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- //-----------------------------------------------------------------------------
- // Name: xrcdemo.cpp
- // Purpose: XML resources sample: Main application file
- // Author: Robert O'Connor (rob@medicalmnemonics.com), Vaclav Slavik
- // Copyright: (c) Robert O'Connor and Vaclav Slavik
- // Licence: wxWindows licence
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // Standard wxWidgets headers
- //-----------------------------------------------------------------------------
- // For compilers that support precompilation, includes "wx/wx.h".
- #include "wx/wxprec.h"
- #ifdef __BORLANDC__
- #pragma hdrstop
- #endif
- // For all others, include the necessary headers (this file is usually all you
- // need because it includes almost all "standard" wxWidgets headers)
- #ifndef WX_PRECOMP
- #include "wx/wx.h"
- #endif
- //-----------------------------------------------------------------------------
- // Header of this .cpp file
- //-----------------------------------------------------------------------------
- #include "xrcdemo.h"
- //-----------------------------------------------------------------------------
- // Remaining headers: Needed wx headers, then wx/contrib headers, then app one
- //-----------------------------------------------------------------------------
- #include "wx/image.h" // wxImage
- #include "wx/xrc/xmlres.h" // XRC XML resources
- #if wxUSE_RIBBON
- #include "wx/xrc/xh_ribbon.h"
- #endif // wxUSE_RIBBON
- #include "wx/cshelp.h" // wxSimpleHelpProvider for helptext
- #include "myframe.h"
- //-----------------------------------------------------------------------------
- // wxWidgets macro: Declare the application.
- //-----------------------------------------------------------------------------
- // Create a new application object: this macro will allow wxWidgets to create
- // the application object during program execution (it's better than using a
- // static object for many reasons) and also declares the accessor function
- // wxGetApp() which will return the reference of the right type (i.e. the_app and
- // not wxApp).
- IMPLEMENT_APP(MyApp)
- //-----------------------------------------------------------------------------
- // Public methods
- //-----------------------------------------------------------------------------
- // 'Main program' equivalent: the program execution "starts" here
- bool MyApp::OnInit()
- {
- if ( !wxApp::OnInit() )
- return false;
- // If there is any of a certain format of image in the xrcs, then first
- // load a handler for that image type. This example uses XPMs & a gif, but
- // if you want PNGs, then add a PNG handler, etc. See wxImage::AddHandler()
- // documentation for the types of image handlers available.
- wxImage::AddHandler(new wxXPMHandler);
- wxImage::AddHandler(new wxGIFHandler);
- // Initialize all the XRC handlers. Always required (unless you feel like
- // going through and initializing a handler of each control type you will
- // be using (ie initialize the spinctrl handler, initialize the textctrl
- // handler). However, if you are only using a few control types, it will
- // save some space to only initialize the ones you will be using. See
- // wxXRC docs for details.
- wxXmlResource::Get()->InitAllHandlers();
- #if wxUSE_RIBBON
- wxXmlResource::Get()->AddHandler(new wxRibbonXmlHandler);
- #endif
- // Load all of the XRC files that will be used. You can put everything
- // into one giant XRC file if you wanted, but then they become more
- // diffcult to manage, and harder to reuse in later projects.
- if ( !wxXmlResource::Get()->LoadAllFiles("rc") )
- return false;
- #if wxUSE_HELP
- // Use the simple help provider to show the context-sensitive help
- wxHelpProvider::Set( new wxSimpleHelpProvider );
- #endif // wxUSE_HELP
- // Make an instance of your derived frame. Passing NULL (the default value
- // of MyFrame's constructor is NULL) as the frame doesn't have a parent
- // since it is the main application window.
- MyFrame *frame = new MyFrame();
- // Show the frame as it's created initially hidden.
- frame->Show(true);
- // Return true to tell program to continue (false would terminate).
- return true;
- }
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