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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/sound.h
 
- // Purpose:     wxSoundBase class
 
- // Author:      Vaclav Slavik
 
- // Modified by:
 
- // Created:     2004/02/01
 
- // Copyright:   (c) 2004, Vaclav Slavik
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_SOUND_H_BASE_
 
- #define _WX_SOUND_H_BASE_
 
- #include "wx/defs.h"
 
- #if wxUSE_SOUND
 
- #include "wx/object.h"
 
- // ----------------------------------------------------------------------------
 
- // wxSoundBase: common wxSound code and interface
 
- // ----------------------------------------------------------------------------
 
- // Flags for wxSound::Play
 
- // NB: We can't use enum with some compilers, because they keep reporting
 
- //     nonexistent ambiguities between Play(unsigned) and static Play(const
 
- //     wxString&, unsigned).
 
- #define wxSOUND_SYNC  ((unsigned)0)
 
- #define wxSOUND_ASYNC ((unsigned)1)
 
- #define wxSOUND_LOOP  ((unsigned)2)
 
- // Base class for wxSound implementations
 
- class WXDLLIMPEXP_ADV wxSoundBase : public wxObject
 
- {
 
- public:
 
-     // Play the sound:
 
-     bool Play(unsigned flags = wxSOUND_ASYNC) const
 
-     {
 
-         wxASSERT_MSG( (flags & wxSOUND_LOOP) == 0 ||
 
-                       (flags & wxSOUND_ASYNC) != 0,
 
-                      wxT("sound can only be looped asynchronously") );
 
-         return DoPlay(flags);
 
-     }
 
-     // Plays sound from filename:
 
-     static bool Play(const wxString& filename, unsigned flags = wxSOUND_ASYNC);
 
- protected:
 
-     virtual bool DoPlay(unsigned flags) const = 0;
 
- };
 
- // ----------------------------------------------------------------------------
 
- // wxSound class implementation
 
- // ----------------------------------------------------------------------------
 
- #if defined(__WINDOWS__)
 
-     #include "wx/msw/sound.h"
 
- #elif defined(__WXCOCOA__)
 
-     #include "wx/cocoa/sound.h"
 
- #elif defined(__WXMAC__)
 
-     #include "wx/osx/sound.h"
 
- #elif defined(__WXPM__)
 
-     #include "wx/os2/sound.h"
 
- #elif defined(__UNIX__)
 
-     #include "wx/unix/sound.h"
 
- #endif
 
- // ----------------------------------------------------------------------------
 
- // wxSoundBase methods
 
- // ----------------------------------------------------------------------------
 
- inline bool wxSoundBase::Play(const wxString& filename, unsigned flags)
 
- {
 
-     wxSound snd(filename);
 
-     return snd.IsOk() ? snd.Play(flags) : false;
 
- }
 
- #endif // wxUSE_SOUND
 
- #endif // _WX_SOUND_H_BASE_
 
 
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