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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        pile.h
 
- // Purpose:     Forty Thieves patience game
 
- // Author:      Chris Breeze
 
- // Modified by:
 
- // Created:     21/07/97
 
- // Copyright:   (c) 1993-1998 Chris Breeze
 
- // Licence:     wxWindows licence
 
- //---------------------------------------------------------------------------
 
- // Last modified: 22nd July 1998 - ported to wxWidgets 2.0
 
- /////////////////////////////////////////////////////////////////////////////
 
- //+-------------------------------------------------------------+
 
- //| Description:                                                |
 
- //| The base class for holding piles of playing cards.          |
 
- //| This is the basic building block for card games. A pile     |
 
- //| has a position on the screen and an offset for each         |
 
- //| card placed on it e.g. a pack has no offset, but the        |
 
- //| discard pile may be fanned out across the screen.           |
 
- //|                                                             |
 
- //| The pile knows how to draw itself, though this may be       |
 
- //| overridden if the default layout needs to be changed.       |
 
- //| One or more cards can be removed from the top of a pile,    |
 
- //| and single cards can be added to the top of a pile.         |
 
- //| Functions are provided which redraw the screen when         |
 
- //| cards are added or removed.                                 |
 
- //|                                                             |
 
- //| Cards know which way up they are and how to draw            |
 
- //| themselves. Piles are lists of cards. Piles know which      |
 
- //| cards they contain and where they are to be drawn.          |
 
- //+-------------------------------------------------------------+
 
- #ifndef _PILE_H_
 
- #define _PILE_H_
 
- #include "card.h"
 
- const int NumCards = 2 * PackSize;
 
- //----------------------------------------------------------------//
 
- // A class defining a pile of cards with a position on the screen //
 
- //----------------------------------------------------------------//
 
- class Pile {
 
- public:
 
-     Pile(int x, int y, int dx = 0, int dy = 0);
 
-     virtual ~Pile(){};
 
-     // General functions
 
-     virtual void ResetPile() { m_topCard = -1; }
 
-     virtual void Redraw(wxDC& pDC);
 
-     // Card query functions
 
-     virtual Card* GetCard(int x, int y); // Get pointer to card at x, y
 
-     Card* GetTopCard();                     // Get pointer to top card
 
-     virtual void GetCardPos(Card* card, int& x, int& y);
 
-     // Get position of a card
 
-     virtual void GetTopCardPos(int& x, int& y);
 
-     // Get position of the top card
 
-     int GetNumCards() { return m_topCard + 1; } // Number of cards in pile
 
-     bool Overlap(int x, int y); // does card at x,y overlap the pile?
 
-     int CalcDistance(int x, int y); // calculates the square of the distance
 
-                                     // of a card at (x,y) from the top of the pile
 
-     // Functions removing one or more cards from the top of a pile
 
-     virtual bool CanCardLeave(Card* card);
 
-     Card* RemoveTopCard();
 
-     virtual Card* RemoveTopCard(wxDC& pDC, int xOffset = 0, int yOffset = 0);
 
-     // Functions to add a card to the top of a pile
 
-     virtual bool AcceptCard(Card*) { return false; }
 
-     virtual void AddCard(Card* card); // Add card to top of pile
 
-     virtual void AddCard(wxDC& pDC, Card* card); // Add card + redraw it
 
-         void SetPos(int x,int y) {m_x = x;m_y = y;};
 
- protected:
 
-     int   m_x, m_y; // Position of the pile on the screen
 
-     int   m_dx, m_dy; // Offset when drawing the pile
 
-     Card* m_cards[NumCards]; // Array of cards in this pile
 
-     int   m_topCard; // Array index of the top card
 
- };
 
- #endif // _PILE_H_
 
 
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