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							- //////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/generic/dragimgg.h
 
- // Purpose:     wxDragImage class: a kind of a cursor, that can cope
 
- //              with more sophisticated images
 
- // Author:      Julian Smart
 
- // Modified by:
 
- // Created:     29/2/2000
 
- // Copyright:   (c) Julian Smart
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_DRAGIMGG_H_
 
- #define _WX_DRAGIMGG_H_
 
- #include "wx/bitmap.h"
 
- #include "wx/icon.h"
 
- #include "wx/cursor.h"
 
- #include "wx/treectrl.h"
 
- #include "wx/listctrl.h"
 
- #include "wx/log.h"
 
- #include "wx/overlay.h"
 
- /*
 
-   To use this class, create a wxDragImage when you start dragging, for example:
 
-   void MyTreeCtrl::OnBeginDrag(wxTreeEvent& event)
 
-   {
 
- #ifdef __WXMSW__
 
-     ::UpdateWindow((HWND) GetHWND()); // We need to implement this in wxWidgets
 
- #endif
 
-     CaptureMouse();
 
-     m_dragImage = new wxDragImage(* this, itemId);
 
-     m_dragImage->BeginDrag(wxPoint(0, 0), this);
 
-     m_dragImage->Move(pt, this);
 
-     m_dragImage->Show(this);
 
-     ...
 
-   }
 
-   In your OnMouseMove function, hide the image, do any display updating required,
 
-   then move and show the image again:
 
-   void MyTreeCtrl::OnMouseMove(wxMouseEvent& event)
 
-   {
 
-     if (m_dragMode == MY_TREE_DRAG_NONE)
 
-     {
 
-         event.Skip();
 
-         return;
 
-     }
 
-     // Prevent screen corruption by hiding the image
 
-     if (m_dragImage)
 
-         m_dragImage->Hide(this);
 
-     // Do some updating of the window, such as highlighting the drop target
 
-     ...
 
- #ifdef __WXMSW__
 
-     if (updateWindow)
 
-         ::UpdateWindow((HWND) GetHWND());
 
- #endif
 
-     // Move and show the image again
 
-     m_dragImage->Move(event.GetPosition(), this);
 
-     m_dragImage->Show(this);
 
-  }
 
-  Eventually we end the drag and delete the drag image.
 
-  void MyTreeCtrl::OnLeftUp(wxMouseEvent& event)
 
-  {
 
-     ...
 
-     // End the drag and delete the drag image
 
-     if (m_dragImage)
 
-     {
 
-         m_dragImage->EndDrag(this);
 
-         delete m_dragImage;
 
-         m_dragImage = NULL;
 
-     }
 
-     ReleaseMouse();
 
-  }
 
- */
 
- /*
 
-  * wxGenericDragImage
 
-  */
 
- class WXDLLIMPEXP_CORE wxGenericDragImage: public wxObject
 
- {
 
- public:
 
-     // Ctors & dtor
 
-     ////////////////////////////////////////////////////////////////////////////
 
-     wxGenericDragImage(const wxCursor& cursor = wxNullCursor)
 
-     {
 
-         Init();
 
-         Create(cursor);
 
-     }
 
-     wxGenericDragImage(const wxBitmap& image, const wxCursor& cursor = wxNullCursor)
 
-     {
 
-         Init();
 
-         Create(image, cursor);
 
-     }
 
-     wxGenericDragImage(const wxIcon& image, const wxCursor& cursor = wxNullCursor)
 
-     {
 
-         Init();
 
-         Create(image, cursor);
 
-     }
 
-     wxGenericDragImage(const wxString& str, const wxCursor& cursor = wxNullCursor)
 
-     {
 
-         Init();
 
-         Create(str, cursor);
 
-     }
 
- #if WXWIN_COMPATIBILITY_2_6
 
-     // don't use in new code, use versions without hot spot parameter
 
-     wxDEPRECATED( wxGenericDragImage(const wxCursor& cursor, const wxPoint& cursorHotspot) );
 
-     wxDEPRECATED( wxGenericDragImage(const wxBitmap& image, const wxCursor& cursor, const wxPoint& cursorHotspot) );
 
-     wxDEPRECATED( wxGenericDragImage(const wxIcon& image, const wxCursor& cursor, const wxPoint& cursorHotspot) );
 
-     wxDEPRECATED( wxGenericDragImage(const wxString& str, const wxCursor& cursor, const wxPoint& cursorHotspot) );
 
-     wxDEPRECATED( bool Create(const wxCursor& cursor, const wxPoint& cursorHotspot) );
 
-     wxDEPRECATED( bool Create(const wxBitmap& image, const wxCursor& cursor, const wxPoint& cursorHotspot) );
 
-     wxDEPRECATED( bool Create(const wxIcon& image, const wxCursor& cursor, const wxPoint& cursorHotspot) );
 
-     wxDEPRECATED( bool Create(const wxString& str, const wxCursor& cursor, const wxPoint& cursorHotspot) );
 
- #endif // WXWIN_COMPATIBILITY_2_6
 
- #if wxUSE_TREECTRL
 
-     wxGenericDragImage(const wxTreeCtrl& treeCtrl, wxTreeItemId& id)
 
-     {
 
-         Init();
 
-         Create(treeCtrl, id);
 
-     }
 
- #endif
 
- #if wxUSE_LISTCTRL
 
-     wxGenericDragImage(const wxListCtrl& listCtrl, long id)
 
-     {
 
-         Init();
 
-         Create(listCtrl, id);
 
-     }
 
- #endif
 
-     virtual ~wxGenericDragImage();
 
-     // Attributes
 
-     ////////////////////////////////////////////////////////////////////////////
 
- #ifdef wxHAS_NATIVE_OVERLAY
 
-     // backing store is not used when native overlays are
 
-     void SetBackingBitmap(wxBitmap* WXUNUSED(bitmap)) { }
 
- #else
 
-     // For efficiency, tell wxGenericDragImage to use a bitmap that's already
 
-     // created (e.g. from last drag)
 
-     void SetBackingBitmap(wxBitmap* bitmap) { m_pBackingBitmap = bitmap; }
 
- #endif // wxHAS_NATIVE_OVERLAY/!wxHAS_NATIVE_OVERLAY
 
-     // Operations
 
-     ////////////////////////////////////////////////////////////////////////////
 
-     // Create a drag image with a virtual image (need to override DoDrawImage, GetImageRect)
 
-     bool Create(const wxCursor& cursor = wxNullCursor);
 
-     // Create a drag image from a bitmap and optional cursor
 
-     bool Create(const wxBitmap& image, const wxCursor& cursor = wxNullCursor);
 
-     // Create a drag image from an icon and optional cursor
 
-     bool Create(const wxIcon& image, const wxCursor& cursor = wxNullCursor);
 
-     // Create a drag image from a string and optional cursor
 
-     bool Create(const wxString& str, const wxCursor& cursor = wxNullCursor);
 
- #if wxUSE_TREECTRL
 
-     // Create a drag image for the given tree control item
 
-     bool Create(const wxTreeCtrl& treeCtrl, wxTreeItemId& id);
 
- #endif
 
- #if wxUSE_LISTCTRL
 
-     // Create a drag image for the given list control item
 
-     bool Create(const wxListCtrl& listCtrl, long id);
 
- #endif
 
-     // Begin drag. hotspot is the location of the drag position relative to the upper-left
 
-     // corner of the image.
 
-     bool BeginDrag(const wxPoint& hotspot, wxWindow* window, bool fullScreen = false, wxRect* rect = NULL);
 
-     // Begin drag. hotspot is the location of the drag position relative to the upper-left
 
-     // corner of the image. This is full screen only. fullScreenRect gives the
 
-     // position of the window on the screen, to restrict the drag to.
 
-     bool BeginDrag(const wxPoint& hotspot, wxWindow* window, wxWindow* fullScreenRect);
 
-     // End drag
 
-     bool EndDrag();
 
-     // Move the image: call from OnMouseMove. Pt is in window client coordinates if window
 
-     // is non-NULL, or in screen coordinates if NULL.
 
-     bool Move(const wxPoint& pt);
 
-     // Show the image
 
-     bool Show();
 
-     // Hide the image
 
-     bool Hide();
 
-     // Implementation
 
-     ////////////////////////////////////////////////////////////////////////////
 
-     void Init();
 
-     // Override this if you are using a virtual image (drawing your own image)
 
-     virtual wxRect GetImageRect(const wxPoint& pos) const;
 
-     // Override this if you are using a virtual image (drawing your own image)
 
-     virtual bool DoDrawImage(wxDC& dc, const wxPoint& pos) const;
 
-     // Override this if you wish to draw the window contents to the backing bitmap
 
-     // yourself. This can be desirable if you wish to avoid flicker by not having to
 
-     // redraw the window itself before dragging in order to be graphic-minus-dragged-objects.
 
-     // Instead, paint the drag image's backing bitmap to be correct, and leave the window
 
-     // to be updated only when dragging the objects away (thus giving a smoother appearance).
 
-     virtual bool UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC,
 
-                                          const wxRect& sourceRect, const wxRect& destRect) const;
 
-     // Erase and redraw simultaneously if possible
 
-     virtual bool RedrawImage(const wxPoint& oldPos, const wxPoint& newPos, bool eraseOld, bool drawNew);
 
- protected:
 
-     wxBitmap        m_bitmap;
 
-     wxIcon          m_icon;
 
-     wxCursor        m_cursor;
 
-     wxCursor        m_oldCursor;
 
- //    wxPoint         m_hotspot;
 
-     wxPoint         m_offset; // The hostpot value passed to BeginDrag
 
-     wxPoint         m_position;
 
-     bool            m_isDirty;
 
-     bool            m_isShown;
 
-     wxWindow*       m_window;
 
-     wxDC*           m_windowDC;
 
- #ifdef wxHAS_NATIVE_OVERLAY
 
-     wxOverlay       m_overlay;
 
-     wxDCOverlay*     m_dcOverlay;
 
- #else
 
-     // Stores the window contents while we're dragging the image around
 
-     wxBitmap        m_backingBitmap;
 
-     wxBitmap*       m_pBackingBitmap; // Pointer to existing backing bitmap
 
-                                       // (pass to wxGenericDragImage as an efficiency measure)
 
-     // A temporary bitmap for repairing/redrawing
 
-     wxBitmap        m_repairBitmap;
 
- #endif // !wxHAS_NATIVE_OVERLAY
 
-     wxRect          m_boundingRect;
 
-     bool            m_fullScreen;
 
- private:
 
-     DECLARE_DYNAMIC_CLASS(wxGenericDragImage)
 
-     wxDECLARE_NO_COPY_CLASS(wxGenericDragImage);
 
- };
 
- #endif
 
-     // _WX_DRAGIMGG_H_
 
 
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