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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/private/graphics.h
 
- // Purpose:     private graphics context header
 
- // Author:      Stefan Csomor
 
- // Modified by:
 
- // Created:
 
- // Copyright:   (c) Stefan Csomor
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_GRAPHICS_PRIVATE_H_
 
- #define _WX_GRAPHICS_PRIVATE_H_
 
- #if wxUSE_GRAPHICS_CONTEXT
 
- #include "wx/graphics.h"
 
- class WXDLLIMPEXP_CORE wxGraphicsObjectRefData : public wxObjectRefData
 
- {
 
-     public :
 
-     wxGraphicsObjectRefData( wxGraphicsRenderer* renderer );
 
-     wxGraphicsObjectRefData( const wxGraphicsObjectRefData* data );
 
-     wxGraphicsRenderer* GetRenderer() const ;
 
-     virtual wxGraphicsObjectRefData* Clone() const ;
 
-     protected :
 
-     wxGraphicsRenderer* m_renderer;
 
- } ;
 
- class WXDLLIMPEXP_CORE wxGraphicsBitmapData : public wxGraphicsObjectRefData
 
- {
 
- public :
 
-     wxGraphicsBitmapData( wxGraphicsRenderer* renderer) :
 
-        wxGraphicsObjectRefData(renderer) {}
 
-        virtual ~wxGraphicsBitmapData() {}
 
-        // returns the native representation
 
-        virtual void * GetNativeBitmap() const = 0;
 
- } ;
 
- class WXDLLIMPEXP_CORE wxGraphicsMatrixData : public wxGraphicsObjectRefData
 
- {
 
- public :
 
-     wxGraphicsMatrixData( wxGraphicsRenderer* renderer) :
 
-        wxGraphicsObjectRefData(renderer) {}
 
-        virtual ~wxGraphicsMatrixData() {}
 
-        // concatenates the matrix
 
-        virtual void Concat( const wxGraphicsMatrixData *t ) = 0;
 
-        // sets the matrix to the respective values
 
-        virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
 
-            wxDouble tx=0.0, wxDouble ty=0.0) = 0;
 
-        // gets the component valuess of the matrix
 
-        virtual void Get(wxDouble* a=NULL, wxDouble* b=NULL,  wxDouble* c=NULL,
 
-                         wxDouble* d=NULL, wxDouble* tx=NULL, wxDouble* ty=NULL) const = 0;
 
-        // makes this the inverse matrix
 
-        virtual void Invert() = 0;
 
-        // returns true if the elements of the transformation matrix are equal ?
 
-        virtual bool IsEqual( const wxGraphicsMatrixData* t) const  = 0;
 
-        // return true if this is the identity matrix
 
-        virtual bool IsIdentity() const = 0;
 
-        //
 
-        // transformation
 
-        //
 
-        // add the translation to this matrix
 
-        virtual void Translate( wxDouble dx , wxDouble dy ) = 0;
 
-        // add the scale to this matrix
 
-        virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0;
 
-        // add the rotation to this matrix (radians)
 
-        virtual void Rotate( wxDouble angle ) = 0;
 
-        //
 
-        // apply the transforms
 
-        //
 
-        // applies that matrix to the point
 
-        virtual void TransformPoint( wxDouble *x, wxDouble *y ) const = 0;
 
-        // applies the matrix except for translations
 
-        virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const =0;
 
-        // returns the native representation
 
-        virtual void * GetNativeMatrix() const = 0;
 
- } ;
 
- class WXDLLIMPEXP_CORE wxGraphicsPathData : public wxGraphicsObjectRefData
 
- {
 
- public :
 
-     wxGraphicsPathData(wxGraphicsRenderer* renderer) : wxGraphicsObjectRefData(renderer) {}
 
-     virtual ~wxGraphicsPathData() {}
 
-     //
 
-     // These are the path primitives from which everything else can be constructed
 
-     //
 
-     // begins a new subpath at (x,y)
 
-     virtual void MoveToPoint( wxDouble x, wxDouble y ) = 0;
 
-     // adds a straight line from the current point to (x,y)
 
-     virtual void AddLineToPoint( wxDouble x, wxDouble y ) = 0;
 
-     // adds a cubic Bezier curve from the current point, using two control points and an end point
 
-     virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ) = 0;
 
-     // adds another path
 
-     virtual void AddPath( const wxGraphicsPathData* path ) =0;
 
-     // closes the current sub-path
 
-     virtual void CloseSubpath() = 0;
 
-     // gets the last point of the current path, (0,0) if not yet set
 
-     virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const = 0;
 
-     // adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
 
-     virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) = 0;
 
-     //
 
-     // These are convenience functions which - if not available natively will be assembled
 
-     // using the primitives from above
 
-     //
 
-     // adds a quadratic Bezier curve from the current point, using a control point and an end point
 
-     virtual void AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y );
 
-     // appends a rectangle as a new closed subpath
 
-     virtual void AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h );
 
-     // appends an ellipsis as a new closed subpath fitting the passed rectangle
 
-     virtual void AddCircle( wxDouble x, wxDouble y, wxDouble r );
 
-     // appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
 
-     virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) ;
 
-     // appends an ellipse
 
-     virtual void AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h);
 
-     // appends a rounded rectangle
 
-     virtual void AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius);
 
-     // returns the native path
 
-     virtual void * GetNativePath() const = 0;
 
-     // give the native path returned by GetNativePath() back (there might be some deallocations necessary)
 
-     virtual void UnGetNativePath(void *p) const= 0;
 
-     // transforms each point of this path by the matrix
 
-     virtual void Transform( const wxGraphicsMatrixData* matrix ) =0;
 
-     // gets the bounding box enclosing all points (possibly including control points)
 
-     virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const=0;
 
-     virtual bool Contains( wxDouble x, wxDouble y, wxPolygonFillMode fillStyle = wxODDEVEN_RULE) const=0;
 
- };
 
- #endif
 
- #endif // _WX_GRAPHICS_PRIVATE_H_
 
 
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