| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125 | 
							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/animate.h
 
- // Purpose:     wxAnimation and wxAnimationCtrl
 
- // Author:      Julian Smart and Guillermo Rodriguez Garcia
 
- // Modified by: Francesco Montorsi
 
- // Created:     13/8/99
 
- // Copyright:   (c) Julian Smart and Guillermo Rodriguez Garcia
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_ANIMATE_H_
 
- #define _WX_ANIMATE_H_
 
- #include "wx/defs.h"
 
- #if wxUSE_ANIMATIONCTRL
 
- #include "wx/animdecod.h"
 
- #include "wx/control.h"
 
- #include "wx/timer.h"
 
- #include "wx/bitmap.h"
 
- class WXDLLIMPEXP_FWD_ADV wxAnimation;
 
- extern WXDLLIMPEXP_DATA_ADV(wxAnimation) wxNullAnimation;
 
- extern WXDLLIMPEXP_DATA_ADV(const char) wxAnimationCtrlNameStr[];
 
- // ----------------------------------------------------------------------------
 
- // wxAnimationBase
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_ADV wxAnimationBase : public wxObject
 
- {
 
- public:
 
-     wxAnimationBase() {}
 
-     virtual bool IsOk() const = 0;
 
-     // can be -1
 
-     virtual int GetDelay(unsigned int frame) const = 0;
 
-     virtual unsigned int GetFrameCount() const = 0;
 
-     virtual wxImage GetFrame(unsigned int frame) const = 0;
 
-     virtual wxSize GetSize() const = 0;
 
-     virtual bool LoadFile(const wxString& name,
 
-                           wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
 
-     virtual bool Load(wxInputStream& stream,
 
-                       wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
 
- protected:
 
-     DECLARE_ABSTRACT_CLASS(wxAnimationBase)
 
- };
 
- // ----------------------------------------------------------------------------
 
- // wxAnimationCtrlBase
 
- // ----------------------------------------------------------------------------
 
- // do not autoresize to the animation's size when SetAnimation() is called
 
- #define wxAC_NO_AUTORESIZE       (0x0010)
 
- // default style does not include wxAC_NO_AUTORESIZE, that is, the control
 
- // auto-resizes by default to fit the new animation when SetAnimation() is called
 
- #define wxAC_DEFAULT_STYLE       (wxBORDER_NONE)
 
- class WXDLLIMPEXP_ADV wxAnimationCtrlBase : public wxControl
 
- {
 
- public:
 
-     wxAnimationCtrlBase() { }
 
-     // public API
 
-     virtual bool LoadFile(const wxString& filename,
 
-                           wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
 
-     virtual bool Load(wxInputStream& stream,
 
-                       wxAnimationType type = wxANIMATION_TYPE_ANY) = 0;
 
-     virtual void SetAnimation(const wxAnimation &anim) = 0;
 
-     virtual wxAnimation GetAnimation() const = 0;
 
-     virtual bool Play() = 0;
 
-     virtual void Stop() = 0;
 
-     virtual bool IsPlaying() const = 0;
 
-     virtual void SetInactiveBitmap(const wxBitmap &bmp);
 
-     // always return the original bitmap set in this control
 
-     wxBitmap GetInactiveBitmap() const
 
-         { return m_bmpStatic; }
 
- protected:
 
-     // the inactive bitmap as it was set by the user
 
-     wxBitmap m_bmpStatic;
 
-     // the inactive bitmap currently shown in the control
 
-     // (may differ in the size from m_bmpStatic)
 
-     wxBitmap m_bmpStaticReal;
 
-     // updates m_bmpStaticReal from m_bmpStatic if needed
 
-     virtual void UpdateStaticImage();
 
-     // called by SetInactiveBitmap
 
-     virtual void DisplayStaticImage() = 0;
 
- private:
 
-     DECLARE_ABSTRACT_CLASS(wxAnimationCtrlBase)
 
- };
 
- // ----------------------------------------------------------------------------
 
- // include the platform-specific version of the wxAnimationCtrl class
 
- // ----------------------------------------------------------------------------
 
- #if defined(__WXGTK20__) && !defined(__WXUNIVERSAL__)
 
-     #include "wx/gtk/animate.h"
 
- #else
 
-     #include "wx/generic/animate.h"
 
- #endif
 
- #endif // wxUSE_ANIMATIONCTRL
 
- #endif // _WX_ANIMATE_H_
 
 
  |