the card in its new position
 
-         memoryDC.SelectObject(*m_bmapCard);
 
-         dc.Blit(m_xPos, m_yPos, CardWidth, CardHeight,
 
-                &memoryDC, 0, 0, wxCOPY);
 
-     }
 
- }
 
- //----------------------------------------------//
 
- // The Pack class: holds the two decks of cards //
 
- //----------------------------------------------//
 
- Pack::Pack(int x, int y) : Pile(x, y, 0, 0)
 
- {
 
-     for (m_topCard = 0; m_topCard < NumCards; m_topCard++)
 
-     {
 
-         m_cards[m_topCard] = new Card(1 + m_topCard / 2, facedown);
 
-     }
 
-     m_topCard = NumCards - 1;
 
- }
 
- void Pack::Shuffle()
 
- {
 
-     Card* temp[NumCards];
 
-     int i;
 
-     // Don't try to shuffle an empty m_pack!
 
-     if (m_topCard < 0) return;
 
-     // Copy the cards into a temporary array. Start by clearing
 
-     // the array and then copy the card into a random position.
 
-     // If the position is occupied then find the next lower position.
 
-     for (i = 0; i <= m_topCard; i++)
 
-     {
 
-         temp[i] = 0;
 
-     }
 
-     for (i = 0; i <= m_topCard; i++)
 
-     {
 
-         int pos = rand() % (m_topCard + 1);
 
-         while (temp[pos])
 
-         {
 
-             pos--;
 
-             if (pos < 0) pos = m_topCard;
 
-         }
 
-         m_cards[i]->TurnCard(facedown);
 
-         temp[pos] = m_cards[i];
 
-         m_cards[i] = 0;
 
-     }
 
-     // Copy each card back into the m_pack in a random
 
-     // position. If position is occupied then find nearest
 
-     // unoccupied position after the random position.
 
-     for (i = 0; i <= m_topCard; i++)
 
-     {
 
-         int pos = rand() % (m_topCard + 1);
 
-         while (m_cards[pos])
 
-         {
 
-             pos++;
 
-             if (pos > m_topCard) pos = 0;
 
-         }
 
-         m_cards[pos] = temp[i];
 
-     }
 
- }
 
- void Pack::Redraw(wxDC& dc)
 
- {
 
-     Pile::Redraw(dc);
 
-     wxString str;
 
-     str.Printf(wxT("%d  "), m_topCard + 1);
 
-     dc.SetBackgroundMode( wxSOLID );
 
-     dc.SetTextBackground(FortyApp::BackgroundColour());
 
-     dc.SetTextForeground(FortyApp::TextColour());
 
-     dc.DrawText(str, m_x + CardWidth + 5, m_y + CardHeight / 2);
 
- }
 
- void Pack::AddCard(Card* card)
 
- {
 
-     if (card == m_cards[m_topCard + 1])
 
-     {
 
-         m_topCard++;
 
-     }
 
-     else
 
-     {
 
-         wxMessageBox(wxT("Pack::AddCard() Undo error"), wxT("Forty Thieves: Warning"),
 
-            wxOK | wxICON_EXCLAMATION);
 
-     }
 
-     card->TurnCard(facedown);
 
- }
 
- Pack::~Pack()
 
- {
 
-     for (m_topCard = 0; m_topCard < NumCards; m_topCard++)
 
-     {
 
-         delete m_cards[m_topCard];
 
-     }
 
- }
 
- //------------------------------------------------------//
 
- // The Base class: holds the initial pile of four cards //
 
- //------------------------------------------------------//
 
- Base::Base(int x, int y) : Pile(x, y, 0, 12)
 
- {
 
-     m_topCard = -1;
 
- }
 
- bool Base::AcceptCard(Card* card)
 
- {
 
-     bool retval = false;
 
-     if (m_topCard >= 0)
 
-     {
 
-         if (m_cards[m_topCard]->GetSuit() == card->GetSuit() &&
 
-             m_cards[m_topCard]->GetPipValue() - 1 == card->GetPipValue())
 
-         {
 
-             retval = true;
 
-         }
 
-     }
 
-     else
 
-     {
 
-         // pile is empty - ACCEPT
 
-         retval = true;
 
-     }
 
-     return retval;
 
- }
 
- //----------------------------------------------------------------//
 
- // The Foundation class: holds the cards built up from the ace... //
 
- //----------------------------------------------------------------//
 
- Foundation::Foundation(int x, int y) : Pile(x, y, 0, 0)
 
- {
 
-     m_topCard = -1;
 
- }
 
- bool Foundation::AcceptCard(Card* card)
 
- {
 
-     bool retval = false;
 
-     if (m_topCard >= 0)
 
-     {
 
-         if (m_cards[m_topCard]->GetSuit() == card->GetSuit() &&
 
-             m_cards[m_topCard]->GetPipValue() + 1 == card->GetPipValue())
 
-         {
 
-             retval = true;
 
-         }
 
-     }
 
-     else if (card->GetPipValue() == 1)
 
-     {
 
-         // It's an ace and the pile is empty - ACCEPT
 
-         retval = true;
 
-     }
 
-     return retval;
 
- }
 
- //----------------------------------------------------//
 
- // The Discard class: holds cards dealt from the m_pack //
 
- //----------------------------------------------------//
 
- Discard::Discard(int x, int y) : Pile(x, y, 19, 0)
 
- {
 
-     m_topCard = -1;
 
- }
 
- void Discard::Redraw(wxDC& dc)
 
- {
 
-     if (m_topCard >= 0)
 
-     {
 
-         if (m_dx == 0 && m_dy == 0)
 
-         {
 
-             m_cards[m_topCard]->Draw(dc, m_x, m_y);
 
-         }
 
-         else
 
-         {
 
-             int x = m_x;
 
-             int y = m_y;
 
-             for (int i = 0; i <= m_topCard; i++)
 
-             {
 
-                 m_cards[i]->Draw(dc, x, y);
 
-                 x += m_dx;
 
-                 y += m_dy;
 
-                 if (i == 31)
 
-                 {
 
-                     x = m_x;
 
-                     y = m_y + CardHeight / 3;
 
-                 }
 
-             }
 
-         }
 
-     }
 
-     else
 
-     {
 
-         Card::DrawNullCard(dc, m_x, m_y);
 
-     }
 
- }
 
- void Discard::GetTopCardPos(int& x, int& y)
 
- {
 
-     if (m_topCard < 0)
 
-     {
 
-         x = m_x;
 
-         y = m_y;
 
-     }
 
-     else if (m_topCard > 31)
 
-     {
 
-         x = m_x + m_dx * (m_topCard - 32);
 
-         y = m_y + CardHeight / 3;
 
-     }
 
-     else
 
-     {
 
-         x = m_x + m_dx * m_topCard;
 
-         y = m_y;
 
-     }
 
- }
 
- Card* Discard::RemoveTopCard(wxDC& dc, int m_xOffset, int m_yOffset)
 
- {
 
-     Card* card;
 
-     if (m_topCard <= 31)
 
-     {
 
-         card = Pile::RemoveTopCard(dc, m_xOffset, m_yOffset);
 
-     }
 
-     else
 
-     {
 
-         int topX, topY, x, y;
 
-         GetTopCardPos(topX, topY);
 
-         card = Pile::RemoveTopCard();
 
-         card->Erase(dc, topX - m_xOffset, topY - m_yOffset);
 
-         GetTopCardPos(x, y);
 
-         dc.SetClippingRegion(topX - m_xOffset, topY - m_yOffset,
 
-                      CardWidth, CardHeight);
 
-         for (int i = m_topCard - 31; i <= m_topCard - 31 + CardWidth / m_dx; i++)
 
-         {
 
-             m_cards[i]->Draw(dc, m_x - m_xOffset + i * m_dx, m_y - m_yOffset);
 
-         }
 
-         if (m_topCard > 31)
 
-         {
 
-             m_cards[m_topCard]->Draw(dc, topX - m_xOffset - m_dx, topY - m_yOffset);
 
-         }
 
-         dc.DestroyClippingRegion();
 
-     }
 
-     return card;
 
- }
 
 
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