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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/osx/sound.h
 
- // Purpose:     wxSound class (loads and plays short Windows .wav files).
 
- //              Optional on non-Windows platforms.
 
- // Author:      Ryan Norton, Stefan Csomor
 
- // Modified by:
 
- // Created:     1998-01-01
 
- // Copyright:   (c) Ryan Norton, Stefan Csomor
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_SOUND_H_
 
- #define _WX_SOUND_H_
 
- #if wxUSE_SOUND
 
- #include "wx/object.h"
 
- class WXDLLIMPEXP_FWD_ADV wxSoundTimer;
 
- class WXDLLIMPEXP_ADV wxSoundData
 
- {
 
- public :
 
-     wxSoundData();
 
-     virtual ~wxSoundData();
 
-     virtual bool Play(unsigned int flags) = 0;
 
-     // stops the sound and deletes the optional timer
 
-     virtual void Stop();
 
-     // can be called by a timer for repeated tasks during playback
 
-     virtual void SoundTask();
 
-     // mark this to be deleted
 
-     virtual void MarkForDeletion();
 
-     virtual bool IsMarkedForDeletion() const { return m_markedForDeletion; }
 
-     // does the true work of stopping and cleaning up
 
-     virtual void DoStop() = 0;
 
- protected :
 
-     void CreateAndStartTimer();
 
-     unsigned int m_flags;
 
-     wxSoundTimer* m_pTimer;
 
-     bool m_markedForDeletion;
 
- } ;
 
- class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
 
- {
 
- public:
 
-     wxSound();
 
-     wxSound(const wxString& fileName, bool isResource = false);
 
-     wxSound(size_t size, const void* data);
 
-     virtual ~wxSound();
 
-     // Create from resource or file
 
-     bool  Create(const wxString& fileName, bool isResource = false);
 
-     // Create from data
 
-     bool Create(size_t size, const void* data);
 
-     bool IsOk() const { return m_data != NULL; }
 
-     // Stop playing any sound
 
-     static void Stop();
 
-     // Returns true if a sound is being played
 
-     static bool IsPlaying();
 
-     // Notification when a sound has stopped
 
-     static void SoundStopped(const wxSoundData* data);
 
- protected:
 
-     bool    DoPlay(unsigned flags) const;
 
-     void    Init();
 
- private:
 
-     // data of this object
 
-     class wxSoundData *m_data;
 
-     wxDECLARE_NO_COPY_CLASS(wxSound);
 
- };
 
- #endif
 
- #endif
 
-     // _WX_SOUND_H_
 
 
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