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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        isosurf.cpp
 
- // Purpose:     wxGLCanvas demo program
 
- // Author:      Brian Paul (original gltk version), Wolfram Gloger
 
- // Modified by: Julian Smart, Francesco Montorsi
 
- // Created:     04/01/98
 
- // Copyright:   (c) Julian Smart
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- // For compilers that support precompilation, includes "wx.h".
 
- #include "wx/wxprec.h"
 
- #ifdef __BORLANDC__
 
- #pragma hdrstop
 
- #endif
 
- #ifndef WX_PRECOMP
 
- #include "wx/wx.h"
 
- #endif
 
- #if !wxUSE_GLCANVAS
 
-     #error "OpenGL required: set wxUSE_GLCANVAS to 1 and rebuild the library"
 
- #endif
 
- #include "wx/timer.h"
 
- #include "wx/glcanvas.h"
 
- #include "wx/math.h"
 
- #include "wx/log.h"
 
- #include "wx/cmdline.h"
 
- #include "wx/wfstream.h"
 
- #include "wx/zstream.h"
 
- #include "wx/txtstrm.h"
 
- #include "isosurf.h"
 
- #include "../../sample.xpm"
 
- // global options which can be set through command-line options
 
- GLboolean g_use_vertex_arrays = GL_FALSE;
 
- GLboolean g_doubleBuffer = GL_TRUE;
 
- GLboolean g_smooth = GL_TRUE;
 
- GLboolean g_lighting = GL_TRUE;
 
- //---------------------------------------------------------------------------
 
- // MyApp
 
- //---------------------------------------------------------------------------
 
- IMPLEMENT_APP(MyApp)
 
- bool MyApp::OnInit()
 
- {
 
-     if ( !wxApp::OnInit() )
 
-         return false;
 
-     // Create the main frame window
 
-     new MyFrame(NULL, wxT("wxWidgets OpenGL Isosurf Sample"));
 
-     return true;
 
- }
 
- void MyApp::OnInitCmdLine(wxCmdLineParser& parser)
 
- {
 
-     parser.AddSwitch("", "sb", "Do not use double buffering");
 
-     parser.AddSwitch("", "db", "Use double buffering");
 
-     parser.AddSwitch("", "va", "Use vertex arrays");
 
-     wxApp::OnInitCmdLine(parser);
 
- }
 
- bool MyApp::OnCmdLineParsed(wxCmdLineParser& parser)
 
- {
 
-     if (parser.Found("sb"))
 
-         g_doubleBuffer = GL_FALSE;
 
-     else if (parser.Found("db"))
 
-         g_doubleBuffer = GL_TRUE;
 
-     if (parser.Found("va"))
 
-         g_use_vertex_arrays = GL_TRUE;
 
-     return wxApp::OnCmdLineParsed(parser);
 
- }
 
- //---------------------------------------------------------------------------
 
- // MyFrame
 
- //---------------------------------------------------------------------------
 
- wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
 
-     EVT_MENU(wxID_EXIT, MyFrame::OnExit)
 
- wxEND_EVENT_TABLE()
 
- MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
 
-                  const wxSize& size, long style)
 
-     : wxFrame(frame, wxID_ANY, title, pos, size, style),
 
-       m_canvas(NULL)
 
- {
 
-     SetIcon(wxICON(sample));
 
-     // Make a menubar
 
-     wxMenu *fileMenu = new wxMenu;
 
-     fileMenu->Append(wxID_EXIT, wxT("E&xit"));
 
-     wxMenuBar *menuBar = new wxMenuBar;
 
-     menuBar->Append(fileMenu, wxT("&File"));
 
-     SetMenuBar(menuBar);
 
-   // Make a TestGLCanvas
 
-   // JACS
 
- #ifdef __WXMSW__
 
-     int *gl_attrib = NULL;
 
- #else
 
-     int gl_attrib[20] =
 
-         { WX_GL_RGBA, WX_GL_MIN_RED, 1, WX_GL_MIN_GREEN, 1,
 
-         WX_GL_MIN_BLUE, 1, WX_GL_DEPTH_SIZE, 1,
 
-         WX_GL_DOUBLEBUFFER,
 
- #  if defined(__WXMAC__) || defined(__WXCOCOA__)
 
-         GL_NONE };
 
- #  else
 
-         None };
 
- #  endif
 
- #endif
 
-     if (!g_doubleBuffer)
 
-     {
 
-         wxLogWarning("Disabling double buffering");
 
- #ifdef __WXGTK__
 
-         gl_attrib[9] = None;
 
- #endif
 
-         g_doubleBuffer = GL_FALSE;
 
-     }
 
-     m_canvas = new TestGLCanvas(this, wxID_ANY, gl_attrib);
 
-     // Show the frame
 
-     Show(true);
 
-     Raise();
 
-     m_canvas->InitGL();
 
- }
 
- MyFrame::~MyFrame()
 
- {
 
-     delete m_canvas;
 
- }
 
- // Intercept menu commands
 
- void MyFrame::OnExit( wxCommandEvent& WXUNUSED(event) )
 
- {
 
-     // true is to force the frame to close
 
-     Close(true);
 
- }
 
- //---------------------------------------------------------------------------
 
- // TestGLCanvas
 
- //---------------------------------------------------------------------------
 
- wxBEGIN_EVENT_TABLE(TestGLCanvas, wxGLCanvas)
 
-     EVT_SIZE(TestGLCanvas::OnSize)
 
-     EVT_PAINT(TestGLCanvas::OnPaint)
 
-     EVT_CHAR(TestGLCanvas::OnChar)
 
-     EVT_MOUSE_EVENTS(TestGLCanvas::OnMouseEvent)
 
- wxEND_EVENT_TABLE()
 
- TestGLCanvas::TestGLCanvas(wxWindow *parent,
 
-                            wxWindowID id,
 
-                            int* gl_attrib)
 
-     : wxGLCanvas(parent, id, gl_attrib)
 
- {
 
-     m_xrot = 0;
 
-     m_yrot = 0;
 
-     m_numverts = 0;
 
-     // Explicitly create a new rendering context instance for this canvas.
 
-     m_glRC = new wxGLContext(this);
 
- }
 
- TestGLCanvas::~TestGLCanvas()
 
- {
 
-     delete m_glRC;
 
- }
 
- void TestGLCanvas::LoadSurface(const wxString& filename)
 
- {
 
-     // FIXME
 
-     // we need to set english locale to force wxTextInputStream's calls to
 
-     // wxStrtod to use the point and not the comma as decimal separator...
 
-     // (the isosurf.dat contains points and not commas)...
 
-     wxLocale l(wxLANGUAGE_ENGLISH);
 
-     wxZlibInputStream* stream =
 
-         new wxZlibInputStream(new wxFFileInputStream(filename));
 
-     if (!stream || !stream->IsOk())
 
-     {
 
-         wxLogError("Cannot load '%s' type of files!", filename.c_str());
 
-         delete stream;
 
-         return;
 
-     }
 
-     {
 
-         // we suppose to have in input a text file containing floating numbers
 
-         // space/newline-separated... first 3 numbers are the coordinates of a
 
-         // vertex and the following 3 are the relative vertex normal and so on...
 
-         wxTextInputStream inFile(*stream);
 
-         m_numverts = 0;
 
-         while (!stream->Eof() && m_numverts < MAXVERTS)// && m_numverts<MAXVERTS)
 
-         {
 
-             inFile >> m_verts[m_numverts][0] >> m_verts[m_numverts][1] >> m_verts[m_numverts][2];
 
-             inFile >> m_norms[m_numverts][0] >> m_norms[m_numverts][1] >> m_norms[m_numverts][2];
 
-             m_numverts++;
 
-         }
 
-         // discard last vertex; it is a zero caused by the EOF
 
-         m_numverts--;
 
-     }
 
-     delete stream;
 
-     wxLogMessage(wxT("Loaded %d vertices, %d triangles from '%s'"),
 
-                  m_numverts, m_numverts-2, filename.c_str());
 
-     // NOTE: for some reason under wxGTK the following is required to avoid that
 
-     //       the surface gets rendered in a small rectangle in the top-left corner of the frame
 
-     PostSizeEventToParent();
 
- }
 
- void TestGLCanvas::OnPaint( wxPaintEvent& WXUNUSED(event) )
 
- {
 
-     // This is a dummy, to avoid an endless succession of paint messages.
 
-     // OnPaint handlers must always create a wxPaintDC.
 
-     wxPaintDC dc(this);
 
-     // This is normally only necessary if there is more than one wxGLCanvas
 
-     // or more than one wxGLContext in the application.
 
-     SetCurrent(*m_glRC);
 
-     glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
 
-     glPushMatrix();
 
-     glRotatef( m_yrot, 0.0f, 1.0f, 0.0f );
 
-     glRotatef( m_xrot, 1.0f, 0.0f, 0.0f );
 
-     // draw the surface
 
-     if (g_use_vertex_arrays)
 
-     {
 
-         glDrawArrays( GL_TRIANGLE_STRIP, 0, m_numverts );
 
-     }
 
-     else
 
-     {
 
-         glBegin( GL_TRIANGLE_STRIP );
 
-         for (int i=0;i<m_numverts;i++)
 
-         {
 
-             glNormal3fv( m_norms[i] );
 
-             glVertex3fv( m_verts[i] );
 
-         }
 
-         glEnd();
 
-     }
 
-     glPopMatrix();
 
-     glFlush(); // Not really necessary: buffer swapping below implies glFlush()
 
-     SwapBuffers();
 
- }
 
- void TestGLCanvas::OnSize(wxSizeEvent& event)
 
- {
 
-     if ( !IsShownOnScreen() )
 
-         return;
 
-     // This is normally only necessary if there is more than one wxGLCanvas
 
-     // or more than one wxGLContext in the application.
 
-     SetCurrent(*m_glRC);
 
-     // It's up to the application code to update the OpenGL viewport settings.
 
-     // This is OK here only because there is only one canvas that uses the
 
-     // context. See the cube sample for that case that multiple canvases are
 
-     // made current with one context.
 
-     glViewport(0, 0, event.GetSize().x, event.GetSize().y);
 
- }
 
- void TestGLCanvas::OnChar(wxKeyEvent& event)
 
- {
 
-     switch( event.GetKeyCode() )
 
-     {
 
-     case WXK_ESCAPE:
 
-         wxTheApp->ExitMainLoop();
 
-         return;
 
-     case WXK_LEFT:
 
-         m_yrot -= 15.0;
 
-         break;
 
-     case WXK_RIGHT:
 
-         m_yrot += 15.0;
 
-         break;
 
-     case WXK_UP:
 
-         m_xrot += 15.0;
 
-         break;
 
-     case WXK_DOWN:
 
-         m_xrot -= 15.0;
 
-         break;
 
-     case 's': case 'S':
 
-         g_smooth = !g_smooth;
 
-         if (g_smooth)
 
-             glShadeModel(GL_SMOOTH);
 
-         else
 
-             glShadeModel(GL_FLAT);
 
-         break;
 
-     case 'l': case 'L':
 
-         g_lighting = !g_lighting;
 
-         if (g_lighting)
 
-             glEnable(GL_LIGHTING);
 
-         else
 
-             glDisable(GL_LIGHTING);
 
-         break;
 
-     default:
 
-         event.Skip();
 
-         return;
 
-     }
 
-     Refresh(false);
 
- }
 
- void TestGLCanvas::OnMouseEvent(wxMouseEvent& event)
 
- {
 
-     static int dragging = 0;
 
-     static float last_x, last_y;
 
-     // Allow default processing to happen, or else the canvas cannot gain focus
 
-     // (for key events).
 
-     event.Skip();
 
-     if (event.LeftIsDown())
 
-     {
 
-         if (!dragging)
 
-         {
 
-             dragging = 1;
 
-         }
 
-         else
 
-         {
 
-             m_yrot += (event.GetX() - last_x)*1.0;
 
-             m_xrot += (event.GetY() - last_y)*1.0;
 
-             Refresh(false);
 
-         }
 
-         last_x = event.GetX();
 
-         last_y = event.GetY();
 
-     }
 
-     else
 
-     {
 
-         dragging = 0;
 
-     }
 
- }
 
- void TestGLCanvas::InitMaterials()
 
- {
 
-     static const GLfloat ambient[4] = {0.1f, 0.1f, 0.1f, 1.0f};
 
-     static const GLfloat diffuse[4] = {0.5f, 1.0f, 1.0f, 1.0f};
 
-     static const GLfloat position0[4] = {0.0f, 0.0f, 20.0f, 0.0f};
 
-     static const GLfloat position1[4] = {0.0f, 0.0f, -20.0f, 0.0f};
 
-     static const GLfloat front_mat_shininess[1] = {60.0f};
 
-     static const GLfloat front_mat_specular[4] = {0.2f, 0.2f, 0.2f, 1.0f};
 
-     static const GLfloat front_mat_diffuse[4] = {0.5f, 0.28f, 0.38f, 1.0f};
 
-     /*
 
-     static const GLfloat back_mat_shininess[1] = {60.0f};
 
-     static const GLfloat back_mat_specular[4] = {0.5f, 0.5f, 0.2f, 1.0f};
 
-     static const GLfloat back_mat_diffuse[4] = {1.0f, 1.0f, 0.2f, 1.0f};
 
-     */
 
-     static const GLfloat lmodel_ambient[4] = {1.0f, 1.0f, 1.0f, 1.0f};
 
-     static const GLfloat lmodel_twoside[1] = {GL_FALSE};
 
-     glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
 
-     glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
 
-     glLightfv(GL_LIGHT0, GL_POSITION, position0);
 
-     glEnable(GL_LIGHT0);
 
-     glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
 
-     glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
 
-     glLightfv(GL_LIGHT1, GL_POSITION, position1);
 
-     glEnable(GL_LIGHT1);
 
-     glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
 
-     glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
 
-     glEnable(GL_LIGHTING);
 
-     glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
 
-     glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
 
-     glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
 
- }
 
- void TestGLCanvas::InitGL()
 
- {
 
-     // Make the new context current (activate it for use) with this canvas.
 
-     SetCurrent(*m_glRC);
 
-     glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
 
-     glShadeModel(GL_SMOOTH);
 
-     glEnable(GL_DEPTH_TEST);
 
-     InitMaterials();
 
-     glMatrixMode(GL_PROJECTION);
 
-     glLoadIdentity();
 
-     glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 );
 
-     glMatrixMode(GL_MODELVIEW);
 
-     glLoadIdentity();
 
-     glTranslatef( 0.0, 0.0, -6.0 );
 
-     if (g_use_vertex_arrays)
 
-     {
 
-         glVertexPointer( 3, GL_FLOAT, 0, m_verts );
 
-         glNormalPointer( GL_FLOAT, 0, m_norms );
 
-         glEnable( GL_VERTEX_ARRAY );
 
-         glEnable( GL_NORMAL_ARRAY );
 
-     }
 
-     InitMaterials();
 
-     LoadSurface("isosurf.dat.gz");
 
- }
 
 
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