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							- ///////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/selstore.h
 
- // Purpose:     wxSelectionStore stores selected items in a control
 
- // Author:      Vadim Zeitlin
 
- // Modified by:
 
- // Created:     08.06.03 (extracted from src/generic/listctrl.cpp)
 
- // Copyright:   (c) 2000-2003 Vadim Zeitlin <vadim@wxwidgets.org>
 
- // Licence:     wxWindows licence
 
- ///////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_SELSTORE_H_
 
- #define _WX_SELSTORE_H_
 
- #include "wx/dynarray.h"
 
- // ----------------------------------------------------------------------------
 
- // wxSelectedIndices is just a sorted array of indices
 
- // ----------------------------------------------------------------------------
 
- inline int CMPFUNC_CONV wxUIntCmp(unsigned n1, unsigned n2)
 
- {
 
-     return (int)(n1 - n2);
 
- }
 
- WX_DEFINE_SORTED_EXPORTED_ARRAY_CMP_INT(unsigned, wxUIntCmp, wxSelectedIndices);
 
- // ----------------------------------------------------------------------------
 
- // wxSelectionStore is used to store the selected items in the virtual
 
- // controls, i.e. it is well suited for storing even when the control contains
 
- // a huge (practically infinite) number of items.
 
- //
 
- // Of course, internally it still has to store the selected items somehow (as
 
- // an array currently) but the advantage is that it can handle the selection
 
- // of all items (common operation) efficiently and that it could be made even
 
- // smarter in the future (e.g. store the selections as an array of ranges +
 
- // individual items) without changing its API.
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_CORE wxSelectionStore
 
- {
 
- public:
 
-     wxSelectionStore() : m_itemsSel(wxUIntCmp) { Init(); }
 
-     // set the total number of items we handle
 
-     void SetItemCount(unsigned count);
 
-     // special case of SetItemCount(0)
 
-     void Clear() { m_itemsSel.Clear(); m_count = 0; m_defaultState = false; }
 
-     // must be called when a new item is inserted/added
 
-     void OnItemAdd(unsigned WXUNUSED(item)) { wxFAIL_MSG( wxT("TODO") ); }
 
-     // must be called when an item is deleted
 
-     void OnItemDelete(unsigned item);
 
-     // select one item, use SelectRange() insted if possible!
 
-     //
 
-     // returns true if the items selection really changed
 
-     bool SelectItem(unsigned item, bool select = true);
 
-     // select the range of items (inclusive)
 
-     //
 
-     // return true and fill the itemsChanged array with the indices of items
 
-     // which have changed state if "few" of them did, otherwise return false
 
-     // (meaning that too many items changed state to bother counting them
 
-     // individually)
 
-     bool SelectRange(unsigned itemFrom, unsigned itemTo,
 
-                      bool select = true,
 
-                      wxArrayInt *itemsChanged = NULL);
 
-     // return true if the given item is selected
 
-     bool IsSelected(unsigned item) const;
 
-     // return the total number of selected items
 
-     unsigned GetSelectedCount() const
 
-     {
 
-         return m_defaultState ? m_count - m_itemsSel.GetCount()
 
-                               : m_itemsSel.GetCount();
 
-     }
 
- private:
 
-     // (re)init
 
-     void Init() { m_count = 0; m_defaultState = false; }
 
-     // the total number of items we handle
 
-     unsigned m_count;
 
-     // the default state: normally, false (i.e. off) but maybe set to true if
 
-     // there are more selected items than non selected ones - this allows to
 
-     // handle selection of all items efficiently
 
-     bool m_defaultState;
 
-     // the array of items whose selection state is different from default
 
-     wxSelectedIndices m_itemsSel;
 
-     wxDECLARE_NO_COPY_CLASS(wxSelectionStore);
 
- };
 
- #endif // _WX_SELSTORE_H_
 
 
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