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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        life.cpp
 
- // Purpose:     The game of Life, created by J. H. Conway
 
- // Author:      Guillermo Rodriguez Garcia, <guille@iies.es>
 
- // Modified by:
 
- // Created:     Jan/2000
 
- // Copyright:   (c) 2000, Guillermo Rodriguez Garcia
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- // ==========================================================================
 
- // headers, declarations, constants
 
- // ==========================================================================
 
- // For compilers that support precompilation, includes "wx/wx.h".
 
- #include "wx/wxprec.h"
 
- #ifdef __BORLANDC__
 
-     #pragma hdrstop
 
- #endif
 
- #ifndef WX_PRECOMP
 
-     #include "wx/wx.h"
 
- #endif
 
- #include "wx/statline.h"
 
- #include "wx/wfstream.h"
 
- #include "wx/filedlg.h"
 
- #include "wx/stockitem.h"
 
- #include "life.h"
 
- #include "game.h"
 
- #include "dialogs.h"
 
- #include "reader.h"
 
- // --------------------------------------------------------------------------
 
- // resources
 
- // --------------------------------------------------------------------------
 
- #ifndef wxHAS_IMAGES_IN_RESOURCES
 
-     // application icon
 
-     #include "mondrian.xpm"
 
-     // bitmap buttons for the toolbar
 
-     #include "bitmaps/reset.xpm"
 
-     #include "bitmaps/open.xpm"
 
-     #include "bitmaps/play.xpm"
 
-     #include "bitmaps/stop.xpm"
 
-     #include "bitmaps/zoomin.xpm"
 
-     #include "bitmaps/zoomout.xpm"
 
-     #include "bitmaps/info.xpm"
 
-     // navigator
 
-     #include "bitmaps/north.xpm"
 
-     #include "bitmaps/south.xpm"
 
-     #include "bitmaps/east.xpm"
 
-     #include "bitmaps/west.xpm"
 
-     #include "bitmaps/center.xpm"
 
- #endif
 
- // --------------------------------------------------------------------------
 
- // constants
 
- // --------------------------------------------------------------------------
 
- // IDs for the controls and the menu commands. Exluding those already defined
 
- // by wxWidgets, such as wxID_NEW.
 
- enum
 
- {
 
-     // timer
 
-     ID_TIMER = wxID_HIGHEST,
 
-     // file menu
 
-     ID_SAMPLES,
 
-     // view menu
 
-     ID_SHOWNAV,
 
-     ID_ORIGIN,
 
-     ID_CENTER,
 
-     ID_NORTH,
 
-     ID_SOUTH,
 
-     ID_EAST,
 
-     ID_WEST,
 
-     ID_INFO,
 
-     // game menu
 
-     ID_START,
 
-     ID_STEP,
 
-     ID_TOPSPEED,
 
-     // speed selection slider
 
-     ID_SLIDER
 
- };
 
- // --------------------------------------------------------------------------
 
- // event tables and other macros for wxWidgets
 
- // --------------------------------------------------------------------------
 
- // Event tables
 
- BEGIN_EVENT_TABLE(LifeFrame, wxFrame)
 
-     EVT_MENU            (wxID_NEW,     LifeFrame::OnMenu)
 
- #if wxUSE_FILEDLG
 
-     EVT_MENU            (wxID_OPEN,    LifeFrame::OnOpen)
 
- #endif
 
-     EVT_MENU            (ID_SAMPLES,   LifeFrame::OnSamples)
 
-     EVT_MENU            (wxID_ABOUT,   LifeFrame::OnMenu)
 
-     EVT_MENU            (wxID_EXIT,    LifeFrame::OnMenu)
 
-     EVT_MENU            (ID_SHOWNAV,   LifeFrame::OnMenu)
 
-     EVT_MENU            (ID_ORIGIN,    LifeFrame::OnNavigate)
 
-     EVT_BUTTON          (ID_CENTER,    LifeFrame::OnNavigate)
 
-     EVT_BUTTON          (ID_NORTH,     LifeFrame::OnNavigate)
 
-     EVT_BUTTON          (ID_SOUTH,     LifeFrame::OnNavigate)
 
-     EVT_BUTTON          (ID_EAST,      LifeFrame::OnNavigate)
 
-     EVT_BUTTON          (ID_WEST,      LifeFrame::OnNavigate)
 
-     EVT_MENU            (wxID_ZOOM_IN, LifeFrame::OnZoom)
 
-     EVT_MENU            (wxID_ZOOM_OUT,LifeFrame::OnZoom)
 
-     EVT_MENU            (ID_INFO,      LifeFrame::OnMenu)
 
-     EVT_MENU            (ID_START,     LifeFrame::OnMenu)
 
-     EVT_MENU            (ID_STEP,      LifeFrame::OnMenu)
 
-     EVT_MENU            (wxID_STOP,    LifeFrame::OnMenu)
 
-     EVT_MENU            (ID_TOPSPEED,  LifeFrame::OnMenu)
 
-     EVT_COMMAND_SCROLL  (ID_SLIDER,    LifeFrame::OnSlider)
 
-     EVT_TIMER           (ID_TIMER,     LifeFrame::OnTimer)
 
-     EVT_CLOSE           (              LifeFrame::OnClose)
 
- END_EVENT_TABLE()
 
- BEGIN_EVENT_TABLE(LifeNavigator, wxMiniFrame)
 
-     EVT_CLOSE           (             LifeNavigator::OnClose)
 
- END_EVENT_TABLE()
 
- BEGIN_EVENT_TABLE(LifeCanvas, wxWindow)
 
-     EVT_PAINT           (             LifeCanvas::OnPaint)
 
-     EVT_SCROLLWIN       (             LifeCanvas::OnScroll)
 
-     EVT_SIZE            (             LifeCanvas::OnSize)
 
-     EVT_MOTION          (             LifeCanvas::OnMouse)
 
-     EVT_LEFT_DOWN       (             LifeCanvas::OnMouse)
 
-     EVT_LEFT_UP         (             LifeCanvas::OnMouse)
 
-     EVT_LEFT_DCLICK     (             LifeCanvas::OnMouse)
 
-     EVT_ERASE_BACKGROUND(             LifeCanvas::OnEraseBackground)
 
- END_EVENT_TABLE()
 
- // Create a new application object
 
- IMPLEMENT_APP(LifeApp)
 
- // ==========================================================================
 
- // implementation
 
- // ==========================================================================
 
- // some shortcuts
 
- #define ADD_TOOL(id, bmp, tooltip, help) \
 
-     toolBar->AddTool(id, wxEmptyString, bmp, wxNullBitmap, wxITEM_NORMAL, tooltip, help)
 
- // --------------------------------------------------------------------------
 
- // LifeApp
 
- // --------------------------------------------------------------------------
 
- // 'Main program' equivalent: the program execution "starts" here
 
- bool LifeApp::OnInit()
 
- {
 
-     // create the main application window
 
-     LifeFrame *frame = new LifeFrame();
 
-     // show it
 
-     frame->Show(true);
 
-     // just for Motif
 
- #ifdef __WXMOTIF__
 
-     frame->UpdateInfoText();
 
- #endif
 
-     // enter the main message loop and run the app
 
-     return true;
 
- }
 
- // --------------------------------------------------------------------------
 
- // LifeFrame
 
- // --------------------------------------------------------------------------
 
- // frame constructor
 
- LifeFrame::LifeFrame() :
 
-   wxFrame( (wxFrame *) NULL, wxID_ANY, _("Life!"), wxDefaultPosition ),
 
-   m_navigator(NULL)
 
- {
 
-     // frame icon
 
-     SetIcon(wxICON(mondrian));
 
-     // menu bar
 
-     wxMenu *menuFile = new wxMenu(wxMENU_TEAROFF);
 
-     wxMenu *menuView = new wxMenu(wxMENU_TEAROFF);
 
-     wxMenu *menuGame = new wxMenu(wxMENU_TEAROFF);
 
-     wxMenu *menuHelp = new wxMenu(wxMENU_TEAROFF);
 
-     menuFile->Append(wxID_NEW, wxEmptyString, _("Start a new game"));
 
- #if wxUSE_FILEDLG
 
-     menuFile->Append(wxID_OPEN, wxEmptyString, _("Open an existing Life pattern"));
 
- #endif
 
-     menuFile->Append(ID_SAMPLES, _("&Sample game..."), _("Select a sample configuration"));
 
- #if ! (defined(__SMARTPHONE__) || defined(__POCKETPC__))
 
-     menuFile->AppendSeparator();
 
-     menuFile->Append(wxID_EXIT);
 
-     menuView->Append(ID_SHOWNAV, _("Navigation &toolbox"), _("Show or hide toolbox"), wxITEM_CHECK);
 
-     menuView->Check(ID_SHOWNAV, true);
 
-     menuView->AppendSeparator();
 
- #endif
 
-     menuView->Append(ID_ORIGIN, _("&Absolute origin"), _("Go to (0, 0)"));
 
-     menuView->Append(ID_CENTER, _("&Center of mass"), _("Find center of mass"));
 
-     menuView->Append(ID_NORTH, _("&North"), _("Find northernmost cell"));
 
-     menuView->Append(ID_SOUTH, _("&South"), _("Find southernmost cell"));
 
-     menuView->Append(ID_EAST, _("&East"), _("Find easternmost cell"));
 
-     menuView->Append(ID_WEST, _("&West"), _("Find westernmost cell"));
 
-     menuView->AppendSeparator();
 
-     menuView->Append(wxID_ZOOM_IN, wxEmptyString, _("Zoom in"));
 
-     menuView->Append(wxID_ZOOM_OUT, wxEmptyString, _("Zoom out"));
 
-     menuView->Append(ID_INFO, _("&Description\tCtrl-D"), _("View pattern description"));
 
-     menuGame->Append(ID_START, _("&Start\tCtrl-S"), _("Start"));
 
-     menuGame->Append(ID_STEP, _("&Next\tCtrl-N"), _("Single step"));
 
-     menuGame->Append(wxID_STOP, wxEmptyString, _("Stop"));
 
-     menuGame->Enable(wxID_STOP, false);
 
-     menuGame->AppendSeparator();
 
-     menuGame->Append(ID_TOPSPEED, _("T&op speed!"), _("Go as fast as possible"));
 
-     menuHelp->Append(wxID_ABOUT, _("&About\tCtrl-A"), _("Show about dialog"));
 
-     wxMenuBar *menuBar = new wxMenuBar();
 
-     menuBar->Append(menuFile, _("&File"));
 
-     menuBar->Append(menuView, _("&View"));
 
-     menuBar->Append(menuGame, _("&Game"));
 
-     menuBar->Append(menuHelp, _("&Help"));
 
-     SetMenuBar(menuBar);
 
-     // tool bar
 
-     wxBitmap tbBitmaps[7];
 
-     tbBitmaps[0] = wxBITMAP(reset);
 
-     tbBitmaps[1] = wxBITMAP(open);
 
-     tbBitmaps[2] = wxBITMAP(zoomin);
 
-     tbBitmaps[3] = wxBITMAP(zoomout);
 
-     tbBitmaps[4] = wxBITMAP(info);
 
-     tbBitmaps[5] = wxBITMAP(play);
 
-     tbBitmaps[6] = wxBITMAP(stop);
 
-     wxToolBar *toolBar = CreateToolBar();
 
-     toolBar->SetMargins(5, 5);
 
-     toolBar->SetToolBitmapSize(wxSize(16, 16));
 
-     ADD_TOOL(wxID_NEW, tbBitmaps[0], wxGetStockLabel(wxID_NEW, wxSTOCK_NOFLAGS), _("Start a new game"));
 
- #ifndef __POCKETPC__
 
- #if wxUSE_FILEDLG
 
-     ADD_TOOL(wxID_OPEN, tbBitmaps[1], wxGetStockLabel(wxID_OPEN, wxSTOCK_NOFLAGS), _("Open an existing Life pattern"));
 
- #endif // wxUSE_FILEDLG
 
-     toolBar->AddSeparator();
 
-     ADD_TOOL(wxID_ZOOM_IN, tbBitmaps[2], wxGetStockLabel(wxID_ZOOM_IN, wxSTOCK_NOFLAGS), _("Zoom in"));
 
-     ADD_TOOL(wxID_ZOOM_OUT, tbBitmaps[3], wxGetStockLabel(wxID_ZOOM_OUT, wxSTOCK_NOFLAGS), _("Zoom out"));
 
-     ADD_TOOL(ID_INFO, tbBitmaps[4], _("Description"), _("Show description"));
 
-     toolBar->AddSeparator();
 
- #endif // __POCKETPC__
 
-     ADD_TOOL(ID_START, tbBitmaps[5], _("Start"), _("Start"));
 
-     ADD_TOOL(wxID_STOP, tbBitmaps[6], _("Stop"), _("Stop"));
 
-     toolBar->Realize();
 
-     toolBar->EnableTool(wxID_STOP, false);    // must be after Realize() !
 
- #if wxUSE_STATUSBAR
 
-     // status bar
 
-     CreateStatusBar(2);
 
-     SetStatusText(_("Welcome to Life!"));
 
- #endif // wxUSE_STATUSBAR
 
-     // game and timer
 
-     m_life     = new Life();
 
-     m_timer    = new wxTimer(this, ID_TIMER);
 
-     m_running  = false;
 
-     m_topspeed = false;
 
-     m_interval = 500;
 
-     m_tics     = 0;
 
-     // We use two different panels to reduce flicker in wxGTK, because
 
-     // some widgets (like wxStaticText) don't have their own X11 window,
 
-     // and thus updating the text would result in a refresh of the canvas
 
-     // if they belong to the same parent.
 
-     wxPanel *panel1 = new wxPanel(this, wxID_ANY);
 
-     wxPanel *panel2 = new wxPanel(this, wxID_ANY);
 
-     // canvas
 
-     m_canvas = new LifeCanvas(panel1, m_life);
 
-     // info panel
 
-     m_text = new wxStaticText(panel2, wxID_ANY,
 
-         wxEmptyString,
 
-         wxDefaultPosition,
 
-         wxDefaultSize,
 
-         wxALIGN_CENTER | wxST_NO_AUTORESIZE);
 
-     wxSlider *slider = new wxSlider(panel2, ID_SLIDER,
 
-         5, 1, 10,
 
-         wxDefaultPosition,
 
-         wxSize(200, wxDefaultCoord),
 
-         wxSL_HORIZONTAL | wxSL_AUTOTICKS);
 
-     UpdateInfoText();
 
-     // component layout
 
-     wxBoxSizer *sizer1 = new wxBoxSizer(wxVERTICAL);
 
-     wxBoxSizer *sizer2 = new wxBoxSizer(wxVERTICAL);
 
-     wxBoxSizer *sizer3 = new wxBoxSizer(wxVERTICAL);
 
- #if wxUSE_STATLINE
 
-     sizer1->Add( new wxStaticLine(panel1, wxID_ANY), 0, wxGROW );
 
- #endif // wxUSE_STATLINE
 
-     sizer1->Add( m_canvas, 1, wxGROW | wxALL, 2 );
 
- #if wxUSE_STATLINE
 
-     sizer1->Add( new wxStaticLine(panel1, wxID_ANY), 0, wxGROW );
 
- #endif // wxUSE_STATLINE
 
-     panel1->SetSizer( sizer1 );
 
-     sizer1->Fit( panel1 );
 
-     sizer2->Add( m_text, 0, wxGROW | wxTOP, 4 );
 
-     sizer2->Add( slider, 0, wxCENTRE | wxALL, 4 );
 
-     panel2->SetSizer( sizer2 );
 
-     sizer2->Fit( panel2 );
 
-     sizer3->Add( panel1, 1, wxGROW );
 
-     sizer3->Add( panel2, 0, wxGROW );
 
-     SetSizer( sizer3 );
 
- #ifndef __WXWINCE__
 
-     sizer3->Fit( this );
 
-     // set minimum frame size
 
-     sizer3->SetSizeHints( this );
 
-     // navigator frame - not appropriate for small devices
 
-     m_navigator = new LifeNavigator(this);
 
- #endif
 
- }
 
- LifeFrame::~LifeFrame()
 
- {
 
-     delete m_timer;
 
- }
 
- void LifeFrame::UpdateInfoText()
 
- {
 
-     wxString msg;
 
-     msg.Printf(_(" Generation: %lu (T: %lu ms),  Population: %lu "),
 
-                m_tics,
 
-                m_topspeed? 0 : m_interval,
 
-                static_cast<unsigned long>(m_life->GetNumCells()));
 
-     m_text->SetLabel(msg);
 
- }
 
- // Enable or disable tools and menu entries according to the current
 
- // state. See also wxEVT_UPDATE_UI events for a slightly different
 
- // way to do this.
 
- void LifeFrame::UpdateUI()
 
- {
 
-     // start / stop
 
-     GetToolBar()->EnableTool(ID_START, !m_running);
 
-     GetToolBar()->EnableTool(wxID_STOP,  m_running);
 
-     GetMenuBar()->Enable(ID_START, !m_running);
 
-     GetMenuBar()->Enable(ID_STEP,  !m_running);
 
-     GetMenuBar()->Enable(wxID_STOP,  m_running);
 
-     GetMenuBar()->Enable(ID_TOPSPEED, !m_topspeed);
 
-     // zooming
 
-     int cellsize = m_canvas->GetCellSize();
 
-     GetToolBar()->EnableTool(wxID_ZOOM_IN,  cellsize < 32);
 
-     GetToolBar()->EnableTool(wxID_ZOOM_OUT, cellsize > 1);
 
-     GetMenuBar()->Enable(wxID_ZOOM_IN,  cellsize < 32);
 
-     GetMenuBar()->Enable(wxID_ZOOM_OUT, cellsize > 1);
 
- }
 
- // Event handlers -----------------------------------------------------------
 
- // OnMenu handles all events which don't have their own event handler
 
- void LifeFrame::OnMenu(wxCommandEvent& event)
 
- {
 
-     switch (event.GetId())
 
-     {
 
-         case wxID_NEW:
 
-         {
 
-             // stop if it was running
 
-             OnStop();
 
-             m_life->Clear();
 
-             m_canvas->Recenter(0, 0);
 
-             m_tics = 0;
 
-             UpdateInfoText();
 
-             break;
 
-         }
 
-         case wxID_ABOUT:
 
-         {
 
-             LifeAboutDialog dialog(this);
 
-             dialog.ShowModal();
 
-             break;
 
-         }
 
-         case wxID_EXIT:
 
-         {
 
-             // true is to force the frame to close
 
-             Close(true);
 
-             break;
 
-         }
 
-         case ID_SHOWNAV:
 
-         {
 
-             bool checked = GetMenuBar()->GetMenu(1)->IsChecked(ID_SHOWNAV);
 
-             if (m_navigator)
 
-                 m_navigator->Show(checked);
 
-             break;
 
-         }
 
-         case ID_INFO:
 
-         {
 
-             wxString desc = m_life->GetDescription();
 
-             if ( desc.empty() )
 
-                 desc = _("Not available");
 
-             // should we make the description editable here?
 
-             wxMessageBox(desc, _("Description"), wxOK | wxICON_INFORMATION);
 
-             break;
 
-         }
 
-         case ID_START   : OnStart(); break;
 
-         case ID_STEP    : OnStep(); break;
 
-         case wxID_STOP  : OnStop(); break;
 
-         case ID_TOPSPEED:
 
-         {
 
-             m_running = true;
 
-             m_topspeed = true;
 
-             UpdateUI();
 
-             while (m_running && m_topspeed)
 
-             {
 
-                 OnStep();
 
-                 wxYield();
 
-             }
 
-             break;
 
-         }
 
-     }
 
- }
 
- #if wxUSE_FILEDLG
 
- void LifeFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     wxFileDialog filedlg(this,
 
-                          _("Choose a file to open"),
 
-                          wxEmptyString,
 
-                          wxEmptyString,
 
-                          _("Life patterns (*.lif)|*.lif|All files (*.*)|*.*"),
 
-                          wxFD_OPEN | wxFD_FILE_MUST_EXIST);
 
-     if (filedlg.ShowModal() == wxID_OK)
 
-     {
 
-         wxFileInputStream stream(filedlg.GetPath());
 
-         LifeReader reader(stream);
 
-         // the reader handles errors itself, no need to do anything here
 
-         if (reader.IsOk())
 
-         {
 
-             // stop if running and put the pattern
 
-             OnStop();
 
-             m_life->Clear();
 
-             m_life->SetPattern(reader.GetPattern());
 
-             // recenter canvas
 
-             m_canvas->Recenter(0, 0);
 
-             m_tics = 0;
 
-             UpdateInfoText();
 
-         }
 
-     }
 
- }
 
- #endif
 
- void LifeFrame::OnSamples(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     // stop if it was running
 
-     OnStop();
 
-     // dialog box
 
-     LifeSamplesDialog dialog(this);
 
-     if (dialog.ShowModal() == wxID_OK)
 
-     {
 
-         const LifePattern pattern = dialog.GetPattern();
 
-         // put the pattern
 
-         m_life->Clear();
 
-         m_life->SetPattern(pattern);
 
-         // recenter canvas
 
-         m_canvas->Recenter(0, 0);
 
-         m_tics = 0;
 
-         UpdateInfoText();
 
-     }
 
- }
 
- void LifeFrame::OnZoom(wxCommandEvent& event)
 
- {
 
-     int cellsize = m_canvas->GetCellSize();
 
-     if ((event.GetId() == wxID_ZOOM_IN) && cellsize < 32)
 
-     {
 
-         m_canvas->SetCellSize(cellsize * 2);
 
-         UpdateUI();
 
-     }
 
-     else if ((event.GetId() == wxID_ZOOM_OUT) && cellsize > 1)
 
-     {
 
-         m_canvas->SetCellSize(cellsize / 2);
 
-         UpdateUI();
 
-     }
 
- }
 
- void LifeFrame::OnNavigate(wxCommandEvent& event)
 
- {
 
-     LifeCell c;
 
-     switch (event.GetId())
 
-     {
 
-         case ID_NORTH:  c = m_life->FindNorth(); break;
 
-         case ID_SOUTH:  c = m_life->FindSouth(); break;
 
-         case ID_WEST:   c = m_life->FindWest(); break;
 
-         case ID_EAST:   c = m_life->FindEast(); break;
 
-         case ID_CENTER: c = m_life->FindCenter(); break;
 
-         default :
 
-             wxFAIL;
 
-             // Fall through!
 
-         case ID_ORIGIN: c.i = c.j = 0; break;
 
-     }
 
-     m_canvas->Recenter(c.i, c.j);
 
- }
 
- void LifeFrame::OnSlider(wxScrollEvent& event)
 
- {
 
-     m_interval = event.GetPosition() * 100;
 
-     if (m_running)
 
-     {
 
-         OnStop();
 
-         OnStart();
 
-     }
 
-     UpdateInfoText();
 
- }
 
- void LifeFrame::OnTimer(wxTimerEvent& WXUNUSED(event))
 
- {
 
-     OnStep();
 
- }
 
- void LifeFrame::OnClose(wxCloseEvent& WXUNUSED(event))
 
- {
 
-     // Stop if it was running; this is absolutely needed because
 
-     // the frame won't be actually destroyed until there are no
 
-     // more pending events, and this in turn won't ever happen
 
-     // if the timer is running faster than the window can redraw.
 
-     OnStop();
 
-     Destroy();
 
- }
 
- void LifeFrame::OnStart()
 
- {
 
-     if (!m_running)
 
-     {
 
-         m_timer->Start(m_interval);
 
-         m_running = true;
 
-         UpdateUI();
 
-     }
 
- }
 
- void LifeFrame::OnStop()
 
- {
 
-     if (m_running)
 
-     {
 
-         m_timer->Stop();
 
-         m_running = false;
 
-         m_topspeed = false;
 
-         UpdateUI();
 
-     }
 
- }
 
- void LifeFrame::OnStep()
 
- {
 
-     if (m_life->NextTic())
 
-         m_tics++;
 
-     else
 
-         OnStop();
 
-     m_canvas->DrawChanged();
 
-     UpdateInfoText();
 
- }
 
- // --------------------------------------------------------------------------
 
- // LifeNavigator miniframe
 
- // --------------------------------------------------------------------------
 
- LifeNavigator::LifeNavigator(wxWindow *parent)
 
-              : wxMiniFrame(parent, wxID_ANY,
 
-                            _("Navigation"),
 
-                            wxDefaultPosition,
 
-                            wxDefaultSize,
 
-                            wxCAPTION | wxSIMPLE_BORDER)
 
- {
 
-     wxPanel    *panel  = new wxPanel(this, wxID_ANY);
 
-     wxBoxSizer *sizer1 = new wxBoxSizer(wxVERTICAL);
 
-     wxBoxSizer *sizer2 = new wxBoxSizer(wxHORIZONTAL);
 
-     // create bitmaps and masks for the buttons
 
-     wxBitmap
 
-         bmpn = wxBITMAP(north),
 
-         bmpw = wxBITMAP(west),
 
-         bmpc = wxBITMAP(center),
 
-         bmpe = wxBITMAP(east),
 
-         bmps = wxBITMAP(south);
 
- #if !defined(__WXGTK__) && !defined(__WXMOTIF__) && !defined(__WXMAC__)
 
-     bmpn.SetMask(new wxMask(bmpn, *wxLIGHT_GREY));
 
-     bmpw.SetMask(new wxMask(bmpw, *wxLIGHT_GREY));
 
-     bmpc.SetMask(new wxMask(bmpc, *wxLIGHT_GREY));
 
-     bmpe.SetMask(new wxMask(bmpe, *wxLIGHT_GREY));
 
-     bmps.SetMask(new wxMask(bmps, *wxLIGHT_GREY));
 
- #endif
 
-     // create the buttons and attach tooltips to them
 
-     wxBitmapButton
 
-         *bn = new wxBitmapButton(panel, ID_NORTH,  bmpn),
 
-         *bw = new wxBitmapButton(panel, ID_WEST ,  bmpw),
 
-         *bc = new wxBitmapButton(panel, ID_CENTER, bmpc),
 
-         *be = new wxBitmapButton(panel, ID_EAST ,  bmpe),
 
-         *bs = new wxBitmapButton(panel, ID_SOUTH,  bmps);
 
- #if wxUSE_TOOLTIPS
 
-     bn->SetToolTip(_("Find northernmost cell"));
 
-     bw->SetToolTip(_("Find westernmost cell"));
 
-     bc->SetToolTip(_("Find center of mass"));
 
-     be->SetToolTip(_("Find easternmost cell"));
 
-     bs->SetToolTip(_("Find southernmost cell"));
 
- #endif
 
-     // add buttons to sizers
 
-     sizer2->Add( bw, 0, wxCENTRE | wxWEST,  4 );
 
-     sizer2->Add( bc, 0, wxCENTRE);
 
-     sizer2->Add( be, 0, wxCENTRE | wxEAST,  4 );
 
-     sizer1->Add( bn, 0, wxCENTRE | wxNORTH, 4 );
 
-     sizer1->Add( sizer2 );
 
-     sizer1->Add( bs, 0, wxCENTRE | wxSOUTH, 4 );
 
-     // set the panel and miniframe size
 
-     panel->SetSizer(sizer1);
 
-     sizer1->Fit(panel);
 
-     SetClientSize(panel->GetSize());
 
-     wxSize sz = GetSize();
 
-     SetSizeHints(sz.x, sz.y, sz.x, sz.y);
 
-     // move it to a sensible position
 
-     wxRect parentRect = parent->GetRect();
 
-     wxSize childSize  = GetSize();
 
-     int x = parentRect.GetX() +
 
-             parentRect.GetWidth();
 
-     int y = parentRect.GetY() +
 
-             (parentRect.GetHeight() - childSize.GetHeight()) / 4;
 
-     Move(x, y);
 
-     // done
 
-     Show(true);
 
- }
 
- void LifeNavigator::OnClose(wxCloseEvent& event)
 
- {
 
-     // avoid if we can
 
-     if (event.CanVeto())
 
-         event.Veto();
 
-     else
 
-         Destroy();
 
- }
 
- // --------------------------------------------------------------------------
 
- // LifeCanvas
 
- // --------------------------------------------------------------------------
 
- // canvas constructor
 
- LifeCanvas::LifeCanvas(wxWindow *parent, Life *life, bool interactive)
 
-           : wxWindow(parent, wxID_ANY, wxDefaultPosition, wxSize(100, 100),
 
-             wxFULL_REPAINT_ON_RESIZE | wxHSCROLL | wxVSCROLL
 
- #if !defined(__SMARTPHONE__) && !defined(__POCKETPC__)
 
-             |wxSUNKEN_BORDER
 
- #else
 
-             |wxSIMPLE_BORDER
 
- #endif
 
-             )
 
- {
 
-     m_life        = life;
 
-     m_interactive = interactive;
 
-     m_cellsize    = 8;
 
-     m_status      = MOUSE_NOACTION;
 
-     m_viewportX   = 0;
 
-     m_viewportY   = 0;
 
-     m_viewportH   = 0;
 
-     m_viewportW   = 0;
 
-     if (m_interactive)
 
-         SetCursor(*wxCROSS_CURSOR);
 
-     // reduce flicker if wxEVT_ERASE_BACKGROUND is not available
 
-     SetBackgroundColour(*wxWHITE);
 
- }
 
- LifeCanvas::~LifeCanvas()
 
- {
 
-     delete m_life;
 
- }
 
- // recenter at the given position
 
- void LifeCanvas::Recenter(wxInt32 i, wxInt32 j)
 
- {
 
-     m_viewportX = i - m_viewportW / 2;
 
-     m_viewportY = j - m_viewportH / 2;
 
-     // redraw everything
 
-     Refresh(false);
 
- }
 
- // set the cell size and refresh display
 
- void LifeCanvas::SetCellSize(int cellsize)
 
- {
 
-     m_cellsize = cellsize;
 
-     // find current center
 
-     wxInt32 cx = m_viewportX + m_viewportW / 2;
 
-     wxInt32 cy = m_viewportY + m_viewportH / 2;
 
-     // get current canvas size and adjust viewport accordingly
 
-     int w, h;
 
-     GetClientSize(&w, &h);
 
-     m_viewportW = (w + m_cellsize - 1) / m_cellsize;
 
-     m_viewportH = (h + m_cellsize - 1) / m_cellsize;
 
-     // recenter
 
-     m_viewportX = cx - m_viewportW / 2;
 
-     m_viewportY = cy - m_viewportH / 2;
 
-     // adjust scrollbars
 
-     if (m_interactive)
 
-     {
 
-         SetScrollbar(wxHORIZONTAL, m_viewportW, m_viewportW, 3 * m_viewportW);
 
-         SetScrollbar(wxVERTICAL,   m_viewportH, m_viewportH, 3 * m_viewportH);
 
-         m_thumbX = m_viewportW;
 
-         m_thumbY = m_viewportH;
 
-     }
 
-     Refresh(false);
 
- }
 
- // draw a cell
 
- void LifeCanvas::DrawCell(wxInt32 i, wxInt32 j, bool alive)
 
- {
 
-     wxClientDC dc(this);
 
-     dc.SetPen(alive? *wxBLACK_PEN : *wxWHITE_PEN);
 
-     dc.SetBrush(alive? *wxBLACK_BRUSH : *wxWHITE_BRUSH);
 
-     DrawCell(i, j, dc);
 
- }
 
- void LifeCanvas::DrawCell(wxInt32 i, wxInt32 j, wxDC &dc)
 
- {
 
-     wxCoord x = CellToX(i);
 
-     wxCoord y = CellToY(j);
 
-     // if cellsize is 1 or 2, there will be no grid
 
-     switch (m_cellsize)
 
-     {
 
-         case 1:
 
-             dc.DrawPoint(x, y);
 
-             break;
 
-         case 2:
 
-             dc.DrawRectangle(x, y, 2, 2);
 
-             break;
 
-         default:
 
-             dc.DrawRectangle(x + 1, y + 1, m_cellsize - 1, m_cellsize - 1);
 
-     }
 
- }
 
- // draw all changed cells
 
- void LifeCanvas::DrawChanged()
 
- {
 
-     wxClientDC dc(this);
 
-     size_t ncells;
 
-     LifeCell *cells;
 
-     bool done = false;
 
-     m_life->BeginFind(m_viewportX,
 
-                       m_viewportY,
 
-                       m_viewportX + m_viewportW,
 
-                       m_viewportY + m_viewportH,
 
-                       true);
 
-     if (m_cellsize == 1)
 
-     {
 
-         dc.SetPen(*wxBLACK_PEN);
 
-     }
 
-     else
 
-     {
 
-         dc.SetPen(*wxTRANSPARENT_PEN);
 
-         dc.SetBrush(*wxBLACK_BRUSH);
 
-     }
 
-     dc.SetLogicalFunction(wxINVERT);
 
-     while (!done)
 
-     {
 
-         done = m_life->FindMore(&cells, &ncells);
 
-         for (size_t m = 0; m < ncells; m++)
 
-             DrawCell(cells[m].i, cells[m].j, dc);
 
-     }
 
- }
 
- // event handlers
 
- void LifeCanvas::OnPaint(wxPaintEvent& WXUNUSED(event))
 
- {
 
-     wxPaintDC dc(this);
 
-     wxRect  rect = GetUpdateRegion().GetBox();
 
-     wxCoord x, y, w, h;
 
-     wxInt32 i0, j0, i1, j1;
 
-     // find damaged area
 
-     x = rect.GetX();
 
-     y = rect.GetY();
 
-     w = rect.GetWidth();
 
-     h = rect.GetHeight();
 
-     i0 = XToCell(x);
 
-     j0 = YToCell(y);
 
-     i1 = XToCell(x + w - 1);
 
-     j1 = YToCell(y + h - 1);
 
-     size_t ncells;
 
-     LifeCell *cells;
 
-     m_life->BeginFind(i0, j0, i1, j1, false);
 
-     bool done = m_life->FindMore(&cells, &ncells);
 
-     // erase all damaged cells and draw the grid
 
-     dc.SetBrush(*wxWHITE_BRUSH);
 
-     if (m_cellsize <= 2)
 
-     {
 
-        // no grid
 
-        dc.SetPen(*wxWHITE_PEN);
 
-        dc.DrawRectangle(x, y, w, h);
 
-     }
 
-     else
 
-     {
 
-         x = CellToX(i0);
 
-         y = CellToY(j0);
 
-         w = CellToX(i1 + 1) - x + 1;
 
-         h = CellToY(j1 + 1) - y + 1;
 
-         dc.SetPen(*wxLIGHT_GREY_PEN);
 
-         for (wxInt32 yy = y; yy <= (y + h - m_cellsize); yy += m_cellsize)
 
-             dc.DrawRectangle(x, yy, w, m_cellsize + 1);
 
-         for (wxInt32 xx = x; xx <= (x + w - m_cellsize); xx += m_cellsize)
 
-             dc.DrawLine(xx, y, xx, y + h);
 
-     }
 
-     // draw all alive cells
 
-     dc.SetPen(*wxBLACK_PEN);
 
-     dc.SetBrush(*wxBLACK_BRUSH);
 
-     while (!done)
 
-     {
 
-         for (size_t m = 0; m < ncells; m++)
 
-             DrawCell(cells[m].i, cells[m].j, dc);
 
-         done = m_life->FindMore(&cells, &ncells);
 
-     }
 
-     // last set
 
-     for (size_t m = 0; m < ncells; m++)
 
-         DrawCell(cells[m].i, cells[m].j, dc);
 
- }
 
- void LifeCanvas::OnMouse(wxMouseEvent& event)
 
- {
 
-     if (!m_interactive)
 
-         return;
 
-     // which cell are we pointing at?
 
-     wxInt32 i = XToCell( event.GetX() );
 
-     wxInt32 j = YToCell( event.GetY() );
 
- #if wxUSE_STATUSBAR
 
-     // set statusbar text
 
-     wxString msg;
 
-     msg.Printf(_("Cell: (%d, %d)"), i, j);
 
-     ((LifeFrame *) wxGetApp().GetTopWindow())->SetStatusText(msg, 1);
 
- #endif // wxUSE_STATUSBAR
 
-     // NOTE that wxMouseEvent::LeftDown() and wxMouseEvent::LeftIsDown()
 
-     // have different semantics. The first one is used to signal that the
 
-     // button was just pressed (i.e., in "button down" events); the second
 
-     // one just describes the current status of the button, independently
 
-     // of the mouse event type. LeftIsDown is typically used in "mouse
 
-     // move" events, to test if the button is _still_ pressed.
 
-     // is the button down?
 
-     if (!event.LeftIsDown())
 
-     {
 
-         m_status = MOUSE_NOACTION;
 
-         return;
 
-     }
 
-     // was it pressed just now?
 
-     if (event.LeftDown())
 
-     {
 
-         // yes: start a new action and toggle this cell
 
-         m_status = (m_life->IsAlive(i, j)? MOUSE_ERASING : MOUSE_DRAWING);
 
-         m_mi = i;
 
-         m_mj = j;
 
-         m_life->SetCell(i, j, m_status == MOUSE_DRAWING);
 
-         DrawCell(i, j, m_status == MOUSE_DRAWING);
 
-     }
 
-     else if ((m_mi != i) || (m_mj != j))
 
-     {
 
-         // no: continue ongoing action
 
-         bool alive = (m_status == MOUSE_DRAWING);
 
-         // prepare DC and pen + brush to optimize drawing
 
-         wxClientDC dc(this);
 
-         dc.SetPen(alive? *wxBLACK_PEN : *wxWHITE_PEN);
 
-         dc.SetBrush(alive? *wxBLACK_BRUSH : *wxWHITE_BRUSH);
 
-         // draw a line of cells using Bresenham's algorithm
 
-         wxInt32 d, ii, jj, di, ai, si, dj, aj, sj;
 
-         di = i - m_mi;
 
-         ai = abs(di) << 1;
 
-         si = (di < 0)? -1 : 1;
 
-         dj = j - m_mj;
 
-         aj = abs(dj) << 1;
 
-         sj = (dj < 0)? -1 : 1;
 
-         ii = m_mi;
 
-         jj = m_mj;
 
-         if (ai > aj)
 
-         {
 
-             // iterate over i
 
-             d = aj - (ai >> 1);
 
-             while (ii != i)
 
-             {
 
-                 m_life->SetCell(ii, jj, alive);
 
-                 DrawCell(ii, jj, dc);
 
-                 if (d >= 0)
 
-                 {
 
-                     jj += sj;
 
-                     d  -= ai;
 
-                 }
 
-                 ii += si;
 
-                 d  += aj;
 
-             }
 
-         }
 
-         else
 
-         {
 
-             // iterate over j
 
-             d = ai - (aj >> 1);
 
-             while (jj != j)
 
-             {
 
-                 m_life->SetCell(ii, jj, alive);
 
-                 DrawCell(ii, jj, dc);
 
-                 if (d >= 0)
 
-                 {
 
-                     ii += si;
 
-                     d  -= aj;
 
-                 }
 
-                 jj += sj;
 
-                 d  += ai;
 
-             }
 
-         }
 
-         // last cell
 
-         m_life->SetCell(ii, jj, alive);
 
-         DrawCell(ii, jj, dc);
 
-         m_mi = ii;
 
-         m_mj = jj;
 
-     }
 
-     ((LifeFrame *) wxGetApp().GetTopWindow())->UpdateInfoText();
 
- }
 
- void LifeCanvas::OnSize(wxSizeEvent& event)
 
- {
 
-     // find center
 
-     wxInt32 cx = m_viewportX + m_viewportW / 2;
 
-     wxInt32 cy = m_viewportY + m_viewportH / 2;
 
-     // get new size
 
-     wxCoord w = event.GetSize().GetX();
 
-     wxCoord h = event.GetSize().GetY();
 
-     m_viewportW = (w + m_cellsize - 1) / m_cellsize;
 
-     m_viewportH = (h + m_cellsize - 1) / m_cellsize;
 
-     // recenter
 
-     m_viewportX = cx - m_viewportW / 2;
 
-     m_viewportY = cy - m_viewportH / 2;
 
-     // scrollbars
 
-     if (m_interactive)
 
-     {
 
-         SetScrollbar(wxHORIZONTAL, m_viewportW, m_viewportW, 3 * m_viewportW);
 
-         SetScrollbar(wxVERTICAL,   m_viewportH, m_viewportH, 3 * m_viewportH);
 
-         m_thumbX = m_viewportW;
 
-         m_thumbY = m_viewportH;
 
-     }
 
-     // allow default processing
 
-     event.Skip();
 
- }
 
- void LifeCanvas::OnScroll(wxScrollWinEvent& event)
 
- {
 
-     WXTYPE type = (WXTYPE)event.GetEventType();
 
-     int pos     = event.GetPosition();
 
-     int orient  = event.GetOrientation();
 
-     // calculate scroll increment
 
-     int scrollinc = 0;
 
-     if (type == wxEVT_SCROLLWIN_TOP)
 
-     {
 
-         if (orient == wxHORIZONTAL)
 
-             scrollinc = -m_viewportW;
 
-         else
 
-             scrollinc = -m_viewportH;
 
-     }
 
-     else
 
-     if (type == wxEVT_SCROLLWIN_BOTTOM)
 
-     {
 
-         if (orient == wxHORIZONTAL)
 
-             scrollinc = m_viewportW;
 
-         else
 
-             scrollinc = m_viewportH;
 
-     }
 
-     else
 
-     if (type == wxEVT_SCROLLWIN_LINEUP)
 
-     {
 
-         scrollinc = -1;
 
-     }
 
-     else
 
-     if (type == wxEVT_SCROLLWIN_LINEDOWN)
 
-     {
 
-         scrollinc = +1;
 
-     }
 
-     else
 
-     if (type == wxEVT_SCROLLWIN_PAGEUP)
 
-     {
 
-         scrollinc = -10;
 
-     }
 
-     else
 
-     if (type == wxEVT_SCROLLWIN_PAGEDOWN)
 
-     {
 
-         scrollinc = +10;
 
-     }
 
-     else
 
-     if (type == wxEVT_SCROLLWIN_THUMBTRACK)
 
-     {
 
-         if (orient == wxHORIZONTAL)
 
-         {
 
-             scrollinc = pos - m_thumbX;
 
-             m_thumbX = pos;
 
-         }
 
-         else
 
-         {
 
-             scrollinc = pos - m_thumbY;
 
-             m_thumbY = pos;
 
-         }
 
-     }
 
-     else
 
-     if (type == wxEVT_SCROLLWIN_THUMBRELEASE)
 
-     {
 
-         m_thumbX = m_viewportW;
 
-         m_thumbY = m_viewportH;
 
-     }
 
- #if defined(__WXGTK__) || defined(__WXMOTIF__)
 
-     // wxGTK and wxMotif update the thumb automatically (wxMSW doesn't);
 
-     // so reset it back as we always want it to be in the same position.
 
-     if (type != wxEVT_SCROLLWIN_THUMBTRACK)
 
-     {
 
-         SetScrollbar(wxHORIZONTAL, m_viewportW, m_viewportW, 3 * m_viewportW);
 
-         SetScrollbar(wxVERTICAL,   m_viewportH, m_viewportH, 3 * m_viewportH);
 
-     }
 
- #endif
 
-     if (scrollinc == 0) return;
 
-     // scroll the window and adjust the viewport
 
-     if (orient == wxHORIZONTAL)
 
-     {
 
-         m_viewportX += scrollinc;
 
-         ScrollWindow( -m_cellsize * scrollinc, 0, (const wxRect *) NULL);
 
-     }
 
-     else
 
-     {
 
-         m_viewportY += scrollinc;
 
-         ScrollWindow( 0, -m_cellsize * scrollinc, (const wxRect *) NULL);
 
-     }
 
- }
 
- void LifeCanvas::OnEraseBackground(wxEraseEvent& WXUNUSED(event))
 
- {
 
-     // do nothing. I just don't want the background to be erased, you know.
 
- }
 
 
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