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							- ///////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/msw/ole/dropsrc.h
 
- // Purpose:     declaration of the wxDropSource class
 
- // Author:      Vadim Zeitlin
 
- // Modified by:
 
- // Created:     06.03.98
 
- // Copyright:   (c) 1998 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
 
- // Licence:     wxWindows licence
 
- ///////////////////////////////////////////////////////////////////////////////
 
- #ifndef   _WX_OLEDROPSRC_H
 
- #define   _WX_OLEDROPSRC_H
 
- #if wxUSE_DRAG_AND_DROP
 
- // ----------------------------------------------------------------------------
 
- // forward declarations
 
- // ----------------------------------------------------------------------------
 
- class wxIDropSource;
 
- class WXDLLIMPEXP_FWD_CORE wxDataObject;
 
- class WXDLLIMPEXP_FWD_CORE wxWindow;
 
- // ----------------------------------------------------------------------------
 
- // macros
 
- // ----------------------------------------------------------------------------
 
- // this macro may be used instead for wxDropSource ctor arguments: it will use
 
- // the cursor 'name' from the resources under MSW, but will expand to
 
- // something else under GTK. If you don't use it, you will have to use #ifdef
 
- // in the application code.
 
- #define wxDROP_ICON(name)   wxCursor(wxT(#name))
 
- // ----------------------------------------------------------------------------
 
- // wxDropSource is used to start the drag-&-drop operation on associated
 
- // wxDataObject object. It's responsible for giving UI feedback while dragging.
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_CORE wxDropSource : public wxDropSourceBase
 
- {
 
- public:
 
-     // ctors: if you use default ctor you must call SetData() later!
 
-     //
 
-     // NB: the "wxWindow *win" parameter is unused and is here only for wxGTK
 
-     //     compatibility, as well as both icon parameters
 
-     wxDropSource(wxWindow *win = NULL,
 
-                  const wxCursor &cursorCopy = wxNullCursor,
 
-                  const wxCursor &cursorMove = wxNullCursor,
 
-                  const wxCursor &cursorStop = wxNullCursor);
 
-     wxDropSource(wxDataObject& data,
 
-                  wxWindow *win = NULL,
 
-                  const wxCursor &cursorCopy = wxNullCursor,
 
-                  const wxCursor &cursorMove = wxNullCursor,
 
-                  const wxCursor &cursorStop = wxNullCursor);
 
-     virtual ~wxDropSource();
 
-     // do it (call this in response to a mouse button press, for example)
 
-     // params: if bAllowMove is false, data can be only copied
 
-     virtual wxDragResult DoDragDrop(int flags = wxDrag_CopyOnly);
 
-     // overridable: you may give some custom UI feedback during d&d operation
 
-     // in this function (it's called on each mouse move, so it shouldn't be
 
-     // too slow). Just return false if you want default feedback.
 
-     virtual bool GiveFeedback(wxDragResult effect);
 
- protected:
 
-     void Init();
 
- private:
 
-     wxIDropSource *m_pIDropSource;  // the pointer to COM interface
 
-     wxDECLARE_NO_COPY_CLASS(wxDropSource);
 
- };
 
- #endif  //wxUSE_DRAG_AND_DROP
 
- #endif  //_WX_OLEDROPSRC_H
 
 
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