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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/app.h
 
- // Purpose:     wxAppBase class and macros used for declaration of wxApp
 
- //              derived class in the user code
 
- // Author:      Julian Smart
 
- // Modified by:
 
- // Created:     01/02/97
 
- // Copyright:   (c) Julian Smart
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_APP_H_BASE_
 
- #define _WX_APP_H_BASE_
 
- // ----------------------------------------------------------------------------
 
- // headers we have to include here
 
- // ----------------------------------------------------------------------------
 
- #include "wx/event.h"       // for the base class
 
- #include "wx/eventfilter.h" // (and another one)
 
- #include "wx/build.h"
 
- #include "wx/cmdargs.h"     // for wxCmdLineArgsArray used by wxApp::argv
 
- #include "wx/init.h"        // we must declare wxEntry()
 
- #include "wx/intl.h"        // for wxLayoutDirection
 
- #include "wx/log.h"         // for wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
 
- class WXDLLIMPEXP_FWD_BASE wxAppConsole;
 
- class WXDLLIMPEXP_FWD_BASE wxAppTraits;
 
- class WXDLLIMPEXP_FWD_BASE wxCmdLineParser;
 
- class WXDLLIMPEXP_FWD_BASE wxEventLoopBase;
 
- class WXDLLIMPEXP_FWD_BASE wxMessageOutput;
 
- #if wxUSE_GUI
 
-     struct WXDLLIMPEXP_FWD_CORE wxVideoMode;
 
-     class WXDLLIMPEXP_FWD_CORE wxWindow;
 
- #endif
 
- // this macro should be used in any main() or equivalent functions defined in wx
 
- #define wxDISABLE_DEBUG_SUPPORT() \
 
-     wxDISABLE_ASSERTS_IN_RELEASE_BUILD(); \
 
-     wxDISABLE_DEBUG_LOGGING_IN_RELEASE_BUILD()
 
- // ----------------------------------------------------------------------------
 
- // typedefs
 
- // ----------------------------------------------------------------------------
 
- // the type of the function used to create a wxApp object on program start up
 
- typedef wxAppConsole* (*wxAppInitializerFunction)();
 
- // ----------------------------------------------------------------------------
 
- // constants
 
- // ----------------------------------------------------------------------------
 
- enum
 
- {
 
-     wxPRINT_WINDOWS = 1,
 
-     wxPRINT_POSTSCRIPT = 2
 
- };
 
- // ----------------------------------------------------------------------------
 
- // global variables
 
- // ----------------------------------------------------------------------------
 
- // use of this list is strongly deprecated, use wxApp ScheduleForDestruction()
 
- // and IsScheduledForDestruction()  methods instead of this list directly, it
 
- // is here for compatibility purposes only
 
- extern WXDLLIMPEXP_DATA_BASE(wxList) wxPendingDelete;
 
- // ----------------------------------------------------------------------------
 
- // wxAppConsoleBase: wxApp for non-GUI applications
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_BASE wxAppConsoleBase : public wxEvtHandler,
 
-                                           public wxEventFilter
 
- {
 
- public:
 
-     // ctor and dtor
 
-     wxAppConsoleBase();
 
-     virtual ~wxAppConsoleBase();
 
-     // the virtual functions which may/must be overridden in the derived class
 
-     // -----------------------------------------------------------------------
 
-     // This is the very first function called for a newly created wxApp object,
 
-     // it is used by the library to do the global initialization. If, for some
 
-     // reason, you must override it (instead of just overriding OnInit(), as
 
-     // usual, for app-specific initializations), do not forget to call the base
 
-     // class version!
 
-     virtual bool Initialize(int& argc, wxChar **argv);
 
-     // This gives wxCocoa a chance to call OnInit() with a memory pool in place
 
-     virtual bool CallOnInit() { return OnInit(); }
 
-     // Called before OnRun(), this is a good place to do initialization -- if
 
-     // anything fails, return false from here to prevent the program from
 
-     // continuing. The command line is normally parsed here, call the base
 
-     // class OnInit() to do it.
 
-     virtual bool OnInit();
 
-     // This is the replacement for the normal main(): all program work should
 
-     // be done here. When OnRun() returns, the programs starts shutting down.
 
-     virtual int OnRun();
 
-     // Called before the first events are handled, called from within MainLoop()
 
-     virtual void OnLaunched();
 
-     
 
-     // This is called by wxEventLoopBase::SetActive(): you should put the code
 
-     // which needs an active event loop here.
 
-     // Note that this function is called whenever an event loop is activated;
 
-     // you may want to use wxEventLoopBase::IsMain() to perform initialization
 
-     // specific for the app's main event loop.
 
-     virtual void OnEventLoopEnter(wxEventLoopBase* WXUNUSED(loop)) {}
 
-     // This is only called if OnInit() returned true so it's a good place to do
 
-     // any cleanup matching the initializations done there.
 
-     virtual int OnExit();
 
-     // This is called by wxEventLoopBase::OnExit() for each event loop which
 
-     // is exited.
 
-     virtual void OnEventLoopExit(wxEventLoopBase* WXUNUSED(loop)) {}
 
-     // This is the very last function called on wxApp object before it is
 
-     // destroyed. If you override it (instead of overriding OnExit() as usual)
 
-     // do not forget to call the base class version!
 
-     virtual void CleanUp();
 
-     // Called when a fatal exception occurs, this function should take care not
 
-     // to do anything which might provoke a nested exception! It may be
 
-     // overridden if you wish to react somehow in non-default way (core dump
 
-     // under Unix, application crash under Windows) to fatal program errors,
 
-     // however extreme care should be taken if you don't want this function to
 
-     // crash.
 
-     virtual void OnFatalException() { }
 
-     // Called from wxExit() function, should terminate the application a.s.a.p.
 
-     virtual void Exit();
 
-     // application info: name, description, vendor
 
-     // -------------------------------------------
 
-     // NB: all these should be set by the application itself, there are no
 
-     //     reasonable default except for the application name which is taken to
 
-     //     be argv[0]
 
-         // set/get the application name
 
-     wxString GetAppName() const;
 
-     void SetAppName(const wxString& name) { m_appName = name; }
 
-         // set/get the application display name: the display name is the name
 
-         // shown to the user in titles, reports, etc while the app name is
 
-         // used for paths, config, and other places the user doesn't see
 
-         //
 
-         // by default the display name is the same as app name or a capitalized
 
-         // version of the program if app name was not set neither but it's
 
-         // usually better to set it explicitly to something nicer
 
-     wxString GetAppDisplayName() const;
 
-     void SetAppDisplayName(const wxString& name) { m_appDisplayName = name; }
 
-         // set/get the app class name
 
-     wxString GetClassName() const { return m_className; }
 
-     void SetClassName(const wxString& name) { m_className = name; }
 
-         // set/get the vendor name
 
-     const wxString& GetVendorName() const { return m_vendorName; }
 
-     void SetVendorName(const wxString& name) { m_vendorName = name; }
 
-         // set/get the vendor display name:  the display name is shown
 
-         // in titles/reports/dialogs to the user, while the vendor name
 
-         // is used in some areas such as wxConfig, wxStandardPaths, etc
 
-     const wxString& GetVendorDisplayName() const
 
-     {
 
-         return m_vendorDisplayName.empty() ? GetVendorName()
 
-                                            : m_vendorDisplayName;
 
-     }
 
-     void SetVendorDisplayName(const wxString& name)
 
-     {
 
-         m_vendorDisplayName = name;
 
-     }
 
-     // cmd line parsing stuff
 
-     // ----------------------
 
-     // all of these methods may be overridden in the derived class to
 
-     // customize the command line parsing (by default only a few standard
 
-     // options are handled)
 
-     //
 
-     // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
 
-     // this to work
 
- #if wxUSE_CMDLINE_PARSER
 
-     // this one is called from OnInit() to add all supported options
 
-     // to the given parser (don't forget to call the base class version if you
 
-     // override it!)
 
-     virtual void OnInitCmdLine(wxCmdLineParser& parser);
 
-     // called after successfully parsing the command line, return true
 
-     // to continue and false to exit (don't forget to call the base class
 
-     // version if you override it!)
 
-     virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
 
-     // called if "--help" option was specified, return true to continue
 
-     // and false to exit
 
-     virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
 
-     // called if incorrect command line options were given, return
 
-     // false to abort and true to continue
 
-     virtual bool OnCmdLineError(wxCmdLineParser& parser);
 
- #endif // wxUSE_CMDLINE_PARSER
 
-     // miscellaneous customization functions
 
-     // -------------------------------------
 
-     // create the app traits object to which we delegate for everything which
 
-     // either should be configurable by the user (then he can change the
 
-     // default behaviour simply by overriding CreateTraits() and returning his
 
-     // own traits object) or which is GUI/console dependent as then wxAppTraits
 
-     // allows us to abstract the differences behind the common facade
 
-     wxAppTraits *GetTraits();
 
-     // this function provides safer access to traits object than
 
-     // wxTheApp->GetTraits() during startup or termination when the global
 
-     // application object itself may be unavailable
 
-     //
 
-     // of course, it still returns NULL in this case and the caller must check
 
-     // for it
 
-     static wxAppTraits *GetTraitsIfExists();
 
-     // Return some valid traits object.
 
-     //
 
-     // This method checks if we have wxTheApp and returns its traits if it does
 
-     // exist and the traits are non-NULL, similarly to GetTraitsIfExists(), but
 
-     // falls back to wxConsoleAppTraits to ensure that it always returns
 
-     // something valid.
 
-     static wxAppTraits& GetValidTraits();
 
-     // returns the main event loop instance, i.e. the event loop which is started
 
-     // by OnRun() and which dispatches all events sent from the native toolkit
 
-     // to the application (except when new event loops are temporarily set-up).
 
-     // The returned value maybe NULL. Put initialization code which needs a
 
-     // non-NULL main event loop into OnEventLoopEnter().
 
-     wxEventLoopBase* GetMainLoop() const
 
-         { return m_mainLoop; }
 
-     // This function sets the C locale to the default locale for the current
 
-     // environment. It is advised to call this to ensure that the underlying
 
-     // toolkit uses the locale in which the numbers and monetary amounts are
 
-     // shown in the format expected by user and so on.
 
-     //
 
-     // Notice that this does _not_ change the global C++ locale, you need to do
 
-     // it explicitly if you want.
 
-     //
 
-     // Finally, notice that while this function is virtual, it is not supposed
 
-     // to be overridden outside of the library itself.
 
-     virtual void SetCLocale();
 
-     // event processing functions
 
-     // --------------------------
 
-     // Implement the inherited wxEventFilter method but just return -1 from it
 
-     // to indicate that default processing should take place.
 
-     virtual int FilterEvent(wxEvent& event);
 
-     // return true if we're running event loop, i.e. if the events can
 
-     // (already) be dispatched
 
-     static bool IsMainLoopRunning();
 
- #if wxUSE_EXCEPTIONS
 
-     // execute the functor to handle the given event
 
-     //
 
-     // this is a generalization of HandleEvent() below and the base class
 
-     // implementation of CallEventHandler() still calls HandleEvent() for
 
-     // compatibility for functors which are just wxEventFunctions (i.e. methods
 
-     // of wxEvtHandler)
 
-     virtual void CallEventHandler(wxEvtHandler *handler,
 
-                                   wxEventFunctor& functor,
 
-                                   wxEvent& event) const;
 
-     // call the specified handler on the given object with the given event
 
-     //
 
-     // this method only exists to allow catching the exceptions thrown by any
 
-     // event handler, it would lead to an extra (useless) virtual function call
 
-     // if the exceptions were not used, so it doesn't even exist in that case
 
-     virtual void HandleEvent(wxEvtHandler *handler,
 
-                              wxEventFunction func,
 
-                              wxEvent& event) const;
 
-     // Called when an unhandled C++ exception occurs inside OnRun(): note that
 
-     // the main event loop has already terminated by now and the program will
 
-     // exit, if you need to really handle the exceptions you need to override
 
-     // OnExceptionInMainLoop()
 
-     virtual void OnUnhandledException();
 
-     // Function called if an uncaught exception is caught inside the main
 
-     // event loop: it may return true to continue running the event loop or
 
-     // false to stop it (in the latter case it may rethrow the exception as
 
-     // well)
 
-     virtual bool OnExceptionInMainLoop();
 
- #endif // wxUSE_EXCEPTIONS
 
-     // pending events
 
-     // --------------
 
-     // IMPORTANT: all these methods conceptually belong to wxEventLoopBase
 
-     //            but for many reasons we need to allow queuing of events
 
-     //            even when there's no event loop (e.g. in wxApp::OnInit);
 
-     //            this feature is used e.g. to queue events on secondary threads
 
-     //            or in wxPython to use wx.CallAfter before the GUI is initialized
 
-     // process all events in the m_handlersWithPendingEvents list -- it is necessary
 
-     // to call this function to process posted events. This happens during each
 
-     // event loop iteration in GUI mode but if there is no main loop, it may be
 
-     // also called directly.
 
-     virtual void ProcessPendingEvents();
 
-     // check if there are pending events on global pending event list
 
-     bool HasPendingEvents() const;
 
-     // temporary suspends processing of the pending events
 
-     void SuspendProcessingOfPendingEvents();
 
-     // resume processing of the pending events previously stopped because of a
 
-     // call to SuspendProcessingOfPendingEvents()
 
-     void ResumeProcessingOfPendingEvents();
 
-     // called by ~wxEvtHandler to (eventually) remove the handler from the list of
 
-     // the handlers with pending events
 
-     void RemovePendingEventHandler(wxEvtHandler* toRemove);
 
-     // adds an event handler to the list of the handlers with pending events
 
-     void AppendPendingEventHandler(wxEvtHandler* toAppend);
 
-     // moves the event handler from the list of the handlers with pending events
 
-     //to the list of the handlers with _delayed_ pending events
 
-     void DelayPendingEventHandler(wxEvtHandler* toDelay);
 
-     // deletes the current pending events
 
-     void DeletePendingEvents();
 
-     // delayed destruction
 
-     // -------------------
 
-     // If an object may have pending events for it, it shouldn't be deleted
 
-     // immediately as this would result in a crash when trying to handle these
 
-     // events: instead, it should be scheduled for destruction and really
 
-     // destroyed only after processing all pending events.
 
-     //
 
-     // Notice that this is only possible if we have a running event loop,
 
-     // otherwise the object is just deleted directly by ScheduleForDestruction()
 
-     // and IsScheduledForDestruction() always returns false.
 
-     // schedule the object for destruction in the near future
 
-     void ScheduleForDestruction(wxObject *object);
 
-     // return true if the object is scheduled for destruction
 
-     bool IsScheduledForDestruction(wxObject *object) const;
 
-     // wxEventLoop-related methods
 
-     // ---------------------------
 
-     // all these functions are forwarded to the corresponding methods of the
 
-     // currently active event loop -- and do nothing if there is none
 
-     virtual bool Pending();
 
-     virtual bool Dispatch();
 
-     virtual int MainLoop();
 
-     virtual void ExitMainLoop();
 
-     bool Yield(bool onlyIfNeeded = false);
 
-     virtual void WakeUpIdle();
 
-     // this method is called by the active event loop when there are no events
 
-     // to process
 
-     //
 
-     // by default it generates the idle events and if you override it in your
 
-     // derived class you should call the base class version to ensure that idle
 
-     // events are still sent out
 
-     virtual bool ProcessIdle();
 
-     // this virtual function is overridden in GUI wxApp to always return true
 
-     // as GUI applications always have an event loop -- but console ones may
 
-     // have it or not, so it simply returns true if already have an event loop
 
-     // running but false otherwise
 
-     virtual bool UsesEventLoop() const;
 
-     // debugging support
 
-     // -----------------
 
-     // this function is called when an assert failure occurs, the base class
 
-     // version does the normal processing (i.e. shows the usual assert failure
 
-     // dialog box)
 
-     //
 
-     // the arguments are the location of the failed assert (func may be empty
 
-     // if the compiler doesn't support C99 __FUNCTION__), the text of the
 
-     // assert itself and the user-specified message
 
-     virtual void OnAssertFailure(const wxChar *file,
 
-                                  int line,
 
-                                  const wxChar *func,
 
-                                  const wxChar *cond,
 
-                                  const wxChar *msg);
 
-     // old version of the function without func parameter, for compatibility
 
-     // only, override OnAssertFailure() in the new code
 
-     virtual void OnAssert(const wxChar *file,
 
-                           int line,
 
-                           const wxChar *cond,
 
-                           const wxChar *msg);
 
-     // check that the wxBuildOptions object (constructed in the application
 
-     // itself, usually the one from wxIMPLEMENT_APP() macro) matches the build
 
-     // options of the library and abort if it doesn't
 
-     static bool CheckBuildOptions(const char *optionsSignature,
 
-                                   const char *componentName);
 
-     // implementation only from now on
 
-     // -------------------------------
 
-     // helpers for dynamic wxApp construction
 
-     static void SetInitializerFunction(wxAppInitializerFunction fn)
 
-         { ms_appInitFn = fn; }
 
-     static wxAppInitializerFunction GetInitializerFunction()
 
-         { return ms_appInitFn; }
 
-     // accessors for ms_appInstance field (external code might wish to modify
 
-     // it, this is why we provide a setter here as well, but you should really
 
-     // know what you're doing if you call it), wxTheApp is usually used instead
 
-     // of GetInstance()
 
-     static wxAppConsole *GetInstance() { return ms_appInstance; }
 
-     static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
 
-     // command line arguments (public for backwards compatibility)
 
-     int argc;
 
-     // this object is implicitly convertible to either "char**" (traditional
 
-     // type of argv parameter of main()) or to "wchar_t **" (for compatibility
 
-     // with Unicode build in previous wx versions and because the command line
 
-     // can, in pr
 
- #if wxUSE_UNICODE
 
-     wxCmdLineArgsArray argv;
 
- #else
 
-     char **argv;
 
- #endif
 
- protected:
 
-     // delete all objects in wxPendingDelete list
 
-     //
 
-     // called from ProcessPendingEvents()
 
-     void DeletePendingObjects();
 
-     // the function which creates the traits object when GetTraits() needs it
 
-     // for the first time
 
-     virtual wxAppTraits *CreateTraits();
 
-     // function used for dynamic wxApp creation
 
-     static wxAppInitializerFunction ms_appInitFn;
 
-     // the one and only global application object
 
-     static wxAppConsole *ms_appInstance;
 
-     // create main loop from AppTraits or return NULL if
 
-     // there is no main loop implementation
 
-     wxEventLoopBase *CreateMainLoop();
 
-     // application info (must be set from the user code)
 
-     wxString m_vendorName,        // vendor name ("acme")
 
-              m_vendorDisplayName, // vendor display name (e.g. "ACME Inc")
 
-              m_appName,           // app name ("myapp")
 
-              m_appDisplayName,    // app display name ("My Application")
 
-              m_className;         // class name
 
-     // the class defining the application behaviour, NULL initially and created
 
-     // by GetTraits() when first needed
 
-     wxAppTraits *m_traits;
 
-     // the main event loop of the application (may be NULL if the loop hasn't
 
-     // been started yet or has already terminated)
 
-     wxEventLoopBase *m_mainLoop;
 
-     // pending events management vars:
 
-     // the array of the handlers with pending events which needs to be processed
 
-     // inside ProcessPendingEvents()
 
-     wxEvtHandlerArray m_handlersWithPendingEvents;
 
-     // helper array used by ProcessPendingEvents() to store the event handlers
 
-     // which have pending events but of these events none can be processed right now
 
-     // (because of a call to wxEventLoop::YieldFor() which asked to selectively process
 
-     // pending events)
 
-     wxEvtHandlerArray m_handlersWithPendingDelayedEvents;
 
- #if wxUSE_THREADS
 
-     // this critical section protects both the lists above
 
-     wxCriticalSection m_handlersWithPendingEventsLocker;
 
- #endif
 
-     // flag modified by Suspend/ResumeProcessingOfPendingEvents()
 
-     bool m_bDoPendingEventProcessing;
 
-     friend class WXDLLIMPEXP_FWD_BASE wxEvtHandler;
 
-     // the application object is a singleton anyhow, there is no sense in
 
-     // copying it
 
-     wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase);
 
- };
 
- #if defined(__UNIX__) && !defined(__WXMSW__)
 
-     #include "wx/unix/app.h"
 
- #else
 
-     // this has to be a class and not a typedef as we forward declare it
 
-     class wxAppConsole : public wxAppConsoleBase { };
 
- #endif
 
- // ----------------------------------------------------------------------------
 
- // wxAppBase: the common part of wxApp implementations for all platforms
 
- // ----------------------------------------------------------------------------
 
- #if wxUSE_GUI
 
- class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
 
- {
 
- public:
 
-     wxAppBase();
 
-     virtual ~wxAppBase();
 
-     // the virtual functions which may/must be overridden in the derived class
 
-     // -----------------------------------------------------------------------
 
-         // very first initialization function
 
-         //
 
-         // Override: very rarely
 
-     virtual bool Initialize(int& argc, wxChar **argv);
 
-         // a platform-dependent version of OnInit(): the code here is likely to
 
-         // depend on the toolkit. default version does nothing.
 
-         //
 
-         // Override: rarely.
 
-     virtual bool OnInitGui();
 
-         // called to start program execution - the default version just enters
 
-         // the main GUI loop in which events are received and processed until
 
-         // the last window is not deleted (if GetExitOnFrameDelete) or
 
-         // ExitMainLoop() is called. In console mode programs, the execution
 
-         // of the program really starts here
 
-         //
 
-         // Override: rarely in GUI applications, always in console ones.
 
-     virtual int OnRun();
 
-         // a matching function for OnInit()
 
-     virtual int OnExit();
 
-         // very last clean up function
 
-         //
 
-         // Override: very rarely
 
-     virtual void CleanUp();
 
-     // the worker functions - usually not used directly by the user code
 
-     // -----------------------------------------------------------------
 
-         // safer alternatives to Yield(), using wxWindowDisabler
 
-     virtual bool SafeYield(wxWindow *win, bool onlyIfNeeded);
 
-     virtual bool SafeYieldFor(wxWindow *win, long eventsToProcess);
 
-         // this virtual function is called in the GUI mode when the application
 
-         // becomes idle and normally just sends wxIdleEvent to all interested
 
-         // parties
 
-         //
 
-         // it should return true if more idle events are needed, false if not
 
-     virtual bool ProcessIdle();
 
-         // override base class version: GUI apps always use an event loop
 
-     virtual bool UsesEventLoop() const { return true; }
 
-     // top level window functions
 
-     // --------------------------
 
-         // return true if our app has focus
 
-     virtual bool IsActive() const { return m_isActive; }
 
-         // set the "main" top level window
 
-     void SetTopWindow(wxWindow *win) { m_topWindow = win; }
 
-         // return the "main" top level window (if it hadn't been set previously
 
-         // with SetTopWindow(), will return just some top level window and, if
 
-         // there are none, will return NULL)
 
-     virtual wxWindow *GetTopWindow() const;
 
-         // control the exit behaviour: by default, the program will exit the
 
-         // main loop (and so, usually, terminate) when the last top-level
 
-         // program window is deleted. Beware that if you disable this behaviour
 
-         // (with SetExitOnFrameDelete(false)), you'll have to call
 
-         // ExitMainLoop() explicitly from somewhere.
 
-     void SetExitOnFrameDelete(bool flag)
 
-         { m_exitOnFrameDelete = flag ? Yes : No; }
 
-     bool GetExitOnFrameDelete() const
 
-         { return m_exitOnFrameDelete == Yes; }
 
-     // display mode, visual, printing mode, ...
 
-     // ------------------------------------------------------------------------
 
-         // Get display mode that is used use. This is only used in framebuffer
 
-         // wxWin ports such as wxDFB.
 
-     virtual wxVideoMode GetDisplayMode() const;
 
-         // Set display mode to use. This is only used in framebuffer wxWin
 
-         // ports such as wxDFB. This method should be called from
 
-         // wxApp::OnInitGui
 
-     virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
 
-         // set use of best visual flag (see below)
 
-     void SetUseBestVisual( bool flag, bool forceTrueColour = false )
 
-         { m_useBestVisual = flag; m_forceTrueColour = forceTrueColour; }
 
-     bool GetUseBestVisual() const { return m_useBestVisual; }
 
-         // set/get printing mode: see wxPRINT_XXX constants.
 
-         //
 
-         // default behaviour is the normal one for Unix: always use PostScript
 
-         // printing.
 
-     virtual void SetPrintMode(int WXUNUSED(mode)) { }
 
-     int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
 
-     // Return the layout direction for the current locale or wxLayout_Default
 
-     // if it's unknown
 
-     virtual wxLayoutDirection GetLayoutDirection() const;
 
-     // Change the theme used by the application, return true on success.
 
-     virtual bool SetNativeTheme(const wxString& WXUNUSED(theme)) { return false; }
 
-     // command line parsing (GUI-specific)
 
-     // ------------------------------------------------------------------------
 
- #if wxUSE_CMDLINE_PARSER
 
-     virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
 
-     virtual void OnInitCmdLine(wxCmdLineParser& parser);
 
- #endif
 
-     // miscellaneous other stuff
 
-     // ------------------------------------------------------------------------
 
-     // called by toolkit-specific code to set the app status: active (we have
 
-     // focus) or not and also the last window which had focus before we were
 
-     // deactivated
 
-     virtual void SetActive(bool isActive, wxWindow *lastFocus);
 
- #if WXWIN_COMPATIBILITY_2_6
 
-     // returns true if the program is successfully initialized
 
-     wxDEPRECATED_MSG("always returns true now, don't call")
 
-     bool Initialized();
 
- #endif // WXWIN_COMPATIBILITY_2_6
 
- protected:
 
-     // override base class method to use GUI traits
 
-     virtual wxAppTraits *CreateTraits();
 
-     // the main top level window (may be NULL)
 
-     wxWindow *m_topWindow;
 
-     // if Yes, exit the main loop when the last top level window is deleted, if
 
-     // No don't do it and if Later -- only do it once we reach our OnRun()
 
-     //
 
-     // the explanation for using this strange scheme is given in appcmn.cpp
 
-     enum
 
-     {
 
-         Later = -1,
 
-         No,
 
-         Yes
 
-     } m_exitOnFrameDelete;
 
-     // true if the app wants to use the best visual on systems where
 
-     // more than one are available (Sun, SGI, XFree86 4.0 ?)
 
-     bool m_useBestVisual;
 
-     // force TrueColour just in case "best" isn't TrueColour
 
-     bool m_forceTrueColour;
 
-     // does any of our windows have focus?
 
-     bool m_isActive;
 
-     wxDECLARE_NO_COPY_CLASS(wxAppBase);
 
- };
 
- #if WXWIN_COMPATIBILITY_2_6
 
-     inline bool wxAppBase::Initialized() { return true; }
 
- #endif // WXWIN_COMPATIBILITY_2_6
 
- // ----------------------------------------------------------------------------
 
- // now include the declaration of the real class
 
- // ----------------------------------------------------------------------------
 
- #if defined(__WXMSW__)
 
-     #include "wx/msw/app.h"
 
- #elif defined(__WXMOTIF__)
 
-     #include "wx/motif/app.h"
 
- #elif defined(__WXDFB__)
 
-     #include "wx/dfb/app.h"
 
- #elif defined(__WXGTK20__)
 
-     #include "wx/gtk/app.h"
 
- #elif defined(__WXGTK__)
 
-     #include "wx/gtk1/app.h"
 
- #elif defined(__WXX11__)
 
-     #include "wx/x11/app.h"
 
- #elif defined(__WXMAC__)
 
-     #include "wx/osx/app.h"
 
- #elif defined(__WXCOCOA__)
 
-     #include "wx/cocoa/app.h"
 
- #elif defined(__WXPM__)
 
-     #include "wx/os2/app.h"
 
- #endif
 
- #else // !GUI
 
- // wxApp is defined in core and we cannot define another one in wxBase,
 
- // so use the preprocessor to allow using wxApp in console programs too
 
- #define wxApp wxAppConsole
 
- #endif // GUI/!GUI
 
- // ----------------------------------------------------------------------------
 
- // the global data
 
- // ----------------------------------------------------------------------------
 
- // for compatibility, we define this macro to access the global application
 
- // object of type wxApp
 
- //
 
- // note that instead of using of wxTheApp in application code you should
 
- // consider using wxDECLARE_APP() after which you may call wxGetApp() which will
 
- // return the object of the correct type (i.e. MyApp and not wxApp)
 
- //
 
- // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
 
- // console mode it does nothing at all
 
- #define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
 
- // ----------------------------------------------------------------------------
 
- // global functions
 
- // ----------------------------------------------------------------------------
 
- // event loop related functions only work in GUI programs
 
- // ------------------------------------------------------
 
- // Force an exit from main loop
 
- WXDLLIMPEXP_BASE void wxExit();
 
- // avoid redeclaring this function here if it had been already declared by
 
- // wx/utils.h, this results in warnings from g++ with -Wredundant-decls
 
- #ifndef wx_YIELD_DECLARED
 
- #define wx_YIELD_DECLARED
 
- // Yield to other apps/messages
 
- WXDLLIMPEXP_CORE bool wxYield();
 
- #endif // wx_YIELD_DECLARED
 
- // Yield to other apps/messages
 
- WXDLLIMPEXP_BASE void wxWakeUpIdle();
 
- // ----------------------------------------------------------------------------
 
- // macros for dynamic creation of the application object
 
- // ----------------------------------------------------------------------------
 
- // Having a global instance of this class allows wxApp to be aware of the app
 
- // creator function. wxApp can then call this function to create a new app
 
- // object. Convoluted, but necessary.
 
- class WXDLLIMPEXP_BASE wxAppInitializer
 
- {
 
- public:
 
-     wxAppInitializer(wxAppInitializerFunction fn)
 
-         { wxApp::SetInitializerFunction(fn); }
 
- };
 
- // the code below defines a wxIMPLEMENT_WXWIN_MAIN macro which you can use if
 
- // your compiler really, really wants main() to be in your main program (e.g.
 
- // hello.cpp). Now wxIMPLEMENT_APP should add this code if required.
 
- // For compilers that support it, prefer to use wmain() as this ensures any
 
- // Unicode strings can be passed as command line parameters and not just those
 
- // representable in the current locale.
 
- #if wxUSE_UNICODE && defined(__VISUALC__)
 
-     #define wxIMPLEMENT_WXWIN_MAIN_CONSOLE                                    \
 
-         int wmain(int argc, wchar_t **argv)                                   \
 
-         {                                                                     \
 
-             wxDISABLE_DEBUG_SUPPORT();                                        \
 
-                                                                               \
 
-             return wxEntry(argc, argv);                                       \
 
-         }
 
- #else // Use standard main()
 
-     #define wxIMPLEMENT_WXWIN_MAIN_CONSOLE                                    \
 
-         int main(int argc, char **argv)                                       \
 
-         {                                                                     \
 
-             wxDISABLE_DEBUG_SUPPORT();                                        \
 
-                                                                               \
 
-             return wxEntry(argc, argv);                                       \
 
-         }
 
- #endif
 
- // port-specific header could have defined it already in some special way
 
- #ifndef wxIMPLEMENT_WXWIN_MAIN
 
-     #define wxIMPLEMENT_WXWIN_MAIN          wxIMPLEMENT_WXWIN_MAIN_CONSOLE
 
- #endif // defined(wxIMPLEMENT_WXWIN_MAIN)
 
- #ifdef __WXUNIVERSAL__
 
-     #include "wx/univ/theme.h"
 
-     #ifdef wxUNIV_DEFAULT_THEME
 
-         #define wxIMPLEMENT_WX_THEME_SUPPORT \
 
-             WX_USE_THEME(wxUNIV_DEFAULT_THEME);
 
-     #else
 
-         #define wxIMPLEMENT_WX_THEME_SUPPORT
 
-     #endif
 
- #else
 
-     #define wxIMPLEMENT_WX_THEME_SUPPORT
 
- #endif
 
- // Use this macro if you want to define your own main() or WinMain() function
 
- // and call wxEntry() from there.
 
- #define wxIMPLEMENT_APP_NO_MAIN(appname)                                    \
 
-     appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); }    \
 
-     wxAppConsole *wxCreateApp()                                             \
 
-     {                                                                       \
 
-         wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE,         \
 
-                                         "your program");                    \
 
-         return new appname;                                                 \
 
-     }                                                                       \
 
-     wxAppInitializer                                                        \
 
-         wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp)
 
- // Same as wxIMPLEMENT_APP() normally but doesn't include themes support in
 
- // wxUniversal builds
 
- #define wxIMPLEMENT_APP_NO_THEMES(appname)  \
 
-     wxIMPLEMENT_WXWIN_MAIN                  \
 
-     wxIMPLEMENT_APP_NO_MAIN(appname)
 
- // Use this macro exactly once, the argument is the name of the wxApp-derived
 
- // class which is the class of your application.
 
- #define wxIMPLEMENT_APP(appname)            \
 
-     wxIMPLEMENT_WX_THEME_SUPPORT            \
 
-     wxIMPLEMENT_APP_NO_THEMES(appname)
 
- // Same as IMPLEMENT_APP(), but for console applications.
 
- #define wxIMPLEMENT_APP_CONSOLE(appname)    \
 
-     wxIMPLEMENT_WXWIN_MAIN_CONSOLE          \
 
-     wxIMPLEMENT_APP_NO_MAIN(appname)
 
- // this macro can be used multiple times and just allows you to use wxGetApp()
 
- // function
 
- #define wxDECLARE_APP(appname)              \
 
-     extern appname& wxGetApp()
 
- // declare the stuff defined by wxIMPLEMENT_APP() macro, it's not really needed
 
- // anywhere else but at the very least it suppresses icc warnings about
 
- // defining extern symbols without prior declaration, and it shouldn't do any
 
- // harm
 
- extern wxAppConsole *wxCreateApp();
 
- extern wxAppInitializer wxTheAppInitializer;
 
- // ----------------------------------------------------------------------------
 
- // Compatibility macro aliases
 
- // ----------------------------------------------------------------------------
 
- // deprecated variants _not_ requiring a semicolon after them
 
- // (note that also some wx-prefixed macro do _not_ require a semicolon because
 
- //  it's not always possible to force the compire to require it)
 
- #define IMPLEMENT_WXWIN_MAIN_CONSOLE            wxIMPLEMENT_WXWIN_MAIN_CONSOLE
 
- #define IMPLEMENT_WXWIN_MAIN                    wxIMPLEMENT_WXWIN_MAIN
 
- #define IMPLEMENT_WX_THEME_SUPPORT              wxIMPLEMENT_WX_THEME_SUPPORT
 
- #define IMPLEMENT_APP_NO_MAIN(app)              wxIMPLEMENT_APP_NO_MAIN(app);
 
- #define IMPLEMENT_APP_NO_THEMES(app)            wxIMPLEMENT_APP_NO_THEMES(app);
 
- #define IMPLEMENT_APP(app)                      wxIMPLEMENT_APP(app);
 
- #define IMPLEMENT_APP_CONSOLE(app)              wxIMPLEMENT_APP_CONSOLE(app);
 
- #define DECLARE_APP(app)                        wxDECLARE_APP(app);
 
- #endif // _WX_APP_H_BASE_
 
 
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