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							- ///////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/unix/evtloop.h
 
- // Purpose:     declares wxEventLoop class
 
- // Author:      Lukasz Michalski (lm@zork.pl)
 
- // Created:     2007-05-07
 
- // Copyright:   (c) 2007 Lukasz Michalski
 
- // Licence:     wxWindows licence
 
- ///////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_UNIX_EVTLOOP_H_
 
- #define _WX_UNIX_EVTLOOP_H_
 
- #if wxUSE_CONSOLE_EVENTLOOP
 
- // ----------------------------------------------------------------------------
 
- // wxConsoleEventLoop
 
- // ----------------------------------------------------------------------------
 
- class wxEventLoopSource;
 
- class wxFDIODispatcher;
 
- class wxWakeUpPipeMT;
 
- class WXDLLIMPEXP_BASE wxConsoleEventLoop
 
- #ifdef __WXOSX__
 
- : public wxCFEventLoop
 
- #else
 
- : public wxEventLoopManual
 
- #endif
 
- {
 
- public:
 
-     // initialize the event loop, use IsOk() to check if we were successful
 
-     wxConsoleEventLoop();
 
-     virtual ~wxConsoleEventLoop();
 
-     // implement base class pure virtuals
 
-     virtual bool Pending() const;
 
-     virtual bool Dispatch();
 
-     virtual int DispatchTimeout(unsigned long timeout);
 
-     virtual void WakeUp();
 
-     virtual bool IsOk() const { return m_dispatcher != NULL; }
 
-     virtual bool YieldFor(long WXUNUSED(eventsToProcess)) { return true; }
 
- protected:
 
-     virtual void OnNextIteration();
 
- private:
 
-     // pipe used for wake up messages: when a child thread wants to wake up
 
-     // the event loop in the main thread it writes to this pipe
 
-     wxWakeUpPipeMT *m_wakeupPipe;
 
-     // the event loop source used to monitor this pipe
 
-     wxEventLoopSource* m_wakeupSource;
 
-     // either wxSelectDispatcher or wxEpollDispatcher
 
-     wxFDIODispatcher *m_dispatcher;
 
-     wxDECLARE_NO_COPY_CLASS(wxConsoleEventLoop);
 
- };
 
- #endif // wxUSE_CONSOLE_EVENTLOOP
 
- #endif // _WX_UNIX_EVTLOOP_H_
 
 
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