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- /////////////////////////////////////////////////////////////////////////////
- // Name: geometry.h
- // Purpose: interface of geometry classes
- // Author: wxWidgets team
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- enum wxOutCode
- {
- wxInside = 0x00 ,
- wxOutLeft = 0x01 ,
- wxOutRight = 0x02 ,
- wxOutTop = 0x08 ,
- wxOutBottom = 0x04
- };
- class wxPoint2DInt
- {
- public :
- wxPoint2DInt();
- wxPoint2DInt( wxInt32 x , wxInt32 y );
- wxPoint2DInt( const wxPoint2DInt &pt );
- wxPoint2DInt( const wxPoint &pt );
- // noops for this class, just return the coords
- void GetFloor( wxInt32 *x , wxInt32 *y ) const;
- void GetRounded( wxInt32 *x , wxInt32 *y ) const;
- wxDouble GetVectorLength() const;
- wxDouble GetVectorAngle() const;
- void SetVectorLength( wxDouble length );
- void SetVectorAngle( wxDouble degrees );
- void SetPolarCoordinates( wxInt32 angle , wxInt32 length );
- // set the vector length to 1.0, preserving the angle
- void Normalize();
- wxDouble GetDistance( const wxPoint2DInt &pt ) const;
- wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const;
- wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const;
- wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const;
- // the reflection of this point
- wxPoint2DInt operator-();
- wxPoint2DInt& operator=(const wxPoint2DInt& pt);
- wxPoint2DInt& operator+=(const wxPoint2DInt& pt);
- wxPoint2DInt& operator-=(const wxPoint2DInt& pt);
- wxPoint2DInt& operator*=(const wxPoint2DInt& pt);
- wxPoint2DInt& operator*=(wxDouble n);
- wxPoint2DInt& operator*=(wxInt32 n);
- wxPoint2DInt& operator/=(const wxPoint2DInt& pt);
- wxPoint2DInt& operator/=(wxDouble n);
- wxPoint2DInt& operator/=(wxInt32 n);
- operator wxPoint() const;
- bool operator==(const wxPoint2DInt& pt) const;
- bool operator!=(const wxPoint2DInt& pt) const;
- wxInt32 m_x;
- wxInt32 m_y;
- };
- wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
- wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
- wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
- wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
- wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
- wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
- wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
- wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
- wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
- wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
- // wxPoint2Ds represent a point or a vector in a 2d coordinate system
- class wxPoint2DDouble
- {
- public :
- wxPoint2DDouble();
- wxPoint2DDouble( wxDouble x , wxDouble y );
- wxPoint2DDouble( const wxPoint2DDouble &pt );
- wxPoint2DDouble( const wxPoint2DInt &pt );
- wxPoint2DDouble( const wxPoint &pt );
- // two different conversions to integers, floor and rounding
- void GetFloor( wxInt32 *x , wxInt32 *y ) const;
- void GetRounded( wxInt32 *x , wxInt32 *y ) const;
- wxDouble GetVectorLength() const;
- wxDouble GetVectorAngle() const ;
- void SetVectorLength( wxDouble length );
- void SetVectorAngle( wxDouble degrees );
- void SetPolarCoordinates( wxDouble angle , wxDouble length );
- // set the vector length to 1.0, preserving the angle
- void Normalize();
- wxDouble GetDistance( const wxPoint2DDouble &pt ) const;
- wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) const;
- wxDouble GetDotProduct( const wxPoint2DDouble &vec ) const;
- wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) const;
- // the reflection of this point
- wxPoint2DDouble operator-();
- wxPoint2DDouble& operator=(const wxPoint2DDouble& pt);
- wxPoint2DDouble& operator+=(const wxPoint2DDouble& pt);
- wxPoint2DDouble& operator-=(const wxPoint2DDouble& pt);
- wxPoint2DDouble& operator*=(const wxPoint2DDouble& pt);
- wxPoint2DDouble& operator*=(wxDouble n);
- wxPoint2DDouble& operator*=(wxInt32 n);
- wxPoint2DDouble& operator/=(const wxPoint2DDouble& pt);
- wxPoint2DDouble& operator/=(wxDouble n);
- wxPoint2DDouble& operator/=(wxInt32 n);
- bool operator==(const wxPoint2DDouble& pt) const;
- bool operator!=(const wxPoint2DDouble& pt) const;
- wxDouble m_x;
- wxDouble m_y;
- };
- wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
- wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
- wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
- wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt);
- wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt);
- wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n);
- wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n);
- wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
- wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n);
- wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n);
- // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
- // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
- // left <= x < right and top <= m_y < bottom , thus it is a half open interval.
- class wxRect2DDouble
- {
- public:
- wxRect2DDouble();
- wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h);
- // single attribute accessors
- wxPoint2DDouble GetPosition() const;
- wxSize GetSize() const;
- // for the edge and corner accessors there are two setters counterparts, the Set.. functions keep the other corners at their
- // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners appropriately
- wxDouble GetLeft() const;
- void SetLeft( wxDouble n );
- void MoveLeftTo( wxDouble n );
- wxDouble GetTop() const;
- void SetTop( wxDouble n );
- void MoveTopTo( wxDouble n );
- wxDouble GetBottom() const;
- void SetBottom( wxDouble n );
- void MoveBottomTo( wxDouble n );
- wxDouble GetRight() const;
- void SetRight( wxDouble n );
- void MoveRightTo( wxDouble n );
- wxPoint2DDouble GetLeftTop() const;
- void SetLeftTop( const wxPoint2DDouble &pt );
- void MoveLeftTopTo( const wxPoint2DDouble &pt );
- wxPoint2DDouble GetLeftBottom() const;
- void SetLeftBottom( const wxPoint2DDouble &pt );
- void MoveLeftBottomTo( const wxPoint2DDouble &pt );
- wxPoint2DDouble GetRightTop() const;
- void SetRightTop( const wxPoint2DDouble &pt );
- void MoveRightTopTo( const wxPoint2DDouble &pt );
- wxPoint2DDouble GetRightBottom() const;
- void SetRightBottom( const wxPoint2DDouble &pt );
- void MoveRightBottomTo( const wxPoint2DDouble &pt );
- wxPoint2DDouble GetCentre() const;
- void SetCentre( const wxPoint2DDouble &pt );
- void MoveCentreTo( const wxPoint2DDouble &pt );
- wxOutCode GetOutCode( const wxPoint2DDouble &pt ) const;
- wxOutCode GetOutcode(const wxPoint2DDouble &pt) const;
- bool Contains( const wxPoint2DDouble &pt ) const;
- bool Contains( const wxRect2DDouble &rect ) const;
- bool IsEmpty() const;
- bool HaveEqualSize( const wxRect2DDouble &rect ) const;
- void Inset( wxDouble x , wxDouble y );
- void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom );
- void Offset( const wxPoint2DDouble &pt );
- void ConstrainTo( const wxRect2DDouble &rect );
- wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor );
- static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest );
- void Intersect( const wxRect2DDouble &otherRect );
- wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const;
- bool Intersects( const wxRect2DDouble &rect ) const;
- static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest );
- void Union( const wxRect2DDouble &otherRect );
- void Union( const wxPoint2DDouble &pt );
- wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const;
- void Scale( wxDouble f );
- void Scale( wxInt32 num , wxInt32 denum );
- wxRect2DDouble& operator = (const wxRect2DDouble& rect);
- bool operator == (const wxRect2DDouble& rect) const;
- bool operator != (const wxRect2DDouble& rect) const;
- wxDouble m_x;
- wxDouble m_y;
- wxDouble m_width;
- wxDouble m_height;
- };
- // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
- // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
- // left <= x < right and top <= m_y < bottom , thus it is a half open interval.
- class wxRect2DInt
- {
- public:
- wxRect2DInt();
- wxRect2DInt( const wxRect& r );
- wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h);
- wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight);
- wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size);
- wxRect2DInt(const wxRect2DInt& rect);
- // single attribute accessors
- wxPoint2DInt GetPosition() const;
- wxSize GetSize() const;
- // for the edge and corner accessors there are two setters counterparts, the Set.. functions keep the other corners at their
- // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners appropriately
- wxInt32 GetLeft() const;
- void SetLeft( wxInt32 n );
- void MoveLeftTo( wxInt32 n );
- wxInt32 GetTop() const;
- void SetTop( wxInt32 n );
- void MoveTopTo( wxInt32 n );
- wxInt32 GetBottom() const;
- void SetBottom( wxInt32 n );
- void MoveBottomTo( wxInt32 n );
- wxInt32 GetRight() const;
- void SetRight( wxInt32 n );
- void MoveRightTo( wxInt32 n );
- wxPoint2DInt GetLeftTop() const;
- void SetLeftTop( const wxPoint2DInt &pt ) ;
- void MoveLeftTopTo( const wxPoint2DInt &pt ) ;
- wxPoint2DInt GetLeftBottom() const ;
- void SetLeftBottom( const wxPoint2DInt &pt ) ;
- void MoveLeftBottomTo( const wxPoint2DInt &pt ) ;
- wxPoint2DInt GetRightTop() const ;
- void SetRightTop( const wxPoint2DInt &pt ) ;
- void MoveRightTopTo( const wxPoint2DInt &pt ) ;
- wxPoint2DInt GetRightBottom() const ;
- void SetRightBottom( const wxPoint2DInt &pt ) ;
- void MoveRightBottomTo( const wxPoint2DInt &pt ) ;
- wxPoint2DInt GetCentre() const ;
- void SetCentre( const wxPoint2DInt &pt ) ;
- void MoveCentreTo( const wxPoint2DInt &pt ) ;
- wxOutCode GetOutCode( const wxPoint2DInt &pt ) const;
- wxOutCode GetOutcode( const wxPoint2DInt &pt ) const;
- bool Contains( const wxPoint2DInt &pt ) const;
- bool Contains( const wxRect2DInt &rect ) const;
- bool IsEmpty() const;
- bool HaveEqualSize( const wxRect2DInt &rect ) const;
- void Inset( wxInt32 x , wxInt32 y );
- void Inset( wxInt32 left , wxInt32 top ,wxInt32 right , wxInt32 bottom );
- void Offset( const wxPoint2DInt &pt );
- void ConstrainTo( const wxRect2DInt &rect );
- wxPoint2DInt Interpolate( wxInt32 widthfactor , wxInt32 heightfactor );
- static void Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest );
- void Intersect( const wxRect2DInt &otherRect );
- wxRect2DInt CreateIntersection( const wxRect2DInt &otherRect ) const;
- bool Intersects( const wxRect2DInt &rect ) const;
- static void Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest );
- void Union( const wxRect2DInt &otherRect );
- void Union( const wxPoint2DInt &pt );
- wxRect2DInt CreateUnion( const wxRect2DInt &otherRect ) const;
- void Scale( wxInt32 f );
- void Scale( wxInt32 num , wxInt32 denum );
- wxRect2DInt& operator = (const wxRect2DInt& rect);
- bool operator == (const wxRect2DInt& rect) const;
- bool operator != (const wxRect2DInt& rect) const;
- wxInt32 m_x;
- wxInt32 m_y;
- wxInt32 m_width;
- wxInt32 m_height;
- };
- class wxTransform2D
- {
- public :
- virtual ~wxTransform2D();
- virtual void Transform( wxPoint2DInt* pt )const = 0;
- virtual void Transform( wxRect2DInt* r ) const;
- virtual wxPoint2DInt Transform( const wxPoint2DInt &pt ) const;
- virtual wxRect2DInt Transform( const wxRect2DInt &r ) const ;
- virtual void InverseTransform( wxPoint2DInt* pt ) const = 0;
- virtual void InverseTransform( wxRect2DInt* r ) const ;
- virtual wxPoint2DInt InverseTransform( const wxPoint2DInt &pt ) const ;
- virtual wxRect2DInt InverseTransform( const wxRect2DInt &r ) const ;
- };
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