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- NB: This is the old wxCocoa port, you almost certainly want to read
 
-     docs/osx/install.txt for instructions about building wxOSX/Cocoa instead.
 
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- wxCocoa is still a work in progress.
 
- To compile it, you will need Apple's Developer Tools.  However, please
 
- note that any work to make it suitable for GNUstep (which will require
 
- a GCC release with Objective-C++) will be much appreciated.
 
- Like most UNIX ports, the standard configure/make method works.  You should
 
- be able to build the library as static or shared.  I usually build static.
 
- On my system I have the following:
 
- Checked out CVS source is in:
 
- /Users/dfe/devel/wxHEADcommit/wxWidgets
 
- Debug build directory is:
 
- /Users/dfe/devel/wxHEADcommit/BUILD_COCOAd
 
- From the debug build directory:
 
- $ ../wxWidgets/configure --with-cocoa --enable-debug --disable-shared
 
- $ make
 
- $ cd samples/minimal
 
- $ make
 
- $ ./minimal.app/Contents/MacOS/minimal
 
- Like wxMac applications, wxCocoa applications are "bundled".  For development
 
- purposes all this means is that an executable named "foo" needs to be
 
- inside a "foo.app/Contents/MacOS" directory.  For deployment you will need
 
- an appropriate Info.plist and PkgInfo inside the foo.app/Contents directory.
 
- wxCocoa (and Cocoa in general) has no need for Mac OS resources.  It
 
- certainly has no need for resource forks as no Mach-O applications should
 
- _ever_ have resource forks (note: Bakefile violates this right now).
 
- Please see the wxWiki and/or discuss this with wx-users before shipping
 
- any wxCocoa apps if you are new to the OS X platform.
 
 
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