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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/treectrl.h
 
- // Purpose:     wxTreeCtrl base header
 
- // Author:      Karsten Ballueder
 
- // Modified by:
 
- // Created:
 
- // Copyright:   (c) Karsten Ballueder
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_TREECTRL_H_BASE_
 
- #define _WX_TREECTRL_H_BASE_
 
- // ----------------------------------------------------------------------------
 
- // headers
 
- // ----------------------------------------------------------------------------
 
- #include "wx/defs.h"
 
- #if wxUSE_TREECTRL
 
- #include "wx/control.h"
 
- #include "wx/treebase.h"
 
- #include "wx/textctrl.h" // wxTextCtrl::ms_classinfo used through wxCLASSINFO macro
 
- class WXDLLIMPEXP_FWD_CORE wxImageList;
 
- // ----------------------------------------------------------------------------
 
- // wxTreeCtrlBase
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_CORE wxTreeCtrlBase : public wxControl
 
- {
 
- public:
 
-     wxTreeCtrlBase();
 
-     virtual ~wxTreeCtrlBase();
 
-     // accessors
 
-     // ---------
 
-         // get the total number of items in the control
 
-     virtual unsigned int GetCount() const = 0;
 
-         // indent is the number of pixels the children are indented relative to
 
-         // the parents position. SetIndent() also redraws the control
 
-         // immediately.
 
-     virtual unsigned int GetIndent() const = 0;
 
-     virtual void SetIndent(unsigned int indent) = 0;
 
-         // spacing is the number of pixels between the start and the Text
 
-         // (has no effect under wxMSW)
 
-     unsigned int GetSpacing() const { return m_spacing; }
 
-     void SetSpacing(unsigned int spacing) { m_spacing = spacing; }
 
-         // image list: these functions allow to associate an image list with
 
-         // the control and retrieve it. Note that the control does _not_ delete
 
-         // the associated image list when it's deleted in order to allow image
 
-         // lists to be shared between different controls.
 
-         //
 
-         // The normal image list is for the icons which correspond to the
 
-         // normal tree item state (whether it is selected or not).
 
-         // Additionally, the application might choose to show a state icon
 
-         // which corresponds to an app-defined item state (for example,
 
-         // checked/unchecked) which are taken from the state image list.
 
-     wxImageList *GetImageList() const { return m_imageListNormal; }
 
-     wxImageList *GetStateImageList() const { return m_imageListState; }
 
-     virtual void SetImageList(wxImageList *imageList) = 0;
 
-     virtual void SetStateImageList(wxImageList *imageList) = 0;
 
-     void AssignImageList(wxImageList *imageList)
 
-     {
 
-         SetImageList(imageList);
 
-         m_ownsImageListNormal = true;
 
-     }
 
-     void AssignStateImageList(wxImageList *imageList)
 
-     {
 
-         SetStateImageList(imageList);
 
-         m_ownsImageListState = true;
 
-     }
 
-     // Functions to work with tree ctrl items. Unfortunately, they can _not_ be
 
-     // member functions of wxTreeItem because they must know the tree the item
 
-     // belongs to for Windows implementation and storing the pointer to
 
-     // wxTreeCtrl in each wxTreeItem is just too much waste.
 
-     // accessors
 
-     // ---------
 
-         // retrieve items label
 
-     virtual wxString GetItemText(const wxTreeItemId& item) const = 0;
 
-         // get one of the images associated with the item (normal by default)
 
-     virtual int GetItemImage(const wxTreeItemId& item,
 
-                      wxTreeItemIcon which = wxTreeItemIcon_Normal) const = 0;
 
-         // get the data associated with the item
 
-     virtual wxTreeItemData *GetItemData(const wxTreeItemId& item) const = 0;
 
-         // get the item's text colour
 
-     virtual wxColour GetItemTextColour(const wxTreeItemId& item) const = 0;
 
-         // get the item's background colour
 
-     virtual wxColour GetItemBackgroundColour(const wxTreeItemId& item) const = 0;
 
-         // get the item's font
 
-     virtual wxFont GetItemFont(const wxTreeItemId& item) const = 0;
 
-         // get the items state
 
-     int GetItemState(const wxTreeItemId& item) const
 
-     {
 
-         return DoGetItemState(item);
 
-     }
 
-     // modifiers
 
-     // ---------
 
-         // set items label
 
-     virtual void SetItemText(const wxTreeItemId& item, const wxString& text) = 0;
 
-         // set one of the images associated with the item (normal by default)
 
-     virtual void SetItemImage(const wxTreeItemId& item,
 
-                               int image,
 
-                               wxTreeItemIcon which = wxTreeItemIcon_Normal) = 0;
 
-         // associate some data with the item
 
-     virtual void SetItemData(const wxTreeItemId& item, wxTreeItemData *data) = 0;
 
-         // force appearance of [+] button near the item. This is useful to
 
-         // allow the user to expand the items which don't have any children now
 
-         // - but instead add them only when needed, thus minimizing memory
 
-         // usage and loading time.
 
-     virtual void SetItemHasChildren(const wxTreeItemId& item,
 
-                                     bool has = true) = 0;
 
-         // the item will be shown in bold
 
-     virtual void SetItemBold(const wxTreeItemId& item, bool bold = true) = 0;
 
-         // the item will be shown with a drop highlight
 
-     virtual void SetItemDropHighlight(const wxTreeItemId& item,
 
-                                       bool highlight = true) = 0;
 
-         // set the items text colour
 
-     virtual void SetItemTextColour(const wxTreeItemId& item,
 
-                                    const wxColour& col) = 0;
 
-         // set the items background colour
 
-     virtual void SetItemBackgroundColour(const wxTreeItemId& item,
 
-                                          const wxColour& col) = 0;
 
-         // set the items font (should be of the same height for all items)
 
-     virtual void SetItemFont(const wxTreeItemId& item,
 
-                              const wxFont& font) = 0;
 
-         // set the items state (special state values: wxTREE_ITEMSTATE_NONE/NEXT/PREV)
 
-     void SetItemState(const wxTreeItemId& item, int state);
 
-     // item status inquiries
 
-     // ---------------------
 
-         // is the item visible (it might be outside the view or not expanded)?
 
-     virtual bool IsVisible(const wxTreeItemId& item) const = 0;
 
-         // does the item has any children?
 
-     virtual bool ItemHasChildren(const wxTreeItemId& item) const = 0;
 
-         // same as above
 
-     bool HasChildren(const wxTreeItemId& item) const
 
-       { return ItemHasChildren(item); }
 
-         // is the item expanded (only makes sense if HasChildren())?
 
-     virtual bool IsExpanded(const wxTreeItemId& item) const = 0;
 
-         // is this item currently selected (the same as has focus)?
 
-     virtual bool IsSelected(const wxTreeItemId& item) const = 0;
 
-         // is item text in bold font?
 
-     virtual bool IsBold(const wxTreeItemId& item) const = 0;
 
-         // is the control empty?
 
-     bool IsEmpty() const;
 
-     // number of children
 
-     // ------------------
 
-         // if 'recursively' is false, only immediate children count, otherwise
 
-         // the returned number is the number of all items in this branch
 
-     virtual size_t GetChildrenCount(const wxTreeItemId& item,
 
-                                     bool recursively = true) const = 0;
 
-     // navigation
 
-     // ----------
 
-     // wxTreeItemId.IsOk() will return false if there is no such item
 
-         // get the root tree item
 
-     virtual wxTreeItemId GetRootItem() const = 0;
 
-         // get the item currently selected (may return NULL if no selection)
 
-     virtual wxTreeItemId GetSelection() const = 0;
 
-         // get the items currently selected, return the number of such item
 
-         //
 
-         // NB: this operation is expensive and can take a long time for a
 
-         //     control with a lot of items (~ O(number of items)).
 
-     virtual size_t GetSelections(wxArrayTreeItemIds& selections) const = 0;
 
-         // get the last item to be clicked when the control has wxTR_MULTIPLE
 
-         // equivalent to GetSelection() if not wxTR_MULTIPLE
 
-     virtual wxTreeItemId GetFocusedItem() const = 0;
 
-         // Clears the currently focused item
 
-     virtual void ClearFocusedItem() = 0;
 
-         // Sets the currently focused item. Item should be valid
 
-     virtual void SetFocusedItem(const wxTreeItemId& item) = 0;
 
-         // get the parent of this item (may return NULL if root)
 
-     virtual wxTreeItemId GetItemParent(const wxTreeItemId& item) const = 0;
 
-         // for this enumeration function you must pass in a "cookie" parameter
 
-         // which is opaque for the application but is necessary for the library
 
-         // to make these functions reentrant (i.e. allow more than one
 
-         // enumeration on one and the same object simultaneously). Of course,
 
-         // the "cookie" passed to GetFirstChild() and GetNextChild() should be
 
-         // the same!
 
-         // get the first child of this item
 
-     virtual wxTreeItemId GetFirstChild(const wxTreeItemId& item,
 
-                                        wxTreeItemIdValue& cookie) const = 0;
 
-         // get the next child
 
-     virtual wxTreeItemId GetNextChild(const wxTreeItemId& item,
 
-                                       wxTreeItemIdValue& cookie) const = 0;
 
-         // get the last child of this item - this method doesn't use cookies
 
-     virtual wxTreeItemId GetLastChild(const wxTreeItemId& item) const = 0;
 
-         // get the next sibling of this item
 
-     virtual wxTreeItemId GetNextSibling(const wxTreeItemId& item) const = 0;
 
-         // get the previous sibling
 
-     virtual wxTreeItemId GetPrevSibling(const wxTreeItemId& item) const = 0;
 
-         // get first visible item
 
-     virtual wxTreeItemId GetFirstVisibleItem() const = 0;
 
-         // get the next visible item: item must be visible itself!
 
-         // see IsVisible() and wxTreeCtrl::GetFirstVisibleItem()
 
-     virtual wxTreeItemId GetNextVisible(const wxTreeItemId& item) const = 0;
 
-         // get the previous visible item: item must be visible itself!
 
-     virtual wxTreeItemId GetPrevVisible(const wxTreeItemId& item) const = 0;
 
-     // operations
 
-     // ----------
 
-         // add the root node to the tree
 
-     virtual wxTreeItemId AddRoot(const wxString& text,
 
-                                  int image = -1, int selImage = -1,
 
-                                  wxTreeItemData *data = NULL) = 0;
 
-         // insert a new item in as the first child of the parent
 
-     wxTreeItemId PrependItem(const wxTreeItemId& parent,
 
-                              const wxString& text,
 
-                              int image = -1, int selImage = -1,
 
-                              wxTreeItemData *data = NULL)
 
-     {
 
-         return DoInsertItem(parent, 0u, text, image, selImage, data);
 
-     }
 
-         // insert a new item after a given one
 
-     wxTreeItemId InsertItem(const wxTreeItemId& parent,
 
-                             const wxTreeItemId& idPrevious,
 
-                             const wxString& text,
 
-                             int image = -1, int selImage = -1,
 
-                             wxTreeItemData *data = NULL)
 
-     {
 
-         return DoInsertAfter(parent, idPrevious, text, image, selImage, data);
 
-     }
 
-         // insert a new item before the one with the given index
 
-     wxTreeItemId InsertItem(const wxTreeItemId& parent,
 
-                             size_t pos,
 
-                             const wxString& text,
 
-                             int image = -1, int selImage = -1,
 
-                             wxTreeItemData *data = NULL)
 
-     {
 
-         return DoInsertItem(parent, pos, text, image, selImage, data);
 
-     }
 
-         // insert a new item in as the last child of the parent
 
-     wxTreeItemId AppendItem(const wxTreeItemId& parent,
 
-                             const wxString& text,
 
-                             int image = -1, int selImage = -1,
 
-                             wxTreeItemData *data = NULL)
 
-     {
 
-         return DoInsertItem(parent, (size_t)-1, text, image, selImage, data);
 
-     }
 
-         // delete this item and associated data if any
 
-     virtual void Delete(const wxTreeItemId& item) = 0;
 
-         // delete all children (but don't delete the item itself)
 
-         // NB: this won't send wxEVT_TREE_ITEM_DELETED events
 
-     virtual void DeleteChildren(const wxTreeItemId& item) = 0;
 
-         // delete all items from the tree
 
-         // NB: this won't send wxEVT_TREE_ITEM_DELETED events
 
-     virtual void DeleteAllItems() = 0;
 
-         // expand this item
 
-     virtual void Expand(const wxTreeItemId& item) = 0;
 
-         // expand the item and all its children recursively
 
-     void ExpandAllChildren(const wxTreeItemId& item);
 
-         // expand all items
 
-     void ExpandAll();
 
-         // collapse the item without removing its children
 
-     virtual void Collapse(const wxTreeItemId& item) = 0;
 
-         // collapse the item and all its children
 
-     void CollapseAllChildren(const wxTreeItemId& item);
 
-         // collapse all items
 
-     void CollapseAll();
 
-         // collapse the item and remove all children
 
-     virtual void CollapseAndReset(const wxTreeItemId& item) = 0;
 
-         // toggles the current state
 
-     virtual void Toggle(const wxTreeItemId& item) = 0;
 
-         // remove the selection from currently selected item (if any)
 
-     virtual void Unselect() = 0;
 
-         // unselect all items (only makes sense for multiple selection control)
 
-     virtual void UnselectAll() = 0;
 
-         // select this item
 
-     virtual void SelectItem(const wxTreeItemId& item, bool select = true) = 0;
 
-         // selects all (direct) children for given parent (only for
 
-         // multiselection controls)
 
-     virtual void SelectChildren(const wxTreeItemId& parent) = 0;
 
-         // unselect this item
 
-     void UnselectItem(const wxTreeItemId& item) { SelectItem(item, false); }
 
-         // toggle item selection
 
-     void ToggleItemSelection(const wxTreeItemId& item)
 
-     {
 
-         SelectItem(item, !IsSelected(item));
 
-     }
 
-         // make sure this item is visible (expanding the parent item and/or
 
-         // scrolling to this item if necessary)
 
-     virtual void EnsureVisible(const wxTreeItemId& item) = 0;
 
-         // scroll to this item (but don't expand its parent)
 
-     virtual void ScrollTo(const wxTreeItemId& item) = 0;
 
-         // start editing the item label: this (temporarily) replaces the item
 
-         // with a one line edit control. The item will be selected if it hadn't
 
-         // been before. textCtrlClass parameter allows you to create an edit
 
-         // control of arbitrary user-defined class deriving from wxTextCtrl.
 
-     virtual wxTextCtrl *EditLabel(const wxTreeItemId& item,
 
-                       wxClassInfo* textCtrlClass = wxCLASSINFO(wxTextCtrl)) = 0;
 
-         // returns the same pointer as StartEdit() if the item is being edited,
 
-         // NULL otherwise (it's assumed that no more than one item may be
 
-         // edited simultaneously)
 
-     virtual wxTextCtrl *GetEditControl() const = 0;
 
-         // end editing and accept or discard the changes to item label
 
-     virtual void EndEditLabel(const wxTreeItemId& item,
 
-                               bool discardChanges = false) = 0;
 
-         // Enable or disable beep when incremental match doesn't find any item.
 
-         // Only implemented in the generic version currently.
 
-     virtual void EnableBellOnNoMatch(bool WXUNUSED(on) = true) { }
 
-     // sorting
 
-     // -------
 
-         // this function is called to compare 2 items and should return -1, 0
 
-         // or +1 if the first item is less than, equal to or greater than the
 
-         // second one. The base class version performs alphabetic comparaison
 
-         // of item labels (GetText)
 
-     virtual int OnCompareItems(const wxTreeItemId& item1,
 
-                                const wxTreeItemId& item2)
 
-     {
 
-         return wxStrcmp(GetItemText(item1), GetItemText(item2));
 
-     }
 
-         // sort the children of this item using OnCompareItems
 
-         //
 
-         // NB: this function is not reentrant and not MT-safe (FIXME)!
 
-     virtual void SortChildren(const wxTreeItemId& item) = 0;
 
-     // items geometry
 
-     // --------------
 
-         // determine to which item (if any) belongs the given point (the
 
-         // coordinates specified are relative to the client area of tree ctrl)
 
-         // and, in the second variant, fill the flags parameter with a bitmask
 
-         // of wxTREE_HITTEST_xxx constants.
 
-     wxTreeItemId HitTest(const wxPoint& point) const
 
-         { int dummy; return DoTreeHitTest(point, dummy); }
 
-     wxTreeItemId HitTest(const wxPoint& point, int& flags) const
 
-         { return DoTreeHitTest(point, flags); }
 
-         // get the bounding rectangle of the item (or of its label only)
 
-     virtual bool GetBoundingRect(const wxTreeItemId& item,
 
-                                  wxRect& rect,
 
-                                  bool textOnly = false) const = 0;
 
-     // implementation
 
-     // --------------
 
-     virtual bool ShouldInheritColours() const { return false; }
 
-     // hint whether to calculate best size quickly or accurately
 
-     void SetQuickBestSize(bool q) { m_quickBestSize = q; }
 
-     bool GetQuickBestSize() const { return m_quickBestSize; }
 
- protected:
 
-     virtual wxSize DoGetBestSize() const;
 
-     // common part of Get/SetItemState()
 
-     virtual int DoGetItemState(const wxTreeItemId& item) const = 0;
 
-     virtual void DoSetItemState(const wxTreeItemId& item, int state) = 0;
 
-     // common part of Append/Prepend/InsertItem()
 
-     //
 
-     // pos is the position at which to insert the item or (size_t)-1 to append
 
-     // it to the end
 
-     virtual wxTreeItemId DoInsertItem(const wxTreeItemId& parent,
 
-                                       size_t pos,
 
-                                       const wxString& text,
 
-                                       int image, int selImage,
 
-                                       wxTreeItemData *data) = 0;
 
-     // and this function implements overloaded InsertItem() taking wxTreeItemId
 
-     // (it can't be called InsertItem() as we'd have virtual function hiding
 
-     // problem in derived classes then)
 
-     virtual wxTreeItemId DoInsertAfter(const wxTreeItemId& parent,
 
-                                        const wxTreeItemId& idPrevious,
 
-                                        const wxString& text,
 
-                                        int image = -1, int selImage = -1,
 
-                                        wxTreeItemData *data = NULL) = 0;
 
-     // real HitTest() implementation: again, can't be called just HitTest()
 
-     // because it's overloaded and so the non-virtual overload would be hidden
 
-     // (and can't be called DoHitTest() because this is already in wxWindow)
 
-     virtual wxTreeItemId DoTreeHitTest(const wxPoint& point,
 
-                                         int& flags) const = 0;
 
-     wxImageList *m_imageListNormal, // images for tree elements
 
-                 *m_imageListState;  // special images for app defined states
 
-     bool         m_ownsImageListNormal,
 
-                  m_ownsImageListState;
 
-     // spacing between left border and the text
 
-     unsigned int m_spacing;
 
-     // whether full or quick calculation is done in DoGetBestSize
 
-     bool        m_quickBestSize;
 
- private:
 
-     // Intercept Escape and Return keys to ensure that our in-place edit
 
-     // control always gets them before they're used for dialog navigation or
 
-     // anything else.
 
-     void OnCharHook(wxKeyEvent& event);
 
-     wxDECLARE_NO_COPY_CLASS(wxTreeCtrlBase);
 
- };
 
- // ----------------------------------------------------------------------------
 
- // include the platform-dependent wxTreeCtrl class
 
- // ----------------------------------------------------------------------------
 
- #if defined(__WXUNIVERSAL__)
 
-     #include "wx/generic/treectlg.h"
 
- #elif defined(__WXMSW__)
 
-     #include "wx/msw/treectrl.h"
 
- #elif defined(__WXMOTIF__)
 
-     #include "wx/generic/treectlg.h"
 
- #elif defined(__WXGTK__)
 
-     #include "wx/generic/treectlg.h"
 
- #elif defined(__WXMAC__)
 
-     #include "wx/generic/treectlg.h"
 
- #elif defined(__WXCOCOA__)
 
-     #include "wx/generic/treectlg.h"
 
- #elif defined(__WXPM__)
 
-     #include "wx/generic/treectlg.h"
 
- #endif
 
- #endif // wxUSE_TREECTRL
 
- #endif // _WX_TREECTRL_H_BASE_
 
 
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