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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        samples/except/except.cpp
 
- // Purpose:     shows how C++ exceptions can be used in wxWidgets
 
- // Author:      Vadim Zeitlin
 
- // Modified by:
 
- // Created:     2003-09-17
 
- // Copyright:   (c) 2003-2005 Vadim Zeitlin
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- // ============================================================================
 
- // declarations
 
- // ============================================================================
 
- // ----------------------------------------------------------------------------
 
- // headers
 
- // ----------------------------------------------------------------------------
 
- // For compilers that support precompilation, includes "wx/wx.h".
 
- #include "wx/wxprec.h"
 
- #ifdef __BORLANDC__
 
-     #pragma hdrstop
 
- #endif
 
- #if !wxUSE_EXCEPTIONS
 
-     #error "This sample only works with wxUSE_EXCEPTIONS == 1"
 
- #endif // !wxUSE_EXCEPTIONS
 
- // for all others, include the necessary headers (this file is usually all you
 
- // need because it includes almost all "standard" wxWidgets headers)
 
- #ifndef WX_PRECOMP
 
-     #include "wx/log.h"
 
-     #include "wx/app.h"
 
-     #include "wx/frame.h"
 
-     #include "wx/dialog.h"
 
-     #include "wx/menu.h"
 
-     #include "wx/button.h"
 
-     #include "wx/sizer.h"
 
-     #include "wx/utils.h"
 
-     #include "wx/msgdlg.h"
 
-     #include "wx/icon.h"
 
-     #include "wx/thread.h"
 
- #endif
 
- // ----------------------------------------------------------------------------
 
- // resources
 
- // ----------------------------------------------------------------------------
 
- // the application icon (under Windows and OS/2 it is in resources)
 
- #ifndef wxHAS_IMAGES_IN_RESOURCES
 
-     #include "../sample.xpm"
 
- #endif
 
- // ----------------------------------------------------------------------------
 
- // private functions
 
- // ----------------------------------------------------------------------------
 
- static void DoCrash()
 
- {
 
-     char *p = 0;
 
-     strcpy(p, "Let's crash");
 
- }
 
- // ----------------------------------------------------------------------------
 
- // private classes
 
- // ----------------------------------------------------------------------------
 
- // Define a new application type, each program should derive a class from wxApp
 
- class MyApp : public wxApp
 
- {
 
- public:
 
-     // override base class virtuals
 
-     // ----------------------------
 
-     // program startup
 
-     virtual bool OnInit();
 
-     // 2nd-level exception handling: we get all the exceptions occurring in any
 
-     // event handler here
 
-     virtual bool OnExceptionInMainLoop();
 
-     // 3rd, and final, level exception handling: whenever an unhandled
 
-     // exception is caught, this function is called
 
-     virtual void OnUnhandledException();
 
-     // and now for something different: this function is called in case of a
 
-     // crash (e.g. dereferencing null pointer, division by 0, ...)
 
-     virtual void OnFatalException();
 
-     // you can override this function to do something different (e.g. log the
 
-     // assert to file) whenever an assertion fails
 
-     virtual void OnAssertFailure(const wxChar *file,
 
-                                  int line,
 
-                                  const wxChar *func,
 
-                                  const wxChar *cond,
 
-                                  const wxChar *msg);
 
- };
 
- // Define a new frame type: this is going to be our main frame
 
- class MyFrame : public wxFrame
 
- {
 
- public:
 
-     // ctor(s)
 
-     MyFrame();
 
-     // event handlers (these functions should _not_ be virtual)
 
-     void OnQuit(wxCommandEvent& event);
 
-     void OnAbout(wxCommandEvent& event);
 
-     void OnDialog(wxCommandEvent& event);
 
-     void OnThrowInt(wxCommandEvent& event);
 
-     void OnThrowString(wxCommandEvent& event);
 
-     void OnThrowObject(wxCommandEvent& event);
 
-     void OnThrowUnhandled(wxCommandEvent& event);
 
-     void OnCrash(wxCommandEvent& event);
 
-     void OnTrap(wxCommandEvent& event);
 
- #if wxUSE_ON_FATAL_EXCEPTION
 
-     void OnHandleCrash(wxCommandEvent& event);
 
- #endif
 
- protected:
 
-     // 1st-level exception handling: we overload ProcessEvent() to be able to
 
-     // catch exceptions which occur in MyFrame methods here
 
-     virtual bool ProcessEvent(wxEvent& event);
 
-     // provoke assert in main or worker thread
 
-     //
 
-     // this is used to show how an assert failure message box looks like
 
-     void OnShowAssert(wxCommandEvent& event);
 
- #if wxUSE_THREADS
 
-     void OnShowAssertInThread(wxCommandEvent& event);
 
- #endif // wxUSE_THREADS
 
- private:
 
-     // any class wishing to process wxWidgets events must use this macro
 
-     wxDECLARE_EVENT_TABLE();
 
- };
 
- // A simple dialog which has only some buttons to throw exceptions
 
- class MyDialog : public wxDialog
 
- {
 
- public:
 
-     MyDialog(wxFrame *parent);
 
-     // event handlers
 
-     void OnThrowInt(wxCommandEvent& event);
 
-     void OnThrowObject(wxCommandEvent& event);
 
-     void OnCrash(wxCommandEvent& event);
 
- private:
 
-     wxDECLARE_EVENT_TABLE();
 
- };
 
- // A trivial exception class
 
- class MyException
 
- {
 
- public:
 
-     MyException(const wxString& msg) : m_msg(msg) { }
 
-     const wxChar *what() const { return m_msg.c_str(); }
 
- private:
 
-     wxString m_msg;
 
- };
 
- // Another exception class which just has to be different from anything else
 
- class UnhandledException
 
- {
 
- };
 
- // ----------------------------------------------------------------------------
 
- // constants
 
- // ----------------------------------------------------------------------------
 
- // IDs for the controls and the menu commands
 
- enum
 
- {
 
-     // control ids and menu items
 
-     Except_ThrowInt = wxID_HIGHEST,
 
-     Except_ThrowString,
 
-     Except_ThrowObject,
 
-     Except_ThrowUnhandled,
 
-     Except_Crash,
 
-     Except_Trap,
 
- #if wxUSE_ON_FATAL_EXCEPTION
 
-     Except_HandleCrash,
 
- #endif // wxUSE_ON_FATAL_EXCEPTION
 
-     Except_ShowAssert,
 
- #if wxUSE_THREADS
 
-     Except_ShowAssertInThread,
 
- #endif // wxUSE_THREADS
 
-     Except_Dialog,
 
-     Except_Quit = wxID_EXIT,
 
-     Except_About = wxID_ABOUT
 
- };
 
- // ----------------------------------------------------------------------------
 
- // event tables and other macros for wxWidgets
 
- // ----------------------------------------------------------------------------
 
- // the event tables connect the wxWidgets events with the functions (event
 
- // handlers) which process them. It can be also done at run-time, but for the
 
- // simple menu events like this the static method is much simpler.
 
- wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
 
-     EVT_MENU(Except_Quit,  MyFrame::OnQuit)
 
-     EVT_MENU(Except_About, MyFrame::OnAbout)
 
-     EVT_MENU(Except_Dialog, MyFrame::OnDialog)
 
-     EVT_MENU(Except_ThrowInt, MyFrame::OnThrowInt)
 
-     EVT_MENU(Except_ThrowString, MyFrame::OnThrowString)
 
-     EVT_MENU(Except_ThrowObject, MyFrame::OnThrowObject)
 
-     EVT_MENU(Except_ThrowUnhandled, MyFrame::OnThrowUnhandled)
 
-     EVT_MENU(Except_Crash, MyFrame::OnCrash)
 
-     EVT_MENU(Except_Trap, MyFrame::OnTrap)
 
- #if wxUSE_ON_FATAL_EXCEPTION
 
-     EVT_MENU(Except_HandleCrash, MyFrame::OnHandleCrash)
 
- #endif // wxUSE_ON_FATAL_EXCEPTION
 
-     EVT_MENU(Except_ShowAssert, MyFrame::OnShowAssert)
 
- #if wxUSE_THREADS
 
-     EVT_MENU(Except_ShowAssertInThread, MyFrame::OnShowAssertInThread)
 
- #endif // wxUSE_THREADS
 
- wxEND_EVENT_TABLE()
 
- wxBEGIN_EVENT_TABLE(MyDialog, wxDialog)
 
-     EVT_BUTTON(Except_ThrowInt, MyDialog::OnThrowInt)
 
-     EVT_BUTTON(Except_ThrowObject, MyDialog::OnThrowObject)
 
-     EVT_BUTTON(Except_Crash, MyDialog::OnCrash)
 
- wxEND_EVENT_TABLE()
 
- // Create a new application object: this macro will allow wxWidgets to create
 
- // the application object during program execution (it's better than using a
 
- // static object for many reasons) and also implements the accessor function
 
- // wxGetApp() which will return the reference of the right type (i.e. MyApp and
 
- // not wxApp)
 
- IMPLEMENT_APP(MyApp)
 
- // ============================================================================
 
- // MyApp implementation
 
- // ============================================================================
 
- // 'Main program' equivalent: the program execution "starts" here
 
- bool MyApp::OnInit()
 
- {
 
-     if ( !wxApp::OnInit() )
 
-         return false;
 
-     // create the main application window
 
-     MyFrame *frame = new MyFrame();
 
-     // and show it (the frames, unlike simple controls, are not shown when
 
-     // created initially)
 
-     frame->Show(true);
 
-     // success: wxApp::OnRun() will be called which will enter the main message
 
-     // loop and the application will run. If we returned false here, the
 
-     // application would exit immediately.
 
-     return true;
 
- }
 
- bool MyApp::OnExceptionInMainLoop()
 
- {
 
-     try
 
-     {
 
-         throw;
 
-     }
 
-     catch ( int i )
 
-     {
 
-         wxLogWarning(wxT("Caught an int %d in MyApp."), i);
 
-     }
 
-     catch ( MyException& e )
 
-     {
 
-         wxLogWarning(wxT("Caught MyException(%s) in MyApp."), e.what());
 
-     }
 
-     catch ( ... )
 
-     {
 
-         throw;
 
-     }
 
-     return true;
 
- }
 
- void MyApp::OnUnhandledException()
 
- {
 
-     // this shows how we may let some exception propagate uncaught
 
-     try
 
-     {
 
-         throw;
 
-     }
 
-     catch ( UnhandledException& )
 
-     {
 
-         throw;
 
-     }
 
-     catch ( ... )
 
-     {
 
-         wxMessageBox(wxT("Unhandled exception caught, program will terminate."),
 
-                      wxT("wxExcept Sample"), wxOK | wxICON_ERROR);
 
-     }
 
- }
 
- void MyApp::OnFatalException()
 
- {
 
-     wxMessageBox(wxT("Program has crashed and will terminate."),
 
-                  wxT("wxExcept Sample"), wxOK | wxICON_ERROR);
 
- }
 
- void MyApp::OnAssertFailure(const wxChar *file,
 
-                             int line,
 
-                             const wxChar *func,
 
-                             const wxChar *cond,
 
-                             const wxChar *msg)
 
- {
 
-     // take care to not show the message box from a worker thread, this doesn't
 
-     // work as it doesn't have any event loop
 
-     if ( !wxIsMainThread() ||
 
-             wxMessageBox
 
-             (
 
-                 wxString::Format("An assert failed in %s().", func) +
 
-                 "\n"
 
-                 "Do you want to call the default assert handler?",
 
-                 "wxExcept Sample",
 
-                 wxYES_NO | wxICON_QUESTION
 
-             ) == wxYES )
 
-     {
 
-         wxApp::OnAssertFailure(file, line, func, cond, msg);
 
-     }
 
- }
 
- // ============================================================================
 
- // MyFrame implementation
 
- // ============================================================================
 
- // frame constructor
 
- MyFrame::MyFrame()
 
-        : wxFrame(NULL, wxID_ANY, wxT("Except wxWidgets App"),
 
-                  wxPoint(50, 50), wxSize(450, 340))
 
- {
 
-     // set the frame icon
 
-     SetIcon(wxICON(sample));
 
- #if wxUSE_MENUS
 
-     // create a menu bar
 
-     wxMenu *menuFile = new wxMenu;
 
-     menuFile->Append(Except_Dialog, wxT("Show &dialog\tCtrl-D"));
 
-     menuFile->AppendSeparator();
 
-     menuFile->Append(Except_ThrowInt, wxT("Throw an &int\tCtrl-I"));
 
-     menuFile->Append(Except_ThrowString, wxT("Throw a &string\tCtrl-S"));
 
-     menuFile->Append(Except_ThrowObject, wxT("Throw an &object\tCtrl-O"));
 
-     menuFile->Append(Except_ThrowUnhandled,
 
-                         wxT("Throw &unhandled exception\tCtrl-U"));
 
-     menuFile->Append(Except_Crash, wxT("&Crash\tCtrl-C"));
 
-     menuFile->Append(Except_Trap, "&Trap\tCtrl-T",
 
-                      "Break into the debugger (if one is running)");
 
-     menuFile->AppendSeparator();
 
- #if wxUSE_ON_FATAL_EXCEPTION
 
-     menuFile->AppendCheckItem(Except_HandleCrash, wxT("&Handle crashes\tCtrl-H"));
 
-     menuFile->AppendSeparator();
 
- #endif // wxUSE_ON_FATAL_EXCEPTION
 
-     menuFile->Append(Except_ShowAssert, wxT("Provoke &assert failure\tCtrl-A"));
 
- #if wxUSE_THREADS
 
-     menuFile->Append(Except_ShowAssertInThread,
 
-                      wxT("Assert failure in &thread\tShift-Ctrl-A"));
 
- #endif // wxUSE_THREADS
 
-     menuFile->AppendSeparator();
 
-     menuFile->Append(Except_Quit, wxT("E&xit\tCtrl-Q"), wxT("Quit this program"));
 
-     wxMenu *helpMenu = new wxMenu;
 
-     helpMenu->Append(Except_About, wxT("&About\tF1"), wxT("Show about dialog"));
 
-     // now append the freshly created menu to the menu bar...
 
-     wxMenuBar *menuBar = new wxMenuBar();
 
-     menuBar->Append(menuFile, wxT("&File"));
 
-     menuBar->Append(helpMenu, wxT("&Help"));
 
-     // ... and attach this menu bar to the frame
 
-     SetMenuBar(menuBar);
 
- #endif // wxUSE_MENUS
 
- #if wxUSE_STATUSBAR && !defined(__WXWINCE__)
 
-     // create a status bar just for fun (by default with 1 pane only)
 
-     CreateStatusBar(2);
 
-     SetStatusText(wxT("Welcome to wxWidgets!"));
 
- #endif // wxUSE_STATUSBAR
 
- }
 
- bool MyFrame::ProcessEvent(wxEvent& event)
 
- {
 
-     try
 
-     {
 
-         return wxFrame::ProcessEvent(event);
 
-     }
 
-     catch ( const wxChar *msg )
 
-     {
 
-         wxLogMessage(wxT("Caught a string \"%s\" in MyFrame"), msg);
 
-         return true;
 
-     }
 
- }
 
- void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     // true is to force the frame to close
 
-     Close(true);
 
- }
 
- void MyFrame::OnDialog(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     try
 
-     {
 
-         MyDialog dlg(this);
 
-         dlg.ShowModal();
 
-     }
 
-     catch ( ... )
 
-     {
 
-         wxLogWarning(wxT("An exception in MyDialog"));
 
-         Destroy();
 
-         throw;
 
-     }
 
- }
 
- void MyFrame::OnThrowInt(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     throw -17;
 
- }
 
- void MyFrame::OnThrowString(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     throw wxT("string thrown from MyFrame");
 
- }
 
- void MyFrame::OnThrowObject(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     throw MyException(wxT("Exception thrown from MyFrame"));
 
- }
 
- void MyFrame::OnThrowUnhandled(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     throw UnhandledException();
 
- }
 
- void MyFrame::OnCrash(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     DoCrash();
 
- }
 
- void MyFrame::OnTrap(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     wxTrap();
 
- }
 
- #if wxUSE_ON_FATAL_EXCEPTION
 
- void MyFrame::OnHandleCrash(wxCommandEvent& event)
 
- {
 
-     wxHandleFatalExceptions(event.IsChecked());
 
- }
 
- #endif // wxUSE_ON_FATAL_EXCEPTION
 
- void MyFrame::OnShowAssert(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     // provoke an assert from wxArrayString
 
-     wxArrayString arr;
 
-     arr[0];
 
- }
 
- #if wxUSE_THREADS
 
- void MyFrame::OnShowAssertInThread(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     class AssertThread : public wxThread
 
-     {
 
-     public:
 
-         AssertThread()
 
-             : wxThread(wxTHREAD_JOINABLE)
 
-         {
 
-         }
 
-     protected:
 
-         virtual void *Entry()
 
-         {
 
-             wxFAIL_MSG("Test assert in another thread.");
 
-             return 0;
 
-         }
 
-     };
 
-     AssertThread thread;
 
-     thread.Create();
 
-     thread.Run();
 
-     thread.Wait();
 
- }
 
- #endif // wxUSE_THREADS
 
- void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     wxString msg;
 
-     msg.Printf( wxT("This is the About dialog of the except sample.\n")
 
-                 wxT("Welcome to %s"), wxVERSION_STRING);
 
-     wxMessageBox(msg, wxT("About Except"), wxOK | wxICON_INFORMATION, this);
 
- }
 
- // ============================================================================
 
- // MyDialog implementation
 
- // ============================================================================
 
- MyDialog::MyDialog(wxFrame *parent)
 
-         : wxDialog(parent, wxID_ANY, wxString(wxT("Throw exception dialog")))
 
- {
 
-     wxSizer *sizerTop = new wxBoxSizer(wxVERTICAL);
 
-     sizerTop->Add(new wxButton(this, Except_ThrowInt, wxT("Throw &int")),
 
-                   0, wxCENTRE | wxALL, 5);
 
-     sizerTop->Add(new wxButton(this, Except_ThrowObject, wxT("Throw &object")),
 
-                   0, wxCENTRE | wxALL, 5);
 
-     sizerTop->Add(new wxButton(this, Except_Crash, wxT("&Crash")),
 
-                   0, wxCENTRE | wxALL, 5);
 
-     sizerTop->Add(new wxButton(this, wxID_CANCEL, wxT("&Cancel")),
 
-                   0, wxCENTRE | wxALL, 5);
 
-     SetSizerAndFit(sizerTop);
 
- }
 
- void MyDialog::OnThrowInt(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     throw 17;
 
- }
 
- void MyDialog::OnThrowObject(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     throw MyException(wxT("Exception thrown from MyDialog"));
 
- }
 
- void MyDialog::OnCrash(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     DoCrash();
 
- }
 
 
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