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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        gauge.h
 
- // Purpose:     interface of wxGauge
 
- // Author:      wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- // ----------------------------------------------------------------------------
 
- // wxGauge style flags
 
- // ----------------------------------------------------------------------------
 
- #define wxGA_HORIZONTAL      wxHORIZONTAL
 
- #define wxGA_VERTICAL        wxVERTICAL
 
- // Win32 only, is default (and only) on some other platforms
 
- #define wxGA_SMOOTH          0x0020
 
- /**
 
-     @class wxGauge
 
-     A gauge is a horizontal or vertical bar which shows a quantity (often
 
-     time).
 
-     wxGauge supports two working modes: determinate and indeterminate progress.
 
-     The first is the usual working mode (see SetValue() and SetRange()) while
 
-     the second can be used when the program is doing some processing but you
 
-     don't know how much progress is being done. In this case, you can
 
-     periodically call the Pulse() function to make the progress bar switch to
 
-     indeterminate mode (graphically it's usually a set of blocks which move or
 
-     bounce in the bar control).
 
-     wxGauge supports dynamic switch between these two work modes.
 
-     There are no user commands for the gauge.
 
-     @beginStyleTable
 
-     @style{wxGA_HORIZONTAL}
 
-            Creates a horizontal gauge.
 
-     @style{wxGA_VERTICAL}
 
-            Creates a vertical gauge.
 
-     @style{wxGA_SMOOTH}
 
-            Creates smooth progress bar with one pixel wide update step (not
 
-            supported by all platforms).
 
-     @endStyleTable
 
-     @library{wxcore}
 
-     @category{ctrl}
 
-     @appearance{gauge}
 
-     @see wxSlider, wxScrollBar
 
- */
 
- class wxGauge : public wxControl
 
- {
 
- public:
 
-     /**
 
-         Default constructor.
 
-     */
 
-     wxGauge();
 
-     /**
 
-         Constructor, creating and showing a gauge.
 
-         @param parent
 
-             Window parent.
 
-         @param id
 
-             Window identifier.
 
-         @param range
 
-             Integer range (maximum value) of the gauge.
 
-             See SetRange() for more details about the meaning of this value
 
-             when using the gauge in indeterminate mode.
 
-         @param pos
 
-             Window position.
 
-         @param size
 
-             Window size.
 
-         @param style
 
-             Gauge style.
 
-         @param validator
 
-             Window validator.
 
-         @param name
 
-             Window name.
 
-         @see Create()
 
-     */
 
-     wxGauge(wxWindow* parent, wxWindowID id, int range,
 
-             const wxPoint& pos = wxDefaultPosition,
 
-             const wxSize& size = wxDefaultSize,
 
-             long style = wxGA_HORIZONTAL,
 
-             const wxValidator& validator = wxDefaultValidator,
 
-             const wxString& name = wxGaugeNameStr);
 
-     /**
 
-         Destructor, destroying the gauge.
 
-     */
 
-     virtual ~wxGauge();
 
-     /**
 
-         Creates the gauge for two-step construction. See wxGauge() for further
 
-         details.
 
-     */
 
-     bool Create(wxWindow* parent, wxWindowID id, int range,
 
-                 const wxPoint& pos = wxDefaultPosition,
 
-                 const wxSize& size = wxDefaultSize, long style = wxGA_HORIZONTAL,
 
-                 const wxValidator& validator = wxDefaultValidator,
 
-                 const wxString& name = wxGaugeNameStr);
 
-     /**
 
-         Returns the width of the 3D bezel face.
 
-         @remarks This method is not implemented (returns 0) for most platforms.
 
-         @see SetBezelFace()
 
-     */
 
-     int GetBezelFace() const;
 
-     /**
 
-         Returns the maximum position of the gauge.
 
-         @see SetRange()
 
-     */
 
-     int GetRange() const;
 
-     /**
 
-         Returns the 3D shadow margin width.
 
-         @remarks This method is not implemented (returns 0) for most platforms.
 
-         @see SetShadowWidth()
 
-     */
 
-     int GetShadowWidth() const;
 
-     /**
 
-         Returns the current position of the gauge.
 
-         @see SetValue()
 
-     */
 
-     int GetValue() const;
 
-     /**
 
-         Returns @true if the gauge is vertical (has @c wxGA_VERTICAL style) and
 
-         @false otherwise.
 
-     */
 
-     bool IsVertical() const;
 
-     /**
 
-         Switch the gauge to indeterminate mode (if required) and makes the
 
-         gauge move a bit to indicate the user that some progress has been made.
 
-         @note After calling this function the value returned by GetValue() is
 
-               undefined and thus you need to explicitly call SetValue() if you
 
-               want to restore the determinate mode.
 
-     */
 
-     virtual void Pulse();
 
-     /**
 
-         Sets the 3D bezel face width.
 
-         @remarks This method is not implemented (doesn't do anything) for most
 
-                  platforms.
 
-         @see GetBezelFace()
 
-     */
 
-     void SetBezelFace(int width);
 
-     /**
 
-         Sets the range (maximum value) of the gauge. This function makes the
 
-         gauge switch to determinate mode, if it's not already.
 
-         When the gauge is in indeterminate mode, under wxMSW the gauge
 
-         repeatedly goes from zero to @a range and back; under other ports
 
-         when in indeterminate mode, the @a range setting is ignored.
 
-         @see GetRange()
 
-     */
 
-     void SetRange(int range);
 
-     /**
 
-         Sets the 3D shadow width.
 
-         @remarks This method is not implemented (doesn't do anything) for most
 
-                  platforms.
 
-     */
 
-     void SetShadowWidth(int width);
 
-     /**
 
-         Sets the position of the gauge. The @a pos must be between 0 and the
 
-         gauge range as returned by GetRange(), inclusive.
 
-         This function makes the gauge switch to determinate mode, if it was in
 
-         indeterminate mode before.
 
-         @param pos
 
-             Position for the gauge level.
 
-         @see GetValue()
 
-     */
 
-     void SetValue(int pos);
 
- };
 
 
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