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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/glcanvas.h
 
- // Purpose:     wxGLCanvas base header
 
- // Author:      Julian Smart
 
- // Modified by:
 
- // Created:
 
- // Copyright:   (c) Julian Smart
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_GLCANVAS_H_BASE_
 
- #define _WX_GLCANVAS_H_BASE_
 
- #include "wx/defs.h"
 
- #if wxUSE_GLCANVAS
 
- #include "wx/app.h"
 
- #include "wx/palette.h"
 
- #include "wx/window.h"
 
- class WXDLLIMPEXP_FWD_GL wxGLCanvas;
 
- class WXDLLIMPEXP_FWD_GL wxGLContext;
 
- // ----------------------------------------------------------------------------
 
- // Constants for attributes list
 
- // ----------------------------------------------------------------------------
 
- // Notice that not all implementation support options such as stereo, auxiliary
 
- // buffers, alpha channel, and accumulator buffer, use IsDisplaySupported() to
 
- // check for individual attributes support.
 
- enum
 
- {
 
-     WX_GL_RGBA = 1,        // use true color palette (on if no attrs specified)
 
-     WX_GL_BUFFER_SIZE,     // bits for buffer if not WX_GL_RGBA
 
-     WX_GL_LEVEL,           // 0 for main buffer, >0 for overlay, <0 for underlay
 
-     WX_GL_DOUBLEBUFFER,    // use double buffering (on if no attrs specified)
 
-     WX_GL_STEREO,          // use stereoscopic display
 
-     WX_GL_AUX_BUFFERS,     // number of auxiliary buffers
 
-     WX_GL_MIN_RED,         // use red buffer with most bits (> MIN_RED bits)
 
-     WX_GL_MIN_GREEN,       // use green buffer with most bits (> MIN_GREEN bits)
 
-     WX_GL_MIN_BLUE,        // use blue buffer with most bits (> MIN_BLUE bits)
 
-     WX_GL_MIN_ALPHA,       // use alpha buffer with most bits (> MIN_ALPHA bits)
 
-     WX_GL_DEPTH_SIZE,      // bits for Z-buffer (0,16,32)
 
-     WX_GL_STENCIL_SIZE,    // bits for stencil buffer
 
-     WX_GL_MIN_ACCUM_RED,   // use red accum buffer with most bits (> MIN_ACCUM_RED bits)
 
-     WX_GL_MIN_ACCUM_GREEN, // use green buffer with most bits (> MIN_ACCUM_GREEN bits)
 
-     WX_GL_MIN_ACCUM_BLUE,  // use blue buffer with most bits (> MIN_ACCUM_BLUE bits)
 
-     WX_GL_MIN_ACCUM_ALPHA, // use alpha buffer with most bits (> MIN_ACCUM_ALPHA bits)
 
-     WX_GL_SAMPLE_BUFFERS,  // 1 for multisampling support (antialiasing)
 
-     WX_GL_SAMPLES          // 4 for 2x2 antialiasing supersampling on most graphics cards
 
- };
 
- #define wxGLCanvasName wxT("GLCanvas")
 
- // ----------------------------------------------------------------------------
 
- // wxGLContextBase: OpenGL rendering context
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_GL wxGLContextBase : public wxObject
 
- {
 
- public:
 
-     /*
 
-         The derived class should provide a ctor with this signature:
 
-         wxGLContext(wxGLCanvas *win, const wxGLContext *other = NULL);
 
-      */
 
-     // set this context as the current one
 
-     virtual bool SetCurrent(const wxGLCanvas& win) const = 0;
 
- };
 
- // ----------------------------------------------------------------------------
 
- // wxGLCanvasBase: window which can be used for OpenGL rendering
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_GL wxGLCanvasBase : public wxWindow
 
- {
 
- public:
 
-     // default ctor doesn't initialize the window, use Create() later
 
-     wxGLCanvasBase();
 
-     virtual ~wxGLCanvasBase();
 
-     /*
 
-        The derived class should provide a ctor with this signature:
 
-     wxGLCanvas(wxWindow *parent,
 
-                wxWindowID id = wxID_ANY,
 
-                int* attribList = 0,
 
-                const wxPoint& pos = wxDefaultPosition,
 
-                const wxSize& size = wxDefaultSize,
 
-                long style = 0,
 
-                const wxString& name = wxGLCanvasName,
 
-                const wxPalette& palette = wxNullPalette);
 
-      */
 
-     // operations
 
-     // ----------
 
-     // set the given context associated with this window as the current one
 
-     bool SetCurrent(const wxGLContext& context) const;
 
-     // flush the back buffer (if we have it)
 
-     virtual bool SwapBuffers() = 0;
 
-     // accessors
 
-     // ---------
 
-     // check if the given attributes are supported without creating a canvas
 
-     static bool IsDisplaySupported(const int *attribList);
 
- #if wxUSE_PALETTE
 
-     const wxPalette *GetPalette() const { return &m_palette; }
 
- #endif // wxUSE_PALETTE
 
-     // miscellaneous helper functions
 
-     // ------------------------------
 
-     // call glcolor() for the colour with the given name, return false if
 
-     // colour not found
 
-     bool SetColour(const wxString& colour);
 
-     // return true if the extension with given name is supported
 
-     //
 
-     // notice that while this function is implemented for all of GLX, WGL and
 
-     // AGL the extensions names are usually not the same for different
 
-     // platforms and so the code using it still usually uses conditional
 
-     // compilation
 
-     static bool IsExtensionSupported(const char *extension);
 
-     // deprecated methods using the implicit wxGLContext
 
- #if WXWIN_COMPATIBILITY_2_8
 
-     wxDEPRECATED( wxGLContext* GetContext() const );
 
-     wxDEPRECATED( void SetCurrent() );
 
-     wxDEPRECATED( void OnSize(wxSizeEvent& event) );
 
- #endif // WXWIN_COMPATIBILITY_2_8
 
- #ifdef __WXUNIVERSAL__
 
-     // resolve the conflict with wxWindowUniv::SetCurrent()
 
-     virtual bool SetCurrent(bool doit) { return wxWindow::SetCurrent(doit); }
 
- #endif
 
- protected:
 
-     // override this to implement SetColour() in GL_INDEX_MODE
 
-     // (currently only implemented in wxX11 and wxMotif ports)
 
-     virtual int GetColourIndex(const wxColour& WXUNUSED(col)) { return -1; }
 
-     // check if the given extension name is present in the space-separated list
 
-     // of extensions supported by the current implementation such as returned
 
-     // by glXQueryExtensionsString() or glGetString(GL_EXTENSIONS)
 
-     static bool IsExtensionInList(const char *list, const char *extension);
 
- #if wxUSE_PALETTE
 
-     // create default palette if we're not using RGBA mode
 
-     // (not supported in most ports)
 
-     virtual wxPalette CreateDefaultPalette() { return wxNullPalette; }
 
-     wxPalette m_palette;
 
- #endif // wxUSE_PALETTE
 
- #if WXWIN_COMPATIBILITY_2_8
 
-     wxGLContext *m_glContext;
 
- #endif // WXWIN_COMPATIBILITY_2_8
 
- };
 
- // ----------------------------------------------------------------------------
 
- // wxGLApp: a special wxApp subclass for OpenGL applications which must be used
 
- //          to select a visual compatible with the given attributes
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_GL wxGLAppBase : public wxApp
 
- {
 
- public:
 
-     wxGLAppBase() : wxApp() { }
 
-     // use this in the constructor of the user-derived wxGLApp class to
 
-     // determine if an OpenGL rendering context with these attributes
 
-     // is available - returns true if so, false if not.
 
-     virtual bool InitGLVisual(const int *attribList) = 0;
 
- };
 
- #if defined(__WXMSW__)
 
-     #include "wx/msw/glcanvas.h"
 
- #elif defined(__WXMOTIF__) || defined(__WXX11__)
 
-     #include "wx/x11/glcanvas.h"
 
- #elif defined(__WXGTK20__)
 
-     #include "wx/gtk/glcanvas.h"
 
- #elif defined(__WXGTK__)
 
-     #include "wx/gtk1/glcanvas.h"
 
- #elif defined(__WXMAC__)
 
-     #include "wx/osx/glcanvas.h"
 
- #elif defined(__WXCOCOA__)
 
-     #include "wx/cocoa/glcanvas.h"
 
- #else
 
-     #error "wxGLCanvas not supported in this wxWidgets port"
 
- #endif
 
- // wxMac and wxMSW don't need anything extra in wxGLAppBase, so declare it here
 
- #ifndef wxGL_APP_DEFINED
 
- class WXDLLIMPEXP_GL wxGLApp : public wxGLAppBase
 
- {
 
- public:
 
-     wxGLApp() : wxGLAppBase() { }
 
-     virtual bool InitGLVisual(const int *attribList);
 
- private:
 
-     DECLARE_DYNAMIC_CLASS(wxGLApp)
 
- };
 
- #endif // !wxGL_APP_DEFINED
 
- // ----------------------------------------------------------------------------
 
- // wxGLAPI: an API wrapper that allows the use of 'old' APIs even on OpenGL
 
- // platforms that don't support it natively anymore, if the APIs are available
 
- // it's a mere redirect
 
- // ----------------------------------------------------------------------------
 
- #ifndef wxUSE_OPENGL_EMULATION
 
-     #define wxUSE_OPENGL_EMULATION 0
 
- #endif
 
- class WXDLLIMPEXP_GL wxGLAPI : public wxObject
 
- {
 
- public:
 
-     wxGLAPI();
 
-     ~wxGLAPI();
 
-     static void glFrustum(GLfloat left, GLfloat right, GLfloat bottom,
 
-                             GLfloat top, GLfloat zNear, GLfloat zFar);
 
-     static void glBegin(GLenum mode);
 
-     static void glTexCoord2f(GLfloat s, GLfloat t);
 
-     static void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
 
-     static void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
 
-     static void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
 
-     static void glColor3f(GLfloat r, GLfloat g, GLfloat b);
 
-     static void glEnd();
 
- };
 
- #endif // wxUSE_GLCANVAS
 
- #endif // _WX_GLCANVAS_H_BASE_
 
 
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