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- ///////////////////////////////////////////////////////////////////////////////
- // Name: wx/univ/gauge.h
- // Purpose: wxUniversal wxGauge declaration
- // Author: Vadim Zeitlin
- // Modified by:
- // Created: 20.02.01
- // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
- // Licence: wxWindows licence
- ///////////////////////////////////////////////////////////////////////////////
- #ifndef _WX_UNIV_GAUGE_H_
- #define _WX_UNIV_GAUGE_H_
- // ----------------------------------------------------------------------------
- // wxGauge: a progress bar
- // ----------------------------------------------------------------------------
- class WXDLLIMPEXP_CORE wxGauge : public wxGaugeBase
- {
- public:
- wxGauge() { Init(); }
- wxGauge(wxWindow *parent,
- wxWindowID id,
- int range,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxGA_HORIZONTAL,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxGaugeNameStr)
- {
- Init();
- (void)Create(parent, id, range, pos, size, style, validator, name);
- }
- bool Create(wxWindow *parent,
- wxWindowID id,
- int range,
- const wxPoint& pos = wxDefaultPosition,
- const wxSize& size = wxDefaultSize,
- long style = wxGA_HORIZONTAL,
- const wxValidator& validator = wxDefaultValidator,
- const wxString& name = wxGaugeNameStr);
- // implement base class virtuals
- virtual void SetRange(int range);
- virtual void SetValue(int pos);
- // wxUniv-specific methods
- // is it a smooth progress bar or a discrete one?
- bool IsSmooth() const { return (GetWindowStyle() & wxGA_SMOOTH) != 0; }
- // is it a vertica; progress bar or a horizontal one?
- bool IsVertical() const { return (GetWindowStyle() & wxGA_VERTICAL) != 0; }
- protected:
- // common part of all ctors
- void Init();
- // return the def border for a progress bar
- virtual wxBorder GetDefaultBorder() const;
- // return the default size
- virtual wxSize DoGetBestClientSize() const;
- // draw the control
- virtual void DoDraw(wxControlRenderer *renderer);
- DECLARE_DYNAMIC_CLASS(wxGauge)
- };
- #endif // _WX_UNIV_GAUGE_H_
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