| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804 | 
							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/geometry.h
 
- // Purpose:     Common Geometry Classes
 
- // Author:      Stefan Csomor
 
- // Modified by:
 
- // Created:     08/05/99
 
- // Copyright:   (c) 1999 Stefan Csomor
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_GEOMETRY_H_
 
- #define _WX_GEOMETRY_H_
 
- #include "wx/defs.h"
 
- #if wxUSE_GEOMETRY
 
- #include "wx/utils.h"
 
- #include "wx/gdicmn.h"
 
- #include "wx/math.h"
 
- class WXDLLIMPEXP_FWD_BASE wxDataInputStream;
 
- class WXDLLIMPEXP_FWD_BASE wxDataOutputStream;
 
- // clipping from Cohen-Sutherland
 
- enum wxOutCode
 
- {
 
-     wxInside = 0x00 ,
 
-     wxOutLeft = 0x01 ,
 
-     wxOutRight = 0x02 ,
 
-     wxOutTop = 0x08 ,
 
-     wxOutBottom = 0x04
 
- };
 
- class WXDLLIMPEXP_CORE wxPoint2DInt
 
- {
 
- public :
 
-     inline wxPoint2DInt();
 
-     inline wxPoint2DInt( wxInt32 x , wxInt32 y );
 
-     inline wxPoint2DInt( const wxPoint2DInt &pt );
 
-     inline wxPoint2DInt( const wxPoint &pt );
 
-     // noops for this class, just return the coords
 
-     inline void GetFloor( wxInt32 *x , wxInt32 *y ) const;
 
-     inline void GetRounded( wxInt32 *x , wxInt32 *y ) const;
 
-     inline wxDouble GetVectorLength() const;
 
-            wxDouble GetVectorAngle() const;
 
-     inline void SetVectorLength( wxDouble length );
 
-            void SetVectorAngle( wxDouble degrees );
 
-            void SetPolarCoordinates( wxInt32 angle , wxInt32 length );
 
-     // set the vector length to 1.0, preserving the angle
 
-     inline void Normalize();
 
-     inline wxDouble GetDistance( const wxPoint2DInt &pt ) const;
 
-     inline wxDouble GetDistanceSquare( const wxPoint2DInt &pt ) const;
 
-     inline wxInt32 GetDotProduct( const wxPoint2DInt &vec ) const;
 
-     inline wxInt32 GetCrossProduct( const wxPoint2DInt &vec ) const;
 
-     // the reflection of this point
 
-     inline wxPoint2DInt operator-();
 
-     inline wxPoint2DInt& operator=(const wxPoint2DInt& pt);
 
-     inline wxPoint2DInt& operator+=(const wxPoint2DInt& pt);
 
-     inline wxPoint2DInt& operator-=(const wxPoint2DInt& pt);
 
-     inline wxPoint2DInt& operator*=(const wxPoint2DInt& pt);
 
-     inline wxPoint2DInt& operator*=(wxDouble n);
 
-     inline wxPoint2DInt& operator*=(wxInt32 n);
 
-     inline wxPoint2DInt& operator/=(const wxPoint2DInt& pt);
 
-     inline wxPoint2DInt& operator/=(wxDouble n);
 
-     inline wxPoint2DInt& operator/=(wxInt32 n);
 
-     inline operator wxPoint() const;
 
-     inline bool operator==(const wxPoint2DInt& pt) const;
 
-     inline bool operator!=(const wxPoint2DInt& pt) const;
 
- #if wxUSE_STREAMS
 
-     void WriteTo( wxDataOutputStream &stream ) const;
 
-     void ReadFrom( wxDataInputStream &stream );
 
- #endif // wxUSE_STREAMS
 
-     wxInt32 m_x;
 
-     wxInt32 m_y;
 
- };
 
- inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
 
- inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
 
- inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
 
- inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt);
 
- inline wxPoint2DInt operator*(wxDouble n , const wxPoint2DInt& pt);
 
- inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n);
 
- inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxDouble n);
 
- inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2);
 
- inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n);
 
- inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxDouble n);
 
- inline wxPoint2DInt::wxPoint2DInt()
 
- {
 
-     m_x = 0;
 
-     m_y = 0;
 
- }
 
- inline wxPoint2DInt::wxPoint2DInt( wxInt32 x , wxInt32 y )
 
- {
 
-     m_x = x;
 
-     m_y = y;
 
- }
 
- inline wxPoint2DInt::wxPoint2DInt( const wxPoint2DInt &pt )
 
- {
 
-     m_x = pt.m_x;
 
-     m_y = pt.m_y;
 
- }
 
- inline wxPoint2DInt::wxPoint2DInt( const wxPoint &pt )
 
- {
 
-     m_x = pt.x;
 
-     m_y = pt.y;
 
- }
 
- inline void wxPoint2DInt::GetFloor( wxInt32 *x , wxInt32 *y ) const
 
- {
 
-     if ( x )
 
-         *x = m_x;
 
-     if ( y )
 
-         *y = m_y;
 
- }
 
- inline void wxPoint2DInt::GetRounded( wxInt32 *x , wxInt32 *y ) const
 
- {
 
-     GetFloor(x, y);
 
- }
 
- inline wxDouble wxPoint2DInt::GetVectorLength() const
 
- {
 
-     // cast needed MIPSpro compiler under SGI
 
-     return sqrt( (double)(m_x)*(m_x) + (m_y)*(m_y) );
 
- }
 
- inline void wxPoint2DInt::SetVectorLength( wxDouble length )
 
- {
 
-     wxDouble before = GetVectorLength();
 
-     m_x = (wxInt32)(m_x * length / before);
 
-     m_y = (wxInt32)(m_y * length / before);
 
- }
 
- inline void wxPoint2DInt::Normalize()
 
- {
 
-     SetVectorLength( 1 );
 
- }
 
- inline wxDouble wxPoint2DInt::GetDistance( const wxPoint2DInt &pt ) const
 
- {
 
-     return sqrt( GetDistanceSquare( pt ) );
 
- }
 
- inline wxDouble wxPoint2DInt::GetDistanceSquare( const wxPoint2DInt &pt ) const
 
- {
 
-     return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) );
 
- }
 
- inline wxInt32 wxPoint2DInt::GetDotProduct( const wxPoint2DInt &vec ) const
 
- {
 
-     return ( m_x * vec.m_x + m_y * vec.m_y );
 
- }
 
- inline wxInt32 wxPoint2DInt::GetCrossProduct( const wxPoint2DInt &vec ) const
 
- {
 
-     return ( m_x * vec.m_y - vec.m_x * m_y );
 
- }
 
- inline wxPoint2DInt::operator wxPoint() const
 
- {
 
-     return wxPoint( m_x, m_y);
 
- }
 
- inline wxPoint2DInt wxPoint2DInt::operator-()
 
- {
 
-     return wxPoint2DInt( -m_x, -m_y);
 
- }
 
- inline wxPoint2DInt& wxPoint2DInt::operator=(const wxPoint2DInt& pt)
 
- {
 
-     if (this != &pt)
 
-     {
 
-         m_x = pt.m_x;
 
-         m_y = pt.m_y;
 
-     }
 
-     return *this;
 
- }
 
- inline wxPoint2DInt& wxPoint2DInt::operator+=(const wxPoint2DInt& pt)
 
- {
 
-     m_x = m_x + pt.m_x;
 
-     m_y = m_y + pt.m_y;
 
-     return *this;
 
- }
 
- inline wxPoint2DInt& wxPoint2DInt::operator-=(const wxPoint2DInt& pt)
 
- {
 
-     m_x = m_x - pt.m_x;
 
-     m_y = m_y - pt.m_y;
 
-     return *this;
 
- }
 
- inline wxPoint2DInt& wxPoint2DInt::operator*=(const wxPoint2DInt& pt)
 
- {
 
-     m_x = m_x * pt.m_x;
 
-     m_y = m_y * pt.m_y;
 
-     return *this;
 
- }
 
- inline wxPoint2DInt& wxPoint2DInt::operator/=(const wxPoint2DInt& pt)
 
- {
 
-     m_x = m_x / pt.m_x;
 
-     m_y = m_y / pt.m_y;
 
-     return *this;
 
- }
 
- inline bool wxPoint2DInt::operator==(const wxPoint2DInt& pt) const
 
- {
 
-     return m_x == pt.m_x && m_y == pt.m_y;
 
- }
 
- inline bool wxPoint2DInt::operator!=(const wxPoint2DInt& pt) const
 
- {
 
-     return m_x != pt.m_x || m_y != pt.m_y;
 
- }
 
- inline wxPoint2DInt operator+(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
 
- {
 
-     return wxPoint2DInt( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y );
 
- }
 
- inline wxPoint2DInt operator-(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
 
- {
 
-     return wxPoint2DInt( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y );
 
- }
 
- inline wxPoint2DInt operator*(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
 
- {
 
-     return wxPoint2DInt( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y );
 
- }
 
- inline wxPoint2DInt operator*(wxInt32 n , const wxPoint2DInt& pt)
 
- {
 
-     return wxPoint2DInt( pt.m_x * n , pt.m_y * n );
 
- }
 
- inline wxPoint2DInt operator*(wxDouble n , const wxPoint2DInt& pt)
 
- {
 
-     return wxPoint2DInt( static_cast<wxInt32>(pt.m_x * n) ,
 
-         static_cast<wxInt32>(pt.m_y * n) );
 
- }
 
- inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxInt32 n)
 
- {
 
-     return wxPoint2DInt( pt.m_x * n , pt.m_y * n );
 
- }
 
- inline wxPoint2DInt operator*(const wxPoint2DInt& pt , wxDouble n)
 
- {
 
-     return wxPoint2DInt( static_cast<wxInt32>(pt.m_x * n) ,
 
-         static_cast<wxInt32>(pt.m_y * n) );
 
- }
 
- inline wxPoint2DInt operator/(const wxPoint2DInt& pt1 , const wxPoint2DInt& pt2)
 
- {
 
-     return wxPoint2DInt( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y );
 
- }
 
- inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxInt32 n)
 
- {
 
-     return wxPoint2DInt( pt.m_x / n , pt.m_y / n );
 
- }
 
- inline wxPoint2DInt operator/(const wxPoint2DInt& pt , wxDouble n)
 
- {
 
-     return wxPoint2DInt( static_cast<wxInt32>(pt.m_x / n) ,
 
-         static_cast<wxInt32>(pt.m_y / n) );
 
- }
 
- // wxPoint2Ds represent a point or a vector in a 2d coordinate system
 
- class WXDLLIMPEXP_CORE wxPoint2DDouble
 
- {
 
- public :
 
-     inline wxPoint2DDouble();
 
-     inline wxPoint2DDouble( wxDouble x , wxDouble y );
 
-     inline wxPoint2DDouble( const wxPoint2DDouble &pt );
 
-     wxPoint2DDouble( const wxPoint2DInt &pt )
 
-         { m_x = (wxDouble) pt.m_x ; m_y = (wxDouble) pt.m_y ; }
 
-     wxPoint2DDouble( const wxPoint &pt )
 
-         { m_x = (wxDouble) pt.x ; m_y = (wxDouble) pt.y ; }
 
-     // two different conversions to integers, floor and rounding
 
-     inline void GetFloor( wxInt32 *x , wxInt32 *y ) const;
 
-     inline void GetRounded( wxInt32 *x , wxInt32 *y ) const;
 
-     inline wxDouble GetVectorLength() const;
 
-      wxDouble GetVectorAngle() const ;
 
-     void SetVectorLength( wxDouble length );
 
-     void SetVectorAngle( wxDouble degrees );
 
-     void SetPolarCoordinates( wxDouble angle , wxDouble length );
 
-     // set the vector length to 1.0, preserving the angle
 
-     void Normalize();
 
-     inline wxDouble GetDistance( const wxPoint2DDouble &pt ) const;
 
-     inline wxDouble GetDistanceSquare( const wxPoint2DDouble &pt ) const;
 
-     inline wxDouble GetDotProduct( const wxPoint2DDouble &vec ) const;
 
-     inline wxDouble GetCrossProduct( const wxPoint2DDouble &vec ) const;
 
-     // the reflection of this point
 
-     inline wxPoint2DDouble operator-();
 
-     inline wxPoint2DDouble& operator=(const wxPoint2DDouble& pt);
 
-     inline wxPoint2DDouble& operator+=(const wxPoint2DDouble& pt);
 
-     inline wxPoint2DDouble& operator-=(const wxPoint2DDouble& pt);
 
-     inline wxPoint2DDouble& operator*=(const wxPoint2DDouble& pt);
 
-     inline wxPoint2DDouble& operator*=(wxDouble n);
 
-     inline wxPoint2DDouble& operator*=(wxInt32 n);
 
-     inline wxPoint2DDouble& operator/=(const wxPoint2DDouble& pt);
 
-     inline wxPoint2DDouble& operator/=(wxDouble n);
 
-     inline wxPoint2DDouble& operator/=(wxInt32 n);
 
-     inline bool operator==(const wxPoint2DDouble& pt) const;
 
-     inline bool operator!=(const wxPoint2DDouble& pt) const;
 
-     wxDouble m_x;
 
-     wxDouble m_y;
 
- };
 
- inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
 
- inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
 
- inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
 
- inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt);
 
- inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt);
 
- inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n);
 
- inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n);
 
- inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2);
 
- inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n);
 
- inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n);
 
- inline wxPoint2DDouble::wxPoint2DDouble()
 
- {
 
-     m_x = 0.0;
 
-     m_y = 0.0;
 
- }
 
- inline wxPoint2DDouble::wxPoint2DDouble( wxDouble x , wxDouble y )
 
- {
 
-     m_x = x;
 
-     m_y = y;
 
- }
 
- inline wxPoint2DDouble::wxPoint2DDouble( const wxPoint2DDouble &pt )
 
- {
 
-     m_x = pt.m_x;
 
-     m_y = pt.m_y;
 
- }
 
- inline void wxPoint2DDouble::GetFloor( wxInt32 *x , wxInt32 *y ) const
 
- {
 
-     *x = (wxInt32) floor( m_x );
 
-     *y = (wxInt32) floor( m_y );
 
- }
 
- inline void wxPoint2DDouble::GetRounded( wxInt32 *x , wxInt32 *y ) const
 
- {
 
-     *x = (wxInt32) floor( m_x + 0.5 );
 
-     *y = (wxInt32) floor( m_y + 0.5);
 
- }
 
- inline wxDouble wxPoint2DDouble::GetVectorLength() const
 
- {
 
-     return sqrt( (m_x)*(m_x) + (m_y)*(m_y) ) ;
 
- }
 
- inline void wxPoint2DDouble::SetVectorLength( wxDouble length )
 
- {
 
-     wxDouble before = GetVectorLength() ;
 
-     m_x = (m_x * length / before) ;
 
-     m_y = (m_y * length / before) ;
 
- }
 
- inline void wxPoint2DDouble::Normalize()
 
- {
 
-     SetVectorLength( 1 );
 
- }
 
- inline wxDouble wxPoint2DDouble::GetDistance( const wxPoint2DDouble &pt ) const
 
- {
 
-     return sqrt( GetDistanceSquare( pt ) );
 
- }
 
- inline wxDouble wxPoint2DDouble::GetDistanceSquare( const wxPoint2DDouble &pt ) const
 
- {
 
-     return ( (pt.m_x-m_x)*(pt.m_x-m_x) + (pt.m_y-m_y)*(pt.m_y-m_y) );
 
- }
 
- inline wxDouble wxPoint2DDouble::GetDotProduct( const wxPoint2DDouble &vec ) const
 
- {
 
-     return ( m_x * vec.m_x + m_y * vec.m_y );
 
- }
 
- inline wxDouble wxPoint2DDouble::GetCrossProduct( const wxPoint2DDouble &vec ) const
 
- {
 
-     return ( m_x * vec.m_y - vec.m_x * m_y );
 
- }
 
- inline wxPoint2DDouble wxPoint2DDouble::operator-()
 
- {
 
-     return wxPoint2DDouble( -m_x, -m_y);
 
- }
 
- inline wxPoint2DDouble& wxPoint2DDouble::operator=(const wxPoint2DDouble& pt)
 
- {
 
-     if (this != &pt)
 
-     {
 
-         m_x = pt.m_x;
 
-         m_y = pt.m_y;
 
-     }
 
-     return *this;
 
- }
 
- inline wxPoint2DDouble& wxPoint2DDouble::operator+=(const wxPoint2DDouble& pt)
 
- {
 
-     m_x = m_x + pt.m_x;
 
-     m_y = m_y + pt.m_y;
 
-     return *this;
 
- }
 
- inline wxPoint2DDouble& wxPoint2DDouble::operator-=(const wxPoint2DDouble& pt)
 
- {
 
-     m_x = m_x - pt.m_x;
 
-     m_y = m_y - pt.m_y;
 
-     return *this;
 
- }
 
- inline wxPoint2DDouble& wxPoint2DDouble::operator*=(const wxPoint2DDouble& pt)
 
- {
 
-     m_x = m_x * pt.m_x;
 
-     m_y = m_y * pt.m_y;
 
-     return *this;
 
- }
 
- inline wxPoint2DDouble& wxPoint2DDouble::operator/=(const wxPoint2DDouble& pt)
 
- {
 
-     m_x = m_x / pt.m_x;
 
-     m_y = m_y / pt.m_y;
 
-     return *this;
 
- }
 
- inline bool wxPoint2DDouble::operator==(const wxPoint2DDouble& pt) const
 
- {
 
-     return wxIsSameDouble(m_x, pt.m_x) && wxIsSameDouble(m_y, pt.m_y);
 
- }
 
- inline bool wxPoint2DDouble::operator!=(const wxPoint2DDouble& pt) const
 
- {
 
-     return !(*this == pt);
 
- }
 
- inline wxPoint2DDouble operator+(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
 
- {
 
-     return wxPoint2DDouble( pt1.m_x + pt2.m_x , pt1.m_y + pt2.m_y );
 
- }
 
- inline wxPoint2DDouble operator-(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
 
- {
 
-     return wxPoint2DDouble( pt1.m_x - pt2.m_x , pt1.m_y - pt2.m_y );
 
- }
 
- inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
 
- {
 
-     return wxPoint2DDouble( pt1.m_x * pt2.m_x , pt1.m_y * pt2.m_y );
 
- }
 
- inline wxPoint2DDouble operator*(wxDouble n , const wxPoint2DDouble& pt)
 
- {
 
-     return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
 
- }
 
- inline wxPoint2DDouble operator*(wxInt32 n , const wxPoint2DDouble& pt)
 
- {
 
-     return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
 
- }
 
- inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxDouble n)
 
- {
 
-     return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
 
- }
 
- inline wxPoint2DDouble operator*(const wxPoint2DDouble& pt , wxInt32 n)
 
- {
 
-     return wxPoint2DDouble( pt.m_x * n , pt.m_y * n );
 
- }
 
- inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt1 , const wxPoint2DDouble& pt2)
 
- {
 
-     return wxPoint2DDouble( pt1.m_x / pt2.m_x , pt1.m_y / pt2.m_y );
 
- }
 
- inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxDouble n)
 
- {
 
-     return wxPoint2DDouble( pt.m_x / n , pt.m_y / n );
 
- }
 
- inline wxPoint2DDouble operator/(const wxPoint2DDouble& pt , wxInt32 n)
 
- {
 
-     return wxPoint2DDouble( pt.m_x / n , pt.m_y / n );
 
- }
 
- // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
 
- // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
 
- // left <= x < right  and top <= m_y < bottom , thus it is a half open interval.
 
- class WXDLLIMPEXP_CORE wxRect2DDouble
 
- {
 
- public:
 
-     wxRect2DDouble()
 
-         { m_x = m_y = m_width = m_height = 0; }
 
-     wxRect2DDouble(wxDouble x, wxDouble y, wxDouble w, wxDouble h)
 
-         { m_x = x; m_y = y; m_width = w;  m_height = h; }
 
- /*
 
-     wxRect2DDouble(const wxPoint2DDouble& topLeft, const wxPoint2DDouble& bottomRight);
 
-     wxRect2DDouble(const wxPoint2DDouble& pos, const wxSize& size);
 
-     wxRect2DDouble(const wxRect2DDouble& rect);
 
- */
 
-         // single attribute accessors
 
-     wxPoint2DDouble GetPosition() const
 
-         { return wxPoint2DDouble(m_x, m_y); }
 
-     wxSize GetSize() const
 
-         { return wxSize((int) m_width, (int) m_height); }
 
-     // for the edge and corner accessors there are two setters counterparts, the Set.. functions keep the other corners at their
 
-         // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners appropriately
 
-     inline wxDouble GetLeft() const { return m_x; }
 
-     inline void SetLeft( wxDouble n ) { m_width += m_x - n; m_x = n; }
 
-     inline void MoveLeftTo( wxDouble n ) { m_x = n; }
 
-     inline wxDouble GetTop() const { return m_y; }
 
-     inline void SetTop( wxDouble n ) { m_height += m_y - n; m_y = n; }
 
-     inline void MoveTopTo( wxDouble n ) { m_y = n; }
 
-     inline wxDouble GetBottom() const { return m_y + m_height; }
 
-     inline void SetBottom( wxDouble n ) { m_height += n - (m_y+m_height);}
 
-     inline void MoveBottomTo( wxDouble n ) { m_y = n - m_height; }
 
-     inline wxDouble GetRight() const { return m_x + m_width; }
 
-     inline void SetRight( wxDouble n ) { m_width += n - (m_x+m_width) ; }
 
-     inline void MoveRightTo( wxDouble n ) { m_x = n - m_width; }
 
-     inline wxPoint2DDouble GetLeftTop() const
 
-         { return wxPoint2DDouble( m_x , m_y ); }
 
-     inline void SetLeftTop( const wxPoint2DDouble &pt )
 
-         { m_width += m_x - pt.m_x; m_height += m_y - pt.m_y; m_x = pt.m_x; m_y = pt.m_y; }
 
-     inline void MoveLeftTopTo( const wxPoint2DDouble &pt )
 
-         { m_x = pt.m_x; m_y = pt.m_y; }
 
-     inline wxPoint2DDouble GetLeftBottom() const
 
-         { return wxPoint2DDouble( m_x , m_y + m_height ); }
 
-     inline void SetLeftBottom( const wxPoint2DDouble &pt )
 
-         { m_width += m_x - pt.m_x; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x; }
 
-     inline void MoveLeftBottomTo( const wxPoint2DDouble &pt )
 
-         { m_x = pt.m_x; m_y = pt.m_y - m_height; }
 
-     inline wxPoint2DDouble GetRightTop() const
 
-         { return wxPoint2DDouble( m_x+m_width , m_y ); }
 
-     inline void SetRightTop( const wxPoint2DDouble &pt )
 
-         { m_width += pt.m_x - ( m_x + m_width ); m_height += m_y - pt.m_y; m_y = pt.m_y; }
 
-     inline void MoveRightTopTo( const wxPoint2DDouble &pt )
 
-         { m_x = pt.m_x - m_width; m_y = pt.m_y; }
 
-     inline wxPoint2DDouble GetRightBottom() const
 
-         { return wxPoint2DDouble( m_x+m_width , m_y + m_height ); }
 
-     inline void SetRightBottom( const wxPoint2DDouble &pt )
 
-         { m_width += pt.m_x - ( m_x + m_width ); m_height += pt.m_y - (m_y+m_height);}
 
-     inline void MoveRightBottomTo( const wxPoint2DDouble &pt )
 
-         { m_x = pt.m_x - m_width; m_y = pt.m_y - m_height; }
 
-     inline wxPoint2DDouble GetCentre() const
 
-         { return wxPoint2DDouble( m_x+m_width/2 , m_y+m_height/2 ); }
 
-     inline void SetCentre( const wxPoint2DDouble &pt )
 
-         { MoveCentreTo( pt ); }    // since this is impossible without moving...
 
-     inline void MoveCentreTo( const wxPoint2DDouble &pt )
 
-         { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); }
 
-     inline wxOutCode GetOutCode( const wxPoint2DDouble &pt ) const
 
-         { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
 
-                      ( ( pt.m_x > m_x + m_width ) ? wxOutRight : 0 ) +
 
-                      ( ( pt.m_y < m_y ) ? wxOutTop : 0 )  +
 
-                      ( ( pt.m_y > m_y + m_height ) ? wxOutBottom : 0 )); }
 
-     inline wxOutCode GetOutcode(const wxPoint2DDouble &pt) const
 
-         { return GetOutCode(pt) ; }
 
-     inline bool Contains( const wxPoint2DDouble &pt ) const
 
-         { return  GetOutCode( pt ) == wxInside; }
 
-     inline bool Contains( const wxRect2DDouble &rect ) const
 
-         { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
 
-                 ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); }
 
-     inline bool IsEmpty() const
 
-         { return m_width <= 0 || m_height <= 0; }
 
-     inline bool HaveEqualSize( const wxRect2DDouble &rect ) const
 
-         { return wxIsSameDouble(rect.m_width, m_width) && wxIsSameDouble(rect.m_height, m_height); }
 
-     inline void Inset( wxDouble x , wxDouble y )
 
-         { m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; }
 
-     inline void Inset( wxDouble left , wxDouble top ,wxDouble right , wxDouble bottom  )
 
-         { m_x += left; m_y += top; m_width -= left + right; m_height -= top + bottom;}
 
-     inline void Offset( const wxPoint2DDouble &pt )
 
-         { m_x += pt.m_x; m_y += pt.m_y; }
 
-     void ConstrainTo( const wxRect2DDouble &rect );
 
-     inline wxPoint2DDouble Interpolate( wxInt32 widthfactor , wxInt32 heightfactor )
 
-         { return wxPoint2DDouble( m_x + m_width * widthfactor , m_y + m_height * heightfactor ); }
 
-     static void Intersect( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest );
 
-     inline void Intersect( const wxRect2DDouble &otherRect )
 
-         { Intersect( *this , otherRect , this ); }
 
-     inline wxRect2DDouble CreateIntersection( const wxRect2DDouble &otherRect ) const
 
-         { wxRect2DDouble result; Intersect( *this , otherRect , &result); return result; }
 
-     bool Intersects( const wxRect2DDouble &rect ) const;
 
-     static void Union( const wxRect2DDouble &src1 , const wxRect2DDouble &src2 , wxRect2DDouble *dest );
 
-     void Union( const wxRect2DDouble &otherRect )
 
-         { Union( *this , otherRect , this ); }
 
-     void Union( const wxPoint2DDouble &pt );
 
-     inline wxRect2DDouble CreateUnion( const wxRect2DDouble &otherRect ) const
 
-         { wxRect2DDouble result; Union( *this , otherRect , &result); return result; }
 
-     inline void Scale( wxDouble f )
 
-         { m_x *= f; m_y *= f; m_width *= f; m_height *= f;}
 
-     inline void Scale( wxInt32 num , wxInt32 denum )
 
-         { m_x *= ((wxDouble)num)/((wxDouble)denum); m_y *= ((wxDouble)num)/((wxDouble)denum);
 
-                 m_width *= ((wxDouble)num)/((wxDouble)denum); m_height *= ((wxDouble)num)/((wxDouble)denum);}
 
-     wxRect2DDouble& operator = (const wxRect2DDouble& rect);
 
-     inline bool operator == (const wxRect2DDouble& rect) const
 
-         { return wxIsSameDouble(m_x, rect.m_x) && wxIsSameDouble(m_y, rect.m_y) && HaveEqualSize(rect); }
 
-     inline bool operator != (const wxRect2DDouble& rect) const
 
-         { return !(*this == rect); }
 
-     wxDouble  m_x;
 
-     wxDouble  m_y;
 
-     wxDouble  m_width;
 
-     wxDouble m_height;
 
- };
 
- // wxRect2Ds are a axis-aligned rectangles, each side of the rect is parallel to the x- or m_y- axis. The rectangle is either defined by the
 
- // top left and bottom right corner, or by the top left corner and size. A point is contained within the rectangle if
 
- // left <= x < right  and top <= m_y < bottom , thus it is a half open interval.
 
- class WXDLLIMPEXP_CORE wxRect2DInt
 
- {
 
- public:
 
-        wxRect2DInt() { m_x = m_y = m_width = m_height = 0; }
 
-        wxRect2DInt( const wxRect& r ) { m_x = r.x ; m_y = r.y ; m_width = r.width ; m_height = r.height ; }
 
-        wxRect2DInt(wxInt32 x, wxInt32 y, wxInt32 w, wxInt32 h) { m_x = x; m_y = y; m_width = w;  m_height = h; }
 
-        wxRect2DInt(const wxPoint2DInt& topLeft, const wxPoint2DInt& bottomRight);
 
-        inline wxRect2DInt(const wxPoint2DInt& pos, const wxSize& size);
 
-        inline wxRect2DInt(const wxRect2DInt& rect);
 
-         // single attribute accessors
 
-        wxPoint2DInt GetPosition() const { return wxPoint2DInt(m_x, m_y); }
 
-        wxSize GetSize() const { return wxSize(m_width, m_height); }
 
-         // for the edge and corner accessors there are two setters counterparts, the Set.. functions keep the other corners at their
 
-         // position whenever sensible, the Move.. functions keep the size of the rect and move the other corners appropriately
 
-       inline wxInt32 GetLeft() const { return m_x; }
 
-        inline void SetLeft( wxInt32 n ) { m_width += m_x - n; m_x = n; }
 
-        inline void MoveLeftTo( wxInt32 n ) { m_x = n; }
 
-        inline wxInt32 GetTop() const { return m_y; }
 
-        inline void SetTop( wxInt32 n ) { m_height += m_y - n; m_y = n; }
 
-        inline void MoveTopTo( wxInt32 n ) { m_y = n; }
 
-        inline wxInt32 GetBottom() const { return m_y + m_height; }
 
-        inline void SetBottom( wxInt32 n ) { m_height += n - (m_y+m_height);}
 
-        inline void MoveBottomTo( wxInt32 n ) { m_y = n - m_height; }
 
-        inline wxInt32 GetRight() const { return m_x + m_width; }
 
-        inline void SetRight( wxInt32 n ) { m_width += n - (m_x+m_width) ; }
 
-        inline void MoveRightTo( wxInt32 n ) { m_x = n - m_width; }
 
-         inline wxPoint2DInt GetLeftTop() const { return wxPoint2DInt( m_x , m_y ); }
 
-         inline void SetLeftTop( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x; m_height += m_y - pt.m_y; m_x = pt.m_x; m_y = pt.m_y; }
 
-         inline void MoveLeftTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x; m_y = pt.m_y; }
 
-         inline wxPoint2DInt GetLeftBottom() const { return wxPoint2DInt( m_x , m_y + m_height ); }
 
-         inline void SetLeftBottom( const wxPoint2DInt &pt ) { m_width += m_x - pt.m_x; m_height += pt.m_y - (m_y+m_height) ; m_x = pt.m_x; }
 
-         inline void MoveLeftBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x; m_y = pt.m_y - m_height; }
 
-         inline wxPoint2DInt GetRightTop() const { return wxPoint2DInt( m_x+m_width , m_y ); }
 
-         inline void SetRightTop( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ); m_height += m_y - pt.m_y; m_y = pt.m_y; }
 
-         inline void MoveRightTopTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width; m_y = pt.m_y; }
 
-         inline wxPoint2DInt GetRightBottom() const { return wxPoint2DInt( m_x+m_width , m_y + m_height ); }
 
-         inline void SetRightBottom( const wxPoint2DInt &pt ) { m_width += pt.m_x - ( m_x + m_width ); m_height += pt.m_y - (m_y+m_height);}
 
-         inline void MoveRightBottomTo( const wxPoint2DInt &pt ) { m_x = pt.m_x - m_width; m_y = pt.m_y - m_height; }
 
-         inline wxPoint2DInt GetCentre() const { return wxPoint2DInt( m_x+m_width/2 , m_y+m_height/2 ); }
 
-         inline void SetCentre( const wxPoint2DInt &pt ) { MoveCentreTo( pt ); }    // since this is impossible without moving...
 
-         inline void MoveCentreTo( const wxPoint2DInt &pt ) { m_x += pt.m_x - (m_x+m_width/2) , m_y += pt.m_y -(m_y+m_height/2); }
 
-         inline wxOutCode GetOutCode( const wxPoint2DInt &pt ) const
 
-             { return (wxOutCode) (( ( pt.m_x < m_x ) ? wxOutLeft : 0 ) +
 
-                      ( ( pt.m_x >= m_x + m_width ) ? wxOutRight : 0 ) +
 
-                      ( ( pt.m_y < m_y ) ? wxOutTop : 0 )  +
 
-                      ( ( pt.m_y >= m_y + m_height ) ? wxOutBottom : 0 )); }
 
-         inline wxOutCode GetOutcode( const wxPoint2DInt &pt ) const
 
-             { return GetOutCode( pt ) ; }
 
-         inline bool Contains( const wxPoint2DInt &pt ) const
 
-             { return  GetOutCode( pt ) == wxInside; }
 
-         inline bool Contains( const wxRect2DInt &rect ) const
 
-             { return ( ( ( m_x <= rect.m_x ) && ( rect.m_x + rect.m_width <= m_x + m_width ) ) &&
 
-                 ( ( m_y <= rect.m_y ) && ( rect.m_y + rect.m_height <= m_y + m_height ) ) ); }
 
-         inline bool IsEmpty() const
 
-             { return ( m_width <= 0 || m_height <= 0 ); }
 
-         inline bool HaveEqualSize( const wxRect2DInt &rect ) const
 
-             { return ( rect.m_width == m_width && rect.m_height == m_height ); }
 
-         inline void Inset( wxInt32 x , wxInt32 y ) { m_x += x; m_y += y; m_width -= 2 * x; m_height -= 2 * y; }
 
-         inline void Inset( wxInt32 left , wxInt32 top ,wxInt32 right , wxInt32 bottom  )
 
-             { m_x += left; m_y += top; m_width -= left + right; m_height -= top + bottom;}
 
-         inline void Offset( const wxPoint2DInt &pt ) { m_x += pt.m_x; m_y += pt.m_y; }
 
-         void ConstrainTo( const wxRect2DInt &rect );
 
-         inline wxPoint2DInt Interpolate( wxInt32 widthfactor , wxInt32 heightfactor ) { return wxPoint2DInt( m_x + m_width * widthfactor , m_y + m_height * heightfactor ); }
 
-         static void Intersect( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest );
 
-         inline void Intersect( const wxRect2DInt &otherRect ) { Intersect( *this , otherRect , this ); }
 
-         inline wxRect2DInt CreateIntersection( const wxRect2DInt &otherRect ) const { wxRect2DInt result; Intersect( *this , otherRect , &result); return result; }
 
-         bool Intersects( const wxRect2DInt &rect ) const;
 
-         static void Union( const wxRect2DInt &src1 , const wxRect2DInt &src2 , wxRect2DInt *dest );
 
-         void Union( const wxRect2DInt &otherRect )  { Union( *this , otherRect , this ); }
 
-         void Union( const wxPoint2DInt &pt );
 
-         inline wxRect2DInt CreateUnion( const wxRect2DInt &otherRect ) const { wxRect2DInt result; Union( *this , otherRect , &result); return result; }
 
-         inline void Scale( wxInt32 f ) { m_x *= f; m_y *= f; m_width *= f; m_height *= f;}
 
-         inline void Scale( wxInt32 num , wxInt32 denum )
 
-             { m_x *= ((wxInt32)num)/((wxInt32)denum); m_y *= ((wxInt32)num)/((wxInt32)denum);
 
-                 m_width *= ((wxInt32)num)/((wxInt32)denum); m_height *= ((wxInt32)num)/((wxInt32)denum);}
 
-        wxRect2DInt& operator = (const wxRect2DInt& rect);
 
-        bool operator == (const wxRect2DInt& rect) const;
 
-        bool operator != (const wxRect2DInt& rect) const;
 
- #if wxUSE_STREAMS
 
-        void WriteTo( wxDataOutputStream &stream ) const;
 
-        void ReadFrom( wxDataInputStream &stream );
 
- #endif // wxUSE_STREAMS
 
-        wxInt32 m_x;
 
-        wxInt32 m_y;
 
-        wxInt32 m_width;
 
-        wxInt32 m_height;
 
- };
 
- inline wxRect2DInt::wxRect2DInt( const wxRect2DInt &r )
 
- {
 
-     m_x = r.m_x;
 
-     m_y = r.m_y;
 
-     m_width = r.m_width;
 
-     m_height = r.m_height;
 
- }
 
- inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt &a , const wxPoint2DInt &b)
 
- {
 
-     m_x = wxMin( a.m_x , b.m_x );
 
-     m_y = wxMin( a.m_y , b.m_y );
 
-     m_width = abs( a.m_x - b.m_x );
 
-     m_height = abs( a.m_y - b.m_y );
 
- }
 
- inline wxRect2DInt::wxRect2DInt( const wxPoint2DInt& pos, const wxSize& size)
 
- {
 
-     m_x = pos.m_x;
 
-     m_y = pos.m_y;
 
-     m_width = size.x;
 
-     m_height = size.y;
 
- }
 
- inline bool wxRect2DInt::operator == (const wxRect2DInt& rect) const
 
- {
 
-     return (m_x==rect.m_x && m_y==rect.m_y &&
 
-             m_width==rect.m_width && m_height==rect.m_height);
 
- }
 
- inline bool wxRect2DInt::operator != (const wxRect2DInt& rect) const
 
- {
 
-     return !(*this == rect);
 
- }
 
- class WXDLLIMPEXP_CORE wxTransform2D
 
- {
 
- public :
 
-     virtual ~wxTransform2D() { }
 
-     virtual void                    Transform( wxPoint2DInt* pt )const  = 0;
 
-     virtual void                    Transform( wxRect2DInt* r ) const;
 
-     virtual wxPoint2DInt    Transform( const wxPoint2DInt &pt ) const;
 
-     virtual wxRect2DInt        Transform( const wxRect2DInt &r ) const ;
 
-     virtual void                    InverseTransform( wxPoint2DInt* pt ) const  = 0;
 
-     virtual void                    InverseTransform( wxRect2DInt* r ) const ;
 
-     virtual wxPoint2DInt    InverseTransform( const wxPoint2DInt &pt ) const ;
 
-     virtual wxRect2DInt        InverseTransform( const wxRect2DInt &r ) const ;
 
- };
 
- #endif // wxUSE_GEOMETRY
 
- #endif // _WX_GEOMETRY_H_
 
 
  |