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							- ///////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/window.h
 
- // Purpose:     wxWindowBase class - the interface of wxWindow
 
- // Author:      Vadim Zeitlin
 
- // Modified by: Ron Lee
 
- // Created:     01/02/97
 
- // Copyright:   (c) Vadim Zeitlin
 
- // Licence:     wxWindows licence
 
- ///////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_WINDOW_H_BASE_
 
- #define _WX_WINDOW_H_BASE_
 
- // ----------------------------------------------------------------------------
 
- // headers which we must include here
 
- // ----------------------------------------------------------------------------
 
- #include "wx/event.h"           // the base class
 
- #include "wx/list.h"            // defines wxWindowList
 
- #include "wx/cursor.h"          // we have member variables of these classes
 
- #include "wx/font.h"            // so we can't do without them
 
- #include "wx/colour.h"
 
- #include "wx/region.h"
 
- #include "wx/utils.h"
 
- #include "wx/intl.h"
 
- #include "wx/validate.h"        // for wxDefaultValidator (always include it)
 
- #if wxUSE_PALETTE
 
-     #include "wx/palette.h"
 
- #endif // wxUSE_PALETTE
 
- #if wxUSE_ACCEL
 
-     #include "wx/accel.h"
 
- #endif // wxUSE_ACCEL
 
- #if wxUSE_ACCESSIBILITY
 
- #include "wx/access.h"
 
- #endif
 
- // when building wxUniv/Foo we don't want the code for native menu use to be
 
- // compiled in - it should only be used when building real wxFoo
 
- #ifdef __WXUNIVERSAL__
 
-     #define wxUSE_MENUS_NATIVE 0
 
- #else // !__WXUNIVERSAL__
 
-     #define wxUSE_MENUS_NATIVE wxUSE_MENUS
 
- #endif // __WXUNIVERSAL__/!__WXUNIVERSAL__
 
- // Define this macro if the corresponding operating system handles the state
 
- // of children windows automatically when the parent is enabled/disabled.
 
- // Otherwise wx itself must ensure that when the parent is disabled its
 
- // children are disabled too, and their initial state is restored when the
 
- // parent is enabled back.
 
- #if defined(__WXMSW__) || defined(__WXPM__)
 
-     // must do everything ourselves
 
-     #undef wxHAS_NATIVE_ENABLED_MANAGEMENT
 
- #elif defined(__WXOSX__)
 
-     #if wxOSX_USE_CARBON
 
-         #define wxHAS_NATIVE_ENABLED_MANAGEMENT
 
-     #else
 
-         // must do everything ourselves
 
-         #undef wxHAS_NATIVE_ENABLED_MANAGEMENT
 
-     #endif
 
- #else
 
-     #define wxHAS_NATIVE_ENABLED_MANAGEMENT
 
- #endif
 
- // ----------------------------------------------------------------------------
 
- // forward declarations
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_FWD_CORE wxCaret;
 
- class WXDLLIMPEXP_FWD_CORE wxControl;
 
- class WXDLLIMPEXP_FWD_CORE wxCursor;
 
- class WXDLLIMPEXP_FWD_CORE wxDC;
 
- class WXDLLIMPEXP_FWD_CORE wxDropTarget;
 
- class WXDLLIMPEXP_FWD_CORE wxLayoutConstraints;
 
- class WXDLLIMPEXP_FWD_CORE wxSizer;
 
- class WXDLLIMPEXP_FWD_CORE wxToolTip;
 
- class WXDLLIMPEXP_FWD_CORE wxWindowBase;
 
- class WXDLLIMPEXP_FWD_CORE wxWindow;
 
- class WXDLLIMPEXP_FWD_CORE wxScrollHelper;
 
- #if wxUSE_ACCESSIBILITY
 
- class WXDLLIMPEXP_FWD_CORE wxAccessible;
 
- #endif
 
- // ----------------------------------------------------------------------------
 
- // helper stuff used by wxWindow
 
- // ----------------------------------------------------------------------------
 
- // struct containing all the visual attributes of a control
 
- struct WXDLLIMPEXP_CORE wxVisualAttributes
 
- {
 
-     // the font used for control label/text inside it
 
-     wxFont font;
 
-     // the foreground colour
 
-     wxColour colFg;
 
-     // the background colour, may be wxNullColour if the controls background
 
-     // colour is not solid
 
-     wxColour colBg;
 
- };
 
- // different window variants, on platforms like eg mac uses different
 
- // rendering sizes
 
- enum wxWindowVariant
 
- {
 
-     wxWINDOW_VARIANT_NORMAL,  // Normal size
 
-     wxWINDOW_VARIANT_SMALL,   // Smaller size (about 25 % smaller than normal)
 
-     wxWINDOW_VARIANT_MINI,    // Mini size (about 33 % smaller than normal)
 
-     wxWINDOW_VARIANT_LARGE,   // Large size (about 25 % larger than normal)
 
-     wxWINDOW_VARIANT_MAX
 
- };
 
- #if wxUSE_SYSTEM_OPTIONS
 
-     #define wxWINDOW_DEFAULT_VARIANT wxT("window-default-variant")
 
- #endif
 
- // valid values for Show/HideWithEffect()
 
- enum wxShowEffect
 
- {
 
-     wxSHOW_EFFECT_NONE,
 
-     wxSHOW_EFFECT_ROLL_TO_LEFT,
 
-     wxSHOW_EFFECT_ROLL_TO_RIGHT,
 
-     wxSHOW_EFFECT_ROLL_TO_TOP,
 
-     wxSHOW_EFFECT_ROLL_TO_BOTTOM,
 
-     wxSHOW_EFFECT_SLIDE_TO_LEFT,
 
-     wxSHOW_EFFECT_SLIDE_TO_RIGHT,
 
-     wxSHOW_EFFECT_SLIDE_TO_TOP,
 
-     wxSHOW_EFFECT_SLIDE_TO_BOTTOM,
 
-     wxSHOW_EFFECT_BLEND,
 
-     wxSHOW_EFFECT_EXPAND,
 
-     wxSHOW_EFFECT_MAX
 
- };
 
- // flags for SendSizeEvent()
 
- enum
 
- {
 
-     wxSEND_EVENT_POST = 1
 
- };
 
- // ----------------------------------------------------------------------------
 
- // (pseudo)template list classes
 
- // ----------------------------------------------------------------------------
 
- WX_DECLARE_LIST_3(wxWindow, wxWindowBase, wxWindowList, wxWindowListNode, class WXDLLIMPEXP_CORE);
 
- // ----------------------------------------------------------------------------
 
- // global variables
 
- // ----------------------------------------------------------------------------
 
- extern WXDLLIMPEXP_DATA_CORE(wxWindowList) wxTopLevelWindows;
 
- // declared here for compatibility only, main declaration is in wx/app.h
 
- extern WXDLLIMPEXP_DATA_BASE(wxList) wxPendingDelete;
 
- // ----------------------------------------------------------------------------
 
- // wxWindowBase is the base class for all GUI controls/widgets, this is the public
 
- // interface of this class.
 
- //
 
- // Event handler: windows have themselves as their event handlers by default,
 
- // but their event handlers could be set to another object entirely. This
 
- // separation can reduce the amount of derivation required, and allow
 
- // alteration of a window's functionality (e.g. by a resource editor that
 
- // temporarily switches event handlers).
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_CORE wxWindowBase : public wxEvtHandler
 
- {
 
- public:
 
-     // creating the window
 
-     // -------------------
 
-         // default ctor, initializes everything which can be initialized before
 
-         // Create()
 
-     wxWindowBase() ;
 
-     virtual ~wxWindowBase();
 
-     // deleting the window
 
-     // -------------------
 
-         // ask the window to close itself, return true if the event handler
 
-         // honoured our request
 
-     bool Close( bool force = false );
 
-         // the following functions delete the C++ objects (the window itself
 
-         // or its children) as well as the GUI windows and normally should
 
-         // never be used directly
 
-         // delete window unconditionally (dangerous!), returns true if ok
 
-     virtual bool Destroy();
 
-         // delete all children of this window, returns true if ok
 
-     bool DestroyChildren();
 
-         // is the window being deleted?
 
-     bool IsBeingDeleted() const;
 
-     // window attributes
 
-     // -----------------
 
-         // label is just the same as the title (but for, e.g., buttons it
 
-         // makes more sense to speak about labels), title access
 
-         // is available from wxTLW classes only (frames, dialogs)
 
-     virtual void SetLabel(const wxString& label) = 0;
 
-     virtual wxString GetLabel() const = 0;
 
-         // the window name is used for ressource setting in X, it is not the
 
-         // same as the window title/label
 
-     virtual void SetName( const wxString &name ) { m_windowName = name; }
 
-     virtual wxString GetName() const { return m_windowName; }
 
-         // sets the window variant, calls internally DoSetVariant if variant
 
-         // has changed
 
-     void SetWindowVariant(wxWindowVariant variant);
 
-     wxWindowVariant GetWindowVariant() const { return m_windowVariant; }
 
-         // get or change the layout direction (LTR or RTL) for this window,
 
-         // wxLayout_Default is returned if layout direction is not supported
 
-     virtual wxLayoutDirection GetLayoutDirection() const
 
-         { return wxLayout_Default; }
 
-     virtual void SetLayoutDirection(wxLayoutDirection WXUNUSED(dir))
 
-         { }
 
-         // mirror coordinates for RTL layout if this window uses it and if the
 
-         // mirroring is not done automatically like Win32
 
-     virtual wxCoord AdjustForLayoutDirection(wxCoord x,
 
-                                              wxCoord width,
 
-                                              wxCoord widthTotal) const;
 
-         // window id uniquely identifies the window among its siblings unless
 
-         // it is wxID_ANY which means "don't care"
 
-     void SetId( wxWindowID winid ) { m_windowId = winid; }
 
-     wxWindowID GetId() const { return m_windowId; }
 
-         // generate a unique id (or count of them consecutively), returns a
 
-         // valid id in the auto-id range or wxID_NONE if failed.  If using
 
-         // autoid management, it will mark the id as reserved until it is
 
-         // used (by assigning it to a wxWindowIDRef) or unreserved.
 
-     static wxWindowID NewControlId(int count = 1)
 
-     {
 
-         return wxIdManager::ReserveId(count);
 
-     }
 
-         // If an ID generated from NewControlId is not assigned to a wxWindowIDRef,
 
-         // it must be unreserved
 
-     static void UnreserveControlId(wxWindowID id, int count = 1)
 
-     {
 
-         wxIdManager::UnreserveId(id, count);
 
-     }
 
-     // moving/resizing
 
-     // ---------------
 
-         // set the window size and/or position
 
-     void SetSize( int x, int y, int width, int height,
 
-                   int sizeFlags = wxSIZE_AUTO )
 
-         {  DoSetSize(x, y, width, height, sizeFlags); }
 
-     void SetSize( int width, int height )
 
-         { DoSetSize( wxDefaultCoord, wxDefaultCoord, width, height, wxSIZE_USE_EXISTING ); }
 
-     void SetSize( const wxSize& size )
 
-         { SetSize( size.x, size.y); }
 
-     void SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO)
 
-         { DoSetSize(rect.x, rect.y, rect.width, rect.height, sizeFlags); }
 
-     void Move(int x, int y, int flags = wxSIZE_USE_EXISTING)
 
-         { DoSetSize(x, y, wxDefaultCoord, wxDefaultCoord, flags); }
 
-     void Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING)
 
-         { Move(pt.x, pt.y, flags); }
 
-     void SetPosition(const wxPoint& pt) { Move(pt); }
 
-         // Z-order
 
-     virtual void Raise() = 0;
 
-     virtual void Lower() = 0;
 
-         // client size is the size of area available for subwindows
 
-     void SetClientSize( int width, int height )
 
-         { DoSetClientSize(width, height); }
 
-     void SetClientSize( const wxSize& size )
 
-         { DoSetClientSize(size.x, size.y); }
 
-     void SetClientSize(const wxRect& rect)
 
-         { SetClientSize( rect.width, rect.height ); }
 
-         // get the window position (pointers may be NULL): notice that it is in
 
-         // client coordinates for child windows and screen coordinates for the
 
-         // top level ones, use GetScreenPosition() if you need screen
 
-         // coordinates for all kinds of windows
 
-     void GetPosition( int *x, int *y ) const { DoGetPosition(x, y); }
 
-     wxPoint GetPosition() const
 
-     {
 
-         int x, y;
 
-         DoGetPosition(&x, &y);
 
-         return wxPoint(x, y);
 
-     }
 
-         // get the window position in screen coordinates
 
-     void GetScreenPosition(int *x, int *y) const { DoGetScreenPosition(x, y); }
 
-     wxPoint GetScreenPosition() const
 
-     {
 
-         int x, y;
 
-         DoGetScreenPosition(&x, &y);
 
-         return wxPoint(x, y);
 
-     }
 
-         // get the window size (pointers may be NULL)
 
-     void GetSize( int *w, int *h ) const { DoGetSize(w, h); }
 
-     wxSize GetSize() const
 
-     {
 
-         int w, h;
 
-         DoGetSize(& w, & h);
 
-         return wxSize(w, h);
 
-     }
 
-     void GetClientSize( int *w, int *h ) const { DoGetClientSize(w, h); }
 
-     wxSize GetClientSize() const
 
-     {
 
-         int w, h;
 
-         DoGetClientSize(&w, &h);
 
-         return wxSize(w, h);
 
-     }
 
-         // get the position and size at once
 
-     wxRect GetRect() const
 
-     {
 
-         int x, y, w, h;
 
-         GetPosition(&x, &y);
 
-         GetSize(&w, &h);
 
-         return wxRect(x, y, w, h);
 
-     }
 
-     wxRect GetScreenRect() const
 
-     {
 
-         int x, y, w, h;
 
-         GetScreenPosition(&x, &y);
 
-         GetSize(&w, &h);
 
-         return wxRect(x, y, w, h);
 
-     }
 
-         // get the origin of the client area of the window relative to the
 
-         // window top left corner (the client area may be shifted because of
 
-         // the borders, scrollbars, other decorations...)
 
-     virtual wxPoint GetClientAreaOrigin() const;
 
-         // get the client rectangle in window (i.e. client) coordinates
 
-     wxRect GetClientRect() const
 
-     {
 
-         return wxRect(GetClientAreaOrigin(), GetClientSize());
 
-     }
 
-     // client<->window size conversion
 
-     virtual wxSize ClientToWindowSize(const wxSize& size) const;
 
-     virtual wxSize WindowToClientSize(const wxSize& size) const;
 
-         // get the size best suited for the window (in fact, minimal
 
-         // acceptable size using which it will still look "nice" in
 
-         // most situations)
 
-     wxSize GetBestSize() const;
 
-     void GetBestSize(int *w, int *h) const
 
-     {
 
-         wxSize s = GetBestSize();
 
-         if ( w )
 
-             *w = s.x;
 
-         if ( h )
 
-             *h = s.y;
 
-     }
 
-         // Determine the best size in the other direction if one of them is
 
-         // fixed. This is used with windows that can wrap their contents and
 
-         // returns input-independent best size for the others.
 
-     int GetBestHeight(int width) const;
 
-     int GetBestWidth(int height) const;
 
-     void SetScrollHelper( wxScrollHelper *sh )   { m_scrollHelper = sh; }
 
-     wxScrollHelper *GetScrollHelper()            { return m_scrollHelper; }
 
-         // reset the cached best size value so it will be recalculated the
 
-         // next time it is needed.
 
-     void InvalidateBestSize();
 
-     void CacheBestSize(const wxSize& size) const
 
-         { wxConstCast(this, wxWindowBase)->m_bestSizeCache = size; }
 
-         // This function will merge the window's best size into the window's
 
-         // minimum size, giving priority to the min size components, and
 
-         // returns the results.
 
-     virtual wxSize GetEffectiveMinSize() const;
 
-     wxDEPRECATED_MSG("use GetEffectiveMinSize() instead")
 
-     wxSize GetBestFittingSize() const;
 
-     wxDEPRECATED_MSG("use GetEffectiveMinSize() instead")
 
-     wxSize GetAdjustedMinSize() const;
 
-         // A 'Smart' SetSize that will fill in default size values with 'best'
 
-         // size.  Sets the minsize to what was passed in.
 
-     void SetInitialSize(const wxSize& size=wxDefaultSize);
 
-     wxDEPRECATED_MSG("use SetInitialSize() instead")
 
-     void SetBestFittingSize(const wxSize& size=wxDefaultSize);
 
-         // the generic centre function - centers the window on parent by`
 
-         // default or on screen if it doesn't have parent or
 
-         // wxCENTER_ON_SCREEN flag is given
 
-     void Centre(int dir = wxBOTH) { DoCentre(dir); }
 
-     void Center(int dir = wxBOTH) { DoCentre(dir); }
 
-         // centre with respect to the parent window
 
-     void CentreOnParent(int dir = wxBOTH) { DoCentre(dir); }
 
-     void CenterOnParent(int dir = wxBOTH) { CentreOnParent(dir); }
 
-         // set window size to wrap around its children
 
-     virtual void Fit();
 
-         // set virtual size to satisfy children
 
-     virtual void FitInside();
 
-         // SetSizeHints is actually for setting the size hints
 
-         // for the wxTLW for a Window Manager - hence the name -
 
-         // and it is therefore overridden in wxTLW to do that.
 
-         // In wxWindow(Base), it has (unfortunately) been abused
 
-         // to mean the same as SetMinSize() and SetMaxSize().
 
-     virtual void SetSizeHints( int minW, int minH,
 
-                                int maxW = wxDefaultCoord, int maxH = wxDefaultCoord,
 
-                                int incW = wxDefaultCoord, int incH = wxDefaultCoord )
 
-     { DoSetSizeHints(minW, minH, maxW, maxH, incW, incH); }
 
-     void SetSizeHints( const wxSize& minSize,
 
-                        const wxSize& maxSize=wxDefaultSize,
 
-                        const wxSize& incSize=wxDefaultSize)
 
-     { DoSetSizeHints(minSize.x, minSize.y, maxSize.x, maxSize.y, incSize.x, incSize.y); }
 
- #if WXWIN_COMPATIBILITY_2_8
 
-     // these are useless and do nothing since wxWidgets 2.9
 
-     wxDEPRECATED( virtual void SetVirtualSizeHints( int minW, int minH,
 
-                                       int maxW = wxDefaultCoord, int maxH = wxDefaultCoord ) );
 
-     wxDEPRECATED( void SetVirtualSizeHints( const wxSize& minSize,
 
-                                             const wxSize& maxSize=wxDefaultSize) );
 
- #endif // WXWIN_COMPATIBILITY_2_8
 
-         // Call these to override what GetBestSize() returns. This
 
-         // method is only virtual because it is overridden in wxTLW
 
-         // as a different API for SetSizeHints().
 
-     virtual void SetMinSize(const wxSize& minSize);
 
-     virtual void SetMaxSize(const wxSize& maxSize);
 
-         // Like Set*Size, but for client, not window, size
 
-     virtual void SetMinClientSize(const wxSize& size)
 
-         { SetMinSize(ClientToWindowSize(size)); }
 
-     virtual void SetMaxClientSize(const wxSize& size)
 
-         { SetMaxSize(ClientToWindowSize(size)); }
 
-         // Override these methods to impose restrictions on min/max size.
 
-         // The easier way is to call SetMinSize() and SetMaxSize() which
 
-         // will have the same effect. Doing both is non-sense.
 
-     virtual wxSize GetMinSize() const { return wxSize(m_minWidth, m_minHeight); }
 
-     virtual wxSize GetMaxSize() const { return wxSize(m_maxWidth, m_maxHeight); }
 
-         // Like Get*Size, but for client, not window, size
 
-     virtual wxSize GetMinClientSize() const
 
-         { return WindowToClientSize(GetMinSize()); }
 
-     virtual wxSize GetMaxClientSize() const
 
-         { return WindowToClientSize(GetMaxSize()); }
 
-         // Get the min and max values one by one
 
-     int GetMinWidth() const { return GetMinSize().x; }
 
-     int GetMinHeight() const { return GetMinSize().y; }
 
-     int GetMaxWidth() const { return GetMaxSize().x; }
 
-     int GetMaxHeight() const { return GetMaxSize().y; }
 
-         // Methods for accessing the virtual size of a window.  For most
 
-         // windows this is just the client area of the window, but for
 
-         // some like scrolled windows it is more or less independent of
 
-         // the screen window size.  You may override the DoXXXVirtual
 
-         // methods below for classes where that is the case.
 
-     void SetVirtualSize( const wxSize &size ) { DoSetVirtualSize( size.x, size.y ); }
 
-     void SetVirtualSize( int x, int y ) { DoSetVirtualSize( x, y ); }
 
-     wxSize GetVirtualSize() const { return DoGetVirtualSize(); }
 
-     void GetVirtualSize( int *x, int *y ) const
 
-     {
 
-         wxSize s( DoGetVirtualSize() );
 
-         if( x )
 
-             *x = s.GetWidth();
 
-         if( y )
 
-             *y = s.GetHeight();
 
-     }
 
-         // Override these methods for windows that have a virtual size
 
-         // independent of their client size.  eg. the virtual area of a
 
-         // wxScrolledWindow.
 
-     virtual void DoSetVirtualSize( int x, int y );
 
-     virtual wxSize DoGetVirtualSize() const;
 
-         // Return the largest of ClientSize and BestSize (as determined
 
-         // by a sizer, interior children, or other means)
 
-     virtual wxSize GetBestVirtualSize() const
 
-     {
 
-         wxSize  client( GetClientSize() );
 
-         wxSize  best( GetBestSize() );
 
-         return wxSize( wxMax( client.x, best.x ), wxMax( client.y, best.y ) );
 
-     }
 
-     // returns the magnification of the content of this window
 
-     // eg 2.0 for a window on a retina screen
 
-     virtual double GetContentScaleFactor() const
 
-     { return 1.0; }
 
-     
 
-     // return the size of the left/right and top/bottom borders in x and y
 
-     // components of the result respectively
 
-     virtual wxSize GetWindowBorderSize() const;
 
-     // wxSizer and friends use this to give a chance to a component to recalc
 
-     // its min size once one of the final size components is known. Override
 
-     // this function when that is useful (such as for wxStaticText which can
 
-     // stretch over several lines). Parameter availableOtherDir
 
-     // tells the item how much more space there is available in the opposite
 
-     // direction (-1 if unknown).
 
-     virtual bool
 
-     InformFirstDirection(int direction, int size, int availableOtherDir);
 
-     // sends a size event to the window using its current size -- this has an
 
-     // effect of refreshing the window layout
 
-     //
 
-     // by default the event is sent, i.e. processed immediately, but if flags
 
-     // value includes wxSEND_EVENT_POST then it's posted, i.e. only schedule
 
-     // for later processing
 
-     virtual void SendSizeEvent(int flags = 0);
 
-     // this is a safe wrapper for GetParent()->SendSizeEvent(): it checks that
 
-     // we have a parent window and it's not in process of being deleted
 
-     //
 
-     // this is used by controls such as tool/status bars changes to which must
 
-     // also result in parent re-layout
 
-     void SendSizeEventToParent(int flags = 0);
 
-     // this is a more readable synonym for SendSizeEvent(wxSEND_EVENT_POST)
 
-     void PostSizeEvent() { SendSizeEvent(wxSEND_EVENT_POST); }
 
-     // this is the same as SendSizeEventToParent() but using PostSizeEvent()
 
-     void PostSizeEventToParent() { SendSizeEventToParent(wxSEND_EVENT_POST); }
 
-     // These functions should be used before repositioning the children of
 
-     // this window to reduce flicker or, in MSW case, even avoid display
 
-     // corruption in some situations (so they're more than just optimization).
 
-     //
 
-     // EndRepositioningChildren() should be called if and only if
 
-     // BeginRepositioningChildren() returns true. To ensure that this is always
 
-     // done automatically, use ChildrenRepositioningGuard class below.
 
-     virtual bool BeginRepositioningChildren() { return false; }
 
-     virtual void EndRepositioningChildren() { }
 
-     // A simple helper which ensures that EndRepositioningChildren() is called
 
-     // from its dtor if and only if calling BeginRepositioningChildren() from
 
-     // the ctor returned true.
 
-     class ChildrenRepositioningGuard
 
-     {
 
-     public:
 
-         // Notice that window can be NULL here, for convenience. In this case
 
-         // this class simply doesn't do anything.
 
-         wxEXPLICIT ChildrenRepositioningGuard(wxWindowBase* win)
 
-             : m_win(win),
 
-               m_callEnd(win && win->BeginRepositioningChildren())
 
-         {
 
-         }
 
-         ~ChildrenRepositioningGuard()
 
-         {
 
-             if ( m_callEnd )
 
-                 m_win->EndRepositioningChildren();
 
-         }
 
-     private:
 
-         wxWindowBase* const m_win;
 
-         const bool m_callEnd;
 
-         wxDECLARE_NO_COPY_CLASS(ChildrenRepositioningGuard);
 
-     };
 
-     // window state
 
-     // ------------
 
-         // returns true if window was shown/hidden, false if the nothing was
 
-         // done (window was already shown/hidden)
 
-     virtual bool Show( bool show = true );
 
-     bool Hide() { return Show(false); }
 
-         // show or hide the window with a special effect, not implemented on
 
-         // most platforms (where it is the same as Show()/Hide() respectively)
 
-         //
 
-         // timeout specifies how long the animation should take, in ms, the
 
-         // default value of 0 means to use the default (system-dependent) value
 
-     virtual bool ShowWithEffect(wxShowEffect WXUNUSED(effect),
 
-                                 unsigned WXUNUSED(timeout) = 0)
 
-     {
 
-         return Show();
 
-     }
 
-     virtual bool HideWithEffect(wxShowEffect WXUNUSED(effect),
 
-                                 unsigned WXUNUSED(timeout) = 0)
 
-     {
 
-         return Hide();
 
-     }
 
-         // returns true if window was enabled/disabled, false if nothing done
 
-     virtual bool Enable( bool enable = true );
 
-     bool Disable() { return Enable(false); }
 
-     virtual bool IsShown() const { return m_isShown; }
 
-         // returns true if the window is really enabled and false otherwise,
 
-         // whether because it had been explicitly disabled itself or because
 
-         // its parent is currently disabled -- then this method returns false
 
-         // whatever is the intrinsic state of this window, use IsThisEnabled(0
 
-         // to retrieve it. In other words, this relation always holds:
 
-         //
 
-         //   IsEnabled() == IsThisEnabled() && parent.IsEnabled()
 
-         //
 
-     bool IsEnabled() const;
 
-         // returns the internal window state independently of the parent(s)
 
-         // state, i.e. the state in which the window would be if all its
 
-         // parents were enabled (use IsEnabled() above to get the effective
 
-         // window state)
 
-     bool IsThisEnabled() const { return m_isEnabled; }
 
-     // returns true if the window is visible, i.e. IsShown() returns true
 
-     // if called on it and all its parents up to the first TLW
 
-     virtual bool IsShownOnScreen() const;
 
-         // get/set window style (setting style won't update the window and so
 
-         // is only useful for internal usage)
 
-     virtual void SetWindowStyleFlag( long style ) { m_windowStyle = style; }
 
-     virtual long GetWindowStyleFlag() const { return m_windowStyle; }
 
-         // just some (somewhat shorter) synonyms
 
-     void SetWindowStyle( long style ) { SetWindowStyleFlag(style); }
 
-     long GetWindowStyle() const { return GetWindowStyleFlag(); }
 
-         // check if the flag is set
 
-     bool HasFlag(int flag) const { return (m_windowStyle & flag) != 0; }
 
-     virtual bool IsRetained() const { return HasFlag(wxRETAINED); }
 
-         // turn the flag on if it had been turned off before and vice versa,
 
-         // return true if the flag is currently turned on
 
-     bool ToggleWindowStyle(int flag);
 
-         // extra style: the less often used style bits which can't be set with
 
-         // SetWindowStyleFlag()
 
-     virtual void SetExtraStyle(long exStyle) { m_exStyle = exStyle; }
 
-     long GetExtraStyle() const { return m_exStyle; }
 
-     bool HasExtraStyle(int exFlag) const { return (m_exStyle & exFlag) != 0; }
 
- #if WXWIN_COMPATIBILITY_2_8
 
-         // make the window modal (all other windows unresponsive)
 
-     wxDEPRECATED( virtual void MakeModal(bool modal = true) );
 
- #endif
 
-     // (primitive) theming support
 
-     // ---------------------------
 
-     virtual void SetThemeEnabled(bool enableTheme) { m_themeEnabled = enableTheme; }
 
-     virtual bool GetThemeEnabled() const { return m_themeEnabled; }
 
-     // focus and keyboard handling
 
-     // ---------------------------
 
-         // set focus to this window
 
-     virtual void SetFocus() = 0;
 
-         // set focus to this window as the result of a keyboard action
 
-     virtual void SetFocusFromKbd() { SetFocus(); }
 
-         // return the window which currently has the focus or NULL
 
-     static wxWindow *FindFocus();
 
-     static wxWindow *DoFindFocus() /* = 0: implement in derived classes */;
 
-         // return true if the window has focus (handles composite windows
 
-         // correctly - returns true if GetMainWindowOfCompositeControl()
 
-         // has focus)
 
-     virtual bool HasFocus() const;
 
-         // can this window have focus in principle?
 
-         //
 
-         // the difference between AcceptsFocus[FromKeyboard]() and CanAcceptFocus
 
-         // [FromKeyboard]() is that the former functions are meant to be
 
-         // overridden in the derived classes to simply return false if the
 
-         // control can't have focus, while the latter are meant to be used by
 
-         // this class clients and take into account the current window state
 
-     virtual bool AcceptsFocus() const { return true; }
 
-         // can this window or one of its children accept focus?
 
-         //
 
-         // usually it's the same as AcceptsFocus() but is overridden for
 
-         // container windows
 
-     virtual bool AcceptsFocusRecursively() const { return AcceptsFocus(); }
 
-         // can this window be given focus by keyboard navigation? if not, the
 
-         // only way to give it focus (provided it accepts it at all) is to
 
-         // click it
 
-     virtual bool AcceptsFocusFromKeyboard() const { return AcceptsFocus(); }
 
-         // Can this window be focused right now, in its current state? This
 
-         // shouldn't be called at all if AcceptsFocus() returns false.
 
-         //
 
-         // It is a convenient helper for the various functions using it below
 
-         // but also a hook allowing to override the default logic for some rare
 
-         // cases (currently just wxRadioBox in wxMSW) when it's inappropriate.
 
-     virtual bool CanBeFocused() const { return IsShown() && IsEnabled(); }
 
-         // can this window itself have focus?
 
-     bool IsFocusable() const { return AcceptsFocus() && CanBeFocused(); }
 
-         // can this window have focus right now?
 
-         //
 
-         // if this method returns true, it means that calling SetFocus() will
 
-         // put focus either to this window or one of its children, if you need
 
-         // to know whether this window accepts focus itself, use IsFocusable()
 
-     bool CanAcceptFocus() const
 
-         { return AcceptsFocusRecursively() && CanBeFocused(); }
 
-         // can this window be assigned focus from keyboard right now?
 
-     bool CanAcceptFocusFromKeyboard() const
 
-         { return AcceptsFocusFromKeyboard() && CanBeFocused(); }
 
-         // call this when the return value of AcceptsFocus() changes
 
-     virtual void SetCanFocus(bool WXUNUSED(canFocus)) { }
 
-         // navigates inside this window
 
-     bool NavigateIn(int flags = wxNavigationKeyEvent::IsForward)
 
-         { return DoNavigateIn(flags); }
 
-         // navigates in the specified direction from this window, this is
 
-         // equivalent to GetParent()->NavigateIn()
 
-     bool Navigate(int flags = wxNavigationKeyEvent::IsForward)
 
-         { return m_parent && ((wxWindowBase *)m_parent)->DoNavigateIn(flags); }
 
-     // this function will generate the appropriate call to Navigate() if the
 
-     // key event is one normally used for keyboard navigation and return true
 
-     // in this case
 
-     bool HandleAsNavigationKey(const wxKeyEvent& event);
 
-         // move this window just before/after the specified one in tab order
 
-         // (the other window must be our sibling!)
 
-     void MoveBeforeInTabOrder(wxWindow *win)
 
-         { DoMoveInTabOrder(win, OrderBefore); }
 
-     void MoveAfterInTabOrder(wxWindow *win)
 
-         { DoMoveInTabOrder(win, OrderAfter); }
 
-     // parent/children relations
 
-     // -------------------------
 
-         // get the list of children
 
-     const wxWindowList& GetChildren() const { return m_children; }
 
-     wxWindowList& GetChildren() { return m_children; }
 
-     // needed just for extended runtime
 
-     const wxWindowList& GetWindowChildren() const { return GetChildren() ; }
 
-         // get the window before/after this one in the parents children list,
 
-         // returns NULL if this is the first/last window
 
-     wxWindow *GetPrevSibling() const { return DoGetSibling(OrderBefore); }
 
-     wxWindow *GetNextSibling() const { return DoGetSibling(OrderAfter); }
 
-         // get the parent or the parent of the parent
 
-     wxWindow *GetParent() const { return m_parent; }
 
-     inline wxWindow *GetGrandParent() const;
 
-         // is this window a top level one?
 
-     virtual bool IsTopLevel() const;
 
-         // is this window a child or grand child of this one (inside the same
 
-         // TLW)?
 
-     bool IsDescendant(wxWindowBase* win) const;
 
-         // it doesn't really change parent, use Reparent() instead
 
-     void SetParent( wxWindowBase *parent );
 
-         // change the real parent of this window, return true if the parent
 
-         // was changed, false otherwise (error or newParent == oldParent)
 
-     virtual bool Reparent( wxWindowBase *newParent );
 
-         // implementation mostly
 
-     virtual void AddChild( wxWindowBase *child );
 
-     virtual void RemoveChild( wxWindowBase *child );
 
-     // returns true if the child is in the client area of the window, i.e. is
 
-     // not scrollbar, toolbar etc.
 
-     virtual bool IsClientAreaChild(const wxWindow *WXUNUSED(child)) const
 
-         { return true; }
 
-     // looking for windows
 
-     // -------------------
 
-         // find window among the descendants of this one either by id or by
 
-         // name (return NULL if not found)
 
-     wxWindow *FindWindow(long winid) const;
 
-     wxWindow *FindWindow(const wxString& name) const;
 
-         // Find a window among any window (all return NULL if not found)
 
-     static wxWindow *FindWindowById( long winid, const wxWindow *parent = NULL );
 
-     static wxWindow *FindWindowByName( const wxString& name,
 
-                                        const wxWindow *parent = NULL );
 
-     static wxWindow *FindWindowByLabel( const wxString& label,
 
-                                         const wxWindow *parent = NULL );
 
-     // event handler stuff
 
-     // -------------------
 
-         // get the current event handler
 
-     wxEvtHandler *GetEventHandler() const { return m_eventHandler; }
 
-         // replace the event handler (allows to completely subclass the
 
-         // window)
 
-     void SetEventHandler( wxEvtHandler *handler );
 
-         // push/pop event handler: allows to chain a custom event handler to
 
-         // alreasy existing ones
 
-     void PushEventHandler( wxEvtHandler *handler );
 
-     wxEvtHandler *PopEventHandler( bool deleteHandler = false );
 
-         // find the given handler in the event handler chain and remove (but
 
-         // not delete) it from the event handler chain, return true if it was
 
-         // found and false otherwise (this also results in an assert failure so
 
-         // this function should only be called when the handler is supposed to
 
-         // be there)
 
-     bool RemoveEventHandler(wxEvtHandler *handler);
 
-         // Process an event by calling GetEventHandler()->ProcessEvent(): this
 
-         // is a straightforward replacement for ProcessEvent() itself which
 
-         // shouldn't be used directly with windows as it doesn't take into
 
-         // account any event handlers associated with the window
 
-     bool ProcessWindowEvent(wxEvent& event)
 
-         { return GetEventHandler()->ProcessEvent(event); }
 
-         // Call GetEventHandler()->ProcessEventLocally(): this should be used
 
-         // instead of calling ProcessEventLocally() directly on the window
 
-         // itself as this wouldn't take any pushed event handlers into account
 
-         // correctly
 
-     bool ProcessWindowEventLocally(wxEvent& event)
 
-         { return GetEventHandler()->ProcessEventLocally(event); }
 
-         // Process an event by calling GetEventHandler()->ProcessEvent() and
 
-         // handling any exceptions thrown by event handlers. It's mostly useful
 
-         // when processing wx events when called from C code (e.g. in GTK+
 
-         // callback) when the exception wouldn't correctly propagate to
 
-         // wxEventLoop.
 
-     bool HandleWindowEvent(wxEvent& event) const;
 
-         // disable wxEvtHandler double-linked list mechanism:
 
-     virtual void SetNextHandler(wxEvtHandler *handler);
 
-     virtual void SetPreviousHandler(wxEvtHandler *handler);
 
-     // Watcom doesn't allow reducing access with using access declaration, see
 
-     // #10749
 
- #ifndef __WATCOMC__
 
- protected:
 
-     // NOTE: we change the access specifier of the following wxEvtHandler functions
 
-     //       so that the user won't be able to call them directly.
 
-     //       Calling wxWindow::ProcessEvent in fact only works when there are NO
 
-     //       event handlers pushed on the window.
 
-     //       To ensure correct operation, instead of wxWindow::ProcessEvent
 
-     //       you must always call wxWindow::GetEventHandler()->ProcessEvent()
 
-     //       or HandleWindowEvent().
 
-     //       The same holds for all other wxEvtHandler functions.
 
-     using wxEvtHandler::ProcessEvent;
 
-     using wxEvtHandler::ProcessEventLocally;
 
- #if wxUSE_THREADS
 
-     using wxEvtHandler::ProcessThreadEvent;
 
- #endif
 
-     using wxEvtHandler::SafelyProcessEvent;
 
-     using wxEvtHandler::ProcessPendingEvents;
 
-     using wxEvtHandler::AddPendingEvent;
 
-     using wxEvtHandler::QueueEvent;
 
- #endif // __WATCOMC__
 
- public:
 
-     // validators
 
-     // ----------
 
- #if wxUSE_VALIDATORS
 
-         // a window may have an associated validator which is used to control
 
-         // user input
 
-     virtual void SetValidator( const wxValidator &validator );
 
-     virtual wxValidator *GetValidator() { return m_windowValidator; }
 
- #endif // wxUSE_VALIDATORS
 
-     // dialog oriented functions
 
-     // -------------------------
 
-         // validate the correctness of input, return true if ok
 
-     virtual bool Validate();
 
-         // transfer data between internal and GUI representations
 
-     virtual bool TransferDataToWindow();
 
-     virtual bool TransferDataFromWindow();
 
-     virtual void InitDialog();
 
- #if wxUSE_ACCEL
 
-     // accelerators
 
-     // ------------
 
-     virtual void SetAcceleratorTable( const wxAcceleratorTable& accel )
 
-         { m_acceleratorTable = accel; }
 
-     wxAcceleratorTable *GetAcceleratorTable()
 
-         { return &m_acceleratorTable; }
 
- #endif // wxUSE_ACCEL
 
- #if wxUSE_HOTKEY
 
-     // hot keys (system wide accelerators)
 
-     // -----------------------------------
 
-     virtual bool RegisterHotKey(int hotkeyId, int modifiers, int keycode);
 
-     virtual bool UnregisterHotKey(int hotkeyId);
 
- #endif // wxUSE_HOTKEY
 
-     // dialog units translations
 
-     // -------------------------
 
-     wxPoint ConvertPixelsToDialog( const wxPoint& pt ) const;
 
-     wxPoint ConvertDialogToPixels( const wxPoint& pt ) const;
 
-     wxSize ConvertPixelsToDialog( const wxSize& sz ) const
 
-     {
 
-         wxPoint pt(ConvertPixelsToDialog(wxPoint(sz.x, sz.y)));
 
-         return wxSize(pt.x, pt.y);
 
-     }
 
-     wxSize ConvertDialogToPixels( const wxSize& sz ) const
 
-     {
 
-         wxPoint pt(ConvertDialogToPixels(wxPoint(sz.x, sz.y)));
 
-         return wxSize(pt.x, pt.y);
 
-     }
 
-     // mouse functions
 
-     // ---------------
 
-         // move the mouse to the specified position
 
-     virtual void WarpPointer(int x, int y) = 0;
 
-         // start or end mouse capture, these functions maintain the stack of
 
-         // windows having captured the mouse and after calling ReleaseMouse()
 
-         // the mouse is not released but returns to the window which had had
 
-         // captured it previously (if any)
 
-     void CaptureMouse();
 
-     void ReleaseMouse();
 
-         // get the window which currently captures the mouse or NULL
 
-     static wxWindow *GetCapture();
 
-         // does this window have the capture?
 
-     virtual bool HasCapture() const
 
-         { return (wxWindow *)this == GetCapture(); }
 
-     // painting the window
 
-     // -------------------
 
-         // mark the specified rectangle (or the whole window) as "dirty" so it
 
-         // will be repainted
 
-     virtual void Refresh( bool eraseBackground = true,
 
-                           const wxRect *rect = (const wxRect *) NULL ) = 0;
 
-         // a less awkward wrapper for Refresh
 
-     void RefreshRect(const wxRect& rect, bool eraseBackground = true)
 
-     {
 
-         Refresh(eraseBackground, &rect);
 
-     }
 
-         // repaint all invalid areas of the window immediately
 
-     virtual void Update() { }
 
-         // clear the window background
 
-     virtual void ClearBackground();
 
-         // freeze the window: don't redraw it until it is thawed
 
-     void Freeze();
 
-         // thaw the window: redraw it after it had been frozen
 
-     void Thaw();
 
-         // return true if window had been frozen and not unthawed yet
 
-     bool IsFrozen() const { return m_freezeCount != 0; }
 
-         // adjust DC for drawing on this window
 
-     virtual void PrepareDC( wxDC & WXUNUSED(dc) ) { }
 
-         // return true if the window contents is double buffered by the system
 
-     virtual bool IsDoubleBuffered() const { return false; }
 
-         // the update region of the window contains the areas which must be
 
-         // repainted by the program
 
-     const wxRegion& GetUpdateRegion() const { return m_updateRegion; }
 
-     wxRegion& GetUpdateRegion() { return m_updateRegion; }
 
-         // get the update rectangleregion bounding box in client coords
 
-     wxRect GetUpdateClientRect() const;
 
-         // these functions verify whether the given point/rectangle belongs to
 
-         // (or at least intersects with) the update region
 
-     virtual bool DoIsExposed( int x, int y ) const;
 
-     virtual bool DoIsExposed( int x, int y, int w, int h ) const;
 
-     bool IsExposed( int x, int y ) const
 
-         { return DoIsExposed(x, y); }
 
-     bool IsExposed( int x, int y, int w, int h ) const
 
-     { return DoIsExposed(x, y, w, h); }
 
-     bool IsExposed( const wxPoint& pt ) const
 
-         { return DoIsExposed(pt.x, pt.y); }
 
-     bool IsExposed( const wxRect& rect ) const
 
-         { return DoIsExposed(rect.x, rect.y, rect.width, rect.height); }
 
-     // colours, fonts and cursors
 
-     // --------------------------
 
-         // get the default attributes for the controls of this class: we
 
-         // provide a virtual function which can be used to query the default
 
-         // attributes of an existing control and a static function which can
 
-         // be used even when no existing object of the given class is
 
-         // available, but which won't return any styles specific to this
 
-         // particular control, of course (e.g. "Ok" button might have
 
-         // different -- bold for example -- font)
 
-     virtual wxVisualAttributes GetDefaultAttributes() const
 
-     {
 
-         return GetClassDefaultAttributes(GetWindowVariant());
 
-     }
 
-     static wxVisualAttributes
 
-     GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
 
-         // set/retrieve the window colours (system defaults are used by
 
-         // default): SetXXX() functions return true if colour was changed,
 
-         // SetDefaultXXX() reset the "m_inheritXXX" flag after setting the
 
-         // value to prevent it from being inherited by our children
 
-     virtual bool SetBackgroundColour(const wxColour& colour);
 
-     void SetOwnBackgroundColour(const wxColour& colour)
 
-     {
 
-         if ( SetBackgroundColour(colour) )
 
-             m_inheritBgCol = false;
 
-     }
 
-     wxColour GetBackgroundColour() const;
 
-     bool InheritsBackgroundColour() const
 
-     {
 
-         return m_inheritBgCol;
 
-     }
 
-     bool UseBgCol() const
 
-     {
 
-         return m_hasBgCol;
 
-     }
 
-     virtual bool SetForegroundColour(const wxColour& colour);
 
-     void SetOwnForegroundColour(const wxColour& colour)
 
-     {
 
-         if ( SetForegroundColour(colour) )
 
-             m_inheritFgCol = false;
 
-     }
 
-     wxColour GetForegroundColour() const;
 
-         // Set/get the background style.
 
-     virtual bool SetBackgroundStyle(wxBackgroundStyle style);
 
-     wxBackgroundStyle GetBackgroundStyle() const
 
-         { return m_backgroundStyle; }
 
-         // returns true if the control has "transparent" areas such as a
 
-         // wxStaticText and wxCheckBox and the background should be adapted
 
-         // from a parent window
 
-     virtual bool HasTransparentBackground() { return false; }
 
-         // Returns true if background transparency is supported for this
 
-         // window, i.e. if calling SetBackgroundStyle(wxBG_STYLE_TRANSPARENT)
 
-         // has a chance of succeeding. If reason argument is non-NULL, returns a
 
-         // user-readable explanation of why it isn't supported if the return
 
-         // value is false.
 
-     virtual bool IsTransparentBackgroundSupported(wxString* reason = NULL) const;
 
-         // set/retrieve the font for the window (SetFont() returns true if the
 
-         // font really changed)
 
-     virtual bool SetFont(const wxFont& font) = 0;
 
-     void SetOwnFont(const wxFont& font)
 
-     {
 
-         if ( SetFont(font) )
 
-             m_inheritFont = false;
 
-     }
 
-     wxFont GetFont() const;
 
-         // set/retrieve the cursor for this window (SetCursor() returns true
 
-         // if the cursor was really changed)
 
-     virtual bool SetCursor( const wxCursor &cursor );
 
-     const wxCursor& GetCursor() const { return m_cursor; }
 
- #if wxUSE_CARET
 
-         // associate a caret with the window
 
-     void SetCaret(wxCaret *caret);
 
-         // get the current caret (may be NULL)
 
-     wxCaret *GetCaret() const { return m_caret; }
 
- #endif // wxUSE_CARET
 
-         // get the (average) character size for the current font
 
-     virtual int GetCharHeight() const = 0;
 
-     virtual int GetCharWidth() const = 0;
 
-         // get the width/height/... of the text using current or specified
 
-         // font
 
-     void GetTextExtent(const wxString& string,
 
-                        int *x, int *y,
 
-                        int *descent = NULL,
 
-                        int *externalLeading = NULL,
 
-                        const wxFont *font = NULL) const
 
-     {
 
-         DoGetTextExtent(string, x, y, descent, externalLeading, font);
 
-     }
 
-     wxSize GetTextExtent(const wxString& string) const
 
-     {
 
-         wxCoord w, h;
 
-         GetTextExtent(string, &w, &h);
 
-         return wxSize(w, h);
 
-     }
 
-     // client <-> screen coords
 
-     // ------------------------
 
-         // translate to/from screen/client coordinates (pointers may be NULL)
 
-     void ClientToScreen( int *x, int *y ) const
 
-         { DoClientToScreen(x, y); }
 
-     void ScreenToClient( int *x, int *y ) const
 
-         { DoScreenToClient(x, y); }
 
-         // wxPoint interface to do the same thing
 
-     wxPoint ClientToScreen(const wxPoint& pt) const
 
-     {
 
-         int x = pt.x, y = pt.y;
 
-         DoClientToScreen(&x, &y);
 
-         return wxPoint(x, y);
 
-     }
 
-     wxPoint ScreenToClient(const wxPoint& pt) const
 
-     {
 
-         int x = pt.x, y = pt.y;
 
-         DoScreenToClient(&x, &y);
 
-         return wxPoint(x, y);
 
-     }
 
-         // test where the given (in client coords) point lies
 
-     wxHitTest HitTest(wxCoord x, wxCoord y) const
 
-         { return DoHitTest(x, y); }
 
-     wxHitTest HitTest(const wxPoint& pt) const
 
-         { return DoHitTest(pt.x, pt.y); }
 
-     // misc
 
-     // ----
 
-     // get the window border style from the given flags: this is different from
 
-     // simply doing flags & wxBORDER_MASK because it uses GetDefaultBorder() to
 
-     // translate wxBORDER_DEFAULT to something reasonable
 
-     wxBorder GetBorder(long flags) const;
 
-     // get border for the flags of this window
 
-     wxBorder GetBorder() const { return GetBorder(GetWindowStyleFlag()); }
 
-     // send wxUpdateUIEvents to this window, and children if recurse is true
 
-     virtual void UpdateWindowUI(long flags = wxUPDATE_UI_NONE);
 
-     // do the window-specific processing after processing the update event
 
-     virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
 
- #if wxUSE_MENUS
 
-     // show popup menu at the given position, generate events for the items
 
-     // selected in it
 
-     bool PopupMenu(wxMenu *menu, const wxPoint& pos = wxDefaultPosition)
 
-         { return PopupMenu(menu, pos.x, pos.y); }
 
-     bool PopupMenu(wxMenu *menu, int x, int y);
 
-     // simply return the id of the selected item or wxID_NONE without
 
-     // generating any events
 
-     int GetPopupMenuSelectionFromUser(wxMenu& menu,
 
-                                       const wxPoint& pos = wxDefaultPosition)
 
-         { return DoGetPopupMenuSelectionFromUser(menu, pos.x, pos.y); }
 
-     int GetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y)
 
-         { return DoGetPopupMenuSelectionFromUser(menu, x, y); }
 
- #endif // wxUSE_MENUS
 
-     // override this method to return true for controls having multiple pages
 
-     virtual bool HasMultiplePages() const { return false; }
 
-     // scrollbars
 
-     // ----------
 
-         // can the window have the scrollbar in this orientation?
 
-     virtual bool CanScroll(int orient) const;
 
-         // does the window have the scrollbar in this orientation?
 
-     bool HasScrollbar(int orient) const;
 
-         // configure the window scrollbars
 
-     virtual void SetScrollbar( int orient,
 
-                                int pos,
 
-                                int thumbvisible,
 
-                                int range,
 
-                                bool refresh = true ) = 0;
 
-     virtual void SetScrollPos( int orient, int pos, bool refresh = true ) = 0;
 
-     virtual int GetScrollPos( int orient ) const = 0;
 
-     virtual int GetScrollThumb( int orient ) const = 0;
 
-     virtual int GetScrollRange( int orient ) const = 0;
 
-         // scroll window to the specified position
 
-     virtual void ScrollWindow( int dx, int dy,
 
-                                const wxRect* rect = NULL ) = 0;
 
-         // scrolls window by line/page: note that not all controls support this
 
-         //
 
-         // return true if the position changed, false otherwise
 
-     virtual bool ScrollLines(int WXUNUSED(lines)) { return false; }
 
-     virtual bool ScrollPages(int WXUNUSED(pages)) { return false; }
 
-         // convenient wrappers for ScrollLines/Pages
 
-     bool LineUp() { return ScrollLines(-1); }
 
-     bool LineDown() { return ScrollLines(1); }
 
-     bool PageUp() { return ScrollPages(-1); }
 
-     bool PageDown() { return ScrollPages(1); }
 
-         // call this to always show one or both scrollbars, even if the window
 
-         // is big enough to not require them
 
-     virtual void AlwaysShowScrollbars(bool WXUNUSED(horz) = true,
 
-                                       bool WXUNUSED(vert) = true)
 
-     {
 
-     }
 
-         // return true if AlwaysShowScrollbars() had been called before for the
 
-         // corresponding orientation
 
-     virtual bool IsScrollbarAlwaysShown(int WXUNUSED(orient)) const
 
-     {
 
-         return false;
 
-     }
 
-     // context-sensitive help
 
-     // ----------------------
 
-     // these are the convenience functions wrapping wxHelpProvider methods
 
- #if wxUSE_HELP
 
-         // associate this help text with this window
 
-     void SetHelpText(const wxString& text);
 
- #if WXWIN_COMPATIBILITY_2_8
 
-     // Associate this help text with all windows with the same id as this one.
 
-     // Don't use this, do wxHelpProvider::Get()->AddHelp(id, text);
 
-     wxDEPRECATED( void SetHelpTextForId(const wxString& text) );
 
- #endif // WXWIN_COMPATIBILITY_2_8
 
-         // get the help string associated with the given position in this window
 
-         //
 
-         // notice that pt may be invalid if event origin is keyboard or unknown
 
-         // and this method should return the global window help text then
 
-     virtual wxString GetHelpTextAtPoint(const wxPoint& pt,
 
-                                         wxHelpEvent::Origin origin) const;
 
-         // returns the position-independent help text
 
-     wxString GetHelpText() const
 
-     {
 
-         return GetHelpTextAtPoint(wxDefaultPosition, wxHelpEvent::Origin_Unknown);
 
-     }
 
- #else // !wxUSE_HELP
 
-     // silently ignore SetHelpText() calls
 
-     void SetHelpText(const wxString& WXUNUSED(text)) { }
 
-     void SetHelpTextForId(const wxString& WXUNUSED(text)) { }
 
- #endif // wxUSE_HELP
 
-     // tooltips
 
-     // --------
 
- #if wxUSE_TOOLTIPS
 
-         // the easiest way to set a tooltip for a window is to use this method
 
-     void SetToolTip( const wxString &tip );
 
-         // attach a tooltip to the window, pointer can be NULL to remove
 
-         // existing tooltip
 
-     void SetToolTip( wxToolTip *tip ) { DoSetToolTip(tip); }
 
-         // more readable synonym for SetToolTip(NULL)
 
-     void UnsetToolTip() { SetToolTip(NULL); }
 
-         // get the associated tooltip or NULL if none
 
-     wxToolTip* GetToolTip() const { return m_tooltip; }
 
-     wxString GetToolTipText() const;
 
-     // Use the same tool tip as the given one (which can be NULL to indicate
 
-     // that no tooltip should be used) for this window. This is currently only
 
-     // used by wxCompositeWindow::DoSetToolTip() implementation and is not part
 
-     // of the public wx API.
 
-     //
 
-     // Returns true if tip was valid and we copied it or false if it was NULL
 
-     // and we reset our own tooltip too.
 
-     bool CopyToolTip(wxToolTip *tip);
 
- #else // !wxUSE_TOOLTIPS
 
-         // make it much easier to compile apps in an environment
 
-         // that doesn't support tooltips, such as PocketPC
 
-     void SetToolTip(const wxString & WXUNUSED(tip)) { }
 
-     void UnsetToolTip() { }
 
- #endif // wxUSE_TOOLTIPS/!wxUSE_TOOLTIPS
 
-     // drag and drop
 
-     // -------------
 
- #if wxUSE_DRAG_AND_DROP
 
-         // set/retrieve the drop target associated with this window (may be
 
-         // NULL; it's owned by the window and will be deleted by it)
 
-     virtual void SetDropTarget( wxDropTarget *dropTarget ) = 0;
 
-     virtual wxDropTarget *GetDropTarget() const { return m_dropTarget; }
 
-     // Accept files for dragging
 
-     virtual void DragAcceptFiles(bool accept)
 
- #ifdef __WXMSW__
 
-     // it does have common implementation but not for MSW which has its own
 
-     // native version of it
 
-     = 0
 
- #endif // __WXMSW__
 
-     ;
 
- #endif // wxUSE_DRAG_AND_DROP
 
-     // constraints and sizers
 
-     // ----------------------
 
- #if wxUSE_CONSTRAINTS
 
-         // set the constraints for this window or retrieve them (may be NULL)
 
-     void SetConstraints( wxLayoutConstraints *constraints );
 
-     wxLayoutConstraints *GetConstraints() const { return m_constraints; }
 
-         // implementation only
 
-     void UnsetConstraints(wxLayoutConstraints *c);
 
-     wxWindowList *GetConstraintsInvolvedIn() const
 
-         { return m_constraintsInvolvedIn; }
 
-     void AddConstraintReference(wxWindowBase *otherWin);
 
-     void RemoveConstraintReference(wxWindowBase *otherWin);
 
-     void DeleteRelatedConstraints();
 
-     void ResetConstraints();
 
-         // these methods may be overridden for special layout algorithms
 
-     virtual void SetConstraintSizes(bool recurse = true);
 
-     virtual bool LayoutPhase1(int *noChanges);
 
-     virtual bool LayoutPhase2(int *noChanges);
 
-     virtual bool DoPhase(int phase);
 
-         // these methods are virtual but normally won't be overridden
 
-     virtual void SetSizeConstraint(int x, int y, int w, int h);
 
-     virtual void MoveConstraint(int x, int y);
 
-     virtual void GetSizeConstraint(int *w, int *h) const ;
 
-     virtual void GetClientSizeConstraint(int *w, int *h) const ;
 
-     virtual void GetPositionConstraint(int *x, int *y) const ;
 
- #endif // wxUSE_CONSTRAINTS
 
-         // when using constraints or sizers, it makes sense to update
 
-         // children positions automatically whenever the window is resized
 
-         // - this is done if autoLayout is on
 
-     void SetAutoLayout( bool autoLayout ) { m_autoLayout = autoLayout; }
 
-     bool GetAutoLayout() const { return m_autoLayout; }
 
-         // lay out the window and its children
 
-     virtual bool Layout();
 
-         // sizers
 
-     void SetSizer(wxSizer *sizer, bool deleteOld = true );
 
-     void SetSizerAndFit( wxSizer *sizer, bool deleteOld = true );
 
-     wxSizer *GetSizer() const { return m_windowSizer; }
 
-     // Track if this window is a member of a sizer
 
-     void SetContainingSizer(wxSizer* sizer);
 
-     wxSizer *GetContainingSizer() const { return m_containingSizer; }
 
-     // accessibility
 
-     // ----------------------
 
- #if wxUSE_ACCESSIBILITY
 
-     // Override to create a specific accessible object.
 
-     virtual wxAccessible* CreateAccessible();
 
-     // Sets the accessible object.
 
-     void SetAccessible(wxAccessible* accessible) ;
 
-     // Returns the accessible object.
 
-     wxAccessible* GetAccessible() { return m_accessible; }
 
-     // Returns the accessible object, creating if necessary.
 
-     wxAccessible* GetOrCreateAccessible() ;
 
- #endif
 
-     // Set window transparency if the platform supports it
 
-     virtual bool SetTransparent(wxByte WXUNUSED(alpha)) { return false; }
 
-     virtual bool CanSetTransparent() { return false; }
 
-     // implementation
 
-     // --------------
 
-         // event handlers
 
-     void OnSysColourChanged( wxSysColourChangedEvent& event );
 
-     void OnInitDialog( wxInitDialogEvent &event );
 
-     void OnMiddleClick( wxMouseEvent& event );
 
- #if wxUSE_HELP
 
-     void OnHelp(wxHelpEvent& event);
 
- #endif // wxUSE_HELP
 
-         // virtual function for implementing internal idle
 
-         // behaviour
 
-         virtual void OnInternalIdle();
 
-     // Send idle event to window and all subwindows
 
-     // Returns true if more idle time is requested.
 
-     virtual bool SendIdleEvents(wxIdleEvent& event);
 
-         // get the handle of the window for the underlying window system: this
 
-         // is only used for wxWin itself or for user code which wants to call
 
-         // platform-specific APIs
 
-     virtual WXWidget GetHandle() const = 0;
 
-         // associate the window with a new native handle
 
-     virtual void AssociateHandle(WXWidget WXUNUSED(handle)) { }
 
-         // dissociate the current native handle from the window
 
-     virtual void DissociateHandle() { }
 
- #if wxUSE_PALETTE
 
-         // Store the palette used by DCs in wxWindow so that the dcs can share
 
-         // a palette. And we can respond to palette messages.
 
-     wxPalette GetPalette() const { return m_palette; }
 
-         // When palette is changed tell the DC to set the system palette to the
 
-         // new one.
 
-     void SetPalette(const wxPalette& pal);
 
-         // return true if we have a specific palette
 
-     bool HasCustomPalette() const { return m_hasCustomPalette; }
 
-         // return the first parent window with a custom palette or NULL
 
-     wxWindow *GetAncestorWithCustomPalette() const;
 
- #endif // wxUSE_PALETTE
 
-     // inherit the parents visual attributes if they had been explicitly set
 
-     // by the user (i.e. we don't inherit default attributes) and if we don't
 
-     // have our own explicitly set
 
-     virtual void InheritAttributes();
 
-     // returns false from here if this window doesn't want to inherit the
 
-     // parents colours even if InheritAttributes() would normally do it
 
-     //
 
-     // this just provides a simple way to customize InheritAttributes()
 
-     // behaviour in the most common case
 
-     virtual bool ShouldInheritColours() const { return false; }
 
-     // returns true if the window can be positioned outside of parent's client
 
-     // area (normal windows can't, but e.g. menubar or statusbar can):
 
-     virtual bool CanBeOutsideClientArea() const { return false; }
 
-     // returns true if the platform should explicitly apply a theme border. Currently
 
-     // used only by Windows
 
-     virtual bool CanApplyThemeBorder() const { return true; }
 
-     // returns the main window of composite control; this is the window
 
-     // that FindFocus returns if the focus is in one of composite control's
 
-     // windows
 
-     virtual wxWindow *GetMainWindowOfCompositeControl()
 
-         { return (wxWindow*)this; }
 
-     // If this function returns true, keyboard navigation events shouldn't
 
-     // escape from it. A typical example of such "navigation domain" is a top
 
-     // level window because pressing TAB in one of them must not transfer focus
 
-     // to a different top level window. But it's not limited to them, e.g. MDI
 
-     // children frames are not top level windows (and their IsTopLevel()
 
-     // returns false) but still are self-contained navigation domains as well.
 
-     virtual bool IsTopNavigationDomain() const { return false; }
 
- protected:
 
-     // helper for the derived class Create() methods: the first overload, with
 
-     // validator parameter, should be used for child windows while the second
 
-     // one is used for top level ones
 
-     bool CreateBase(wxWindowBase *parent,
 
-                     wxWindowID winid,
 
-                     const wxPoint& pos = wxDefaultPosition,
 
-                     const wxSize& size = wxDefaultSize,
 
-                     long style = 0,
 
-                     const wxValidator& validator = wxDefaultValidator,
 
-                     const wxString& name = wxPanelNameStr);
 
-     bool CreateBase(wxWindowBase *parent,
 
-                     wxWindowID winid,
 
-                     const wxPoint& pos,
 
-                     const wxSize& size,
 
-                     long style,
 
-                     const wxString& name);
 
-     // event handling specific to wxWindow
 
-     virtual bool TryBefore(wxEvent& event);
 
-     virtual bool TryAfter(wxEvent& event);
 
-     enum WindowOrder
 
-     {
 
-         OrderBefore,     // insert before the given window
 
-         OrderAfter       // insert after the given window
 
-     };
 
-     // common part of GetPrev/NextSibling()
 
-     wxWindow *DoGetSibling(WindowOrder order) const;
 
-     // common part of MoveBefore/AfterInTabOrder()
 
-     virtual void DoMoveInTabOrder(wxWindow *win, WindowOrder move);
 
-     // implementation of Navigate() and NavigateIn()
 
-     virtual bool DoNavigateIn(int flags);
 
- #if wxUSE_CONSTRAINTS
 
-     // satisfy the constraints for the windows but don't set the window sizes
 
-     void SatisfyConstraints();
 
- #endif // wxUSE_CONSTRAINTS
 
-     // Send the wxWindowDestroyEvent if not done yet and sets m_isBeingDeleted
 
-     // to true
 
-     void SendDestroyEvent();
 
-     // this method should be implemented to use operating system specific code
 
-     // to really enable/disable the widget, it will only be called when we
 
-     // really need to enable/disable window and so no additional checks on the
 
-     // widgets state are necessary
 
-     virtual void DoEnable(bool WXUNUSED(enable)) { }
 
-     // the window id - a number which uniquely identifies a window among
 
-     // its siblings unless it is wxID_ANY
 
-     wxWindowIDRef        m_windowId;
 
-     // the parent window of this window (or NULL) and the list of the children
 
-     // of this window
 
-     wxWindow            *m_parent;
 
-     wxWindowList         m_children;
 
-     // the minimal allowed size for the window (no minimal size if variable(s)
 
-     // contain(s) wxDefaultCoord)
 
-     int                  m_minWidth,
 
-                          m_minHeight,
 
-                          m_maxWidth,
 
-                          m_maxHeight;
 
-     // event handler for this window: usually is just 'this' but may be
 
-     // changed with SetEventHandler()
 
-     wxEvtHandler        *m_eventHandler;
 
- #if wxUSE_VALIDATORS
 
-     // associated validator or NULL if none
 
-     wxValidator         *m_windowValidator;
 
- #endif // wxUSE_VALIDATORS
 
- #if wxUSE_DRAG_AND_DROP
 
-     wxDropTarget        *m_dropTarget;
 
- #endif // wxUSE_DRAG_AND_DROP
 
-     // visual window attributes
 
-     wxCursor             m_cursor;
 
-     wxFont               m_font;                // see m_hasFont
 
-     wxColour             m_backgroundColour,    //     m_hasBgCol
 
-                          m_foregroundColour;    //     m_hasFgCol
 
- #if wxUSE_CARET
 
-     wxCaret             *m_caret;
 
- #endif // wxUSE_CARET
 
-     // the region which should be repainted in response to paint event
 
-     wxRegion             m_updateRegion;
 
- #if wxUSE_ACCEL
 
-     // the accelerator table for the window which translates key strokes into
 
-     // command events
 
-     wxAcceleratorTable   m_acceleratorTable;
 
- #endif // wxUSE_ACCEL
 
-     // the tooltip for this window (may be NULL)
 
- #if wxUSE_TOOLTIPS
 
-     wxToolTip           *m_tooltip;
 
- #endif // wxUSE_TOOLTIPS
 
-     // constraints and sizers
 
- #if wxUSE_CONSTRAINTS
 
-     // the constraints for this window or NULL
 
-     wxLayoutConstraints *m_constraints;
 
-     // constraints this window is involved in
 
-     wxWindowList        *m_constraintsInvolvedIn;
 
- #endif // wxUSE_CONSTRAINTS
 
-     // this window's sizer
 
-     wxSizer             *m_windowSizer;
 
-     // The sizer this window is a member of, if any
 
-     wxSizer             *m_containingSizer;
 
-     // Layout() window automatically when its size changes?
 
-     bool                 m_autoLayout:1;
 
-     // window state
 
-     bool                 m_isShown:1;
 
-     bool                 m_isEnabled:1;
 
-     bool                 m_isBeingDeleted:1;
 
-     // was the window colours/font explicitly changed by user?
 
-     bool                 m_hasBgCol:1;
 
-     bool                 m_hasFgCol:1;
 
-     bool                 m_hasFont:1;
 
-     // and should it be inherited by children?
 
-     bool                 m_inheritBgCol:1;
 
-     bool                 m_inheritFgCol:1;
 
-     bool                 m_inheritFont:1;
 
-     // window attributes
 
-     long                 m_windowStyle,
 
-                          m_exStyle;
 
-     wxString             m_windowName;
 
-     bool                 m_themeEnabled;
 
-     wxBackgroundStyle    m_backgroundStyle;
 
- #if wxUSE_PALETTE
 
-     wxPalette            m_palette;
 
-     bool                 m_hasCustomPalette;
 
- #endif // wxUSE_PALETTE
 
- #if wxUSE_ACCESSIBILITY
 
-     wxAccessible*       m_accessible;
 
- #endif
 
-     // Virtual size (scrolling)
 
-     wxSize                m_virtualSize;
 
-     wxScrollHelper       *m_scrollHelper;
 
-     wxWindowVariant       m_windowVariant ;
 
-     // override this to change the default (i.e. used when no style is
 
-     // specified) border for the window class
 
-     virtual wxBorder GetDefaultBorder() const;
 
-     // this allows you to implement standard control borders without
 
-     // repeating the code in different classes that are not derived from
 
-     // wxControl
 
-     virtual wxBorder GetDefaultBorderForControl() const { return wxBORDER_THEME; }
 
-     // Get the default size for the new window if no explicit size given. TLWs
 
-     // have their own default size so this is just for non top-level windows.
 
-     static int WidthDefault(int w) { return w == wxDefaultCoord ? 20 : w; }
 
-     static int HeightDefault(int h) { return h == wxDefaultCoord ? 20 : h; }
 
-     // Used to save the results of DoGetBestSize so it doesn't need to be
 
-     // recalculated each time the value is needed.
 
-     wxSize m_bestSizeCache;
 
-     wxDEPRECATED_MSG("use SetInitialSize() instead.")
 
-     void SetBestSize(const wxSize& size);
 
-     wxDEPRECATED_MSG("use SetInitialSize() instead.")
 
-     virtual void SetInitialBestSize(const wxSize& size);
 
-     // more pure virtual functions
 
-     // ---------------------------
 
-     // NB: we must have DoSomething() function when Something() is an overloaded
 
-     //     method: indeed, we can't just have "virtual Something()" in case when
 
-     //     the function is overloaded because then we'd have to make virtual all
 
-     //     the variants (otherwise only the virtual function may be called on a
 
-     //     pointer to derived class according to C++ rules) which is, in
 
-     //     general, absolutely not needed. So instead we implement all
 
-     //     overloaded Something()s in terms of DoSomething() which will be the
 
-     //     only one to be virtual.
 
-     // text extent
 
-     virtual void DoGetTextExtent(const wxString& string,
 
-                                  int *x, int *y,
 
-                                  int *descent = NULL,
 
-                                  int *externalLeading = NULL,
 
-                                  const wxFont *font = NULL) const = 0;
 
-     // coordinates translation
 
-     virtual void DoClientToScreen( int *x, int *y ) const = 0;
 
-     virtual void DoScreenToClient( int *x, int *y ) const = 0;
 
-     virtual wxHitTest DoHitTest(wxCoord x, wxCoord y) const;
 
-     // capture/release the mouse, used by Capture/ReleaseMouse()
 
-     virtual void DoCaptureMouse() = 0;
 
-     virtual void DoReleaseMouse() = 0;
 
-     // retrieve the position/size of the window
 
-     virtual void DoGetPosition(int *x, int *y) const = 0;
 
-     virtual void DoGetScreenPosition(int *x, int *y) const;
 
-     virtual void DoGetSize(int *width, int *height) const = 0;
 
-     virtual void DoGetClientSize(int *width, int *height) const = 0;
 
-     // get the size which best suits the window: for a control, it would be
 
-     // the minimal size which doesn't truncate the control, for a panel - the
 
-     // same size as it would have after a call to Fit()
 
-     virtual wxSize DoGetBestSize() const;
 
-     // this method can be overridden instead of DoGetBestSize() if it computes
 
-     // the best size of the client area of the window only, excluding borders
 
-     // (GetBorderSize() will be used to add them)
 
-     virtual wxSize DoGetBestClientSize() const { return wxDefaultSize; }
 
-     // These two methods can be overridden to implement intelligent
 
-     // width-for-height and/or height-for-width best size determination for the
 
-     // window. By default the fixed best size is used.
 
-     virtual int DoGetBestClientHeight(int WXUNUSED(width)) const
 
-         { return wxDefaultCoord; }
 
-     virtual int DoGetBestClientWidth(int WXUNUSED(height)) const
 
-         { return wxDefaultCoord; }
 
-     // this is the virtual function to be overridden in any derived class which
 
-     // wants to change how SetSize() or Move() works - it is called by all
 
-     // versions of these functions in the base class
 
-     virtual void DoSetSize(int x, int y,
 
-                            int width, int height,
 
-                            int sizeFlags = wxSIZE_AUTO) = 0;
 
-     // same as DoSetSize() for the client size
 
-     virtual void DoSetClientSize(int width, int height) = 0;
 
-     virtual void DoSetSizeHints( int minW, int minH,
 
-                                  int maxW, int maxH,
 
-                                  int incW, int incH );
 
-     // return the total size of the window borders, i.e. the sum of the widths
 
-     // of the left and the right border in the x component of the returned size
 
-     // and the sum of the heights of the top and bottom borders in the y one
 
-     //
 
-     // NB: this is currently only implemented properly for wxMSW, wxGTK and
 
-     //     wxUniv and doesn't behave correctly in the presence of scrollbars in
 
-     //     the other ports
 
-     virtual wxSize DoGetBorderSize() const;
 
-     // move the window to the specified location and resize it: this is called
 
-     // from both DoSetSize() and DoSetClientSize() and would usually just
 
-     // reposition this window except for composite controls which will want to
 
-     // arrange themselves inside the given rectangle
 
-     //
 
-     // Important note: the coordinates passed to this method are in parent's
 
-     // *window* coordinates and not parent's client coordinates (as the values
 
-     // passed to DoSetSize and returned by DoGetPosition are)!
 
-     virtual void DoMoveWindow(int x, int y, int width, int height) = 0;
 
-     // centre the window in the specified direction on parent, note that
 
-     // wxCENTRE_ON_SCREEN shouldn't be specified here, it only makes sense for
 
-     // TLWs
 
-     virtual void DoCentre(int dir);
 
- #if wxUSE_TOOLTIPS
 
-     virtual void DoSetToolTip( wxToolTip *tip );
 
- #endif // wxUSE_TOOLTIPS
 
- #if wxUSE_MENUS
 
-     virtual bool DoPopupMenu(wxMenu *menu, int x, int y) = 0;
 
- #endif // wxUSE_MENUS
 
-     // Makes an adjustment to the window position to make it relative to the
 
-     // parents client area, e.g. if the parent is a frame with a toolbar, its
 
-     // (0, 0) is just below the toolbar
 
-     virtual void AdjustForParentClientOrigin(int& x, int& y,
 
-                                              int sizeFlags = 0) const;
 
-     // implements the window variants
 
-     virtual void DoSetWindowVariant( wxWindowVariant variant ) ;
 
-     // really freeze/thaw the window (should have port-specific implementation)
 
-     virtual void DoFreeze() { }
 
-     virtual void DoThaw() { }
 
-     // Must be called when mouse capture is lost to send
 
-     // wxMouseCaptureLostEvent to windows on capture stack.
 
-     static void NotifyCaptureLost();
 
- private:
 
-     // recursively call our own and our children DoEnable() when the
 
-     // enabled/disabled status changed because a parent window had been
 
-     // enabled/disabled
 
-     void NotifyWindowOnEnableChange(bool enabled);
 
- #if wxUSE_MENUS
 
-     // temporary event handlers used by GetPopupMenuSelectionFromUser()
 
-     void InternalOnPopupMenu(wxCommandEvent& event);
 
-     void InternalOnPopupMenuUpdate(wxUpdateUIEvent& event);
 
-     // implementation of the public GetPopupMenuSelectionFromUser() method
 
-     int DoGetPopupMenuSelectionFromUser(wxMenu& menu, int x, int y);
 
- #endif // wxUSE_MENUS
 
-     // layout the window children when its size changes unless this was
 
-     // explicitly disabled with SetAutoLayout(false)
 
-     void InternalOnSize(wxSizeEvent& event);
 
-     // base for dialog unit conversion, i.e. average character size
 
-     wxSize GetDlgUnitBase() const;
 
-     // number of Freeze() calls minus the number of Thaw() calls: we're frozen
 
-     // (i.e. not being updated) if it is positive
 
-     unsigned int m_freezeCount;
 
-     DECLARE_ABSTRACT_CLASS(wxWindowBase)
 
-     wxDECLARE_NO_COPY_CLASS(wxWindowBase);
 
-     DECLARE_EVENT_TABLE()
 
- };
 
- // Inlines for some deprecated methods
 
- inline wxSize wxWindowBase::GetBestFittingSize() const
 
- {
 
-     return GetEffectiveMinSize();
 
- }
 
- inline void wxWindowBase::SetBestFittingSize(const wxSize& size)
 
- {
 
-     SetInitialSize(size);
 
- }
 
- inline void wxWindowBase::SetBestSize(const wxSize& size)
 
- {
 
-     SetInitialSize(size);
 
- }
 
- inline void wxWindowBase::SetInitialBestSize(const wxSize& size)
 
- {
 
-     SetInitialSize(size);
 
- }
 
- // ----------------------------------------------------------------------------
 
- // now include the declaration of wxWindow class
 
- // ----------------------------------------------------------------------------
 
- // include the declaration of the platform-specific class
 
- #if defined(__WXMSW__)
 
-     #ifdef __WXUNIVERSAL__
 
-         #define wxWindowNative wxWindowMSW
 
-     #else // !wxUniv
 
-         #define wxWindowMSW wxWindow
 
-     #endif // wxUniv/!wxUniv
 
-     #include "wx/msw/window.h"
 
- #elif defined(__WXMOTIF__)
 
-     #include "wx/motif/window.h"
 
- #elif defined(__WXGTK20__)
 
-     #ifdef __WXUNIVERSAL__
 
-         #define wxWindowNative wxWindowGTK
 
-     #else // !wxUniv
 
-         #define wxWindowGTK wxWindow
 
-     #endif // wxUniv
 
-     #include "wx/gtk/window.h"
 
- #elif defined(__WXGTK__)
 
-     #ifdef __WXUNIVERSAL__
 
-         #define wxWindowNative wxWindowGTK
 
-     #else // !wxUniv
 
-         #define wxWindowGTK wxWindow
 
-     #endif // wxUniv
 
-     #include "wx/gtk1/window.h"
 
- #elif defined(__WXX11__)
 
-     #ifdef __WXUNIVERSAL__
 
-         #define wxWindowNative wxWindowX11
 
-     #else // !wxUniv
 
-         #define wxWindowX11 wxWindow
 
-     #endif // wxUniv
 
-     #include "wx/x11/window.h"
 
- #elif defined(__WXDFB__)
 
-     #define wxWindowNative wxWindowDFB
 
-     #include "wx/dfb/window.h"
 
- #elif defined(__WXMAC__)
 
-     #ifdef __WXUNIVERSAL__
 
-         #define wxWindowNative wxWindowMac
 
-     #else // !wxUniv
 
-         #define wxWindowMac wxWindow
 
-     #endif // wxUniv
 
-     #include "wx/osx/window.h"
 
- #elif defined(__WXCOCOA__)
 
-     #ifdef __WXUNIVERSAL__
 
-         #define wxWindowNative wxWindowCocoa
 
-     #else // !wxUniv
 
-         #define wxWindowCocoa wxWindow
 
-     #endif // wxUniv
 
-     #include "wx/cocoa/window.h"
 
- #elif defined(__WXPM__)
 
-     #ifdef __WXUNIVERSAL__
 
-         #define wxWindowNative wxWindowOS2
 
-     #else // !wxUniv
 
-         #define wxWindowOS2 wxWindow
 
-     #endif // wxUniv/!wxUniv
 
-     #include "wx/os2/window.h"
 
- #endif
 
- // for wxUniversal, we now derive the real wxWindow from wxWindow<platform>,
 
- // for the native ports we already have defined it above
 
- #if defined(__WXUNIVERSAL__)
 
-     #ifndef wxWindowNative
 
-         #error "wxWindowNative must be defined above!"
 
-     #endif
 
-     #include "wx/univ/window.h"
 
- #endif // wxUniv
 
- // ----------------------------------------------------------------------------
 
- // inline functions which couldn't be declared in the class body because of
 
- // forward dependencies
 
- // ----------------------------------------------------------------------------
 
- inline wxWindow *wxWindowBase::GetGrandParent() const
 
- {
 
-     return m_parent ? m_parent->GetParent() : NULL;
 
- }
 
- // ----------------------------------------------------------------------------
 
- // global functions
 
- // ----------------------------------------------------------------------------
 
- // Find the wxWindow at the current mouse position, also returning the mouse
 
- // position.
 
- extern WXDLLIMPEXP_CORE wxWindow* wxFindWindowAtPointer(wxPoint& pt);
 
- // Get the current mouse position.
 
- extern WXDLLIMPEXP_CORE wxPoint wxGetMousePosition();
 
- // get the currently active window of this application or NULL
 
- extern WXDLLIMPEXP_CORE wxWindow *wxGetActiveWindow();
 
- // get the (first) top level parent window
 
- WXDLLIMPEXP_CORE wxWindow* wxGetTopLevelParent(wxWindow *win);
 
- #if WXWIN_COMPATIBILITY_2_6
 
-     wxDEPRECATED_MSG("use wxWindow::NewControlId() instead")
 
-     inline wxWindowID NewControlId() { return wxWindowBase::NewControlId(); }
 
- #endif // WXWIN_COMPATIBILITY_2_6
 
- #if wxUSE_ACCESSIBILITY
 
- // ----------------------------------------------------------------------------
 
- // accessible object for windows
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_CORE wxWindowAccessible: public wxAccessible
 
- {
 
- public:
 
-     wxWindowAccessible(wxWindow* win): wxAccessible(win) { if (win) win->SetAccessible(this); }
 
-     virtual ~wxWindowAccessible() {}
 
- // Overridables
 
-         // Can return either a child object, or an integer
 
-         // representing the child element, starting from 1.
 
-     virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
 
-         // Returns the rectangle for this object (id = 0) or a child element (id > 0).
 
-     virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
 
-         // Navigates from fromId to toId/toObject.
 
-     virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
 
-                 int* toId, wxAccessible** toObject);
 
-         // Gets the name of the specified object.
 
-     virtual wxAccStatus GetName(int childId, wxString* name);
 
-         // Gets the number of children.
 
-     virtual wxAccStatus GetChildCount(int* childCount);
 
-         // Gets the specified child (starting from 1).
 
-         // If *child is NULL and return value is wxACC_OK,
 
-         // this means that the child is a simple element and
 
-         // not an accessible object.
 
-     virtual wxAccStatus GetChild(int childId, wxAccessible** child);
 
-         // Gets the parent, or NULL.
 
-     virtual wxAccStatus GetParent(wxAccessible** parent);
 
-         // Performs the default action. childId is 0 (the action for this object)
 
-         // or > 0 (the action for a child).
 
-         // Return wxACC_NOT_SUPPORTED if there is no default action for this
 
-         // window (e.g. an edit control).
 
-     virtual wxAccStatus DoDefaultAction(int childId);
 
-         // Gets the default action for this object (0) or > 0 (the action for a child).
 
-         // Return wxACC_OK even if there is no action. actionName is the action, or the empty
 
-         // string if there is no action.
 
-         // The retrieved string describes the action that is performed on an object,
 
-         // not what the object does as a result. For example, a toolbar button that prints
 
-         // a document has a default action of "Press" rather than "Prints the current document."
 
-     virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
 
-         // Returns the description for this object or a child.
 
-     virtual wxAccStatus GetDescription(int childId, wxString* description);
 
-         // Returns help text for this object or a child, similar to tooltip text.
 
-     virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
 
-         // Returns the keyboard shortcut for this object or child.
 
-         // Return e.g. ALT+K
 
-     virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
 
-         // Returns a role constant.
 
-     virtual wxAccStatus GetRole(int childId, wxAccRole* role);
 
-         // Returns a state constant.
 
-     virtual wxAccStatus GetState(int childId, long* state);
 
-         // Returns a localized string representing the value for the object
 
-         // or child.
 
-     virtual wxAccStatus GetValue(int childId, wxString* strValue);
 
-         // Selects the object or child.
 
-     virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
 
-         // Gets the window with the keyboard focus.
 
-         // If childId is 0 and child is NULL, no object in
 
-         // this subhierarchy has the focus.
 
-         // If this object has the focus, child should be 'this'.
 
-     virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
 
- #if wxUSE_VARIANT
 
-         // Gets a variant representing the selected children
 
-         // of this object.
 
-         // Acceptable values:
 
-         // - a null variant (IsNull() returns true)
 
-         // - a list variant (GetType() == wxT("list")
 
-         // - an integer representing the selected child element,
 
-         //   or 0 if this object is selected (GetType() == wxT("long")
 
-         // - a "void*" pointer to a wxAccessible child object
 
-     virtual wxAccStatus GetSelections(wxVariant* selections);
 
- #endif // wxUSE_VARIANT
 
- };
 
- #endif // wxUSE_ACCESSIBILITY
 
- #endif // _WX_WINDOW_H_BASE_
 
 
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